[SSLP] An experience somewhat like before... Let's Play Pokémon Fool's Gold

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Hello one and all, and welcome to my Screenshot Let's Play of Pokémon Fool's Gold!

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What is Fool's Gold?
Despite the name, Fool's Gold is actually a romhack of Pokemon Crystal. It started as a romhack that redesigns every single Pokemon in the game, but since then has been expanded to have more than 400 Pokemon total, entirely new areas, and other neat things.

There is a trailer for Fool's Gold on Youtube, but I won't link it here since it both contains spoilers and is somewhat outdated for the newest version of the romhack. However, it gives the game the tag line:

A somewhat familiar Johto experience ...where everything is a little bit different

I think this is a good description of this romhack.

Notably, this is not an extreme difficulty hack or anything. The devs assure us that you could beat the game with any team you want and don't have to worry too much about movesets. That's fantastic because that is how I like to play Pokemon, and also that means I can easily take into account your suggestions for which Pokemon to put in my party.

What will this Let's Play look like?
I am planning to show off everything that is unique to this romhack. New Pokemon, new moves, new areas, and so on. However, even though the game makes it possible, I won't attempt to catch 'em all. I tend to burn out when I try that. Instead I'll post Pokedex entries whenever we first encounter a new Pokemon. I'll try to fight all the trainers but I won't be spending hours looking for low-encounter rate Pokemon. Hopefully a later trainer will have it and if not I can always go back later.

Throughout the LP, I will take suggestions from you all on what Pokemon to have in my party, as well as their nicknames. Feel free to post suggestions at any time!
This LP will be cross-posted between SA and the LP Beach, so I'll take suggestions from both threads.

I played a previous version of this romhack up till about the 5th badge, so it will become a mostly blind LP after that.

Spoiler policy
Please don't talk about anything Fool's Gold we haven't seen yet. Any discussion about official Pokemon games or other romhacks is perfectly fine.

Table of Contents
Part 1: Welcome to the world of Pokemon
Part 2: Arisu
Part 3: Violet City
Part 4: SLOWPOKETAIL? In this economy?
Part 5: BUGS!
Part 6: Cube
Part 7: Goldenrod Gym and Going Back
Part 8: Who you gonna call?
Part 9: It wouldn't be a Pokémon Romhack without it
Part 10: Laceleaf City
Part 11: Getting to the meat of the matter
Part 12: Cianwood
Part 13: Backtracking
Part 14: Jungle Maze
Part 15: Stones
Part 16: Rockets Whirl
Part 17: Anyone have any good icebreakers?
Part 18: Blackthorns and Daffodils
Part 19: Victory Road
Part 20: The End?
Part 21: It's a whole new world we live in
Part 22: The fauna of Kanto
Part 23: kuben
Part 24: A shade of blue
Part 25: Misty
Part 26: Lots of leftovers
Part 27: Janine
Part 28: Brock and Blaine
Part 29: The End? again
Part 30: A new journey
Part 31: Pokémon, Pokémon and more Pokémon
Part 32: Mt. Ember
Part 33: Two Island
Part 34: Afraid of no ghosts
Part 35: Heart of the Pokemon
Part 36: Lost Dreams, Mansions, and Caves
Part 37: The Two Towers
Part 38: Seven Island Redux
Part 39: The Final Shrine

Box art
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Last edited by Carbon dioxide on Tue Jan 14, 2025 4:21 pm, edited 38 times in total.

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Reserved just in case.

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Part 1: Welcome to the world of Pokemon

Well, let's jump right into it, shall we?


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As the game boots up, it first shows the developers of this romhack.


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Hmm, is that a Ditto?


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I start a new game.

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If you bought this with real-world money, you have been scammed.
Please do not distribute this without crediting the devs and providing an official link.
If you have any questions about anything Fool's Gold, join the Discord server: discord.gg/xMA9Udq


Speaking of, if you want to play the romhack yourself, you can download it here. You're looking for the "FOOLS GOLD 1.3.1.ips" file. According to the wiki, that ...other patch file is "considered non-canon and it is recommended you use the normal patch for a first playthrough".


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After asking me if I want to play as a boy or a girl, the game asks if I want to enter a password. This can only be done when starting a new game, and passwords modify the game in some way.
Some passwords you can find during normal gameplay, others have only been handed out by the devs. Either way, this is intended for a kind of New Game Plus so let's skip it for now.


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The game jumps into the normal Pokemon Crystal intro, although it shows the redesigned Aipom sprite.


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Some of the default nickname choices are the devs' names.

Once the intro is done, let's take a look at the map on the wall in our room.


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Hmm, that looks a bit different than I remember it.


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Nothing much in New Bark Town has changed. Our mother gives us the Pokegear, the rival is rude as always and all the dialogue is original. This is one thing you'll notice throughout the LP: everything starts off looking quite vanilla but the further we get, the more different things get.

Let's go pick a starter.


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Cyndaquil, the Ice Mouse Pokemon
Type: Ice
Pokedex: Said to be a timid POKÉMON. It uses the icicles that protrude from its back to protect itself.



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Totodile, the Pilot Pokemon
Type: Flying
Pokedex: Even though it was born with no wings its greatest ambition in life is to fly. Its wings are hand-made.



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Chikorita, the Nunchaku Pokemon
Type: Fighting
Pokedex: It is slothlike and rarely moves, but occasionally manages to hit its enemy with the nunchuk on its head.


So, dear readers, of course I'll leave this to a thread vote.

Please leave suggestions for the following:
- Our gender and nickname (max 7 characters).
- Our starter and its nickname (max 10 characters).
- The rival's name.


Progress:
- Pokemon seen: 3/433 (0.69%)
Last edited by Carbon dioxide on Sat Aug 03, 2024 2:05 pm, edited 1 time in total.

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Part 2: Arisu

Everyone agreed we should play as a girl. There were four suggestions for a name. I went with Quackles's suggestion Alice since I liked the idea that we're in Wonderland.


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After Totodile and Cyndaquil going head to head for a while, in the end Totodile was the clear winner with 19 votes. I'm not sure if all three people mentioning Air Toto were actually suggesting that as a nickname but I decided to roll with it.


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Air Toto comes equipped with an Oran Berry (yes, Fool's Gold uses later-gen berry names), and starts with the basic moves Scratch and Leer.


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The romhack devs even made custom animated menu sprites! (I removed the berry for this gif). You can already see a lot of love went into this game.
Anyway, we receive the Potion from Elm's aide, and start making our way to Mr. Pokemon.


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Our first encounter on Route 29 is this Pidgey.

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Pidgey, the Thwacking Pokemon
Type: Fighting/Flying
Pokedex: This feisty Pokémon picks fights with those around it, but often loses due to its small size.


Of course, without Pokeballs, all we can do is scratch it to death.


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Physical? Yep, that's right, Fool's Gold introduces the physical/special split 2 generations early.
In case you're wondering, most of the other internal stats have been kept vanilla Gen 2. For example, IVs/DVs and EVs/Stat exp have not been changed.

Other than the redesigned pokemon, Route 29 seems entirely unchanged. Next, we encounter Sentret.


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Sentret, the Squirrel Pokemon
Type: Normal/Flying
Pokedex: Their tails help them leap into the air, where they glide freely using skin flaps under their legs.



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Sentret gets Air Toto to level 6.


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I get the Potion and make my way to the Route 46 gatehouse. As always, Route 46 is almost entirely blocked by ledges but at least we can take a look at the pokemon.


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Corsola, the Flame Pokemon
Type: Fire
Pokedex: CORSOLA are kind-spirited and often appear by weary travelers, eager to warm them up.


Such as this friend. It's unfortunate I don't have balls yet.
Corsola did manage to hurt Air Toto a bit with its annoying combination of Smokescreen and Ember. But Air Toto leveled up again and learned his first STAB move: Gust.

Back on Route 29, I pick an Oran Berry off the tree (they grow back every 24 hours like in the base game), and with that we're already in Cherrygrove City.


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Let's get the tour from this guy so he can give us the map.


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Hey, what's that pier? Let's check that out in a minute. First, let's heal up and hit the Poke Mart.


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Mart - Fool's Gold OST

Here is the first new song of Fool's Gold. Most music is kept unchanged, but when you hit a new tune and it's a good one like this Poke Mart theme, it's a nice surprise.

Anyway, all NPC dialogue in Cherrygrove is unchanged. You've probably noticed the nice red trees as well as what I assume are cherry blossoms on the ground. Let's go see what that pier is about.


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The S.S. SAKURA is a ship for only the most elite Trainers.
Nobody really knows where it goes.



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Through a short underground corridor, onto the final part of this pier.


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Sorry, kid.
This ship's only for the best of the best.


I guess we'll have to come back later. Let's go to Route 30 and meet Mr. Pokemon.


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I get the Oran Berries from the tree and from the guy inside the house. The kid battling here says "Go, SENTRET" now, so apparently he doesn't have a Rattata anymore.


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In the grass we encounter Hoppip.

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Hoppip, the Potato Pokemon
Type: Grass/Ground
Pokedex: A grumpy POKÉMON who stays underground, absorbing nutrients and growing.


It dies to a couple gusts. I found some Antidote on the route as well as a Pecha Berry from the tree next to Mr. Pokemon's house.


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I get the Mystery Egg from Mr. Pokemon, and the Pokedex from Prof. Oak.


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On the way back to New Bark Town, there's the rival fight. At level 5, Cyndaquil doesn't know any ice moves yet, so it's an easy win.


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The police officer asks for his name. Now, there were 2 votes for BUTTS and 2 for ????. Everyone knows ???? is canonically pronounced "HUH?!?" so let's name him that.
We hand the Mystery Egg to Elm, and get 5 Pokeballs from his aide. Finally, before leaving New Bark Town, I ask Mom to save some of my money. She might buy something neat from it for us.

On the way back to Cherrygrove I fill out my initial team a bit, if only to prevent Air Toto from getting over-leveled early on.


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Now here's my darkest secret: I can never come up with nicknames for pokemon.

So here's how you can help: At any time during this LP, please leave suggestions for what pokemon I should have in my party and what their names should be. These can be pokemon I've caught, but also pokemon we've seen. I'll try to catch them if they're on a route I already have access to.

It'll be difficult to change nicknames until we get to the Name Rater, so that part might take a bit.

On route 30 we start encountering trainers.

Youngster Joey indeed has a Sentret.
From what I can tell, most dialogue from random trainers is unchanged or just slightly altered. I don't remember what everyone said in the original.
I'll spare you from talking about every single trainer if they don't have new pokemon or stand out in some other way.

During the trainer battles, Corsola levels up to 6, at which point she learns Sweet Scent. Like in the base game, this move can also be used on the field to force encounters.

Bug Catcher Don sends out a Venonat.


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Venonat, the Aphid Pokemon
Type: Bug
Pokedex: These POKÉMON are very easy to miss, as they blend right into the leaves they cluster on.


Venonat only knows Leech Life at this point. I switch to Corsola to kill it with fire.

Don also has a Ledyba.


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Ledyba, the Firefly Pokemon
Type: Bug/Electric
Pokedex: Many people use LEDYBA as a light source at night. It is a popular POKÉMON for those who like to camp.



On Route 31 I decide to pop into Dark Cave for a moment. It's too dark to see anything but right away I get attacked by Onix.


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With Leech Life to heal itself and with a catch rate of only 45, this thing was annoying to catch, but I managed it with my last pokeball.

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Onix, the Earthworm Pokemon
Type: Ground
Pokedex: These massive POKÉMON tunnel through the soil, absorbing moisture through their rubbery skin.



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What can I say, sometimes it's immediately obvious what to name a pokemon.


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This is a Persim Berry tree. It cures confusion.

For some reason I gave Youngster Joey my number. He already decided to call me. Apparently Sentret is doing well and they beat a Venonat. Good for them.

In the next trainer battle against Bug Catcher Wade, Pidgey grows several levels. At level 5 she learns Arm Thrust, a Fighting move introduced in Gen 3. At level 9 she learns Gust.
Wade throws this... thing at me.


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Sneasel, the Festering Pokemon
Type: Bug/Dragon
Pokedex: A strange POKÉMON which hides in the darkest caves. It is considered no more than a cryptid by most.


As the dex implies, Sneasel can also be found in Dark Cave, although its encounter rate is very low unless it's night.
Very early to find a Dragon type though.


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Wade also has a Spinarak.
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Spinarak, the Spider Pokemon
Type: Bug/Ghost
Pokedex: These pests are difficult to get rid of, as their bodies are only made of shadows and grief.



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We make it to Violet City without further incident. This seems as good a place as any to stop for now.

Progress:
- Pokemon seen: 12/433 (2.77%)
Last edited by Carbon dioxide on Sat Aug 03, 2024 2:06 pm, edited 1 time in total.

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Part 3: Violet City

Alright, looking at nickname choices, for Pidgey we have 3 votes for Popeye, for Hoppip there's 2 for Maship. For Corsola it's more difficult, with two each for Bonfire, Calcifer, Kimchi and Hestia.

I am not able to change nicknames in-game at this point, so I'll unofficially use the names Popeye and Maship and leave Corsola unnamed for the time being.

Let's explore Violet City.

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Ghosts are rumored to appear in SPROUT TOWER. They said normal-type POKEMON moves had no effect on ghosts.

Someone in the Pokemon Center confirms that 3 years ago a kid got Team Rocket to break up. Good to know history hasn't changed too much.
By the way, the trading/link battle floor of the Pokemon Centers seem unchanged. I have no idea if they made that system compatible with the changed Pokemon and everything. Doesn't really matter because everything is available in a single copy of the romhack anyway.

In the southernmost house, someone wants to trade their Oddish for a Yanma. We haven't encountered Yanma yet so that'll have to wait. Earl's school seems much the same as in the original, just the early game tutorial stuff.
However, other than Pokeballs and basic healing items, the Mart here stocks X Defend, X Attack, and X Speed. Not that I have the money for those.


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Finally, the Sudowoodo is here like usual. The nearby NPC says that he tried to punch it but that it didn't work. A hint as to its type?

We'll check out the ruins later. Let's first have a go at the Sprout Tower.


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I'll switch-train Maship a bit since y'all seem to like him. At level 5, he learns Tail Whip. Yay, now he knows two non-damaging moves and nothing else.
Luckily with some more training we get her to level 7 where she learns Absorb.

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Bellsprout, the Cannon Pokemon
Type: Steel
Pokedex: Though not very intimidating, they blast puffs of smoke at POKÉMON larger than themselves.


Steel? This is Corsola's time to shine, I guess.

Most of the Sprout Tower sages have Bellsprout, which all are knocked out quickly by Corsola's Ember or Popeye's Arm Thrust. Corsola has significantly better base stats so she does slightly better. At level 11 she learns Rock Throw. Sure, I'll take it.

I also encounter a wild Bellsprout which I catch. It only has the bug-type move Pin Missile at this low level.

On the top level, some of the sages have a Hoothoot.


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Hoothoot, the Owl Pokémon
Type: Steel/Flying
Pokedex: A well-armored POKÉMON. It has been observed sledding down icy hills on its shield in winter.


Nothing in Sprout Tower can withstand fire.

We find HUH?!? battling the Elder, and then it's our turn.


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The Bellsprout statues haven't been updated.
Corsola OHKOs the Elder's two Bellsprout and Hoothoot, and the Elder rewards me with HM05, Flash. Corsola and Maship can learn it, so I teach it to Maship.

With that done, I go heal up and get my Bellsprout in the party instead of Sentret. Bellsprout seems more interesting, at least.
Next up, the Gym.


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Hey! I'm no trainer but I can give some advice! Believe me! If you believe, a championship dream can come true.
You believe? Then listen. The grass-type is weak against the flying-type. Keep this in mind.


Hm.

Alright, the first trainer in the gym is still a Bird Keeper and has a Pidgey. I guess they kept gym types the same.
The second trainer isn't much more interesting, with a Pidgey and Hoothoot.

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And with that, we're already at Falkner. I don't think his dialogue changed.


