It Never Ends. Let's Play House 1 & 2!

Put your Let's Plays in here.
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Somebody's at the door. Creepy, serial, someone better get the door.

The Games

House (Also known as House (2020) or Bark Bark Games' House to differentiate it from a myriad of other things) finds a young girl named Tabby adjusting to life in a brand new home shortly after moving. As this is a horror game, you can probably figure that things are not as simple or innocuous as they might appear at a glance. The sequel, House 2, just released this year (2026 as of the writing of this thread) follows directly after the true ending of House 1, Tabby still dealing with the physical and mental scars of the previous game when a similar threat comes knocking. Like many great horror games I've played, it was the sequel that randomly appeared on a home feed (Youtube in this instance) that made me aware of these games' existence. I was immediately drawn in by the artwork and atmosphere of the sequel and decided to check out the duology. I enjoyed the hell out them, and now want to share that enjoyment with the rest of the internet!

The Let's Play

We'll be covering both games, naturally, going over all the endings, secrets and myriad ways to die. Although each individual "playthrough" of House is quite short, the games are absolutely rich in things to uncover, so if you're personally familiar with these games, I may still have a chance to surprise you with something you missed! If you're not familiar, then buckle up. We've got a story of terror and perseverance that I feel leaves quite the impression. Also we got a nice chill soundtrack to vibe to the whole way.

The Videos

House 1

Part 1, Somebody's at the Door
Who's Gonna Get the Door?

Full LP Playlist

We're breaking new ground with House based horror, but if you'd like to see me get my feet wet first with Apartment based horror, my LP's of Look Outside and Silent Hill 4 will be right up your alley! Alternatively, if you're fan of horror where tragic things happen to children, then Fear & Hunger may be just the ticket.

I apologize profusely to any Hugh Laurie fans who clicked on this thread thinking there was a duology of games based on the medical dramady series of the same name.

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Last edited by Cullen on Sat Sep 05, 2026 4:02 am, edited 3 times in total.

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We have our beginning! Tabby awakes in her new home, not even fully unpacked yet, and it's immediately evident that things are not right. Mom is boarding up the door to her own bedroom, Melody has been struck with a severe case of angst, and Dad is nowhere to be seen...

As mentioned in the OP, each individual playthrough of House is very short, but incredibly dense. There's a lot to cover but little time to address it in the videos, so I can use these posts the expound upon things I can't really dilly-dally to explain in the videos. I'll spoiler certain parts I feel are more interesting to first learn about via the video.

From the moment Tabby wakes up, the clock is ticking. The day begins at 8:30 AM, and the intended end point is midnight. Naturally, the day runs MUCH faster that a real 24 hours. I'm not sure what the exact rate of minutes to a second is, but the day is roughly 4 minutes and 15 seconds of real time before Midnight hits. There is a lot to do in that little bit of time if you want to get some kind of ending, so you gotta move fast!

Additionally, THE CLOCK NEVER STOPS. Once Tabby is out of bed, the timer is always ticking, whether you're reading her journal, checking her inventory or talking to a character. You can absolutely die during dialogue or scripted sequences as everything else is moving on its own independent cycle. There is no way to pause, so be sure you can commit to the day when you hit continue!

Every character in the House is on a set cycle, always reaching the same point at the same time every day. If you want to get a better grasp of where you want to be and when, or if you want to know when certain parts of the House become dangerous, it's best to follow every character and make note of significant events and when they happen. In your inventory, you have a clock to see the current time!

If you are out of the room when Mom zombifies, she will begin to patrol the house, going between the kitchen, foyer and west wing. If she spots Tabby, she will rocket towards her and drag her towards the kitchen to do the kill we saw in the video. The only way you can avoid death Zombie Mom's hands if she spots you is having the Shotgun to shoot her with, as she is too fast to be hit with the Axe. One thing that's not commonly known, Mom will ONLY zombify if she dies via slipping in the kitchen. Any other death, should she die, avoids her zombie form entirely.

The Zombie Kitty can also appear in the Piano room and Tabby's room. If you approach him in these rooms you are practically guaranteed to die as there's no good angle to approach him before he lunges. Luckily, if the Kitty is in a room you need to search, you can leave and re-enter it to despawn him. It's best to just re-kill him in the Foyer though so you don't have to deal with him at all throughout the night

There are two other ways to deal with the Rat in the basement, firstly by just running past him which is actually important for one of the endings. I'll demonstrate the technique for doing so next time. The other method is completely unnecessary and after a point where it could be useful to do for the most part, but I'll show it off eventually also.

Once Midnight rolls around, Daddy will come home. Now most endings of the game don't actually force you to fight him, but the default ending where you save no one and essentially do nothing does force a battle on you. The only way you can kill him is with the bear trap and two shotgun shells. He cannot be engaged in melee with the axe as while he's slow, is kill has enormous reach and priority over your axe swings. Note you can use the bear trap in any door since Daddy will just beeline towards whatever room you're in when he arrives, but we may as well just take out his legs immediately.

