Here, I will be posting updates to lore, such as new characters, items, and enemies.
Gabriel Belmont
MASSIVE SPOILERS! UNLESS YOU'VE SEEN ALL OF VIDEO 28, DO NOT READ ANY SPOILERS IN THIS BIO!
Robert Carlyle (EN),
Keiji Fujiwara (JP) (
BEWARE OF SPOILERS IN THEIR IMDB PROFILES!!!!! )
The Travel Book wrote:
As an infant he was found abandoned at the door of one of the Brotherhood of Light convents. It is not known who his original parents were. Some suspect that he was the unwanted bastard of a local wealthy landowner, most likely from the Cronqvist family, though this has never been proved.
The Order named the boy after the blessed Archangel Gabriel and raised him as one of its own. A precocious child, he quickly proved to be extremely talented, developing an unprecedented mastery of the fighting arts. Gabriel took the surname of Belmont from his love of the mountains and the high places of the world.
Prone to dark moods and occasional ambivalence, Gabriel was deeply affected by the death of his childhood sweetheart, Marie. He has embarked on this quest at the request of the elders of the Brotherhood, and has a burning desire for revenge.
Through the manipulative cunning of Satan and Zobek, the thirst for blood and violence that had raged inside Gabriel all along was unleashed, never to be contained - the spirit of the dragons, long since extinct from this world. Gabriel defeated Satan and the dread Lords of Shadow, but in the process he lost everything he loved.
In the end, Gabriel fell into darkness as foretold. After years of tragedy, hatred, and self-loathing, he became the very thing he swore to fight - Dracula, the Prince of Darkness.
Marie Belmont
Natascha McElhone (EN),
Kikuko Inoue (JP)
The Travel Book wrote:
Marie, the youngest daughter of a rich merchant family, was always attracted by the courageous nature of the Brotherhood of Light; curious and lively, she often escaped her duties at home in order to help the monks, baking and cleaning for them. During one of these visits she became acquainted with the boy that would later become her husband, an orphan by the name of Gabriel.
The two youngsters were made for each other; they grew up together and made promises for the future. These promises were kept when, one idyllic morning, with the blessing of both her family and the Brotherhood, the couple was married. Marie provided a good counterpoint to Gabriel's dark moods, and often just her laughter was enough to blow away the gathering storm within him.
Now Marie has been tragically murdered and Gabriel seeks revenge.
Baba Yaga
Ève Karpf (EN),
Yū Kobayashi (JP)
The Travel Book wrote:This old hag is the subject of many a myth in popular folklore, mostly appearing as an evil Witch who eats children and lives in a cabin that stands on a pair of chicken legs. While parts of these legends are true, her house does not stand on chicken legs, though as for the rest... who knows? Baba Yaga likes to brew a special tea made from extremely rare blue rose petals, which temporarily transforms this hideous old hag into a beautiful young woman. Although she will sometimes help people, it's usually very dangerous to ask her for a favor, unless you are very polite and can offer her something in return.
The Black Knight Golem
![Image](https://lpix.org/3792808/cCu06ky.png)
None (EN/JP)
STRONG: Dagger 2x, Fairy 3x, Light Fairy 2x
WEAK: Crystal 2x, Holy Water 1x, Light HW 1x,Shadow Dag. 1x
The Travel Book wrote:This Golem was created using similar techniques to those involved in the construction of the Titans. However, a human body was needed to imbue the armour with great power, so Claudia's father used the corpse of a mute killer and weaved his soul within the armour to forge this magical being. The Black Knight requires souls in order to function, so Claudia lures evil creatures so that he may devour them. Despite this, the Black Knight is not evil; the soul of the killer inside the armour hopes for redemption by protecting his ward, and sees a kindred spirit in the mute daughter of his creator, whom he has eventually grown to love.
Brauner
Uncredited (EN),
Tarô Yamaguchi (JP)
- STRONG: Dagger 1x, Fairy 3x, Light Fairy 1x
- WEAK:Crystal 2x, Holy Water 2x, Light HW 1x, Shadow Dag. 1x
The Travel Book wrote:This Vampire is a powerful demon, turned by the Dark Lord long ago. It is well known that young Vampires are bestial in appearance, but as they become stronger, they are able to regain human form. Indeed, many of the oldest Vampires are mistaken for high-born aristocracy. However, this creature was never human and thus cannot take that form. Rather, he is a spawn of Hell, possessing vampiric powers, which make him a formidable foe.
Carmilla
Sally Knyvette (EN),
Houko Kuwashima (JP)
- STRONG: Dagger 3x, Crystal 3x, Fairy 3x, Holy Water 3x, Light Fairy 3x, Shadow Dag. 3x
- WEAK: Light HW 1x
The Travel Book wrote:The three founding members of the Brotherhood of Light were brave warriors who sacrificed their physical bodies in order to become spiritual beings, able to fight God's wars against evil. They performed a mystical ritual to transform themselves into angelic creatures. Their intentions were honorable, but they were deceived and their spirits were fractured; their good sides were transported to heaven as angelic beings, while their dark sides were left behind. The second of the founders, Carmilla, was a highly skilled healer, and her talents knew no equal. Pure of soul and chaste in mind and body, she was renowned for her love of all living creatures.