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Marill, the Sky Mouse Pokémon
Type: Normal/Flying
Pokedex: MARILL's large ears are just strong enough to barely lift it off the ground.


...I don't know what I was expecting Falkner to lead with, but it wasn't this.

Marill attacks with Mud-Slap, Defense Curl, and, of all things, Icy Wind. None of these are moves he learns normally, but he can learn them through TMs. I guess Falkner has been around.

At level 8, my Bellsprout learns a second move, Spikes.
Falkner's second pokemon, Hoothoot, also knows Mud-Slap and Defense Curl, which it also only learns by TM.


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And here is Falkner's ace.

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Pidgeotto, the Walloping Pokémon
Type: Fighting/Flying
Pokedex: PIDGEOTTO are easily irritated and will land a solid punch on those who cross them.
Evolves from Pidgey at level 18.


Pidgeotto ALSO knows Mud-Slap which it only learns by TM. I get sick of Falkner's accuracy-lowering bullshit and set up a Smokescreen myself, before switching in Popeye who is immune to Mud-Slap.
Since Pidgeotto keeps trying to hit Popeye with Arm Thrust and Popeye uses Gust in return, we win easily.


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First badge in the pocket! Unsurprisingly, we also get TM31, Mud-Slap. All of the pokemon in my party except for Bellsprout can learn it. I decide to give it to Maship. Even if it's a weak attack, at least that gives it some STAB.

But wait a second...


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Yep. TMs are reusable in Fool's Gold, a very very nice QoL improvement that was introduced in the official games in Gen V.

After the gym, Elm's assistant is waiting for me in the Pokemon Center to give me an egg. Of course we're gonna hatch it. It kind of feels like my first playthrough of Silver all those years ago, having no idea what's going to come out.
I put Earthworm Jim in the PC to make space in my party.

Alright, time to leave Violet and go find some new Pokemon. You may have noticed when we went to check on Sudowoodo that there's now a small patch of grass on this side of route 36. I take a couple minutes to check it out and only find Venonat and Pidgey. There's probably something else here but hopefully we can find it more easily later. I catch a Venonat and move on.


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You probably knew that Johto is based on a real area of Japan. You might even have known that every city in Johto is based on a real Japanese city. But did you know that the Ruins of Alph are based on a collection of real ancient ruins in the Japanese village of Asuka? Some of them even have ancient wall paintings in them.


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Since this romhack is based on Crystal, the puzzles in the back leading to item rooms are there. Let's do this before the sliding puzzle. This first room tells me to ESCAPE.
The back room has a couple berries, a Heal Powder, and an Energypowder. I'll never feed my friends bitter medicine so I'll sell those two when I get a chance.


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The text in the Unown rooms seems unchanged. Time for the slide puzzle,


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A Pokemon that hid on the sea floor. Eyes on its back scanned the area.

Hmm, do you have any idea what pokemon that might be?


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Yep, it's... Kabuto?


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Unown, the Symbol Pokémon
Type: Psychic/Rock
Pokedex: These POKÉMON resemble stone inscriptions, and seem to have strange, primordial powers.


While Unown still starts with Hidden Power, in this game at least they learn plenty of moves by level up or TM.

This is the Unown I, by the way. I also catch Unown C Image and Unown J Image to have the three forms needed to get the Unown Pokedex mode from the scientist.


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Oh man, the text in the ruins was just normal Unown but the words in the Dex are made from the redesigned alphabet. This one says "INCREASE", just like in the vanilla game. Apparently these Unown designs are based on Glagolitic script.

I put an Unown in my party for just a second because the new menu sprite gave me a chuckle.

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Next time, we'll make our way to Azalea.

Progress:
- Pokemon seen: 17/433 (3.93%)
Last edited by Carbon dioxide on Mon Dec 23, 2024 10:28 am, edited 2 times in total.

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Part 4: SLOWPOKETAIL? In this economy?

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Let's see what Route 32 has in store for us.

The guy that blocks our progress until we got the badge gives me a Miracle Seed. I give it to Maship right away.


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Youngster Albert attacks with Sandshrew.

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Sandshrew, the Mouse Pokémon
Type: Normal
Pokedex: A kleptomaniac POKÉMON that slashes through bushes and steal items during the night.


His second pokemon is a Zubat.


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Zubat, the Eyeball Pokémon
Type: Psychic/Flying
Pokedex: Spelunkers often feel a sense of paranoia from glimpses of ZUBAT lurking in the shadows.


I guess I didn't stay long enough in Dark Cave to encounter this pokemon.
After this battle, Mom calls me because she bought her first item for us. Turns out to be a Super Potion. Not terrible for the early game.

In the grass, I encounter Hoppip, Pidgey and a Marill, who I accidentally crit before I manage to throw a ball. Luckily I do catch one a bit later.

Air Toto levels up and learns Wing Attack. I then run into a wild Wooper.


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Wooper, the Cirrus Pokémon
Type: Flying
Pokedex: WOOPER weigh nearly nothing. they love to float around and are active on humid days.


Wooper naturally learns moves that are somehow weather-related. For example, it starts with Gust, Powder Snow, Sunny Day and Rain Dance, and later on learns moves such as Twister, Thunder, and Blizzard.

I go ahead and catch it.


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Picknicker Liz has a Yanma.

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Yanma, the Seed Pokémon
Type: Grass/Flying
Pokedex: They swoop off of trees and can fly freely, but once they land, they have a hard time getting up.


Oh, I know those, that's maple seeds.

Moving on, the next trainer has a Poliwag.


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Poliwag, the Mud Pokémon
Type: Ground
Pokedex: Clumps of POLIWAG are often found by riverbeds, splashing in the water.


Yeah, some designs I really like, others I'm less sure about.


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One of the fishers on the bridge sends out a Tentacool.

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Tentacool, the Jellyfish Pokémon
Type: Water/Psychic
Pokedex: Their movements are beautiful, but touching their tentacles will give you a nasty sting.


Not a huge redesign this time around. Reminds me slightly of Tentacruel's original design.

Through some switch training Bellsprout grows to level 11 and learns... Aurora Beam? 65 BP ice move, I won't say no to that.


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Here's the guy with only a bunch of Magikarp.

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Magikarp, the Lamprey Pokémon
Type: Ground
Pokedex: This invasive larva often attach to the legs of unsuspecting waders, eventually evolving into GYARADOS.


Don't worry, it's basically as weak as the original. Starts with Splash, learns Leech Life at L15.


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And continuing our theme of pokemon that can be fished up, the next fisher has a Shellder.

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Shellder, the Razor Clam Pokémon
Type: Fighting/Steel
Pokedex: SHELLDER-infested seafloors are dangerous because a misplaced step can earn you a nasty gash.



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And with that, we reach the end of the route. The guy trying to sell a Slowpoketail for 1 million is still here.

In the pokemon center at the end of route 32 I get the Old Rod. The only thing I can catch with it on this route is Shellder, so I go ahead and do so. At level 10, it has Fury Cutter, Water Gun, Lick, and Sharpen.

I send Popeye out against Bird Keeper Peter just before Union Cave, and she levels up to 15, where she learns Mach Punch.


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Let's see what pokemon are in here. Onix can also be caught here, but there's also new pokemon such as this Drowzee.


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Drowzee, the Seal Pokémon
Type: Water
Pokedex: They once lived in colder oceans, but many have migrated downwards in hopes of finding more food and mates.


I think this is actually the first water type we encounter in the wild? I go ahead and catch it.
I encountered this Drowzee by walking around, but with fishing you can also find Drowzee (and Shellder) here.


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I don't remember if this encounter was skippable in the original. Looking at some maps, I think it was in Crystal, but not in Gold/Silver.
The Hiker just has an Onix. The next Hiker, Russell, leads with a Diglett.


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Diglett, the Stalagmite Pokémon
Type: Rock
Pokedex: They periodically peep out of the ground in caves, but are cautious to avoid jabbing cavers' feet.


Russell also has a Zubat and another Diglett.

Maship grows to level 13 and learns Synthesis.

After this battle, a wild Diglett pops out, so I catch it.

Further south, Firebreather Bill sends out the Bug/Electric Ledyba, strange. He also has a Scyther.


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Woah.

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Scyther, the Fire Ant Pokémon
Type: Bug/Fire
Pokedex: Its sting is incredibly painful but it will only use it if it can't ward off its enemy with its limbs.


Better hope you don't accidentally sit in this pokemon's nest if you go for a picnic.

Strange, after defeat Bill tells me there's strange roars from the depth of the cave on weekends.

Pokemaniac Larry here has a Slowpoke.


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Slowpoke, the Plug Pokémon
Type: Electric
Pokedex: Weak electric shocks run from its tail. It is very energetic but gets tired out easily.


What, are they selling its tail as an extension cord?? No, wait, the guy claimed it was tasty and nutritious. Hm.

...Larry tells me there's roars from the depth of the cave on Fridays. Huh. I guess we'll find out when I come back with Surf.


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Downstairs, I find TM39, Swift. A 60 base power move that never misses. Quite useful. Maship can't learn it but I immediately teach it to the four other pokemon in my party, overwriting status moves I'll never use anyway.
I make one mistake though, I pressed A too fast on Popeye and accidentally overwrite Arm Thrust with Swift. Not worth resetting to my last save, since Popeye still knows Mach Punch.


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Firebreather Ray sends out Dunsparce. What's this?

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Dunsparce, the Boiler Pokémon
Type: Steel/Fire
Pokedex: People have used DUNSPARCE as a power source for ages. Its flame never dies out but its shell is cool.


After defeating him, Ray admits that his Dunsparce keeps this cave lit up.


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Made it out.

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There's a rare POKEMON called SCYTHER here. Scientists once thought it was related to another POKEMON called SCIZOR, but they are in fact two different species.

It's true, Scyther does not evolve to Scizor in this game.


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Not just Scyther here, apparently.

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Mankey, the Weed Pokemon
Type: Grass
Pokedex: Fields they form large communities in take on a bitter scent. They often fly away without control.


No, this is not Pokedex #420.
I try to catch Mankey, but it refuses to stay in its ball, even when I try a found Great Ball. When I try to lower its HP further I accidentally knock it out. Oh well. I spend a few minutes looking for another but I mostly find Venonat and Sentret. I'll come back later if I have to.

The last hiker before Azalea has nothing new.


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So, let's call it a d... huh?


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A few steps after setting foot in Azalea, Togepi hatches.

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Togepi, the Egg Pokémon
Type: Ground
Pokedex: It rarely moves much due to its vision being obfuscated. It manages to avoid harm this way.


Togepi's menu sprite is actually the regular egg sprite twitching back and forth. At level 5, it only knows Tackle.

With that, let's really end it here.


Remember, I will keep taking suggestions for team composition and nicknames. Especially now that the egg has hatched, so I have space for six pokemon again.

Progress:
- Pokemon seen: 32/433 (7.39%)
Last edited by Carbon dioxide on Sat Aug 03, 2024 2:09 pm, edited 1 time in total.

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Part 5: BUGS!

Let's start with some changes to my party y'all suggested.

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First of all, I took Bellsprout out and replaced it with Shellder, who will be called Landingstrip. When I looked at the freshly caught Landingstrip carefully, I found a Pearl. I heard some people never manage to find this treasure.

I'll keep Togepi in my party, and he will be known as Tricky.

I go back to Route 33 and immediately encounter a Mankey. I catch it and nickname it Dankey.

Since serefin99 requested a Scyther I also attempt to catch one. It has only a 1% encounter rate on Route 33 (it's slightly more common in Headbutt trees), but I manage to find one in just a couple minutes.
The problem is Scyther has a catch rate of only 45, and I don't have a reusable source of Great Balls yet, nor any status condition moves. Even near 1 HP, most of the times it escaped my pokeballs before even the first shake. Sorry, but this is not going to work right now.


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To give Dankey a place in my party, I put Maship in the PC. I'll probably bring him back out to train him to evolve when opponents give enough experience to make that trivial.


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Back to business. The Rocket is standing guard at the Slowpoke Well, and the sign says that locals believe that a Slowpoke's yawn makes it rain, which is a bit strange. Why would an electric pokemon have this effect? Maybe it causes a thunderstorm?

The Mart has Charcoal and Super Potion for sale, but as I mentioned, no Great Balls. The folks in the Mart are talking about Kurt's Pokeballs instead.
Well, everyone in town is either talking about the disappearance of all the Slowpoke or about Kurt, so let's pay him a visit.


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He runs off to the Slowpoke Well. I go after him.


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Kurt asks for my help. Time to defeat some Rockets. The first one attacks with a couple Sandshrew.
Tricky levels up to 7 and learns Growl, alongside its starting move of Tackle.

The second Rocket uses Zubat and Meowth.


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Meowth, the Misfortune Pokémon
Type: Psychic/Dark
Pokedex: Situations always seem to escalate whenever MEOWTH is present. It is a universal symbol of bad luck.


Yeah, that seems fitting for Team Rocket.


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Rocket #3 has a Sandshrew and a couple Zubat. Zubat's combination of Supersonic/Confusion and Wrap, preventing you from switching out, can be a bit dangerous if you're not careful.

At this point I encounter a wild Zubat and catch it.

The final Rocket only has a L15 Sneasel. Air Toto OHKOs it with a Wing Attack. Next, Kurt gets us back to his house.

Kurt gives me a Lure Ball and offers to make more balls from Apricorns. I give him the White Apricorn from behind his house for a Fast Ball.

A bunch of Kurt's balls in original Gen 2 were glitched and didn't work as advertised. Apparently, this was fixed in Fool's Gold for all balls except for the Love Ball, which is still effective against pokemon of the same gender, since there's nothing wrong with same-sex love.


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The Slowpoke have all returned. :)

I quickly go back to the Well to catch Dial-Up the Slowpoke. At level 10, it has Curse, Tackle, Growl and Thundershock.

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Now it gets hard to decide who to keep in my party. For the most diverse typing it'd probably be best to put Popeye in the box, but she's close to evolving. So instead I replaced Corsola with Dial-Up.

The team, for now, is Air Toto the Totodile, Dial-Up the Slowpoke, Popeye the Pidgey, Dankey the Mankey, Tricky the Togepi and Landingstrip the Shellder.

At this point HUH?!? is ready to ambush me if I try to go to Ilex Forest, and with all the recent catches my party is a bit underleveled. I'll tackle the Gym first, hopefully I can beat the rival after getting a few levels.


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Bug Pokemon don't like fire.

Welp, I just put Corsola away. Well, with Popeye and Air Toto I can't lose anyway, right?


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The Twins trainer class in Gen 2 always confused me. This is before double battles were introduced. I guess Gamefreak already wanted double battles but couldn't get it working in this generation?

The twins start with Ledyba. Nothing new, although at this level it knows Supersonic. They also have a Spinarak.
Through switch training, Dankey grows to level 9 and learns Absorb.

The next trainer has a couple Venonat. Third up is Bug Catcher Josh with a Pineco.

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Pineco, the Bagworm Pokémon
Type: Bug/Grass
Pokedex: Because it is a very frail POKÉMON by itself, PINECO quickly makes a "bag" out of twigs to reside in.


Burmy?

In the next battle, Air Toto grows to level 17 and wants to learn Smokescreen. I decide to skip it because I usually focus on damaging moves anyway. I might regret this, but let's see.

And with that, we're already at Bugsy.


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He starts with a L14 Ledyba. It knows Rollout, which Ledyba only learns by TM. It also has high special defense, so Popeye's Gust doesn't do that much. I misjudge the strength of the 4th Rollout and Popeye faints. I'm forced to sacrifice Dial-Up to the 5th Rollout, then defeat Ledyba with Air Toto.

Well, if all of Bugsy's pokemon know Rollout I'm going to have to be fast. No more switch training.

Bugsy's second pokemon is a L16 Sneasel. I decide to send out Landingstrip because he resists all moves Sneasel can learn at this point. However, I realize after a few attacks that Landingstrip can't really hurt Sneasel fast. Meanwhile, Sneasel keeps slowly whittling down Landingstrip with Fury Cutter.

