Strange Interlude
- The icons on the right show how many Yokai and humans are present for that chapter; in this case, one Yokai and three humans.
A tough first job

Haha, no need to get so wound up. It's like I said, you absolutely have a way out of this. If you can't figure it out on your own, why not collect info from your residents? It's not such a weird thing for you to call on the people living in your building, right?

Of course, some of those residents are really going to be Yokai in disguise. But if you're worried about that...

Hm? Why are you scribbling in that old book all of a sudden? Are you taking notes?

Haha, you really are a dope, aren't you? Is this too much for you to remember without writing it down? While you're at it, how about you write down what your residents tell you, too? It could help you figure things out later.

Anyway, let's get back on topic.
Find the Yokai, who are unable to lie, hiding among your tenants. Should be a breeze, right?

Yikes, doesn't take much to get you down, huh? C'mon, you want to protect your building, don't you?

There's no need to rush things. The Yokai will pretend to be harmless at first.

A night with no moonlight is the darkest night of them all. Denizens of the darkness have their power amplified on nights like that.

That's when the Yokai hiding in your building will go wild. I don't need to tell you how bad that would be for the humans living here, do I?

Well, you'll never get anywhere standing here talking to me. I suggest you start getting to know your residents.

Be sure to make a note of anything that seems like it could be important. Information will be your greatest weapon going forward.

Which ones are human, and which one is secretly a Yokai...? You'll have to ask around and gather intel to figure it out.

D-Did you need something from me today...?

What...? Yokai...?

Testimonies like that are going to be vital clues for proving who's really human. You'd better write it down so you don't forget.

I pointed this one out to you, but next time... Well, you'll just have to decide what's worth making a note of on your own. Even if you miss the chance to make a note of something, there's no need to worry.

Of course, right now, you've already found this conversation's most important point. You can just chill and listen to what this guy has to say.
- Statements change colour once recorded.

Y-You have quite a sense of humor. H—Heheh...W-Well, if that's everything... P-Please excuse me...
- To go into a little more detail - If you try to note down every statement that "shakes", you'll run out of notebook room around week three. If you do run out of room, you can freely delete a statement and replace it with another one. In version 1.0.0, this could be a little more problematic as the memo icon didn't shake when reviewing past statements in the log. From 1.0.1 onwards this was changed. Semi-related, if you're playing with a mouse, you have to keep a eye on the memo icon to see if it shakes, but controllers vibrate, making it a little easier to track important statements.
Agonising self-questioning

That's right - if a Yokai denied that Yokai exist, it would be a lie. And like I told you before, Yokai cannot lie. You only got one piece of info this time, but
sometimes you won't see what's so important unless you have another statement to compare it to. Speaking of which, you might find your
tenant directory useful, too.

For now, try to figure out if any of the info you've gathered feels off in any way.

You'll just have to keep getting more info until the contradictions start to become more obvious. There's still some residents you haven't spoken to yet, too. How about you go see what they have to say? If you want to get rid of the Yokai, you'll have to speak to other residents and gather evidence to guide you to the truth. Well hey, it's nothing so complex, really. You just gotta do the same thing with the other residents.
- You may have noticed, there's room for three arguments (up to three standalone statements or six contradictory statements). A valid argument will have a score of up to three stars. To successfully evict the Yokai, you generally need a three star argument; the Yokai will usually be able to brush off arguments with a lower score, even if you have multiple lower scoring arguments. We'll also need to provide strong arguments to prove that the non-Yokai tenants are human. As Saburo already has a three star argument that proves he's human, we won't need to worry about adding any further statements for him.
- "Note button shaking statements" will be written in italics. Any coloured text will be written in bold.
A tough first job

You're on your own now. Question your residents, gather information, and find the contradictions.

Huh? Yokai? Here in this building? You hit your head or something?

Huh!? You made fun of me and now you think I'm a Yokai! Cut the crap! Leave me alone, okay? If you're gonna mess around, do it on your own!

I see. Yokai, you say...?

So, that person really is...?

What if I was? It's not really something I need to discuss with you. Well then, excuse me.

Did I get behind in the rent or something? Oh man, how could I let this happen?!
I‘m fresh out of cash, too. I moved here for work, but I haven't been paid yet! You gotta believe me!

Oh, really? So I don't have to give you any money today?

Hm... Yokai, huh? Hiding among us, you say?
That sounds pretty cool, to be honest! Who'd have thought I‘d move into a haunted apartment block? Miracles do happen!

The place is so clean and modern, too... You'd never guess there were monsters living here!
If you need any help looking for them, I'm here for you! C'mon, please? What do you say?

Huh, do you think I'm a Yokai too? Well, I guess it's hard to tell who's a Yokai from your point of view.

But if I were one, that'd be awesome! Using suspicious spells or tricking people would definitely be fun! Well, see you around! Let me know if you find any clues.

The things your tenants will have to say will change over time.
Once you hear their testimony for the current week, you probably won't be able to hear it again. If you want to check over the content of your past conversations, you can use the
Log even across the week, just be careful not to miss it and go over the week. Of course, if you think you have enough info already, you can go ahead and try to evict whoever you think the Yokai is.
Agonising self-questioning

You still have until the New Moon to figure it out. I won't stop you if you want to just start evicting whoever, but it might be better to take your time and get your facts straight first.
- Now we've spoken to our tenants, let's go for another chat with the mystery man.
A tough first job

Of course. I know who's a Yokai and what kind of Yokai they are. Don't ask why. You'll understand when the time is right.

Maybe you're wondering why I won't just come out and tell you what I know.

I told you before, right? It's all the same to me whether you believe me or not.

But if you're going to believe me and expose the Yokai, you need to do it yourself.
- Nothing left to do this week.
The secret movement of the Yokai
- We'll see a scene like this at the end of most weeks. The landlord is not present at these scenes, so we can't log any statements, but these scenes can sometimes help provide the player with clues to the Yokai's identity.