When the spirit left her body on that fateful night, her love for life and her purity were corrupted, giving birth to the Vampire Dark Lord.
SECOND FORM: Vampire Queen
Just like the Lycanthrope Dark Lord, the Vampire Queen was granted an animal-like manifestation of the dark parts of her spirit. It is pitifully ironic that for a healer with such a love for life, she would be transformed into a blood-sucking monster that consumes the energy of living creatures in order to survive. This ungodly bat demon uses the Seraph Shoulders to fly and can conjure up Vampire warriors at will from anywhere in the Castle to do her bidding.
Claudia
Emma Ferguson (as Emma Owens) (EN),
Yū Kobayashi (JP)
The Travel Book wrote:Claudia is a mute orphan girl who lives in the ruins of Agharta, the destroyed capital of a once-great civilization. The race that created the city lived very long lives, often over many centuries, and Claudia shares this trait. Having endured innumerable years in the dust and decay, she has developed telepathic powers by communicating with her loyal guardian, the Black Knight. This is an ancient form of communication favored by her ancestors. The strong bond that she has developed with her armoured protector has saved them both on many occasions. Claudia is brave and carefree, unafraid to confront danger. Yet deep within is a sadness that will never leave her, the loss of her beloved father.
Cornell
Richard Ridings (EN),
Banjô Ginga (JP)
STRONG: Dagger 3x, Holy Water 2x, Light HW 1x, Shadow Dag. 3x
WEAK: Fairy 3x, Light Fairy 3x, Crystal 2x
The Travel Book wrote:MAJOR STORY SPOILERS! The three founding members of the Brotherhood of Light were brave warriors who sacrificed their physical bodies in order to become spiritual beings, able to fight God's wars against evil. They performed a mystical ritual to transform themselves into angelic creatures. Their intentions were honorable, but they were deceived and their spirits were fractured; their good sides were transported to heaven as angelic beings, while their dark sides were left behind. Cornell was the youngest of the three, but he was also the strongest. Unlike his companions, he rarely used his magic powers, preferring to fight using a great sledgehammer that none but he could wield.
On that fateful night, the spirit of Cornell left his body, and all the strength and anger left behind gave birth to the Lycanthrope Dark Lord.
FINAL FORM: Lycanthrope Dark Lord
The Dark Lord of the Lycanthropes is the personification of hate and violence. In his werewolf form he has superhuman strength and speed, far greater than even his mighty lieutenants.
In addition to his natural abilities, he can also use the power of the Cyclone Boots, magical relics worn by his human counterpart. With them, he is able to jump great distances and perform powerful charge movements that can tear down most obstacles.
MAJOR STORY SPOILERS!
Father Vincent Dorin, Abbot of Wygol
Adrian Schiller (EN),
Naoki Tatsuta (JP)
The Travel Book wrote:The abbey at Wygol had always been a place of peace and meditation. The monks that inhabited it were considered great scribes, and their wonderfully crafted manuscripts made the abbey a place of holy pilgrimage. The current abbot, Father Dorin, was an erudite scholar, devoted to the study of the old texts retained in the abbey's vast library. Shutting himself away, he studied these ancient texts and prophetic scrolls for years, turning half blind and quite mad in the process. When the Vampires came, he discovered a holy relic hidden deep in the library that kept the evil creatures at bay. In order to preserve the holy books and himself, he banished everyone from the abbey and disassociated himself from his people, leaving them to their fate without the protection of the ancient relic.
MASSIVE SPOILERS FOR VIDEO 29
The Forgotten One
Colin McFarlane (EN)
STRONG: Everything 3x
WEAK: None
The Travel Book wrote:The Bernhard family were responsible for a vast number of hideous crimes, most of them involving foul sorceries and demonic rituals; the most horrible of them all was the summoning of the creature known as "The Forgotten One", an evil monster of immense power.
This entity was the sovereign of the elemental Plane of Darkness, and quickly escaped the Bernhards' controlling magic. Finally, the three founders of the Brotherhood of Light fought the demon and used their powers to imprison it forever...or so they thought. Today, the monster impatiently awaits the time of its release, eager to seek retribution against all humanity..."
Laura
Grace Vance (EN),
Yumi Kikuchi (JP)
The Travel Book wrote:The child-like appearance of Laura has led many to their deaths, for she is a deceptive, ruthless killer who has murdered hundreds of innocents over many centuries to satiate her blood craving. Although she has the body of a child, she has the cunning and intellect of someone far older. She can be particularly cruel, often treating the killing of her victims as a game. However, when at rest and alone, she remembers a time long past, a time of warmth and comfort and a woman's beautiful voice singing to her as she sleeps, comforting her in the darkness...a life lost long ago.