After a bunch of turns, I decide to switch in Air Toto, not realizing that the damage of Fury Cutter is doubled many times by now. After a single "not very effective" Fury Cutter, Air Toto only has 1 HP left. Sneasel sweeps my entire team with more Fury Cutters. Oops. That'll teach me to not underestimate bugs.

Let's try this another way.

The second attempt, I defeat Ledyba as quickly as possible with Air Toto. Bugsy sends out a Venonat, who is no problem for Popeye.
The third pokemon is Scizor.

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Scizor, the Boxer Pokémon
Type: Bug/Fighting
Pokedex: It punches with full force, and its hard exoskeleton protects it from counterattacks.


Scizor starts with the TM-only move DynamicPunch, which not only hits like a speeding brick, it also confuses Popeye.

To give Popeye some time to catch her breath, I switch to Air Toto. Scizor misses twice with DynamicPunch, so I manage to knock it out.
Bugsy sends in his final pokemon, the Sneasel that defeated me earlier. I defeat it with a Gust before it has time to build up Fury Cutter power.


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It's TIME!

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Croconaw, the Pilot Pokémon
Type: Flying
Pokedex: It has a hard time flying due to its increasing weight. It reminisces on times when it flew with ease.


:ohdear:

You know, I really like that Fool's Gold pops up the Pokedex after a pokemon evolves. I always thought it was silly the original games don't do that.


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Popeye also evolves.

Bugsy gives me the Hive Badge as well as TM49, Fury Cutter. That reminds me. After I swapped my party around I never taught my new pokemon the useful TM moves I have. I fix that right away.


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Time for HUH?!?. He asks about Team Rocket.
His first pokemon is L14 Bellsprout. I bring Popeye out to punch it and need a moment to get used to that back sprite.


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Bellsprout's Aurora Beam is quite strong and manages to defeat Popeye. Tricky does some good damage with Mud-Slap and Landingstrip finishes it off.
HUH?!? brings out a Zubat, which I defeat through repeated Licking. Landingstrip levels up and learns Karate Chop.

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It's hard to unlearn the reflex of "Quilava? Fire. Withdraw Steel pokemon".


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Quilava, the Iceberg Pokémon
Type: Ice
Pokedex: When it is intimidated, it is said to grow colder, frost forming on the ground where it steps.



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Landingstrip did well against Quilava, but in the end he is at a lower level so I bring out Air Toto to finish the fight.

The final thing to do in Azalea is the Farfetch'd quest in Ilex Forest.


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In the forest I encounter some Venonat, Sentret and Pidgey, all around level 12.


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And then I find something new.

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Houndour, the Puppy Pokémon
Type: Grass
Pokedex: A POKÉMON with a feisty nature. Its inability to see clearly irritates it to no end.


I try to catch it but it uses Roar, ending the battle immediately.
After returning the Farfetch'd, the charcoal man gives me HM01 Cut. Dankey and Landingstrip can learn it. I give it to Dankey for now.

I run back to Azalea to get the Charcoal from the charcoal man's assistant, and heal and save. Next time, we make for Goldenrod.

Progress:
- Pokemon seen: 38/433 (8.78%)
Last edited by Carbon dioxide on Sat Aug 03, 2024 2:10 pm, edited 1 time in total.

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Part 6: Cube

Alright, Ilex Forest time.


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The Forest Shrine is there like normal.


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I fight a few Venonat until I encounter a Yanma. It took a bunch of balls but I do manage to catch it.

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I do some fishing in the lake at the north of Ilex Forest, and I find Wooper and Porygon.

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Porygon, the Rubber Pokémon
Type: Normal/Water
Pokedex: An artificial POKÉMON created to explore the seas. It is made completely out of rubber.


I catch it with Kurt's Lure Ball, and nickname it Debugging, since everyone knows that's the main purpose of rubber duckies.

A guy in the forest gives me TM02, Headbutt. Urgh, I dislike the Headbutt mechanic in Gen 2. In any location there's two different types of trees with different encounter tables, so to have any chance at getting all headbuttable pokemon you need to Headbutt a lot of different trees.

I do Headbutt a couple trees. One has a sleeping Ledyba. I throw a pokeball at it at full health and catch it. I also catch a Pineco from a Headbutt tree.


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Bug Catcher Wayne has a Ledyba and a Paras.

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Paras, the Hermitcrab Pokémon
Type: Poison/Bug
Pokedex: This POKÉMON was forced to urban areas due to the rising amount of pollution poisoning the oceans.


Is it... is it living in a plastic bag? Poor thing.


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After that I reach the exit of the forest. The lady in the gatehouse gives me TM12, Sweet Scent.


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Let's see what Route 34 brings us. The youngster here only has pokemon we've already seen, but they're around L14-16 now, so decent for getting some experience.

Next, a Pokefan with a Snubbull.


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Snubbull, the Bulldog Pokémon
Type: Normal/Fighting
Pokedex: This little POKÉMON is territorial and full of energy and will bark until whatever bothers it is gone.



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I'm pretty sure that creature on the guy's shirt is fictional. There's no pokemon that looks anything like that.

Against the next trainer, Dankey levels up to 13 and learns Sleep Powder. That's going to be tremendously useful catching new pokemon.


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Avoiding the grass, I make my way to the Daycare. By putting all the pokemon in the PC and taking them back out again I can heal them, so now I can explore this route in peace without having to go all the way back to Azalea or go to Goldenrod before I'm ready. I also find the Pineco I caught is holding a Silver Leaf, which I can sell for money.

The Daycare man gives me an egg. This one will take a while to hatch. I put Dial-Up in the PC to make place for it.

I decide to give my new Ledyba as well as Maship to the Daycare couple, because they're both quite close to evolving. No, they won't make an egg.

I battle the remaining trainers on the route (they have nothing new), then go look for wild pokemon. In the grass I find Pidgey, Sentret and Poliwag. First time we see it in the wild so I catch it, as well as a Snubbull. Fishing along the route gives me Shellder, and a Magikarp.


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Of course I catch it.

At that point I get a call from Bill saying my Box is full and I need to go switch it. Huh, we haven't met Bill yet, how did he get my number?


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At night, I can fight the cop here.


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Wot's dis den?

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Growlithe, the Puppy Pokémon
Type: Fire/Ice
Pokedex: Its temperature changes with its mood. For some reason, it is fixated with the sun and moon.


Interesting typing. Popeye beats it.

While I'm out here at night I decide to see if there's different encounters. I've not done this before on other routes because I really prefer the daytime palette of this game.
Anyway, I immediately find Sandshrew and catch it. I catch a Hoothoot as well. Kantesu requested a while back to nickname it Bubo so that's what I do.


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That's most things done for this route. Entering Goldenrod the next day, I first rush to the Name Rater to fix some things:
- Shellder gets formally named Lndingstrip
- Togepi becomes Tricky
- Pidgeotto finally gets named Popeye in-game.


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I take Maship out of the Daycare for a moment to name him in-game, and finally I take Corsola out of the box for a second to name her Bonfire.
The thread vote ended on a four-way tie, but this is a good time to decide.

Alright, proper nicknames. That's much better.


I was going to end it here but this update isn't too long yet, so let's explore Goldenrod!

Someone in the Pokemon Center is asking for an Eon Mail. We'll have to remember that.


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Mart - Fool's Gold OST

Next up, the department store. On the second floor, they finally have Great Balls for sale, as well as Revives. I don't have too much spare money so I just buy a couple Great Balls.
The 3rd floor sells X items, and the 4th sells vitamins such as Protein. There's also a guy who helpfully informs us that Poliwhirl, Gloom, Sunkern and Eevee evolve with a Sun Stone.

On the 5th floor, they sell the TMs for the elemental punches as well as Headbutt, I guess in case you missed the free one in the forest. Fool's Gold is nice enough to not let you buy TMs you already own.

An NPC reminds me that on Sundays someone gives away a TM here. So I pop back in on a Sunday and I show the lady a friendly pokemon. She gives me TM27 Return. I use it to overwrite some weak normal-type moves some of my pokemon still have.

There's also someone who wants to trade his Tyrogue for a Houndour. Maybe I'll run back to Ilex after beating the Goldenrod gym and try to get a Houndour for this trade. With Great Balls and Sleep Powder it should be more feasible now.

On the 6th floor, I get a bunch of Soda Pops from the vending machine.


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Finally, on the rooftop there's a guy trying to collect all the different Pokemon dolls from a Gacha machine. Pfft, that can become an expensive hobby real quick.
No, we don't get to spend our money on dolls.


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A blue Machoke, huh?

Outside, I walk past the Game Corner to the Underground entrance.


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Super Nerd Eric here has a Magnemite.
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Magnemite, the Slime Pokémon
Type: Psychic
Pokedex: Their physical composition is unknown. They can alter their bodies to take the advantage in battle.


Unsurprisingly, it knows Sludge. Landingstrip's Lick takes it out. Eww.


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Slugma, the Waste Pokémon
Type: Poison
Pokedex: Radioactive vapor rises from its head. It is quite toxic and is constantly boiling.


Oh no, Pokemon Uranium is leaking.

Pokemaniac Issac sends out a Chansey.


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Chansey, the Rancid Pokémon
Type: Dark/Poison
Pokedex: No one knows what the egg CHANSEY keeps used to be or where it got it from. Perhaps it was its own young.


Chansey has the same base stats as the original: huge HP and special defense, but low physical defense.

Tricky grows to level 14 and learns Dragon Rage.

I pick up the Coin Case.
I ignore the bitter medicine seller and go to the Pokemon Salon, where I give Tricky a haircut.


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... Don't ask me how that works.

Next up is another Super Nerd with a couple Magnemite, and a Nidoran Male.


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Nidoran♂, the Robot Pokémon
Type: Steel/Electric
Pokedex: Nobody knows whether it is manmade or natural. It moves and acts like a normal POKÉMON.


Tricky throws some mud into his joints.

Finally, the Super Nerd has a Ditto.


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CUBE

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Ditto, the Transform Pokémon
Type: Steel
Pokedex: Many believe it did not evolve organically and was created in a lab to emulate any POKÉMON it sees.


Its starting moves are Transform, of course, and Sharpen. And its typing is Steel. A bulky type, and allowing it to increase its attack before transforming is an interesting choice.
I see it's a rare encounter on Route 34. I may need to go back there later to catch one for breeding, if it turns out that no NPCs own certain baby pokemon. But that's for later.

Little oversight from the Fool's Gold devs here. After the battle, this guy says he knows his pokemon's type alignments but "only uses one type of pokemon" which obviously isn't the case anymore. I'll let the devs know.

The final trainer in the Underground just has a couple Slowpoke.

Okay, let's quickly check out the Game Corner now. I buy one batch of 50 coins just to see if the games are any different.
The Game Corner prizes are the Thunder, Blizzard and Fire Blast TMs for 5500 coins each, and Sunkern for 100 coins, Grimer for 800, and Wobbuffet for 1500. The devs are nice, because all three of those can be caught elsewhere too.


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On the left of the Game Corner, we have the slot machines. Those are some redesigned pokemon if I ever saw one.


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And here's Card Flip with all the redesigned cards.
Okay, let's get out of here. I prefer Voltorb Flip from Heart Gold / Soul Silver anyway, at least that was mostly a strategy game.

Next up I go get (I mean 'borrow') a bicycle.

I check out the train station and radio tower. I do the quiz in the radio tower for the Pokegear expansion card. I believe in the original this was actually a required item to wake up Snorlax over in Kanto, so I'm guessing we'll need it here too.

I also get the points card for Buena's Password show. It's unchanged from the original, an easy way to get rare items such as Ultra Balls, Full Restores and Rare Candies for free, if only I can remember to tune in to her show every day.


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A gatehouse to the west of the Radio Tower?

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What? You're saying this route wasn't here before?
You're out of your mind, kid


:v: ...must have been a dream.


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Route 52 is here. Looks like a surfing route. Anything to find here with my Old Rod?

After a few minutes fishing I only find Wooper and Porygon. Let's move on.


Beyond the train tracks are the Gym and the Name Rater. There's also the northern entrance to the Underground and the Flower Shop.
People here are talking about the Sudowoodo and that it won't move unless I have a Squirtbottle.

Alright. That's basically everything done in the city except for the Gym, which we'll tackle next time.

I have currently caught 29 types of Pokemon, but what we care about is the seen rate, of course.

Progress:
- Pokemon seen: 47/433 (10.85%)
Last edited by Carbon dioxide on Sat Aug 03, 2024 2:12 pm, edited 2 times in total.

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Part 7: Goldenrod Gym and Going Back

First on the menu for today, Goldenrod gym.


The first trainer has 3 Normal/Flying Sentret of varying levels.

The second trainer has two Psychic/Dark Meowth. Wait, that's not a normal type, did the devs forget to change her team? Well, her dialogue after defeating her mentions Meowth specifically so maybe that's why.

Next, Lass Carrie just has a single Snubbull. Nothing new so far. Landingstrip does grow to level 16 where he learns Slash.

One more trainer before Whitney. Lass Bridget leads with Jigglypuff.


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Jigglypuff, the Electric Pokémon
Type: Electric
Pokedex: Once thought to be a rumor, it can now be explained scientifically. It is made of pure electricity.


Another non-Normal pokemon in this gym. The devs must have done that on purpose.


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Next, Koffing.

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Koffing, the Balloon Pokémon
Type: Normal/Flying
Pokedex: KOFFING is tightly filled with helium gas, allowing it to float in the air without effort.


Koffing is a bit dangerous as it knows Selfdestruct.


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Finally, we encounter Pikachu.

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Pikachu, the Mouse Pokémon
Type: Normal/Ice
Pokedex: PIKACHU lives high in the mountains. It has adapted to living in the harsh cold of the summits.


Yeah, I understand Pikachu becoming something that doesn't really stand out too much. Although it's cute enough.


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Time for Whitney.

She leads with Porygon. It has Minimize, Water Gun, and Hidden Power that I believe is Fighting type.

After Porygon, Whitney decides to send out her strongest pokemon, Mantine.


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Mantine, the Kite Pokémon
Type: Normal/Flying
Pokedex: Children love this POKÉMON. It drifts away if it is not tethered properly, but it always returns.


It know the TM-only move Icy Wind, as well as Supersonic.

Next, Whitney sends out Koffing, who knows Toxic as a TM move. Whitney's final pokemon in this battle is Snubbull who dies quickly to Air Toto's Wing Attack.
Air Toto levels up to 23 and learns Bite.

Well, I took some damage this battle but won in the end. I could've made it easier on myself by using Sleep Powder but I wanted to see Whitney's moves.
Like usual, Whitney starts crying and I need to talk to someone else to actually get her to give me the badge.

Whitney gives me the Plain Badge, as well as TM45 Attract.


I use the Gym money to buy some Great Balls and go catch a Houndour for the trade. I get the 5% chance in Ilex Forest as my third encounter and easily catch it with help of Dankey's Sleep Powder.

On my way back I try to pull my pokemon out of the Daycare, they should be getting close to evolving now. But since I just used up all my money the Daycare couple keeps them hostage. I'll be back.


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From Mike I get Gray the Tyrogue, who holds a 30 HP-restoring Sitrus Berry, and only knows Struggle.

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Tyrogue, the Evolution Pokémon
Type: Normal/Fighting
Pokedex: Its color shifts slightly from day to day. It trains in a variety of environments and adapts easily.


Tyrogue's gimmick is that it can evolve into three different pokemon, based on whether you give it a Water Stone, a Fire Stone, or a Leaf Stone. If y'all have any preference let me know, I'll evolve Gray once I find the right stone.
Other than Struggle, if you're willing to train it, at level 15 it does learn one unique move that may be useful. It can't learn anything else without evolving.

I put Gray in the box for now.


In the gatehouse to Route 35, the guard asks us to take a pokemon with mail to his friend on Route 31.

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It is, of course, Kenya the Spearow.

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Spearow, the Basilisk Pokémon
Type: Dragon/Flying
Pokedex: SPEAROW usually fly alone and isolate themselves from other POKÉMON due to their reclusive nature.


