ACAB Includes the Fashion Police
Last time, we turned on a brainwave generator and walked through a mad science hoop into a strange new world where the normal laws of reality do not apply. For example:
:BURGER
What do you want to burger?
:BURGER KEY
You can't burger the key.
Not only do we escape death and disfigurement, "burger" is apparently now a
transitive verb.
But we have gotten ahead of ourselves. Where were we, again?
:ENTER HOOP
You get dizzy for a moment, then find yourself in another place.
Oh, right.
You're in a dirt-filled construction site. A trench running north and south starts here. It appears to be dug by unconventional means -- the walls of it are smooth.
You look at Spot and notice he looks radical! He turns to you and says, "say bye to Spot 'n 'Lo to Ennio! I have arrived! Let's blast!" Ennio is following you.
Radical, you say.
:LOOK ENNIO
"I'm a wee dog, wiseguy."
:TALK TO ENNIO
Ennio smiles and wags his tail.
:PET ENNIO
Ennio lets out a little purr.
Despite being informed by the narrator that Spot is both actually named Ennio and also is radical now, this is the only description or illustration we get in-game post-shift. The splash screen at the very start and the box art for the game overall depict Ennio as being still just an ordinary dog, but with a little hat.
I suppose that's enough. Ennio is a Certified Good Dog.
As long as we're here...
:LOOK HOOP
You see Gramps's lab.
:GO THROUGH HOOP
You can't. This hoop is one-way.
Yep, maybe a dozen commands in and we're already at a point of no return. If you didn't pick up something you needed from the first region, you are
already screwed. We were pretty thorough, though; I've taken over the key, the book, and the guitar picks, which are the only objects in the region the game will let us take at all.
There's not a lot going on here, though. Let's go exploring.
:E
You're on a north and south sidewalk. To the east is the Jamac Salon, while the construction site is off to the west. Hovering before you is a floatfone.
This seems as good a point as any to reveal why, though I claimed that Ennio was basically this game's Navi, he is much cooler than Navi is:
:ENNIO TELL ME ABOUT FLOATFONE
"You can't dial M for murder or anything like that.
Under basically all circumstances, Ennio only speaks when spoken to. Let's keep heading north down the road for now, sketching out a map of the town before we set ourselves any goals.
:N
You're on a north and south sidewalk. There is a strange bullet-shaped building to the east and a construction site to the west.
Ennio sniffs the breeze like a young puppersnapper.
:N
:N
You're standing in the center of the town square. To the north are beautiful weeping willows, to the west is a pet store, and to the east is an oval shaped building.
Ennio stands beside you, sniffing the stone path. He lets out a little whine.
Sounds like the road ends here? Let's go west and start filling out our map.
:W
Snarl stands up and says, "You're not from around here!" Then he captures you and tortures you to death.
It seems the game has ended. you like to try again? (Y/N)
Wow, rude. 
The little smiley face at the end is also a nice touch. (Yeah, it's just the cursor, but still.) Fortunately, this is what quicksaves are for; let's go
east now.
:E
You're standing in the Party Supplies shop, a place for party masks. The woman in charge stands behind the counter.
:LOOK WOMAN
She looks back at you.
:TALK TO WOMAN
"You have to use first names in Tonetown," warns Ennio.
The first-names thing here will come up in a few places over the course of the game. Here, it's really just checking to see if we're paying attention at all.
:TALK TO FLO
"I owned a Flo Rink in this game. Tough break, but the program got too big on the other side. So they says Flo, 'wait for the next game or sell party supplies.' Flo asks ya, what's a girl to do?" She wipes a tear away with a laugh. "Hey, maybe next game."
:FLO TELL ME ABOUT MASKS
"What color mask?"
:LOOK MASKS
They're small masquerade masks.
Mouse controls to the rescue; it lets us distinguish the two masks in the background, though it doesn't tell us anything.
:LOOK GOLD
They're small masquerade masks.
:LOOK BLACK
They're small masquerade masks.
You hear a muttering, faint but annoying: "Stupid tourist."
Screw you, dude, it's not my fault the illustration draws gold as white.
:FLO TELL ME ABOUT GOLD
"What's wrong with it? I like it fine."
:FLO TELL ME ABOUT BLACK
"On you it'd look good. I find the gold one ultratouch."
OK, we'll keep that in mind for later. Let's continue our exploration. South, then east...
The waitress has seated you at a booth and waits to take your order. From where you sit, you can see Fast Freddie's is really hopping. There are dancers whirling around on the dance floor, people eating and chatting at various booths along the walls, while rock music blasts out across the room. There is a small sign on the wall in your booth.
You see mitts.
:LOOK MITTS
They are made of thin silvery material.
:GET MITTS
You got mitts.
:READ SIGN
The sign reads, "Welcom to Fast Freddie's, the hottest place in town! Glo burgers are big, hot, delicious and glowing for only 3p. Activate your brain's neurotransmitters for just 2p with Fast Freddie's Fizzie!"
Well, as long as we're here, might as well mingle.
: DANCE
That was fun!
Franklin Snarl appears muttering, "I hate tourists!" He then grabs you and throws you to the Crocogators.