Olrox
Uncredited (EN),
Tarô Yamaguchi (JP)
- STRONG: Dagger 2x, Fairy 3x, Light Fairy 1x
- WEAK:Crystal 2x, Holy Water 2x, Light HW 1x, Shadow Dag. 1x
The Travel Book wrote:Another demon-spawned Vampire, he and his younger sibling were both inhuman before the Dark Lord found them and turned them. In fact, they didn't belong to this earthly plane at all, being lesser nether demons begat in the deepest corners of Hell. How they came into our world is still a mystery but what is known is that the Vampire Dark Lord found them and used her influence upon them.
MASSIVE SPOILERS FOR VIDEO 24
Pan
Aleksandar Mikic (EN),
Akio Ôtsuka (JP)
The Travel Book wrote:
Classic folklore tells of a mystical spirit that inhabits untamed woodlands, protecting them from harm. Legends tell of different forms to this spirit, often an eagle, a deer, a boar or even a horse, as well as many others. Some portray Pan as an evil satyr, while others tell a story of a benevolent and powerful demi-god, servant of Mother Nature herself. But Mankind, in its arrogance, pollutes and destroys the world, and the old spirits depart... and soon Pan must choose his own fate.
The Silver Warrior
STRONG: Dagger 1x, Fairy 3x, Holy Water 3x, Light HW 3x, Light Fairy 3x
WEAK: Crystal 2x, Shadow Dag. 1x
Pan, once revered as a God, rarely changes into this form, preferring peace and to protect all living things. The magical silver armor is a remnant of ancient times, a tool used for fighting the forces of evil that hasn't been worn by him for centuries. Now, out of necessity, Pan adorns his body in this ancient armor to test Gabriel one final time. Pan puts his trust in God, for no knight that is false can survive the test of arms. The loser will provide the ultimate sacrifice, according to God's will.
MASSIVE SPOILERS FOR VIDEO 28
Satan, King of the Angels
Jason Isaacs (EN),
Tomokazu Sugita (JP)
STRONG: Everything 3x
WEAK: None
The Travel Book wrote:The real mastermind behind these events, the fallen angel Satan was cast down to Earth as punishment for his rebellion against God. Satan has been searching for a way to re-enter Heaven and crush the Almighty once and for all. The God Mask is said to bestow a power that is supposed to be a key to God himself; a power that makes its wearer God's vassal on Earth, and Satan has manipulated Zobek and the other Lords of Shadow to acquire it for his own means.
Satan has unimaginable power to wield on this Earth, and can use both Light and Shadow energy to cast destructive spells or summon demonic Reapers from other planes. However, he is not able to command his full strength while chained to the earthly plane, and thus remains weakened against Heaven's chosen.
Zobek the Necromancer, Lord of the Dead
MASSIVE SPOILERS FOR VIDEO 28
Sir Patrick Stewart (EN),
Mugihito (JP) (
BEWARE OF SPOILERS IN THEIR IMDB PROFILES!!!!! )
"Death" (unique Necromancer in level 11-2) voiced by Adrian Schiller (EN), Hôchû Ôtsuka (JP)
The Travel Book wrote:
If the chronicles of the Brotherhood are to be believed, Zobek is one of their longest serving warriors. The list of heroic deeds attributed to him is as impressive as his vast knowledge of the art of war. Despite his age, he can deploy mighty fighting skills.
His weapon of choice is a simple long sword which he handles with great skill. Unusually, he likes to wear the old-fashioned uniform of the Brotherhood of Light that, according to him, was inherited from one of his ancestors, one of the founding members of the Order.
Along with Cornell and Carmilla, Zobek founded the order to which Gabriel belongs: The Brotherhood of Light. Yet pride drove him to seek even more power, to fight against the evil and injustices he saw all around him. Zobek was once a brave fighter and a sage wizard, wise above all others. He was a good man, much loved and respected. He was corrupted by the very desire to do good and, in the end, was punished for it.
When his spirit ascended to Heaven that fateful night, the empty corpse that he left behind became the Necromancer; an evil reflection of everything that he represented. Lord of all the Dead, he is death personified and with his knowledge of the dark arts none may stand against him, living or dead.
Combat Cross
The Travel Book wrote:While most of the Brotherhood utilizes more conventional armaments, Gabriel has been gifted with the Combat Cross, a heavy iron crucifix which hides a retractable chain inside.
The cross body was one of the first relics the Brotherhood acquired centuries ago; its full origin is unclear but it is rumored to have been forged from the nails used to crucify martyrs.
The original cross relic did not have a chain and thus it was not very effective as a weapon (at least not against more earthly menaces). One of its first wielders, a Brotherhood artisan by the name of Rinaldo Gandolfi was responsible for the creation of the now iconic chain.
The iron chain was his first addition and, during the forging process, every single link of the chain was quenched in holy water and then blessed, to give the weapon more power against the undead.
Rinaldo Gandolfi built two different chains for the Combat Cross but this one was never approved by the Brotherhood, for obvious reasons. The elders thought that the spikes were too cruel for the holy nature of the weapon. However, instead of destroying it, the artisan hid the links in one of the mausoleums of the Order, believing that one day it might be needed.
UPGRADE: Hook Tip
This relic was also built by the renowned artisan, Rinaldo Gandolfi. The articulated metal tip can be used to grip objects and enemies from a distance, giving the Combat Cross the properties of a grappling hook. This also allows the wielder to climb, rappel and swing around the environments when combined with the Combat Cross.