This is actually the only place in the game to obtain Spearow other than breeding it from a caught Fearow. The mail still says that Dark Cave leads to another road.

I kinda forgot about this, but it's not possible to put a Pokemon holding mail in the box in Gen 2, and you can't take the mail off without erasing it. I do want to deliver Kenya just to see what gift we get so that means I'm stuck with it in my party until we get back to Route 31. Okay. My party will be Landingstrip, Popeye, Air Toto, Dankey, Kenya, and the daycare egg for now. Tricky has to stay on the bench.

I'm going to go to Route 35, explore it like normal, but skip the National Park until I can deliver Kenya.

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Fishing with the Old Rod here, I find Wooper and Porygon. Nothing new.


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The first trainer has an Oddish.

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Oddish, the Mistletoe Pokémon
Type: Grass/Ice
Pokedex: Its strong sweet aroma is traditionally associated with love. It thrives in cold temperatures.


Interesting typing. After defeating it, Mom calls to let me know she bought something. I'll check the PC next time I'm in town.

The next few trainers have pokemon we've seen before.

One of them is a Pikachu who uses Flash Freeze.


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Movedex: Flash Freeze
Type: Ice/Status
Effect: 60% chance of freezing the target.


The moves in Fool's Gold fall in three categories: the original Gen 2 moves, imported moves from later generations, and finally moves completely unique to Fool's Gold. Since I promised to show everything that's unique to this romhack, I will be highlighting the Fool's Gold moves whenever I encounter them (assuming I don't forget it's a unique move).

To my knowledge this is the first Fool's Gold move we've seen. And pfft, freeze is a very annoying status. I beat Pikachu with Landingstrip and go back to the pokemon center to heal it off. Mom bought me a Repel, by the way.


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That house wasn't there before.

At level 23, Popeye tries to learn Whirlwind but that move is rather useless against NPCs so I skip it.


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Hitmonchan, the Punching Pokémon
Type: Fire/Fighting
Pokedex: Quick as a flickering flame, HITMONCHAN can land rapid punches or dodge any attack.


Tyrogue's Fire Stone evolution. Unlike Tyrogue itself, the evolutions do have a complete moveset.

Next I fight a Juggler who talks about his "graceful ball dexterity". Suuuure...


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He does have a new type of Pokemon, though.

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Seel, the Sea Lion Pokémon
Type: Normal
Pokedex: They do not like violence and much prefer to perform tricks, even for their enemies in battle.


I mean, it's not hard to improve Seel. The original was just a seal.
Seel attacks me with Rollout but I manage to knock it out before it does too much damage. Juggler Irwin has two more Seel at higher level, and an Aipom.


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Ah, let's see the dex entry for the version mascot.

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Aipom, the Jester Pokémon
Type: Psychic
Pokedex: It loves to entertain. If it has no audience, it will perform for stumps and boulders.


I wonder if that's a bit of a reflection of the devs.

Aipom uses Confusion a lot. I'm just imagining it tricking Landingstrip by making him lose at the shell game repeatedly.


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I'm at the national park entrance now. Let's go back, heal up, and see if I can get my pokemon from the daycare now.

Both Maship and Ledyba are ready to evolve. I'll keep them in my party for a little while so I can train them to the next level.

In the grass, I encounter wild Snubbull, Pidgey, Wooper, Marill, Mankey and Koffing. I already have the first 5 pokemon. I accidentally knock out Koffing and can't find another one. Oh well.

I do use this time to evolve Maship.


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Skiploom, the Potato Pokémon
Type: Grass/Ground
Pokedex: The protrusions on its lower body may look like legs, but are used to suck nutrients from the soil.


All the cycling back and forth finally causes the daycare egg to hatch.


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I believe this egg is always one of the baby pokemon at random, just like in the original game.

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Mantyke, the Silk Pokémon
Type: Normal
Pokedex: It goes wherever the wind takes it with a smile on its face. It often gets caught in trees and fences.


My Mantyke is shiny. Neat. Yep, there's a Shiny palette for every redesigned pokemon in this game, and they're not quite as hard to find in this romhack because the shiny chance has been increased to 1/1024.
Also note that Mantyke was introduced in Gen 4. If anyone still wasn't convinced this game contains over 400 species of Pokemon, here's a bit of evidence.

Interestingly, other than Tackle and Constrict, it comes with Extremespeed, which is a move it cannot learn normally, not even as an egg move. I guess a special benefit of getting it from the daycare egg.


I also train Ledyba against wild pokemon until it evolves.

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Ledian, the Firefly Pokémon
Type: Bug/Electric
Pokedex: It dances around the sky at night in patterns and formations to communicate with other LEDIAN.


Further along the route I find TM04 Rollout.

And after that I reach the strange house.

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EXOTIC POKEMON
Your No. 1 Shop for Rare Pokemon



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Hello, hello!
My name is ADANSON.
I'm the brother of BAOBA, the warden of the old SAFARI ZONE in FUCHSIA.
Unlike him, I sell rare Pokemon directly.
Would you like to buy a rare Pokemon?
It's only $3000. You can't get it anywhere else in JOHTO.


So, if I understand correctly from the sparse information on the wiki, this guy will sell you one out of a pool of 14 possible pokemon at random. Some pokemon cannot be found anywhere in the wild, others can eventually be found in Kanto.
For the ones that cannot be found, the only way to obtain them outside of Adanson is to catch their evos and breed them.

One of the pokemon Adanson can give us is Seel, the others we haven't encountered yet at all. And I don't have enough money to buy one right now.

We move on to Route 36, the route that loops back to Violet. There's some trainers here, a Rawst Berry tree (heals a burn), some grass, and headbuttable trees. I can't find anything at all in any of the Headbutt trees here. Strange.

In the grass I find level 6 Venonat... ah, right, there was some grass on the Violet side of Sudowoodo, it's the same encounters here. Probably nothing new then.


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Schoolboy Alan here has a Tangela.

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Tangela, the Gorgon Pokémon
Type: Rock/Poison
Pokedex: Though viewing its thickets of writhing tendrils is fine, seeing its eyes can turn one to stone.


Just before the Sudowoodo we find the girl from the flower shop. Now I have to ride back to Goldenrod for the Squirtbottle.


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Let's fight this thing.


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Sudowoodo, the Dead Tree Pokémon
Type: Grass/Ghost
Pokedex: SUDOWOODO are completely hollow and make an unnerving whistle in the wind. They gather near graves.


Even Sudowoodo can be encountered somewhere else in the wild. It really seems nothing is permanently missable in this romhack.

Also, I'm not sure why a grass type dislikes water, but okay.

This Sudowoodo knows Mimic, Low Kick and Spite. I catch it and ride into Violet.

A guy gives me TM08, Rock Smash. Ah, another field move, useful.


Coincidentally, at this time Fisherman Ralph calls me up to inform me of a Qwilfish swarm on Route 32. I'm right there, no time to waste.

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Qwilfish, the Mine Pokémon
Type: Water/Steel
Pokedex: Swimming too deep in QWILFISH-infested waters may result in a nasty wound, as they explode on contact.


These aren't too hard to find elsewhere in the world, but a swarm is very convenient. I catch the Qwilfish.

Back in Violet, first order of business is to deliver Kenya to the guy on Route 31. He gives me TM50 Nightmare in return.


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Secondly, I trade Canada the Yanma for Holly the Oddish. He doesn't know any special moves but did come holding a Persim Berry.


Okay. Egg hatched, evo training done, delivery quest done. Finally, I have all 6 spots available again in my party.

Before I go back, there's a cuttable tree in Violet hiding a Hyper Potion.

In Dark Cave I can explore slightly further now with Rock Smash. A Krabby pops out of one of the smashed rocks.


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Krabby, the Crab Pokémon
Type: Normal
Pokedex: This POKÉMON tries to lift the spirits of those who are feeling down by cheering them on.


Aww. I catch it.

Since this is technically still the same map as the Route 31 entrance of Dark Cave, there's only very low level pokemon here. But I find some good items: An Elixir, Hyper Potion and Full Heal.


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I pop out higher up on Route 46. There's some berry trees here, as well as some trainers.


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Whoa, that's the highest level I've fought so far.

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Primeape, the Dandelion Pokémon
Type: Grass
Pokedex: Their fur is very light and blowing on it is said to grant wishes. It moves gracefully with the wind.


This Primeape loves spamming Sleep Powder. After I beat it, Dankey tries to learn Focus Energy, and mom buys yet another item for me.


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Phanpy, the Graduate Pokémon
Type: Psychic
Pokedex: Despite its size, it is quite intelligent. It often helps its trainer with battle strategy.


I love it.

At this level, it knows Rollout, Rage, Meditate and Calm Mind. This is an accurate depiction of a college student.

Did I mention that Landingstrip can easily survive the 5th round of Rollout?


Back on Route 29, I headbutt some trees and I find the rare Headbutt pokemon Scyther. It's only at level 10 but I catch it regardless.
I go visit my mom and get the Super Potion she bought for me.
Also, professor Elm gives me an Everstone for showing him that Tricky 'hatched' from the egg.


In Cherrygrove, I switch out Tricky for Scyther because back in Azalea, someone in the thread asked me to run Scyther in my party for a while. At level 10 he only knows Poison Sting, Leer and Quick Attack, but I give him a couple useful TM moves.

I make my way back up to Violet, fishing everywhere to look for new Pokemon, but as always, the Old Rod is not that useful.

While I'm still in the area I get a call from Hiker Anthony saying he saw a swarm of Sneasel in Dark Cave. I quickly go catch one.

Finally, on Route 32, there's a Cut tree, and behind it is a guy who gives me TM05 Roar.


That's all the important stuff done on the early routes. I make my way back to Goldenrod, and collect a nifty HP UP from the guy who gave me Kenya. I don't care about stat minmaxing anyway so I'll sell that for a nice sum of money, enough to replenish my Great Balls and buy a pokemon from Adanson.

Somewhat annoyingly he won't sell you anything if you got a full party. Well, at least the entrance gate to the National Park is nearby and it has a PC.

Adanson sells me a Vulpix.
Then he says if I was expecting to be able to buy more pokemon off of him I'm wrong, saying that I "should come back in a year or so."

I feel a bit called out, because when I read about the 1 in 14 chance on the wiki I did expect I'd be able to get all of his pokemon from him eventually, but I guess not.

Let's look at Vulpix.

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Vulpix, the Fox Pokémon
Type: Fighting
Pokedex: An aggressive POKÉMON. Its scars are the result of squabbles with bird POKÉMON, which it hates.


Unfortunately Vulpix is one that's relatively easy to find in Kanto. Oh well.

Alright. So I have 6 free spots in my party again. Right now my team is Dankey the Mankey, Air Toto the Croconaw, Popeye the Pidgeotto, Landingstrip the Shellder, and two rather underleveled pokemon: Dial-Up the Slowpoke and my new Scyther.

This would be a good time to mix up my team composition if y'all have any requests.

Next time we tackle the National Park and make our way to Ecruteak.

Progress:
- Pokemon seen: 67/433 (15.47%)
- Fool's Gold moves seen: 1/104 (0.96%)


A good haul.
Last edited by Carbon dioxide on Sat Aug 03, 2024 2:14 pm, edited 1 time in total.

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Part 8: Who you gonna call?

Well, thanks everyone for the feedback since last episode.

First of all, several of you mentioned that the redesigned Pikachu is supposed to be a pika. I didn't realize that, that's very cute.

You also mentioned that my occasional text dumps without screenshots were confusing. I'll try to put in more screenshots.

Now, I got a lot of requests for my party.


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For now, it is Vin Diesel the Sneasel, Patti the Krabby, Dankey the Mankey, Holly the (traded) Oddish, Air Toto the Croconaw, and Scyther.
That means Landingstrip and Popeye are now in the box, and also that I'll have a bit of grinding to do, but that's life.


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I decide to not do the Bug Catching Contest yet, let's first explore the National Park normally.


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This Quick Claw will come in use.

Several people in the park are talking about Gameboy Printer functions. That's uh... that's going to be difficult from an emulator.

Sneaking around the back of the park, I find a Parlyz Heal, a Full Heal, as well as TM28 Dig. Speaking of, I slap a few TMs on my new party members.


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There are a few trainers in the park but they don't have many pokemon of interest. But Vin Diesel levels up to 9 and learns Faint Attack.

Pokefan William here has a Clefairy.


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Clefairy, the Imp Pokémon
Type: Fire
Pokedex: It loves to cause mischief with its fire powers. It used to be blamed for certain afflictions.



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I'm just switch-training a whole lot. At L13, Holly learns Mist.


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Woah, what did they do to Cubone?

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Cubone, the Lonely Pokémon
Type: Ghost
Pokedex: These sorrowful POKÉMON have no home to return to, wandering around unpopulated areas in search of family.


:smith:

It has the annoying combination of Confuse Ray, Will-o-Wisp and also Lick which can paralyze.

In the grass I find Aipom, whom I catch, as well as Mankey, Marill and Pidgey. Then I find the 5% encounter Sunkern.


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Sunkern, the Seed Pokémon
Type: Grass/Psychic
Pokedex: It is very weak, but hopefully its sleep-inducing scent might pacify any predators.


It's an easy catch.
I spent a little while grinding in National Park. Vin Diesel grows to level 12 and learns Screech.


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Here's the real reason why I spent so much time here: I was waiting until it gets dark, because that's when Jigglypuff appears. I waste no time catching her and naming her Jigawatt. I put Scyther in the computer to make place for her. She knows Thundershock, Defense Curl, Thunder Wave, and Disable. Not bad, although I give her Rollout instead of Defense Curl.


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Just outside of the National Park there's another police officer who I can battle now that it's night. He has two Growlithe, one of which almost knocks out Air Toto with a crit. But I win.

At this point I had to stop for the evening and when I next had time to record it was Friday. No Bug Catching Contest...
You know what, I'll go to Ecruteak first and will come back tomorrow.


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Route 37. Man, I keep forgetting that Twins in this gen don't start double battles. These twins don't have anything new.
But right now Air Toto is my only pokemon who outlevels the trainer pokemon, so I have to be a bit careful when he's weak against their types.


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Psychic Greg here has a Natu.

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Natu, the Totem Pokémon
Type: Psychic/Ghost
Pokedex: Groups of NATU stack on top of each other. These stacks are stronger than the sum of their parts.


Well, Greg only has the one Natu.
I collect some Apricorns from the trees, and check out the small patch of grass but I find only Pidgey and Snubbull.


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Let's check out Ecruteak. Like normal, Bill appears in the Pokemon Center and tells me he finished the Time Capsule. That's not going to be of use to us.


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Kimono Girl time.


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Flareon, the Drake Pokémon
Type: Dragon
Pokedex: It nests in rock formations. It is surprisingly agile and is capable of spraying jets of fire.


It still evolves from Eevee by means of Fire Stone. Flareon attacks Air Toto a couple times with Ember before I defeat it.

After the battle, Holly grows to level 16 and learns Razor Leaf.


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Espeon is next.

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Espeon, the Swarm Pokémon
Type: Bug
Pokedex: Groups of ESPEON establish a hierarchy, designating the most capable female as their queen.


Espeon evolves from Eevee if you apply a Sun Stone. Other than Bug moves, it also knows Confusion.


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Number 3.

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Umbreon, the Mummy Pokémon
Type: Ghost
Pokedex: This ancient POKÉMON is swaddled in old bandages. Removing them is said to cast a potent curse.


This pokemon evolves from Eevee if you use a Moon Stone. I'm not sure how that makes it less or more ancient than bee Espeon.

Umbreon doesn't really know Ghost moves at this level. Instead it uses the rather stupid combination of Wrap and Pursuit.

At level 16, Vin Diesel learns Fury Cutter naturally.


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Using a Water Stone on Eevee gives you a Vaporeon.

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Vaporeon, the Icicle Pokémon
Type: Ice
Pokedex: Its slick body is freezing cold, and if water touches it, it instantly freezes in sharp jagged icicles.