It seems that the game has ended. Would you like to try again? (Y/N)
Wow, rude.
The modern reviews of this game were kind of jarring to me because they all tend to be of the form "wow, what a cute, quirky place! I wish I could live somewhere like that, or at least visit it regularly," and I do kind of wonder if they, like,
noticed that Tonetowners use "tourist" as a slur and if you don't fit in they will not bat an eye as you are
plucked directly off a crowded dance floor to be torn apart by wild beasts. We aren't being particularly directly mistreated, at least until we get
repeatedly gruesomely murdered, but the feelies are not exactly subtle about the opinions of the populace at large. This is literally the first real puzzle in the game, and it's that our grotesque nonconformity is completely unacceptable to polite society, so we'll need to make ourselves properly presentable if we intend to stay here for any length of time.
Mechanically, what's actually going on here is that a timer starts ticking down as soon as we enter Tonetown, and we hear someone muttering about us at one point and then we get captured and fed to the Crocogators a bit later. It doesn't really care where we are or what we're doing, though if we encounter Franklin Snarl
directly while the timer is running, as we did the first time, he just kills us immediately. Or, uh, perhaps at great length.
I think I'll be restoring from the save before I went through the hoop just to keep the timer as comfy as possible.
:LOAD GAME
Last game saved was #2. Which game do you want? (0-9)
The "Load Game" and "Save Game" menus at the tops of these screens also let us just pick slots directly. It's a little weird to have slots instead of named saves, but I guess it's mouse-friendlier.
This time we go east twice from our entry point.
You are sitting in a chair in the Jamac Salon. Off to the east you see a rack of brightly colored clothes through a doorway. Chaz, Tonetown's famous BodyStylist, hands you a dyecut dyeorama.
:READ DYEORAMA
You can't read the dyeorama.
Tsk. Sloppy.
:LOOK AT DYEORAMA
It reads, "Pink - 2p; Glitter - 3p; Royal Blue - 4p; Sparkle Plenty - 5p; Feather foil - 10p."
:BUY BLUE
Chaz puts a wild streak of Royal Blue in your hair and says, "Now you're looking tone! Better than that Jonboi Waltune look you had! Let's jet back to the 'Tique."
:E
You are standing in a clothing boutique.
Jonboi Waltune is someone who, according to the newspaper feelie that came with the game, was recently legislatively exiled from town for his continued refusal to meet their standards of dress and appearance. I don't
think they actually intended Tonetown to be a vicious satire of how people who make nonconformity their main source of identity ultimately go horrifically toxic, but it's kind of hard to ignore here in 2026. I promise I won't be spending the
whole LP complaining about this, but I won't be promising that you've heard the last of it yet, either.
Anyway. We've dyed our hair a respectable shade of blue, and now we need to a get a suit that will maybe make our dance partners think that feeding us to the Crocogators is a
bad thing.
I will have you know that I am here under duress, and I do not appreciate...
:LOOK JUMPSUIT
This remarkable jumpsuit was designed by a BodyStylist. It comes complete with a built-in backpack. There are pockets all over the front of it. A label on it says, "TroppoWear from Down Under 5p."
Never mind, all is forgiven! :neckbeard: Give me
all the pockets.
:BUY JUMPSUIT
You purchase a jumpsuit for 5 picks.
Chaz says, "A hooplet would look very Tass!"
Hmm, can I afford that?

Can you afford
not having it? It's not safe out there, you know.
Good point. Better safe than sorry.
:BUY HOOPLET
You purchase a hooplet for 2 picks.
:WEAR JUMPSUIT
You slip into the jumpsuit.
:WEAR HOOPLET
You put on the hooplet.
:LOOK AT ME
You're ultratouch and tass deluxe.
Unfortunately, this jumpsuit's pockets are a lie. You see that inventory bar there in the middle of the screen?
That's all we get, and the inventory limit is
harsh. Our outfit, built-in backpack, pockets, and all,
decreases our total carrying capacity by two items because worn items count too.
(

Having read through the source code, this is actually kind of funny; their underlying engine doesn't have an
inventory limit, but it
does have a
weight limit. They just gave every item in this game a weight of 1, so they never have to worry about overdrawing the inventory window.)
Time to put our new outfit to the test. Both of the times we got brutally murdered it was by the same guy, Mr. Franklin Snarl. Let's go back west from the town square to pay him a visit directly.
You're standing inside Snarl Pets. There is a glassed-off wall of Blobpets making strange squealing sounds. Franklin Snarl sits behind a black plexiglass register, grinning in your direction. There is a small sign near the register on the wall.
Ennio appears very nervous.
:READ SIGN
The sign reads, "Sonic Lock Alarm."
There is a small, unlit red light next to it.
:TALK TO SNARL
"Nice critter you got there, Ennio," Snarl says, curling his lip in a grin.
All right, even if the pockets are just for show, the jumpsuit has clearly proven its worth. Time to leave before Snarl gets wise. Once the coast is clear...
:ENNIO TELL ME ABOUT JUMPSUIT
"What of it?" Ennio says with a wag of his tail. "Let's get on to more important stuff! There are legends waiting to be made!"
Well, you heard the dog.