UPGRADE: Spike Upgrade
With the spiked chain, the Combat Cross can be used to saw through obstacles and to 'tame' dangerous monsters by looping it around their necks.
UPGRADE: Stake
The artisan who made the chain and hook tip for the Combat Cross, Rinaldo Gandolfi, wanted to give the weapon even more options for hand-to-hand combat, especially against supernatural creatures of the night, and so he designed the stake attachment which eventually gave the Combat Cross the nickname of 'Vampire Killer'.
Cyclone Boots
The Travel Book wrote:A gift to Cornell, these powerful boots were forged long ago. They allowed him to travel vast distances at tremendous speed. However, after he became the Dark Lord of the Lycans, he improved upon their design, using Shadow Magic to turn them into a powerful weapon, enabling him to charge down his enemies with incredible speed.
Dagger
The Travel Book wrote:These Daggers have been balanced to be thrown with extraordinary precision. They are made of silver, and have small bones of saints hidden in their grips; both characteristics give this weapon its destructive power against supernatural beings, especially those who are descendants of the Lycanthrope Dark Lord.
Dark Crystal
The Travel Book wrote:These crystalline formations are the result of a phenomenon that occurs in zones with a high concentration of Shadow energy. In these places, the land, impregnated in magic, erupts abruptly creating the characteristic geode-like patterns.
The crystals are pure Shadow Magic, and so they are much more volatile and dangerous than the gems from the medallions. They are so powerful that just one full crystal can be used to summon a demon from the Shadow plane.
Dark Gauntlet
The Travel Book wrote:This piece of Aghartian mage-smith technology was not originally part of the design for the Black Knight Golem but was somehow magically melded with the construct during the final stages of its creation. Claudia's father included it because of the sheer power and brute force that it gave the Golem and he deemed it necessary in order to protect his beloved child but, in truth, it has a much darker purpose...
Dark Gem
The Travel Book wrote:These medallions are worn only by a select few of the Brotherhood. Most fear the use of Shadow Magic and shun its application but some feel that, in order to defeat evil, one must learn both the light and dark aspects of magic. This disk allows the user to transform Neutral Elemental Orbs into shadow energy. Gems can be inserted into the empty slots and when all five recesses are filled with red shadow gems, the Shadow Magic container's capacity is increased.
Fairy
The Travel Book wrote:Fairies are a race of mystical beings that have been driven into hiding by the spread of mankind and civilization. Sometimes called the Sidhe, they dwell in forests and meadows, hiding amongst the flowers and blossoms there. Fairies are born of the soil, and take the form of beautiful flowers before emerging as fully-grown creatures. According to legend, the Fairy Queen sometimes bestows mortals with the care and protection of the Fairy folk.
Life Gem
The Travel Book wrote:These are usually worn by warriors of the Brotherhood of Light. Magical gems can be inserted into the empty slots and imbue the wearer with increased stamina. When all five slots are filled with green gems, the life bar's capacity is increased.
Light Gem
The Travel Book wrote:Many of the Brotherhood of Light carry these magical disks. They allow the user to transform Neutral Elemental Orbs into power for Light Magic. Magical gems can be inserted into the empty slots and when all five slots are filled with blue gems, the Light Magic container's capacity is increased.
This one was given to Gabriel by Zobek the first time they met.
Seraph Shoulders
The Travel Book wrote:Carmilla, being one of the founders of the Brotherhood, received these magic shoulders as a gift from the Order for her devotion and purity of spirit. Crafted with the feathers of an Archangel, originally the Seraph Shoulders allowed their wearer to fly short distances but now, after centuries of misuse by the corrupted Vampire Dark Lord, only a fraction of their true power remains.
Animated Armour
- STRONG: Dagger 1x, Fairy 3x
- WEAK: Crystal 3x, Holy Water 1x, Light HW 1x, Light Fairy 1x, Shadow Dag. 1x
The Travel Book wrote:These empty suits of armour have been given a temporary "life" due to possession by a poltergeist. They serve the Vampire Dark Lord by patrolling and protecting the Castle's halls and corridors. The spirit of this poltergeist can move from armour to armour if it so wishes, though it can take many days for the spirit to recover when doing so. Once established within a suit of armour, the poltergeist can travel between dimensions at will, causing a huge electrical outage that signals an opening between our world and the spirit world. You can tell when armour is possessed because a strange unearthly, reddish glow emanates from within the suit, indicating that its ghostly inhabitant is awake.
Butcher
- STRONG: Dagger 1x, Fairy 3x
- WEAK: Crystal 3x, Holy Water 2x, Light HW 1x, Light Fairy 1x, Shadow Dag. 1x
The Travel Book wrote:This monster of unknown origin has somehow become the 'official cook' for the Vampires. The Dark Lord uses the Evil Butcher to feed the Ghouls, Wargs and other creatures that live within the castle grounds.
He carries a huge iron cleaver as his main weapon. He is not really a fighter but is dangerous and skilled with the tools found in his kitchen. However, due to his size, he needs constant 'refuelling' in order to maintain his stamina.