And the final Kimono Girl has a Jolteon.


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Jolteon, the Robotic Pokémon
Type: Steel
Pokedex: It has an armored body and is ruthlessly efficient. It can volley sharp blades as projectiles.


It evolves by using a Thunder Stone.

After beating all the Kimono Girls, I get HM03 Surf from the guy in the dance theater. I have one pokemon with me who can learn it: Patti the Krabby.

From another person in Ecruteak, I get the Itemfinder. It's nice to have, but here in Gen 2 you can have only one item registered to the select button and that's my bicycle.
I'll probably forget going into the menu every 10 seconds to look for hidden items.


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The Burned Tower. As soon as I enter, Eusine introduces himself and tells me he's looking for Suicune. Morty is there as well.

In the tower, I encounter Zubat and Sandshrew. I also find a hidden Ultra Ball, nice.
Next I encounter a Cubone, but after trying to lower its HP, it manages to flee. That should mean Fast Balls are effective.

The next Cubone uses Tearful Look which is a move from Gen VII. It is supposed to lower attack and special attack and never miss. But for some reason, in Fool's Gold, the attack lowering step and special attack lowering step can miss separately and often do, so often this move only lowers one of the stats.

Anyway, I catch a Cubone by using Sleep Powder and a Fast Ball.

At level 16, Patti learns Thunder Wave.


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One Rival battle coming up.


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He starts with Bellsprout's evolution Weepinbell.

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Weepinbell, the Cannon Pokémon
Type: Steel
Pokedex: It is slow to shoot, but the boom when it launches a projectile can be heard for miles.


Weepinbell uses Aurora Beam, Barrage and Sludge Bomb, but is no match to Vin Diesel's Dig.


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Next up is the Quilava he stole. A crit from Air Toto takes it out. Third, the psychic type Magnemite. And HUH?!?'s last pokemon is a Psychic/Flying Zubat. Other than Weepinbell, no new pokemon for us.


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I fall down a hole and wake up the Legendary Beasts. Eusine talks to me again, and I see a TM ball behind a Strength rock. I'll have to remember that.

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In the distant past...
This tower burned in a fire. Three nameless Pokemon perished in it.
A star-spangled Pokemon descended from the sky and resurrected them...
It's a legend that has been passed down by Ecruteak gym leaders.
Me? I was a trainer way back when. Hohoho!


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With that done, I can go take on the Gym.

The gym guy doesn't give me any hints, he just says that the trainers might tell me some Ecruteak lore if I beat them.

The first trainer sends out a couple Cubone, followed by Misdreavus.


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Misdreavus, the Zap Pokémon
Type: Electric/Ghost
Pokedex: It travels through wires and turns up in data centers, taking pleasure in surprising and zapping employees.


Vin Diesel's Faint Attack works well. He grows to level 21 and learns Bug Buzz.


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Goldeen, the Goldfish Pokémon
Type: Ghost
Pokedex: While this POKÉMON may seem deceased, its spirit still lives on inside.


Well, that's definitely a dead fish. I almost knock it out and then it uses Flail. Oops.

The next trainer has two Cubone again. With their combination of Will-o-Wisp, Lick, Confuse Ray and Tearful Look they can be quite annoying.

The remaining two trainers have some more Cubone, Goldeen, and Natu and Misdreavus. Vin Diesel steamrolls them all.


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Morty also talks about the "Star-Spangled Pokemon" or "the Pokemon with Starry Wings". Let's beat him.


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Ariados, the Haunting Pokémon
Type: Bug/Ghost
Pokedex: If unwanted guests enter their homes, they seep out of cracks in the wall and pull them into another dimension.


If only Sam Gamgee was here.
Ariados goes for the real Ghost moves - Night Shade and Shadow Ball.


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Wat.

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Miltank, the Meat Pokémon
Type: Ghost/Ground
Pokedex: MILTANK do not appear to be affected by pain. One has never been found completely intact.


Wat.

Miltank keeps using Rollout and I'm having a hard time.
I manage to get her HP low, and then...


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Movedex: Meat Eat
Type: Normal/Status
Effect: Restores 1/2 of the user's maximum HP.


Wat.
Luckily, Dankey manages to put her to sleep, giving me time to heal up Vin Diesel, who knocks her out before she can set up another round of Rollout.

Two more pokemon.


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Girafarig, the Bisected Pokémon
Type: Normal/Ghost
Pokedex: One half is corporeal, the other is just an illusion. Their movements are perfectly synchronized.


It only got off one Confusion before a critical Faint Attack from Vin Diesel. Speaking of, he grows to level 26 and learns the powerful gen 3 move Dragon Claw.

Finally, Morty sends out Marowak. And Vin Diesel is basically up to speed level-wise now.


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Marowak, the Vengeful Pokémon
Type: Ghost
Pokedex: MAROWAK is a very resentful POKÉMON. If it is wronged, it will hold the grudge forever.


Cubone was sad and lonely and now it's angry and vengeful. Oh no.


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I can use Surf outside of battles now. I'll go Surf in all of the starting areas after I also get Fly, I think. Finally, Morty gives me TM30 Shadow Ball. Jigawatt can learn it, for some reason.

Now that I've beaten Morty, the guy at the entrance to Tin Tower has disappeared, but they just stop me a little bit further in because the Legendary Beasts have awoken. Oh well.


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Surfing in Ecruteak's pond, I find Quagsire.

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Quagsire, the Cumulus Pokémon
Type: Flying
Pokedex: They are much denser than their pre-evolutions and swell up on humid or rainy days.


He has a quite powerful Silver Wind, but I do manage to catch him.
I forgot to take a screenshot so here is his stats screen.

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That's all we can do in Ecruteak for now. I go back south because I want to do the Bug Catching Contest, and I make a quick stop in Goldenrod to meet with Bill and get his free Eevee.


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Eevee, the Evolution Pokémon
Type: ???
Pokedex: Its ability to evolve into many forms allows it to adapt smoothly and perfectly to any environment.


What's that type? Well, in the original games, the ??? type was only used for the move Curse, to indicate it had a different effect on Ghost pokemon than on others.
In Fool's Gold, it is used for a number of different things. In the case of Eevee's type, it should be read as "typeless", that is, Eevee takes neutral damage from all types.

At level 20, Eevee knows Tail Whip, Sand-Attack, Quick Attack and Bite. Nothing particularly interesting. But it can learn some interesting stuff.
At level 24 it gets Baton Pass. And if, for some reason, you level it up all the way to level 70 without evolving it, it learns Transform. Yep.
I'll put it in the box and go back to the National Park.


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In case you don't remember, in the Bug-Catching Contest, you get to spend 20 minutes in the National Park, with 20 special Park Balls (equivalent to a Great Ball). The encounters are replaced by bugs (including ones you might not be able to find elsewhere), and you can only bring in one pokemon. You also cannot use items at all other than your pokemon's held item.

After you catch a bug, you can keep playing, but if you catch another one the game asks you which one you want to keep.
The goal is to catch the "strongest bug", This is based on the total stat count of the pokemon (so higher level and stronger species is better), as well as the remaining HP when you catch it. There's also a completely unpredictable factor based on whether certain stats are odd or even (the game doesn't show you), so it's hard to be certain of a win.

Obviously I use Dankey, my primary pokemon for catching.

I encounter a level 18 Ledyba first and catch it just so I have something to compare others to.

I also see Pinsir, Pineco, Spinarak and Scyther, all around level 13.


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Pinsir, the Dung Pokémon
Type: Bug/Rock
Pokedex: The boulder it rolls around is actually PINSIR's stool, which has similar composition as granite.


It uses the gen 5 move Bulldoze against me.

I catch it but choose to keep the higher level Ledyba. It still does get registered as caught in the pokedex.

Since everything else I found was much lower level, I decide to not replace Ledyba with anything else either.
At this point I had forgotten you can't use items so when Dankey gets to low HP I have no way to heal her. The contest actually ends for me because I get knocked out.


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Turns out the Ledyba was enough to win, beating a Scyther.
I get a Sun Stone. I'm going to use that on the Sunkern I caught earlier.

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Sunflora, the Poppy Pokémon
Type: Grass/Psychic
Pokedex: The white fluid that seeps from its head can be used as a pain reliever, or as a dangerous drug.


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Movedex: Acid Trip
Type: Psychic/Special
Effect: 20 base power move that traps the target for 2-5 turns and confuses the target.


Sunflora learns another exclusive move at level 50, Overdose.

Movedex: Overdose
Type: Poison/Special
Effect: A one-hit KO move.


OHKO moves in the base game do not work on targets with a higher level than the user. They have a 30% accuracy rate when both pokemon are the same level, but it increases based on the level difference. Overdose is listed as a 30% accuracy move so I assume it works the same as the other OHKO moves.

On the way back to Ecruteak I encounter another Koffing. This time I catch it. My pokedex is progressing nicely.

Progress:
- Pokemon seen: 87/433 (20.09%)
- Fool's Gold moves seen: 4/104 (3.85%)
Last edited by Carbon dioxide on Sat Aug 03, 2024 2:16 pm, edited 1 time in total.

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Part 9: It wouldn't be a Pokémon Romhack without it

Where next?

Well, in the original game, you could fight Chuck, Jasmine or Pryce in any order. The freedom to choose is nice, but it did cause a situation where the level curve gets a bit messed up.
The Fool's Gold FAQ states that they fixed the level curve but this does mean we have to fight Chuck, then Jasmine and then Pryce.

Nevertheless, I'm going to quickly run east. I won't explore thoroughly since we'll be back, but I want to finish the Red Gyarados quest to get the Experience Share.


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Here is the gatehouse on the east of Ecruteak. Did something change? We'll be back shortly, east first.


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I'm playing this segment in the morning, by the way.
I'll take the outdoors route now, I'll explore Mt. Mortar after fighting Jasmine.


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Surfing on this route, I find Shellder and Drowzee. Nothing new.
There's a fisherman with a Qwilfish. Vin Diesel uses Dig against it and it Selfdestructs while Vin is underground.


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A Pokemaniac has a Nidorino and Nidorina.

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Nidorino, the Robot Pokémon
Type: Steel/Electric
Pokedex: Its horn is capable of releasing strong electric shocks. It needs to be oiled once in a while.



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Nidorina, the Idol Pokémon
Type: Grass/Dragon
Pokedex: A motherly POKÉMON which protects everything smaller than itself, from human babies to shrubbery.


We actually haven't encountered Nidoran female yet. But I think you get the point - the Nidoran male line is robot themed while the female line is nature themed.

Next up, a Hiker with an Onix, Diglett and Dugtrio.


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Dugtrio, the Stalagmite Pokémon
Type: Rock
Pokedex: Only found in the deepest caves, they are treasured for the rare materials found among them.


Other than the typical Rock and Ground moves, Dugtrio also knows Tri Attack.
Air Toto levels up to 29 and tries to learn Scary Face, but that's not a very useful move to me.

There's a patch of grass here. It has wild Pidgeotto, and Grimer.


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Grimer, the Dragon Pokémon
Type: Dragon
Pokedex: These once revered creatures are now pests to laundromats. They love stealing and hoard new clothes.


That's... very specific.

The wild Grimer uses Thief against Dankey. In this game, this PERMANENTLY steals Dankey's held Miracle Seed.
That's because in vanilla gen 2, wild pokemon cannot learn this move (it's TM only), so the game has no specific code for this situation.

I catch it, and luckily I find it holding the Miracle Seed in my box.

I also find Snubbull and another new pokemon, Skarmory.


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Skarmory, the Ouroboros Pokémon
Type: Ice/Rock
Pokedex: It resides in rocky areas and traverses the rough landscape by rolling with its tail in its mouth.


I catch it. And this area also has Phanpy, which I catch as well.


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And then I make my way to Mahogany.
Doing the rounds here, everything is like in the vanilla game. The Rocket store front is selling useless items, a guy is selling Rage Candy Bars, the gym is closed, and people are talking about a Red Gyarados rampaging in the Lake of Rage. Let's go there.

On route 43, a trainer (Camper Spencer) uses a Sandshrew.
It uses both False Swipe and Mean Look.... interesting, this could be a good pokemon to use to catch pokemon later on.

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Speaking of, Spencer also has the evolved form.

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Sandslash, the Bandit Pokémon
Type: Normal/Dark
Pokedex: It moves swiftly and silently through the night, seeking its target. It is a master thief.


Given that Sandshrew was described as a kleptomaniac, it's not surprising it gains a Dark type upon evolution.
Spencer also sends out this Golbat.


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Golbat, the Eyeball Pokémon
Type: Psychic/Flying
Pokedex: Its eyesight is astounding, and it can see perfectly in completely dark areas, like the caves it lives in.



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Sorry, buddy.
We're not letting anyone into the Lake.
We have big plans and we can't let anybody see 'em.


Oh. I thought I could do the Gyarados quest by paying a toll to the Rockets, but they just straight up kick me out.
No Exp. Share for me yet then.

Other than Mt. Mortar which I'll explore later, that means we've explored everything east of Ecruteak we can get to now, except for that door going north from the Ecruteak gatehouse. Let's go there.

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It is time. The first new area in Fool's Gold we can fully explore.


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Route 49/51 - Fool's Gold OST


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To go up from this side we need Surf. The item is an Energy Root.
The lake mostly contains Porygon.


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Grass and a trainer.

Cooltrainer Marle: I only use powerful Pokemon.

She starts with a level 26 Nidorina, which is easily beaten by Vin Diesel's Dragon Claw. Next, Arcanine.


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Arcanine, the Celestial Pokémon
Type: Fire/Ice
Pokedex: They always look to the stars. Some believe that the shape of its tail can predict the future.


I only have two pokemon who match its level, Vin Diesel and Air Toto. I bring in Vin Diesel but Arcanine just OHKOs it with a crit Icy Wind. Air Toto takes over half of his HP in damage from a single Icy Wind and the rest of the team is no match either. I decide to sacrifice some Pokemon to be able to revive and heal Vin Diesel, bring him in, and get a Dig off, which is super effective. It still does less than half of Arcanine's HP in damage. And while Vin survives the next Icy Wind, it lowers its speed so that Arcanine now outspeeds it.

Arcanine proceeds to sweep my team and I have to regroup.

In the second attempt, Vin again takes out Nidorina. He then uses Dig against Arcanine immediately, surviving the Icy Wind.
I switch to Jigawatt who can't do much but it gives me time to heal Vin Diesel. In the switching turn, somehow Jigawatt barely survives the Icy Wind.
I heal Vin, pull off another Dig, then sacrifice another pokemon to bring out Air Toto, who takes Arcanine out.


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Tauros is her final pokemon.

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Tauros, the Oracle Pokémon
Type: Normal/Psychic
Pokedex: Lives high up in the mountains. It has a third eye under its big tuft of hair, but few have seen it.


A couple Bites from Air Toto take it out.


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Pfft, that was challenging.


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Feraligatr, the Airplane Pokémon
Type: Flying
Pokedex: As a child, it dreamed to become a pilot. Instead, it has evolved into a living airplane.


Well, that should make the rest of this route more doable. And it's a happy ending for Air Toto. Sort of.


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Feraligatr also learns a move upon evolution.

Movedex: Mach Speed
Type: Flying/Special
Effect: 80 power / 100% accuracy move. Always goes first. Has a 15% chance to confuse the target.


Oh HELL YES :getin:

Cooltrainer Marle: I need to train more, apparently.

In the tall grass, I find a Magby.


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Magby, the Fighter Pokémon
Type: Fighting/Poison
Pokedex: MAGBY love to play fight, but few take up its challenge, afraid of catching its gruesome sores.


I catch it.


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There's also wild Heracross.

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Heracross, the Stink Bug Pokémon
Type: Bug/Poison
Pokedex: It is infamous for its foul odor. However, it is appreciated for its ability to ward off predators.


Man, what's with this route and yucky pokemon?

It has a rather powerful Clear Smog and I don't want to send my strongest pokemon at it because I want to catch it. It's a bit tricky but I manage it.

A common encounter here is Skiploom. Since I evolved Maship, I don't need to catch it. Swinub is new, though.