If you used the Shotgun at all before Daddy arrives, then I hope you're set up for an ending where you don't have to fight him because there are only two shells in the whole game!

Marty the Snail is sort of an assist mode, albeit a minor one. He will increase your stamina by about 50%, which is more significant than you might expect, allowing your sprint to consistently dodge certain threats that otherwise require very good timing to juke. Should you reach an ending with Marty on your head, Dolly will insult you for doing it with his help, but you are not prohibited from completing the game with his help the whole way. To make things more interesting, I'll avoid using him, but do note that there is an achievement for completing the 5 mains endings of the game with and without Marty!

Time loop stories are among the few times you'll see meta-progression in a non-rougelike/lite game, but House 1 has very little of that actually. Aside from Marty, the only other major thing that happens from successive runs if you unlock the true ending by getting the 4 initially available endings. Beating the game with the True ending does have a couple more effects on successive playthroughs, but not anything that helps you. Actually one of the changes just makes the game harder, which we'll see soon enough.

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Part 2 is out! After taking care of some loose ends, it's time to explore our alternative options for dealing with Daddy! Ultimately though, it seems the only real move is to not play, War Games style.

I didn't draw too much attention to this, but triggering the Violin Girl Easter Egg 1.) triggers an achievement (fittingly titled Liquid Courage) and 2.) immediately drops the chandelier. If you're looking to get creative with your kills, dropping the chandelier on Melody yourself instead of letting it fall does count as Tabby killing her, but I am unsure if this Easter Egg counts for that. I had other things to die to and Melody ended up killing me later incidentally anyway so it doesn't really matter.

Lois will give vague comments steering you towards endings you have not yet acquired. The closest she comes to giving an actual hint is for the Family ending, where she recommends you "starve out the darkness", letting you know survival is the goal for the final boss of that ending.

The eviscerating shadow enemies are fairly slow and easy to avoid, but they do NOT despawn or reset position when you leave a room. If you reenter a room and they were at the door, they can immediately grab and pull Tabby apart before you can do anything. They are on a universal timer to despawn though, so they won't camp doorways forever.

If you're not planning on saving Mom, you're honestly better off either killing her or just thwarting the bucket death, as the latter is the only time she'll ever zombify. Do note that killing Mom causes her to occupy the fridge regardless of if you grabbed the milk or not, preventing you from getting the milk. This doesn't matter right now but can be a problem after getting the true ending for reasons we'll go over next time.

Dolly doesn't serve much purpose aside from being fuel for the Bloodshed ending, but she does have a pretty rich array of text for every area you can place her in if you're willing to check that out.

Melody is the only one who needs to live for The Song ending, so you don't have to go out of your way to save anyone else. I would recommend preventing Zombie Mom, though since you don't need to use the Shotgun on Daddy in this route, you can just blast her as she patrols.

If you happen to break the Axe on Melody, you can use the Shotgun for any kills that you haven't yet secured, though if you used the Axe on Melody as your first kill then you've pretty much just screwed yourself out of any ending.

Zombie Melody is basically the opposite of Zombie Mom. She's only a threat if you've personally killed Melody, and she only occupies the Foyer. She's generally pretty easy to avoid, but as demonstrated she can be a problem if you happen to be dealing with something else and she decides to attack. Just be mindful and ready to bolt if you're going through the foyer for anything.

To fully qualify for the Bloodshed ending, you absolutely must personally kill Mom, Melody, Kitty and the Giant Rat, and you can kill either Dolly or Lois to secure the remaining soul to lock in the ending. If you have not yet killed enough to qualify, the Toilet Monster will say you need just one more soul.

Similar to Lois, Marty has reactions to the endings you've gotten. The most notable reaction he has is if you use him on the Bloodshed ending. He will be thoroughly not okay with that conclusion and will not help you on the succeeding playthrough. You can just kill yourself to advance to the next run at that point to get him to help again.

Obviously everyone needs to be alive for the family ending, but you don't need the ideal outcome for each character in order to qualify. Specifically, you can ignore giving Dolly to Melody, you can pass on feeding the Giant Rat, and dousing Kitty if they catch fire is also perfectly fine. As long as everyone is alive, you will get the final encounter with Fridge Monster upon saving Mom.

For that god damn carpet, the smart thing to actually do with it is just pre-emptively drop the bowling ball on it once you have done everything you need with it. Note that the bowling ball only traps it when it is fully chasing Tabby. When it's just moving up and down the hall, the bowling ball does nothing. This mostly doesn't matter, but if it happens to move high or low enough that the bowling ball slides off it and it transitions to its chase phase, it can come after you at that point. You can reset its position by entering a different room at that point to properly trap it.

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