Chupacabra
Jason Sampson (EN),
Hideo Kojima (uncredited) (JP)
- STRONG: Dagger 3x, Crystal 3x, Fairy 1x, Holy Water 3x, Light HW 3x, Light Fairy 3x, Shadow Dag. 3x,
- WEAK: None
The Travel Book wrote:Often portrayed as evil, blood-sucking monsters, the Chupacabras' only real obsession are magical relics. When in the presence of such artifacts, they will do anything to get them. However, the Chupacabras are not inherently evil creatures, and most of the time, after a short game of hide and seek, they will return anything they have stolen.
Creeping Corpse
- STRONG: Fairy 3x
- WEAK: Dagger 1x, Crystal 3x, Holy Water 2x, Light HW 2x, Light Fairy 2x, Shadow Dag. 2x (1x as Coffin)
The Travel Book wrote:There is a strange, magical root that only grows in the land of the dead which feeds on the carcasses of dead creatures. This plant consumes all the organic material around it and, after it is satiated, evolves from the corpses it has ingested to become a living being. Once fully grown, the creeping corpse looks for living creatures to devour.
As Creeping Coffin
Sometimes, a Creeping Corpse feeds directly from a dead body still in its coffin; in such cases, the plant doesn't leave but instead uses the coffin as armor. For mobility, the creature plunges its branches through the sides of the coffin and extends them, becoming a four-legged monster that's even more dangerous than usual.
Crow Witch Malphas
- STRONG: Dagger 3x, Fairy 3x, Holy Water 3x, Light HW 3x, Light Fairy 3x, Shadow Dag. 3x
- WEAK: Crystal 1x
The Travel Book wrote:MAJOR STORY SPOILERS! It is said that this monster was once a beautiful woman, a Witch who inhabited the mountains that surround the fortress. She was treated with respect and admiration, with many people travelling from distant regions for her sage advice. During this time she fell in love with a Prince who lived in the Keep. Besotted with him, she used her powers to concoct potions of love and enchantment so that she could have him for herself. Alas, another Witch entrapped him and he met a most gruesome end. Mad with grief, Malphas threw herself from the top of the tower and landed on the rocks below. Incredibly, she survived the fall, though her body was horribly broken. The crows fed on her and she on them and over many centuries her powers grew until she transformed into the twisted, bird-like creature she is now, intent on feeding on corpses for food. Her cries of maddened rage fill the long, dark valleys below the fortress and echo around the tower that was once a place of love and hope.
Crow Witch Children
- STRONG: Fairy 1x,
- WEAK: Dagger 1x, Crystal 3x, Holy Water 1x, Light HW 1x,Light Fairy 1x, Shadow Dag. 1x
The Travel Book wrote:MAJOR STORY SPOILERS! These half human, half bird-like creatures are the progeny of the Crow Witch, Malphas. The Witch-children are able to breathe fire and are extremely volatile, oftentimes dying in a blazing explosion. However, like most magically-summoned entities, their existence is short-lived and they tend to die naturally a few days after their 'birth.'
MAJOR STORY SPOILERS!
Deadly Toys
- STRONG:Dagger 1x, Fairy 3x
- WEAK:Crystal 3x (note: will "kill" the Toy but causes it to respawn), Holy Water 1x, Light HW 1x, Light Fairy 1x, Shadow Dag. 1x
The Travel Book wrote:Laura, the "daughter" of the Vampire Lord, has brought these puppets into existence using a dark spell of her own making. She is able to control these toys and transfer the temporary life force from toy to toy, thus making them very difficult to defeat. However, so long as the "spirit" within is defeated, they cannot return. Inside the crude stitching is the source of the spell and, by opening up the deadly toys, one can destroy the spell. This, in turn, will destroy the spirit forever, rendering the toy useless.
MAJOR STORY SPOILERS!
Dracolich
- STRONG: Everything Else 3x
- WEAK: Crystal 2x
The Travel Book wrote:Necromancers are evil wizards who can control the dead with dark powers. The most common belief is that this power is limited to deceased humans but, in fact, it encompasses all dead creatures, as demonstrated by this monster, the reanimated carcass of a Dragon. This massive creature, a remnant of our pre-historic past, died long before the Necromancers came to this land and was buried under tons of rock, eventually becoming a fossil.
When the Dark Lord built his fortress in this desolate land, he discovered the carcass and reconstructed it using magical runes to bind evil spirits to the ancient bones. Should the necessity arise, this monster is able to perform one last duty for its master...
Ghoul
- STRONG: None
- WEAK: Dagger 1x, Crystal 3x, Fairy 1x, Holy Water 2x, Light HW 2x,Light Fairy 1x, Shadow Dag. 1x
The Travel Book wrote:Despite most people believing otherwise, Ghouls are not undead creatures. In fact, their ancestors were human, but a diet of corpses and rotten flesh transformed them into horrible monsters that dwell in burial grounds and cemeteries. Ghouls usually live underground, but sometimes venture outside in small groups to scavenge for carrion. The vomit of the Ghoul is highly poisonous, but can be dispelled using Light Magic.