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Swinub, the Stone Pokémon
Type: Rock
Pokedex: Moss and sprouts grow in mats on its back. Its collections of rocks are thought to be its young.


Dudes rock. I catch it.

I also encounter Sentret and Scyther here.
I use this time to grind some of my weaker pokemon, to at least be level 20.
At level 19, Jigawatt learns Spark.

Holly evolves at level 21.


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Gloom, the Frosted Pokémon
Type: Grass/Ice
Pokedex: It's in a constant state of hibernation. Its icy head is useful in the hot seasons to create shaved ice.


Gloom learns Rest as an evolution move.

On my way back from a Pokecenter heal, I encounter the Poison-type Slugma on the water and catch it.


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Let's try to make some progress now.

Cooltrainer Lukas: Want to see my rare Pokemon?

He starts with the Bug/Fighting-type Scizor, before sending out Togetic.


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Togetic, the Dinosaur Pokémon
Type: Ground
Pokedex: Slow and steady, these POKÉMON prefer drier climates and can go up to weeks without food or water.


It has a rather powerful Dragon Rage.
Lukas' final pokemon is Hitmonchan, the Fire/Fighting type.


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Cooltrainer Lukas: If you look for long enough, you might find some rare Pokemon too.


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Before I get a chance to go further north, I get a call from Picknicker Gina, south of Goldenrod. She's got something for me.
It's just a short ride so let's go.


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Good timing. That'll be useful in a bit.


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Holly can evolve with a Leaf Stone, but I want him to learn a new move first. Luckily, since he's traded grinding goes fast.


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At level 24, Holly learns Frostbite.

Movedex: Frostbite
Type: Ice/Special
Effect: 70 power / 90% accuracy. Has a 50% chance to burn the target.


Alright, let's use that Leaf Stone.


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Vileplume, the Poinsettia Pokémon
Type: Grass/Ice
Pokedex: During the winter seasons, its petals begin wilting and fall off of its head.



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Vileplume also tries to learn a move upon evolution.

Movedex: Sublimate
Type: Ice/Special
Effect: 50 power / 90% accuracy. Hits frozen targets for double damage. Made by Scorpio127.


This move is one of 20 Fool's Gold moves that are in their own little category on the wiki, called "Move contest winners". That's why it has someone's nickname in the description.

I'll stick with Frostbite, it has higher base power and Holly doesn't have any way of freezing opponents.


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Near the end of Route 51, all the trees are dead...


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And a moment later we enter Tumbleweed Town. This place plays the Lavender Town music from Pokemon Red/Blue so you immediately know something is up.


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The town is tiny, it seems completely abandoned and there's no buildings you can enter other than the Pokemon Center.
To the left is the exit to another new route, Route 50, and there's nothing else here.

Let's just ask in the Pokemon Center what's up.


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No music. It is absolutely silent in here. This doesn't seem right...


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Ummm... yeah what could possibly go wrong?


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Just before she put my pokeballs in the machine she said a glitched version of "May I see your Pokemon?" but it scrolled past without the textbox pausing, so it was hard to catch in a screenshot.


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It does appear she actually healed them.


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What's this? Also, why can I ride my bike in here?


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A basement?


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At least there's some music down here. It's the Pokemon Mansion theme from Red/Blue.
Also, for some reason the bicycle can't be used here. Strange.


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Gesundheit.


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This certainly took a turn.


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Unsurprisingly, she leads with a Chansey.


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Aerodactyl, the Glitch Pokémon
Type: ???
Pokedex:
(glitched tiles)

Similar to Eevee, Aerodactyl takes neutral damage from all types.
Aerodactyl knows Water Gun, Supersonic, Ancientpower, and Wrap.

Also, after I weaken it, Nurse Joy uses a Hyper Potion to heal it back to full.


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Dratini, the Needle Pokémon
Type: Poison
Pokedex: The toxins in its body are useful to humans in researching and curing diseases. Children hate this POKÉMON.


I'm pretty sure that's a syringe, not a needle.


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...please don't say my name.

There's wild pokemon in here. I encounter Slugma, Magby and Magnemite.

I catch the Magnemite, who knows both Conversion and Conversion2 at this level.


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Slightly further down I find a Full Heal.


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Remoraid, the Bacteria Pokémon
Type: Poison
Pokedex: They are found in highly polluted waters. If one shows up in fresh water, they multiply quickly.


It knows Infestation, the annoying Minimize, and Psybeam. Luckily it's easy to catch.


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Ah, a wild Chansey. It knows Softboiled, which you shouldn't do with a rotten egg.
I do manage to catch it, but it costs me a bunch of Great Balls and also both of the Ultra Balls I found so far.
During recording I forgot I got a request to nickname it Sateen, I'll do so once I'm back in Goldenrod.

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What's all this stuff?


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Indeed. This Nurse Joy has three Koffing, two of which decide to Selfdestruct on me, as well as an Ariados.


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Despite the creepy vibes, this place isn't too hard. The heal at the pokemon center entrance is always just a short walk back.
Although, the basement is one long winding corridor and I'm not sure how far it'll go.


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Doduo, the Mutant Pokémon
Type: Poison/Flying
Pokedex: It stumbles around randomly. Its body is covered in sores, especially on its vestigial third head.


This is definitely not a cheerful place. I Sleep Powder this thing immediately and catch it.


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Another one. She leads with Marowak, who uses Confuse Ray, and then after I weaken it, actually makes itself faint by using Curse.


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Ampharos, the Lurking Pokémon
Type: Ghost/Ground
Pokedex: It lives in the woods, and it feeds off of the souls of POKÉMON lost or trapped within them.


Turns out we could've encountered the Mareep line long ago, but they only appear at night or in the morning, which is when I usually don't play. So that's why the first we see of them is Ampharos. Oh well, I'll go back for the others. Eventually.

Air Toto gets Ampharos to low health with a Bite... and it also ends up using Curse, winning us the battle immediately.


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From the start of the basement, I went south, down some stairs, then east a bunch, and now north and up some other stairs. Am I coming up into another building?


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This one has Murkrow, which I apparently forgot to screenshot, so have a zoom-in from the wiki instead.


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Murkrow, the Three Leg Pokémon
Type: Ghost/Flying
Pokedex: Many trainers say that great luck follows this three legged POKÉMON wherever it goes.


Is this a reference to something? Either way, it uses Triple Kick, and then it kicks the bucket.


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Slowking, the Voltage Pokémon
Type: Electric/Dark
Pokedex: Never touch its helmet! High-voltage shocks run off of it, to which it is immune.


Since trade evolutions were removed, Slowpoke evolves into Slowking if you use a Moon Stone.


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Movedex: Execution
Type: Steel/Special
Effect: 70% accuracy move. A one-hit KO move. Causes the user to faint. The user does not faint if it misses.


...let's just move on

Nurse Joy's final pokemon is a Girafarig.


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Good news, I just found out I can use Dig in this basement to get back to the entrance quickly and heal up.


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Making my way back to where I was, another Nurse Joy.


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She has an Octillery, which I also forgot to screenshot. The perils of recording when you're tired.

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Octillery, the Injector Pokémon
Type: Poison
Pokedex: It attaches itself to colonies of REMORAID and controls them as its minions. Its limbs are toxic.


Why does a bacteria pokemon evolve into a virus pokemon, specifically a bacteriophage?

Octillery learns Giga Drain upon evolution, but I'm not sure if this specimen has it, because it is at a lower level than it can normally evolve at.


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Pupitar, the Demon Pokémon
Type: Dark/Ghost
Pokedex: It pops in and out of wormholes at will. It is not affected by gravity.


With the Fairy type not in this game, this pokemon has no weaknesses. Except to Vin Diesel's superior power.


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I first explore the path behind the Nurse Joy.

It's a dead end, but...


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The Berserk Gene is a rare item that exists in gen 2 only. In the originals it can be found at the former entrance of the Cerulean Cave (where Mewtwo was in gen 1). It is a held item that is consumed as soon as the holder enters the battle, increasing attack by 2 stages and giving them confusion for 256 turns.

Weird item, not really worth using.

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I think we found something.

On the left is a glass door. It is locked. Let's investigate that machine.

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A voice inside your head compels you to get inside the machine.
...

Waaaaaaaaaait!

A Nurse Joy runs in.

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Don't get inside that machine!
... ...
I see the look of confusion on your face.
I was once a regular trainer like you.
Like you, I came here to train my Pokemon and was compelled to get inside this tank.
I got in, and fell unconscious.
But I woke up, and noticed that my body was that of a Nurse Joy's!
I quickly realized what was happening and busted myself out.


She looks the other way, then back at me.

Hey, while I'm here, I'll unlock this door for you.


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Well, that's certainly A backstory for why all the nurses look the same.

Interacting with the machine doesn't do anything anymore.


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I'm gonna stick around and try to figure out how to get back into my old body.
Maybe I'll see you again someday.


Good luck with that.


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Through the door. We have a regular old PC, another locked door, and three pokeballs.


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Will you take Charmander, the fire Pokemon?

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Charmander, the Blind Pokémon
Type: Fire/Dark
Pokedex: Its skin is clear as a result of a lack of sunlight. The fire on its tail is very dim but still hot.



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Will you take Squirtle, the water Pokemon?

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Squirtle, the TinyTurtle Pokémon
Type: Water/Dragon
Pokedex: Its beak is very strong and can chomp through metal. Its shell is spiky and hurts to touch.



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Will you take Bulbasaur, the grass Pokemon?

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Bulbasaur, the Pepper Pokémon
Type: Grass/Fire
Pokedex: The stripes on its back are warm. The pepper on its tail grows back when picked and is healthy to eat.


Yep, the reward for doing the optional Abandoned PMC is that you get to pick one Kanto starter.
No pokemon is permanently missable in this game, but the only other way to get these is by finding a 1% encounter of an evolved starter much later in the game, then breeding to get the unevolved pokemon.

The gift pokemon here are level 20, which means I can evolve the one we pick right away.

So, thread, please vote for which Kanto starter we should pick and please suggest nicknames. Remember that I will evolve them soon.

Next time: We go to hopefully happier places.

Progress:
- Pokemon seen: 115/433 (26.56%)
- Fool's Gold moves seen: 8/104 (7.69%)
Last edited by Carbon dioxide on Sat Aug 03, 2024 2:18 pm, edited 1 time in total.

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Part 10: Laceleaf City

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Well, Bulbasaur got more votes than Squirtle and Charmander combined.

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Some changes to my team: I got some requests to put Air Toto on the bench, and a request from MythosDragon to use Phanpy.
To make space for Dr Pepper, I also put Jigawatt in the PC, mainly because her Defense and Sp. Def are so low she dies from an angry stare.

Doing so I find a clone of Patti in the PC, which I release because I don't want to abuse whatever glitches this game throws at me.
I asked about this in the Fool's Gold Discord and apparently I got lucky that my entire save didn't get corrupted. There seems to be an issue where emulator save states for Pokemon Crystal mess with box data, and in case of romhacks the effects might be severe.
I was only using save states to go back and rerecord bits if I needed to but I'll stop doing that.

I also find that my Magby is holding an Aspear Berry which cures freezing.


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Dr Pepper's starting moves. Phanpy has Rage, Meditate, Rollout and Calm Mind, but I replace Rage and Meditate with some TM moves.

Okay, with the levels in this area, Vin Diesel has to carry the entire party while I do a lot of switch training.

After I take Bulbasaur, the door in the back opens and I can't interact with the two remaining pokeballs anymore. It's not explained at all why I can pick only one.


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The door takes me out the back of the Pokemon Center, to a short path with a ledge back to the main part of town.


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Route 50 - Fool's Gold OST

Out the left exit, we enter Route 50, which has a way more cheerful soundtrack than Tumbleweed Town. Let's go and explore!

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Behold the magnificence of Schreud the Mysterious!


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...Psychic Schreud here has one level 2 Magnemite and nothing else.

Also, since route 50 is a desert route, there's a constant Sandstorm effect. I think the official games only introduced overworld weather in a later gen.


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That's one way to phrase it.

Psychic Schreud: You never saw anything. You don't know what I'm talking about? Exactly.

It's funny to me that right outside of Tumbleweed Town there's this random gag trainer who doesn't even acknowledge he's right next to a horror town.

After beating Schreud, I get a call from Fisher Tully on the route between Ecruteak and Mahogany saying he has a Water Stone for me. I cycle back to go get that, which is also a convenient moment to do a quick shop run to Ecruteak since I was low on Pokeballs.

Back on route 50, wild encounters appear everywhere on the sand. The first one I encounter is Onix, which I got long ago. Wild Magikarp can be found here in the sand as well.


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I catch a wild Natu, as well as the dead goldfish Goldeen.


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An oasis. The item is a Star Piece which can be sold.


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Surfing in the water, I run into Kabuto.

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Kabuto, the Trilobite Pokémon
Type: Water/Bug
Pokedex: These POKÉMON are nearly harmless and crawl slowly along seafloors, but their armor is impenetrable.


This is just "what if Kabuto wasn't a fossil but still lived in the wild". Simple idea, but it works.
I catch it as well.


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Exeggcute, the Crabapple Pokémon
Type: Grass
Pokedex: These fruit-like POKÉMON never separate from one another. Their barrage attacks are formidable.


Also found by surfing here. I try to catch it but the Sandstorm knocks it out before I have a chance. I catch another Exeggcute by having Dankey use Sleep Powder first.


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To the south of the oasis is a ledge with rocky terrain below it.

Bird Keeper Avery: I caught a rare bird Pokemon in Kanto. Wanna see?

Rare pokemon is why I'm here!

He leads with a Murkrow which may be rare, but we've seen it before. Unfortunately it knows Thief and steals the Charcoal from Dr Pepper. Since this is a trainer battle, I'll never get that back, unless I buy a new one.

The trainer also has a Pidgeotto, and Fearow.


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Fearow, the Cockatrice Pokémon
Type: Dragon/Flying
Pokedex: Its glare is incredibly strong and can paralyze even the bravest foes. Its sight was thought to be deadly.


It dies to a single hit from Vin Diesel. Vin grows to level 32 and wants to learn Bug Bite, but Bug Buzz is stronger so I skip it.

Bird Keeper Avery: The glory of bird Pokemon has been besmirched!


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That battle was enough to give Dr Pepper enough exp for the single level-up to trigger evolution.

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Ivysaur, the Chili Pokémon
Type: Grass/Fire
Pokedex: The peppers that grow from its tail are commonly added to food in some cultures around the world.


Tasty.

Bird Keeper Avery: One day, you should visit the Kanto region.

You know, I just might.

I encounter a wild Miltank, and try to catch it, but it has a rather low catch rate and I run out of pokeballs before I manage it. Oh well.


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I saw things in Tumbleweed Town that scarred me for life!

This is Picnicker Dottie. She has a Remoraid, Dratini, and Magmar, the evolution of Magby.


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Magmar, the Pustule Pokémon
Type: Fighting/Poison
Pokedex: If an opponent hits one of MAGMAR's sores, it erupts with corrosive fluids and burns the assailant.


Lovely.

Picnicker Dottie: Nobody believes me...

I do. I've been there.

Picnicker Dottie: Tumbleweed Town has real ghosts! ...I swear, I'm not lying!!

This is Pokemon. Ghosts are a fact of life. Why would anyone not believe you?

I do quite a bit of training on this route. Dankey grows to L24 and learns Leech Seed. I'll never forget that the few times Ash had his Bulbasaur use Leech Seed in the anime, it was always depicted as an OHKO move, and it never really missed either.

Further along the route I find TM09 Psych Up. This copies the enemy's stat changes. That's a rather niche use case, especially against NPCs.


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Hiker Bront: The sand is no match for my Pokemon!

By the way, unless I'm going mad, the little intro that plays when a trainer on the overworld sees you sounds a bit different here. But since it's just a few notes, it's not in the game's OST on Youtube.

Hiker Bront has an Onix, and Kangaskhan.