Goblin
- STRONG: Unknown
- WEAK: Dagger 1x, Crystal 3x, Fairy 1x, Holy Water 2x, Light HW 2x, Light Fairy 1x, Shadow Dag. 1x
The Travel Book wrote:These diminutive, mischievous and crabby creatures usually avoid contact with humans. Goblins make their homes around tree roots and mossy damp areas, and like to hunt in packs. Although they can be aggressive when threatened, Goblins usually prefer to keep far from men and their dwellings. Goblins are a species on the verge of extinction, and before too long will pass into history and then myth.
Gravedigger
- STRONG: Dagger 2x, Fairy 3x, Light Fairy 3x
- WEAK: Crystal 2x, Holy Water 1x, Light HW 1x, Shadow Dag. 1x
The Travel Book wrote:The Necromancers had to keep a constant supply of corpses in order to build their army of the undead. To sustain the immense cemeteries where all these bodies were kept, the Necromancers relied on the Gravedigger, an enslaved, nameless demon mutated and empowered with the tainted magic of these evil sorcerers. The Gravedigger uses a giant shovel to exhume the dead, and this also makes a formidable weapon in combat.
Gremlin
- STRONG: Dagger 2x, Shadow Dag. 2x, Holy Water 2x, Light HW 2x, Light Fairy 1x
- WEAK: Crystal 3x, Fairy 1x
The Travel Book wrote:Gremlins are small, winged imps, famous for causing havoc wherever they go. Gremlins travel in large groups, infesting buildings until the occupants either escape in fear or die. Gremlins are able to breathe fire, an ability inherited from their demon ancestors, but their small bodies cannot withstand too much punishment. They are very volatile and tend to explode if hit hard enough.
Headless Burrower
- STRONG: Fairy 3x
- WEAK: Dagger 1x, Crystal 3x, Holy Water 2x, Light HW 2x, Light Fairy 2x, Shadow Dag. 1x
The Travel Book wrote:These undead creatures are the decapitated remains of warriors from the Brotherhood. Necromancer magic has reanimated them and they prey on fellow warriors who bear arms for the Brotherhood. Using their heads they can attack at will, biting and tearing their victims. However, it is their bodies that are their weakspot and anyone caught in a battle with Zombie Heads would do well to remember that!
Ice Titan
- STRONG: Dagger 3x, Fairy 3x, Holy Water 3x, Light HW 3x, Light Fairy 3x, Shadow Dag. 3x
- WEAK: Crystal 2x
The Travel Book wrote:Buried deep below the surface of an ancient lake, waiting to be found, are the remnants of a once great European civilization, among them, a Titan of war! Before Rome, before ancient Greece, this great empire possessed technology that surpassed all others, and this Titan marks the pinnacle of their achievements. A great conflict known as 'The Necromantic Wars' obliterated this once thriving civilization and this great feat of engineering was lost.
When the dark spell that isolated the heavens from our earthly plane was cast, the souls of the dead were drawn to this place and somehow gave new energy to the magic runes, reanimating the Titan one final time...
Greater Lycanthrope
- STRONG: Fairy 2x, Holy Water 2x, Light HW 1x, Light Fairy 1x
- WEAK: Dagger 3x, Crystal 3x, Shadow Dag. 3x
The Travel Book wrote:Greater or "pureblood" Lycanthropes are those spawned from the Dark Lord himself. In these cases, their condition is not considered a disease, as the transformation process has been deliberately chosen. The endowment of lycanthropy, however, is not given to just anyone by the werewolf Dark Lord, and only a handful of his more loyal acolytes have received such a gift. The Dark Lord keeps these elite guards for special missions, and they are not only fearsome but incredibly intelligent and formidable foes in combat.
Lesser Lyncanthrope
- STRONG: Holy Water 2x
- WEAK: Dagger 3x, Crystal 3x, Fairy 1x, Light HW 1x, Light Fairy 1x, Shadow Dag. 3x
The Travel Book wrote:These creatures are humans that have been poisoned with an infectious disease known as the 'werewolf influenza,' which is transmitted, in most cases, by the bite of another Lycanthrope. There is an old saying that goes like this, 'If you are bitten by a Lycan, better to let it gnaw,' and like most proverbs, it is probably true. Once infected with the disease, the transformation process can be completed in only a few minutes, after which the victim's mind will have been replaced with the savage instincts of a ruthless predator.
Mandragora
- STRONG: Dagger 1x
- WEAK: Crystal 3x, Fairy 1x, Holy Water 2x, Light HW 2x, Light Fairy 1x, Shadow Dag. 2x
The Travel Book wrote:Common ingredients in the creation of magic potions, mandrake roots are an important resource for alchemists and mages the world over. However, the harvesting of mandrake roots is a dangerous activity; when the root is dug up, the plant will scream loudly, killing anyone near it. When they are fully grown, mandrakes become Mandragora, sentient beings who survive by draining the life force of nearby creatures.