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Kangaskhan, the Ceramic Pokémon
Type: Rock/Dark
Pokedex: As soon as a POKÉMON takes its gaze away, KANGASKHAN swiftly moves to kill it.


What, a Weeping Angel?

His last pokemon is Staryu.


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Staryu, the Sanddollar Pokémon
Type: Water/Ground
Pokedex: It is soft to the touch. When it dies, it leaves behind shells that are considered lucky to find.


Sand dollars are real creatures.

Hiker Bront: I hate sand.

Phanpy grows to level 23 and learns Psywave.

Hiker Bront: Ground, Rock and Steel Pokemon are impervious to the sandstorms here.

I'll be glad when this route is over. The constant whittling down from the sandstorm gets a bit frustrating.


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Speaking of, the route gatehouse is right around the corner.

If you're coming from Tumbleweed Town in the east, you can stay in the top area of this route with the oasis, go all the way west, jump down a ledge and get to the gatehouse quickly. Coming from the west, the only way through is to zigzag past a bunch of ledges and battle all the trainers along the way.


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Be careful when traversing Route 50. There's a huge sandstorm raging.

Thanks, I noticed.


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This is Laceleaf City, a rather green place, much more lively than Tumbleweed Town, and with what looks like entirely custom sprites.

According to the sign, this is Laceleaf City, The Colorful Tropical City.

Blue Field: Pokemon Pinball OST

The devs chose to use this Pokemon Pinball theme for this town. It works quite well as a town theme.
Also, good luck recognizing this if you haven't played Pokemon Pinball recently.

The berry tree here has a Pecha Berry.


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We're in the very top left of the map, with my icon being cut off by the menu cursor.


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My mom said that there are ghosts past the desert... I'm scared to go there now.

This is what some of the NPCs in this city have to say:

I saw a rare Pokemon about an hour ago. It was my first sighting. But I didn't have any Poke Balls. Learn from my mistakes, and always have plenty of Poke Balls!

I got lost in the maze last night. There's treasure to be found there if you know your way.

I'll check out this maze in a bit.


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I caught a Togetic in the desert to the east. They're really rare, so it took me a while.

1% chance. Might be easier to just evolve Tricky.

I'm grateful to live here in Laceleaf city. It's like a paradise for rare Pokemon.

The cave here is a large maze where people get lost. However, rare Pokemon lie at the deepest end of it.

To the east of here is a desert with an abandoned town. Luckily, Laceleaf City is a very hospitable place.

Indeed. There's a regular pokemon center here with healing and a PC.

I read in a book that you should raise any Pokemon you catch with love and care.

You know, I could comment on this, but I feel dialogue like this isn't all that far from what Gamefreak would write.


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This apple was totally disgusting. You can have the rest.
Alice received LEFTOVERS.
I dunno why you'd want my garbage, but whatever.


...Free Leftovers? Wow. This by itself made it worth coming here.


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The programmers were so lazy that they forgot to make me until the day before launch!

Let's check out the Mart.


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It's a good idea to stock up on Stones here. They're rare elsewhere.


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This mart has no healing items, but it has unlimited Fire, Water, Thunder, Leaf, Moon and Sun stones, for $2100 each. I'm a bit short on money right now but I'll definitely be back here.

The north of town has a rocky area.


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This maze is an archaeological wonder! I'm surprised that there's so few people here.


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This here is the entrance to the Jungle Maze.

Now, I'm in a bit of a pickle. The Jungle Maze is full of wild pokemon, and so is the route south from here, towards Olivine.

I'm basically out of money and out of pokeballs, and there's very few trainers here.
And with Laceleaf having hints about Tumbleweed, I kinda feel the devs intended this part to be done the other way around, on the way back from Olivine.

So, what I'll do is backtrack all the way to Ecruteak, then next update I'll go west from there and I'll come back to Laceleaf when I have more resources. Okay? Okay.

Progress:
- Pokemon seen: 122/433 (28.18%)
- Fool's Gold moves seen: 8/104 (7.69%)
Last edited by Carbon dioxide on Sat Aug 03, 2024 2:19 pm, edited 1 time in total.

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Part 11: Getting to the meat of the matter


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Welcome back to Ecruteak. We'll continue our adventures in the northern reaches later.
On the way back, I remembered that when you call Mom, she sometimes has something to say about your current location. For the new routes she just has the generic reply saying she's never been there.


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I sold the Star Piece I found and I bought some Great Balls with the last of my money to hopefully make it through Route 38. Let's go!

After I defeat the first trainer, who has just a Shellder, Mom calls me to let me know she bought something for me. It's a Moon Stone! I'll hold on to that for now.

I fight some more trainers with pokemon we've already seen. There's also an Oran Berry tree here. Perhaps I will still have to cure the Miltank at the end of the route?


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Lass Dana has a Flaaffy.

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Flaaffy, the Ghost Pokémon
Type: Ghost
Pokedex: Its bleating is often mistaken for a devilish laugh. It likes to cause mischief and trick trainers.


Unlike Ampharos who is Ghost/Ground, Flaaffy is a pure Ghost-type.

After defeating her, she says that Moomoo Farm sells good meat... Okay, so that's how the devs handled the farm.


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In the grass I find a Furret. If you remember, Sentret is a gliding squirrel.

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Furret, the Wind Sock Pokémon
Type: Normal/Flying
Pokedex: They gather on trees, upon which they attach themselves. They flutter in the spring breeze.


I catch it easily.


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A trainer has a Marill. At this level it knows Reverberate.

Movedex: Reverberate
Type: Normal/Special
Effect: 25 power / 90% accuracy. Hits 2-5 times. Made by Prism.


Another move contest move. Every time it hits, there are musical notes on the screen, accompanies by a high-pitched noise.


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Schoolboy Chad has a Mr. Mime, at a surprisingly high level for a school boy. What a chad.

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Mr. Mime, the Miner Pokémon
Type: Ground
Pokedex: They have a constant urge to dig, and love to show off the gems they find.


I'm sure that if this game was in the habit of renaming Pokemon, this would've been Mr. Mine.

The next trainer has a Corsola. I think this is the first time we see one since I caught Bonfire.


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Moomoo Meat is good for beauty and health, but inconveniently, they only sell a piece at a time.

I don't think I've ever heard someone claim meat makes you beautiful, but okay.

Wild Tauros appear on this route too. I try to catch one, but with Dankey knocked out from an earlier battle it's hard, and I'm not going to waste the last of my balls.


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Route 39
South - Olivine City
East - Ecruteak City
West - Laceleaf City


Route 38 turns into Route 39 here.

The trainer here has an Aipom and a Natu with a rather powerful Ominous Wind.


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Moomoo Farm
Enjoy our locally slaughtered meat


Okay... let's just quickly see what they did to this place.
The tree just has a Chesto Berry.


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The Miltank out in the field haven't changed.


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Our meat even goes out to Kanto. So if our own Miltank get sick and die, we're in trouble.

They just did a find+replace on Milk, didn't they?


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This Miltank is sick.
We used to be able to just sell diseased meat no problem.
But apparently it's 'unethical' to sell diseased meat.
Damn the FDA!


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Screenshotting this to prove I'm not making this up.


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I actually have 4 Oran Berries on me. I give them all to Miltank. It should take 10 to cure her, so I'll be back.


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On the left of Moomoo Farm is the gatehouse to route 49, the other way to Laceleaf.

Gate guard: A lot of tropical Pokemon live near Laceleaf Town. Route 49 is the perfect place to catch rare Pokemon because of that.

He must be confused. There's no such place as Laceleaf Town. He might mean Laceleaf City.
Anyway, as I said I won't explore route 49 right now. I do peek my head out of the door and I see an item ball right away. It contains a Super Repel.

Let's go towards Olivine now.
Fighting a trainer's Pikachu, Patti grows to level 23 and tries to learn Encore. Makes sense for a cheerleader pokemon, but no thanks.


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It's time, at level 25.

Will Donphan look like what you were expecting?


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Donphan, the AllKnowing Pokémon
Type: Psychic
Pokedex: It never forgets a thing it learns. Its powerful psychic energy can be overwhelming to many.


Donphan learns Horn Attack upon evolution.

Route 39 is quite short, with only a few trainers, and a small patch of grass that has no new pokemon in it.

However, there's a lady in the grass who just says she can't wait until it's dark, followed by what seems like a bit of an evil laugh.

So, I come back at night, and now she wants to battle.


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Oh. All she has is a Meowth.

Pokefan Jaime: I met my Meowth at night, right here on Route 39. I'm not sure why, but it seems to like it when I train here. It seems to become friendlier by training here than anywhere else.

First of all, we learned that Meowth appears here at night. Secondly, I wasn't sure so I had to look it up. Pokemon Crystal indeed has a functionality where friendship increases double if you train a pokemon in the location where you met them. In fact, Crystal was the very first game to keep track of where you caught a pokemon (although you can't see this info on the stats screen). Gold and Silver didn't do that. Since Fool's Gold is a Crystal romhack I guess that carried over.

Alright then. While I'm here at night I'll go check out the encounters.


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Noctowl, the Armored Pokémon
Type: Steel/Flying
Pokedex: The armor on its body is near impenetrable. Its weak spot is the open grate on its head.


What in the name of Arceus is that back sprite, Donphan?

The catching strategy was to Sleep Powder Noctowl with Dankey and then whittle it down with neutral moves from Donphan but I accidentally knock it out.

I encounter a lot of Sandshrew and not much else. I might come back here later for the rare Meowth encounter if I need it to show off an evolution. Let's move on now.


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I enter Olivine, and HUH?!? storms out of the gym, saying the gym leader isn't there because she's taking care of a sick pokemon, before he storms off. Nice fellow.

Olivine is generally unchanged from vanilla. A guy in a house gives me the Good Rod. Someone else wants to trade their Nidoran male for a Nidoran female, but I don't have either.


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In the cafe I get the HM for Strength.

I try out the Good Rod in the sea but I mostly find a whole lot of Shellder.

However, Surfing, I find a Tentacool which I catch. I'm going to need some Water-type in my team soonish. Patty can learn Surf, but with Whirlpool and Waterfall as field moves, a Water-type is basically required.


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I also find a Chinchou.

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Chinchou, the Piranha Pokémon
Type: Water/Dark
Pokedex: A small POKÉMON with an aggressive disposition. It often bites the feet of swimmers.


Another easy catch. The only risk at this point is that I'm a couple level higher than the wild pokemon here, so it's easy to accidentally knock them out.


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Last stop for today, the Olivine Lighthouse.


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Dr. Pepper makes short work of the first trainer's Noctowl.

I fight other trainers. They all use Pokemon we've already seen so I won't bother going into detail. One trainer does tell me that Jasmine used to use Rock pokemon like Diglett.

On a side path up the Lighthouse I find TM34 Swagger and a Rare Candy.

The very last trainer before Jasmine finally has something new.


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Machop, the Snorkel Pokémon
Type: Water
Pokedex: Found splashing in little pools. They can hold their breath for a while.


This sailor has two Machop and a Kabuto.


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It's... a Corsola. Ah. That makes a lot of sense.

Jasmine asks for the medicine from Cyanwood. So, next time, the great blue.

Progress:
- Pokemon seen: 129/433 (29.79%)
- Fool's Gold moves seen: 9/104 (8.65%)
Last edited by Carbon dioxide on Sat Aug 03, 2024 2:21 pm, edited 1 time in total.

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Part 12: Cianwood


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Between updates, I harvested some berries. I remembered wrong - it only takes 7 Oran Berries to heal Miltank, not 10.

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You fixed our Miltank, hon. Now we can get it ready for slaughterin'. Here's somethin' fer your trouble.

I get TM13.

That there's Snore. It's a rare move that only works while the pokemon is asleep. You best think how you ought to use it, hon.

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How'd you like my Moomoo Meat? It's my pride and joy, there. Give it to pokemon to restore HP! I'll give it to ya fer just $500.
- Yes.
Here ya go! Eat up'n enjoy!

Similar to Moomoo Milk in vanilla Gen 2, this item heals 100 HP.
And, another thing they didn't change is that the guy will only sell you 1 piece at a time and refuses to sell you more if you got a piece in your inventory. This was all handled better in the future generations where you could just buy them by the dozen.

Getting some supplies in the Olivine Mart for my sea voyage, I happen to notice that the Rare Candy I found sells for $10000 (compared to $2400 in the original). I can really use that money, so I sell it.


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On the West side of Olivine, the beach turns into Route 40. First of all, since I'm recording this bit on a Monday, I encounter Monica of Monday here, and she gives me a Sharp Beak.


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Secondly, since this is a romhack of Crystal, the Battle Tower is here.

The Battle Tower in Crystal was the very first battle facility (not counting Pokemon Stadium, I guess). In it, you fight semi-random teams, and you have to win 7 battles in a row. The enemy teams get quite though. You can bring in 3 Pokemon, they all have to be different species and you can't bring duplicate held items either. You can't use items from the bag. Also, the level of the Pokemon you fight is based on the highest level you bring in. Anyway, if you win 7 battles in a row, you get a bunch of vitamins.

That's the vanilla Crystal explanation. So, what did they do with it in Fool's Gold?
Well, not much. It's still a completely optional challenge against semi-random trainers. It's just that everyone uses the romhack's pokemon.

Since there's no plot here, I'm not actually going to show off the Battle Tower in this LP.

So, let's get surfin'.


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The first swimmer just has a couple Tentacool. Porygon and Chinchou are also common among trainers here, and wild Pokemon are also mainly Tentacool and Chinchou.


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I encounter a trainer with a Wartortle. That's nice, lets me show off what one of the other Abandoned PMC gift pokemon would've become.

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Wartortle, the Turtle Pokémon
Type: Water/Dragon
Pokedex: It uses its strong jaw, spiky tail, and hard shell as weapons. It can shoot water at high speeds.


Eventually I make it to Route 41, the second part of this sea route, and the location of the Whirl Islands.
I immediately encounter a new pokemon, Tentacruel.


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Tentacruel, the Jellyfish Pokémon
Type: Water/Psychic
Pokedex: The largest ones can reach up to yards in length. One of their potential shocks can paralyze the heart.


That's interesting... Tentacruel doesn't learn any electric type moves (except through some TM coverage). I wonder if they changed its typing during development.
Anyway, I catch it.


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Sea routes are a whole lot of water, guys.

That trainer has 4 Tentacool, a Porygon and a Qwilfish. At least it's good experience.


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On east side of this sea area, about halfway between the Whirl Islands, you can take an east onto Route 52. We need Whirlpool to continue here, but this is the route to the west of the Radio Tower in Goldenrod. I'll come back to explore the rest later.


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Of course we can't access the actual islands yet either.


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A trainer in the middle of the islands rocks a Gyarados.

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Gyarados, the Atrocious Pokémon
Type: Ground/Dragon
Pokedex: This terrifying POKÉMON normally resides in deserts but is sometimes known to terrorize the seas.


A powerful beast with a 4x weakness to Holly's Ice type.

Trainer: A sunburn is the worst for the skin. But I don't use a sunblock. I won't pollute the water.

This is probably original dialogue from Crystal but let me stop and do an :eng101: here - it turns out that the idea that sunscreen pollutes the sea is based on bad science and the modern recommendation is you should use it no matter what if it's sunny. Skin cancer bad, folks.


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Nice.

Patty evolves at level 28. By the way, in this same battle she was knocked out, and I think a knocked out pokemon can't evolve. As an experiment I gave her a revive during the same battle and yep, she did evolve then.


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Kingler, the Pom Pom Pokémon
Type: Normal/Electric
Pokedex: KINGLER scares off its enemies with the electricity it produces by rubbing its pom-poms together.


Kingler learns ThunderPunch upon evolution. A physical attack STAB move with Kingler's 130 base attack will work very nicely.
Unfortunately, Surf is still taking up a move slot and I can't get rid of it without the Move Deleter (as well as getting a Water type in my party). For now I decide to overwrite Thunder Wave with ThunderPunch.

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It was a dark and stormy night...
I saw this giant Pokemon flying from the islands. It was scattering scales from its azure body.