MAJOR STORY SPOILERS!Mechanical Monstrosity
[list]
[*]STRONG: Dagger 2x, Fairy 3x
[*]WEAK: Crystal 2x, Holy Water 1x, Light HW 1x, Light Fairy 2x, Shadow Dag. 1x[/list]
The Travel Book wrote:The Vampires were not the first tenants of the castle; the previous owner was a scientist known as Friedrich von Frankenstein. He used the castle to conceal his horrific experiments into artificial life. The Mechanical Monstrosity was one such foray. Frankenstein created this giant scorpion-like machine using the brain of a malformed medical experiment gone wrong. However, his creature proved difficult to control and now rampages through the castle killing anything it can get its claws into.
Naiad
No Strengths or Weaknesses, Cannot Be Killed
The Travel Book wrote:A large part of the danger in the swamps lies in the hands of creatures known as Naiads. These living things are usually passive, lying inconspicuously on riverbeds and in muddy, damp places, waiting until someone stumbles within range. When they attack, their unfortunate victims usually mistake their limbs for branches and are soon drowned... and eaten. In days gone by, these once beautiful creatures were worshiped and sacrifices were made to them, but they are now forgotten by humans and have become evil predators, plaguing both wandering man and beast alike.
Necromancer
- STRONG: Fairy 3x
- WEAK: Dagger 1x, Crystal 2x, Holy Water 1x, Light HW 1x, Light Fairy 2x, Shadow Dag. 1x
The Travel Book wrote:Necromancy is the most evil of all the schools of magic and can only be performed by the followers of the Dark Lord of the Dead. Unlike vampirism and lycanthropy, the powers necessary to control the energies of the deceased are not easily acquired. The Dark Lord only shares a small part of his power with his followers, who themselves must die in order to use the abilities given to them. Once dead, they become his thralls and their master is able to control them with his own considerable power.
Ogre
- STRONG: Dagger 2x, Fairy 3x, Holy Water 2x, Light Fairy 3x, Shadow Dag. 1x
- WEAK: Crystal 2x, Light HW 1x
The Travel Book wrote:The Anubian Giants are an ancient species, as old as the Earth itself. This particular Ogre is one of the last of his race left in the world. He lives amongst the walls of this deserted mountain fortress, waiting for misguided travellers to stumble in, so that he can grind their bones to make his bread. However, this particular Ogre hasn't had much man flesh for quite some time, having to settle for the odd Cave Troll. Ogres have an extremely keen sense of smell and can sniff a man from half a mile away, making them very successful trackers. Fortunately their size and clumsy nature means that their prey can often see them coming!
Reaper
- STRONG: Dagger 3x, Fairy 3x, Light Fairy 3x, Shadow Dag. 3x
- WEAK: Crystal 3x, Holy Water 2x, Light HW 1x
The Travel Book wrote:Only powerful sorcerers can summon and control these dangerous spirits. The Reapers are a corporeal manifestation of Death itself; their aspect depends on the beliefs of those who confront them, but most people perceive the Reapers as skeletal figures with long tunics, wielding large scythes.
Spawn of Leviathan
No Strengths or Weaknesses, Cannot Be Killed
The Travel Book wrote:The dark waters that fill the caverns beneath the castle hide a creature whose name was forgotten long ago by men, one of the Old Gods themselves, who was attracted by the evil within this place and its imprisoned inhabitant.
Thankfully for the humans, this immensely powerful and malevolent being rests still, deep in its eternal dream, but somehow its essence has spread through the water, giving origin to the monsters known as the "Spawns of Leviathan".
Giant Spider
- STRONG: Fairy 1x, Holy Water 2x, Light HW 1x, Light Fairy 1x
- WEAK: Dagger 1x, Crystal 3x, Shadow Dag. 1x
The Travel Book wrote:These monsters are the largest type of known arachnids, and they are much more aggressive than any of the normal-sized varieties of Spider. Giant Spiders can be found in almost any environment, but they usually prefer dark, soggy places, such as old forests or grottos. Like their smaller counterparts, Giant Spiders can weave webs of sticky silk that they use to trap their prey before eating them. In fact, Spider silk is extremely strong and can even be used to make rope of incredible durability. The Giant Spider population has shrunk in recent years due to mankind's encroachment on their natural habitat.
Swordmaster
- STRONG: None
- WEAK: Dagger 1x, Crystal 3x, Fairy 1x, Holy Water 1x, Light HW 1x, Light Fairy 1x, Shadow Dag. 1x
The Travel Book wrote:"The spirit of a brave fighter never dies," according to a popular saying and, in some places filled with foul magic energy, the souls of slain warriors don't leave the material plane and remain trapped, their sole mission to torment living beings. These restless souls usually cover themselves in ragged clothes, maybe as a remnant of their living past. Apart from their fighting skills, they have lost all vestiges of humanity.
Stone Idol Titan
- STRONG: Dagger 3x, Fairy 3x, Holy Water 3x, Light HW 3x, Light Fairy 3x, Shadow Dag. 3x
- WEAK: Crystal 2x
The Travel Book wrote:The Mage-Smiths were an order of Aghartian wizards who specialized in the creation of powerful artifacts. Most of their inventions were objects of common use, such as magical clothing or enchanted weapons and armour, but probably their most impressive creations were the Titans. These golems of gargantuan proportions were built for defensive purposes, but mages were forced to use them in the course of the war against the Dark Lords, during which most of them were destroyed.
Troll
- STRONG: Holy Water 2x, Light HW 2x
- WEAK: Dagger 1x, Crystal 3x, Fairy (2x small, 1x big), Light Fairy 1x, Shadow Dag. 1x
The Travel Book wrote:Big
Trolls are a dying species living mostly in mountainous areas. They are aggressive and territorial. This can sometimes result in attacks on humans who are foolish enough to encroach on the Troll's natural habitat. However, Cave Trolls are usually passive around their own kind and rarely attack each other, though they will often kill to protect their kindred. Men say that when Trolls die of old age they turn to stone and this can be clearly seen in certain rock formations if one looks closely enough.
Small
Biologically speaking, small and great Trolls are more or less equal. However, their behavior couldn't be more different; the large subspecies is fairly aggressive, whereas Small Trolls are cowardly and will quickly flee when outnumbered, often seeking the protection behind their bigger, more violent cousins, from where they will throw rocks at adversaries.
Swamp Troll
- STRONG: Dagger 1x, Holy Water 2x, Light HW 2x, Shadow Dag. 1x
- WEAK: Crystal 3x, Fairy 1x, Light Fairy 1x
The Travel Book wrote:Swamp Trolls are a rare subspecies of the larger Cave Troll. Although similar in appearance to their dry land cousins, the thick fur has been replaced with a slimy coating, similar to wet mold, which better suits the damper weather of their habitat. Swamp Trolls are ferocious in battle and display a cunning that belies their outward appearance.
Vampire
- STRONG: Fairy 1x
- WEAK: Dagger 1x, Crystal 3x, Holy Water 3x, Light HW 3x, Light Fairy 1x, Shadow Dag. 1x
The Travel Book wrote:A Vampire can be born from many different creatures; the ceremony itself involves the exchange of blood between the "host" and the soon-to-be Vampire. However, vampirism has to be accepted by the recipient, so it remains exclusive to intelligent creatures. The lowest ranked Vampires usually take the form of a creature with a bat-like appearance. Over the centuries, as they become more powerful, Vampires appear more human-like and are able to transform at will from hideous creatures into human form. One can usually ascertain the power of a Vampire by its appearance and any Vampires that appear totally human are usually incredibly powerful and extremely dangerous. These particular Vampire warriors show the signs of being recently turned and cannot hide the fact that they are low level creatures bent to the will of the Vampire Lord.
Warg
- STRONG: Holy Water 2x, Light HW 1x, Light Fairy 1x
- WEAK: Dagger 2x, Crystal 3x, Fairy 1x, Shadow Dag. 2x
The Travel Book wrote:Little is known about these fierce, wolf-like beasts, except that they appeared soon after the coming of the Lycanthrope Dark Lord. Despite their wild looks, Wargs are fairly intelligent creatures, capable of being tamed by lesser Lycanthropes, who ride them in battle. Wargs are ferocious creatures that attack opponents with razor-sharp claws and sharp, deadly teeth.
Great Warg
- STRONG: Holy Water 2x, Light HW 1x, Light Fairy 1x
- WEAK: Dagger 2x, Crystal 3x, Fairy 1x, Shadow Dag. 2x
The Travel Book wrote:Wargs are the principal strength of large Lycanthrope raiding parties. Some of them are 'blessed' by the Dark Lord himself which gives them new powers, such as improved strength and wound regeneration. Due to the nature of this 'blessing,' these powers are heightened by a full moon.
Warthog
- STRONG: Holy Water 2x, Light HW 2x, Light Fairy 1x
- WEAK: Dagger 1x, Crystal 3x, Fairy 1x, Shadow Dag. 1x
The Travel Book wrote:The genealogy of these monstrous boars has been kept secret among Goblin tribes for centuries. It is a process that involves special breeding and feeding and large helpings of shamanistic magic. Warthogs are so scarce that having more than one of these mounts is something only a few Goblin tribes can aspire to. Goblins not only use them for riding into battle but also to consume all the rubbish and leftover scraps of food, thus helping to maintain a clean environment.
Zombie
- STRONG: Fairy 3x
- WEAK: Dagger 1x, Crystal 3x, Holy Water 2x, Light HW 2x, Light Fairy 2x, Shadow Dag. 1x
The Travel Book wrote:Zombies are the most basic creations of a master Necromancer and form the rank and file of the Lord of the Dead's army. These reanimated corpses are an amalgam of different body parts, sewn together in a rough humanoid shape, so it is not uncommon to see Zombies with more than one head or multiple arms. Zombie carcasses are very fragile and weak, so they usually attack in large groups, using their numbers to overwhelm an enemy.
FAN ART!
"You've Come a Long Way, Baby" by Kurieg (spoilers for Video 21)
"Baba Yaga, the Salt Bae" by Kurieg
"The Babysitter's Club" by Kurieg (spoilers for Video 31)