First hint of Lugia's looks?


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The evolution of the dead fish is a fish skeleton.

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Seaking, the Skeleton Pokémon
Type: Ghost/Poison
Pokedex: A POKÉMON that consists solely of the possessed bones of GOLDEEN. Toxic fluid seeps out.


Delightful.

Since I'm nearing Cianwood and Dankey is a couple levels behind, I have her headbutt some Tentacool to catch up.
I also find a trainer with a Horsea.


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Horsea, the Elefish Pokémon
Type: Electric/Dragon
Pokedex: It may seem adorable, but if you touch this POKÉMON you'll get an electric jolt.


At this level, Horsea should know a unique move, but I couldn't get the AI to show it off.

Movedex: Flashbang
Type: Electric/Special
Effect: 65 power / 95% accuracy. Has a 30% chance to lower the target's Accuracy by one stage, and an independent 30% chance to cause the target to flinch. Made by Fougly.


Man, imagine a world where the Flash HM was this.

The trainer tells me that Chinchou surface at night and that the clusters light up at the same time. This is plausible in this romhack - they do learn Flash naturally.


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At level 28, Dankey finally evolves into the Dandelion pokemon, ending the weed jokes.

Upon evolution, Primeape learns Trop Kick, which is a gen 7 move with 100% accuracy, 70 base power, and it lowers the target's attack. Not bad.
I decide to override Headbutt. If I absolutely need to Headbutt trees later I can always teach the TM to someone else.


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After this I do reach Cianwood.

Mom called to say she bought something from my money. It's another Super Potion.
According to Bulbapedia I should've gotten at least one doll by now. I'll keep saving money to see if she buys any dolls eventually because I want to see if the romhack did anything with them. We'll see.

Cianwood (why the hell isn't it spelled Cyanwood?) is mostly as we remember it. The Gym guy is in the Pokemon Center because he was bullied out of the gym by the Fighting trainers.


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The Cianwood Pharmacy isn't giving me the Secret Medicine for Corsola yet, I think that might require beating the gym. Instead they offer items for sale. Access to Hyper Potions and Full Heals is nice, although the max HP of my pokemon is between 70 and 100 so we don't really need Hypers quite yet.


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I receive Shuckie the Shuckle from "Mania", as this trainer was called in Gen 2. He asks me to temporarily take care of it.

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Shuckle, the Carapace Pokémon
Type: Rock
Pokedex: When it recedes into its hard shell, it is nearly invincible to all attacks.


As you can see, Shuckie comes holding an Oran Berry. Now, Gen 2 had no pokemon abilities yet, but there was some special programming to give Shuckle a chance to turn a Berry into a Berry Juice. The romhack devs confirmed they didn't change this at all. I mean, why would you? It's a neat hidden thing.

Even though catching them all is not my goal, with Shuckie added I now have 3 full boxes.

Someone else in town confirms that I'll need an Azure Scale to see the mythical pokemon in the Whirl Islands.


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The photo studio allows you to print a picture of your pokemon with the Gameboy Printer.
I go in and choose "Yes" at the prompt and to my huge surprise, it works.

Turns out that my emulator has Gameboy Printer support, allowing you to either store the output as a png or send it directly to a real printer.

Here's the result. Feel free to print and frame it!

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To the north of Cianwood, there's a new cave. I'll check that out after the Gym, because I want that Fly HM first.


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And at the far north, we find Suicine like normal. It runs off when I approach, then Eusine, the man with an unhealthy Suicune obsession, turns up and wants to battle.

He leads with Drowzee, who dies to a single Trop Kick. He also has the Steel-type Weepinbell, and finally a Magneton.


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Magneton, the Slime Pokémon
Type: Psychic
Pokedex: They share an acute method of communication with other MAGNETON that is not yet understood.


Kind of what you'd expect as an evolution of Magnemite.

Dr. Pepper grows to level 29 and tries to learn Sweet Scent, which I skip.


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Time for a new badge.


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We start with Hitmonlee.

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Hitmonlee, the Kicking Pokémon
Type: Water/Fighting
Pokedex: HITMONLEE is an unstoppable fighter due to its fluid motions, which allow it to move swiftly.


It doesn't like a Trop Kick to the face.

Of course, the other trainer has a Hitmonchan. The trainer beyond them has the Fighting/Steel Shellder, as well as a Bug/Fighting Scizor. Dr. Pepper is too spicy for both of them.


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The gym has a Strength puzzle.


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And the final trainer before the leader has a Smeargle.

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Smeargle, the Flail Pokémon
Type: Fighting
Pokedex: It will stave off attackers with the flail attached at its back, keeping watch of its territory at night.


All the way up at level 47, Smeargle learns a new move that's unique to the species.
Since I don't know if I'll ever encounter Smeargle at that level, I'll put the movedex entry here.

Movedex: Morning Star
Type: Steel/Physical
Effect: 150 power / 95% accuracy.


Just a pure damaging move with no downsides. Only has 5 PP but what would you expect.

This trainer has a second Smeargle and also a Magmar.


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Chuck leads with Cloyster, who evolves from Shellder at level 25. We never got Landingstrip up to that level so it's a new species.


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Cloyster, the Razor Clam Pokémon
Type: Fighting/Steel
Pokedex: They sharpen their blades on rocks and challenge one another to jousts, with honor as the reward.


Cloyster normally learns Spike Cannon upon evolution, but this one doesn't have it. It loves to spam Aerial Ace which it can learn for some reason, and the AI even manages to time a Protect against a Dig from Donphan.
Chuck sends out a Hitmonchan next but the only thing it manages to do before Vin Diesel digs it to death is use Sunny Day, which won't help any other of Chuck's pokemon. Chuck sends out a Smeargle, and finally a Hitmonlee, letting Dankey finish the battle with another Trop Kick.


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Nice. I also get TM01 DynamicPunch, a strong fighting type move that confuses the opponent, but has a rather low accuracy.

Chuck's wife, who is hanging out outside the gym now gives me HM02 Fly. Dankey the Dandelion can learn it. That works for now. It gives me additional coverage because I didn't have any Flying type moves yet.
As I expected, the man at the pharmacy now gives me the Secretpotion for Olivine.

Now that that's done, let's explore the cave to the north of Cianwood.


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There's no wild encounters on the floor here whatsoever.


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However, around the corner we find a small lake and another exit. The lake is tiny and has only Qwilfish in it.


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Route 47/48 - Fool's Gold OST

The exit takes me to route 47, with a new soundtrack.


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It is a very rocky route.

Hiker Devin: Longing for others is... what it is... But battles are battles, so let's go!


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He has 3 Dunsparce.

Hiker Devin: After a battle, you should always leave with a parting laugh.


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Beyond him, another cave entrance next to a waterfall.


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In this cave, Surfing is the only way forward. I find Shellder and Kabuto in the water here.


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On the ground, I also find Shellder, as well as Onix. Not many new pokemon here.


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Well, around the u-bend, there's the exit of this cave, and the second part of route 47, which starts with two trainers.
No double battles yet, we'll have to fight them back to back.

Cooltrainer Kace: The two of us aren't just some boring pair!
Kace has just an Umbreon.

Cooltrainer Kace: You're unusual too.

Cooltrainer Thom: One plus one is two. But the two of us together is much stronger.
You'll never guess what Thom has. Yep, an Espeon.

Dankey grows to level 31 and tries to learn Cotton Spore, a status move which lowers the opponent's speed by two stages. No thanks.

Cooltrainer Thom: That wasn't what I expected...

The overworld dialogue after battling them:
Cooltrainer Kace: I figured you were an ordinary lone Trainer. Boy, was I wrong!
Cooltrainer Thom: It seems your power is impossible to predict!


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Another waterfall, and this time we can go down from the top of the cliff.


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However, there's another trainer waiting here.

Camper Grant: I'm not good with large crowds, so I'm camping out here with my Pokemon! Are you the same way?

He has a Skiploom and Marill.

Camper Grant: I should be headed deeper into the mountain, I guess...
Camper Grant: See ya!


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Surfing back east from Grant, here we can access the first waterfall, as well as a small island with some patches of grass.


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I find an item ball with a Revive, and Tauros and Krabby here. There might be other pokemon here, but I'm not spending hours to see every last encounter. If there's something I haven't seen at all near the end I'll come back for it then.


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To the west of Grant, there's a whirlpool and the second waterfall.
There's clearly more to see here but unfortunately we can't reach it yet.

Alright. I'll fly back to civilization, and call it a day. Now that I have Fly, Surf and Strength, this seems like a good time to go back to the earlier parts of the game to see if anything new has become reachable.

Progress:
- Pokemon seen: 140/433 (32.33%)
- Fool's Gold moves seen: 11/104 (10.58%)
Last edited by Carbon dioxide on Sat Aug 03, 2024 2:22 pm, edited 1 time in total.

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Notice

The devs just announced that even though 1.3.1 was called the "final update", they just released Fool's Gold 1.3.2.

Most of the changes are minor bugfixes that you wouldn't notice in this SSLP anyway, but there are some larger ones:

- Some redesigned pokemon, redesigned sprites and movesets.
- Some redesigned overworld tilesets.

In the coming weeks the wiki will be updated to reflect the new changes.

Now, unfortunately a 1.3.1 savefile is NOT compatible with 1.3.2, and they recommend staying on 1.3.1 if you're already in the middle of it.

So, what I will do is continue my LP on the 1.3.1 version.
I pull the Pokedex entries in my LP from the wiki, so you may start noticing in some cases that my Pokedex sprite differs from the in-game sprite. In that case, the Pokedex sprite is the 1.3.2 sprite.

I may also specifically point out some larger changes as I encounter them.


For those playing along, the same spoiler policy still applies: please don't talk about any specific version differences if they apply to anything we haven't encountered yet.

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Part 13: Backtracking

Between the last update and this one, a new version of Fool's Gold dropped, 1.3.2. Even though 1.3.1 was supposed to be the last one.

Most of the changes are minor bugfixes, but some pokemon were redesigned, with new sprites, movesets and so on.
Unfortunately the 1.3.1 save file isn't compatible with 1.3.2 so it's not possible for me to switch.

Now, in the next few weeks, the devs will update the wiki. This will allow me to show off any changes if I notice them. But for more subtle changes such as moveset updates that would require digging through the wiki history. I'll do my best but I can't promise anything.

One other announcement, with the release of 1.3.2 came official box art!

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As well as a cartridge design.

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There is also a back side to the box but it contains late game spoilers so I won't post that just yet.

With that out of the way let's get to our regularly scheduled episode.

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Let's do some rounding up.


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Not often you see this sprite for the Fly destination menu.
I can Fly to the Laceleaf, Tumbleweed, as well as the Pokemon Center on route 32, before Union Cave. Nice. But let's start at the beginning.

From New Bark Town I go east towards Tohjo falls, to pick up a Rare Candy and Moon Stone.

I receive the Mystic Water from the guy on the little island near Cherrygrove.

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I also check out the bit of water I can reach at this jetty with the guy that says to come back later. Doesn't seem to be anything hidden here, though.


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I get Maship back into my party for a bit so he can light up Dark Cave.


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With Surf, we can now reach this other entrance.


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It is a dead end from this side, but with new, and strong, encounters.


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Poliwhirl, the Mud Pokémon
Type: Ground
Pokedex: Its viscous form can mold itself at will. They are incredibly flexible.


It lets itself be caught surprisingly easy. There's also wild Golbat here.

In Violet City, I can surf to find a rare Candy and a PP Up. Feels like the game is throwing free money at me now.


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And a the ruins, I can reach a new puzzle now. First of all, let's get the items by using Flash in here.
Sitrus Berry, Moon Stone, Energy Root and Heal Powder.

Next, the tile puzzle.

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Hint text: (Some of the text seems to be undecipherable.)


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Well, it makes sense that the text for the glitch pokemon Aerodactyl is a mess, but unlike the Kabuto puzzle, the Fool's Gold devs decided to keep the original puzzle art here.

I can find more types of Unown now. Yay.

Now, on Route 32, I can surf but there's nothing there. In Union Cave, there are 2 spots where I can Surf to a new area. One leading to the Ruins of Alph, and another to the deepest part of the cave. I'll do the Ruins of Alph part now, and the deepest part on a Friday.


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The hiker here has a Diglett and Swinub. There's a second hiker with two Diglett and a Sneasel.


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There's a split in the path, leading to different parts of the Ruins. Let's start with the northern route.


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Outside, there's a Psychic with a Girafarig, which tries using Baton Pass while it's the only pokemon on the team. Yeah.
It also has the only patch of grass in the Ruins of Alph area.

There's a high chance of encountering Natu here, but we already got one.


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But also, as a 10% encounter, this is the only place in the game with Farfetch'd.

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Farfetch'd, the Painter Pokémon
Type: Normal
Due to its small wings, it cannot fly. Instead, it has taken up painting as a hobby.


It's kinda neat. And definitely less grimdark than the original Farfetch'd, which was specifically designed to be easy to cook and tasty to eat.

Now, like original game Smeargle, Farfetch'd learns Sketch every 10 levels and nothing else. But of course you could use Sketch to teach it any move you'd like.
I try to catch one but the damn thing flees.

I find another one and catch it by using a combination of Sleep Powder and the last of Kurt's Fast Balls that I still had.

At this Ruins of Alph entrance, access to the items requires Ho-Oh in my team, so let's just do the slide puzzle instead.

The hint is: A Pokemon that flew gracefully through the night sky.


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Well, Ho-Ohs art was updated. The Star-spangled Pokemon indeed.


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Back in Union Cave, I need Strength to access the other Alph exit.


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The final room requires a Water Stone in your inventory to get to the items. I have one, so let's pick them up right away.

Leppa Berry, Mystic Water (huh, another one), a Star Piece and a Stardust.

For the sliding puzzle: This Pokemon drifted in the sea by twisting its ten tentacles.


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Redesigned Omanyte. This was a very hard puzzle to solve, by the way. Lots of places where the lines don't seem to quite match up between the tiles.

Well, that's Ruins of Alph done, except for the Ho-Oh item room.

I fly to Azalea where I ask Kurt to turn all the Apricorns I collected into pokeballs.

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This is also a great time to explore the deeper section of Slowpoke Well.


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I find TM18 Rain Dance down here. I also find wild Horsea, which I catch.


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Shouldn't be a surprise that there's also Slowbro here.

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Slowbro, the Generator Pokémon
Type: Electric/Steel
Pokedex: The tank it carries on its tail is charged with electricity it alone can withstand.


Well, that's a much nicer design than edgedark Slowking.

Slowbro learns a unique move when it evolves:

Movedex: Generate
Type: Electric/Status
Effect: Restores 1/4 of the user's maximum HP and boosts its Special Attack by two stages.


Not a bad status move.
I catch Slowbro.

Finally, down here there's a scientist waiting to see a Slowpoke evolve. He mentions a Slowpoke holding a Moon Stone often gets bitten by a Shellder.
This is a reference to the fact that Slowpoke evolves into Slowking by Moon Stone in this game.
The scientist gives me a Moon Stone.

Next up, on Route 34 (between Ilex Forest and Goldenrod), there's an area to surf. It leads me to a Nugget, as well as a group of trainers I have to fight back to back.


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They start off having rather run of the mill pokemon, until the second trainer introduces us to Porygon2.


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Porygon2, the Rubber Pokémon
Type: Normal/Water
Pokedex: These buoyant POKÉMON are commonly found in whirlpools, but never quite reach the bottom.


It evolves from Porygon at level 31 (yes, this trainer has it at an illegal level). It can also easily be found with a Super Rod in most places in the world.
It also can't withstand Patty's Thunderpunch.
After defeating the third trainer's Cloyster, we get gifted a Soft Sand.


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Next up, to the west of Goldenrod is the new Route 52. Let's explore it.


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There's immediately some sort of rocky cliff in front of me. I can get around it on the south. Lots of Tentacool here.


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A little bit ahead there's an inlet between the cliffs. It leads to a waterfall as well as some grass. Unfortunately there's not really anything new here. I encounter Snubbull and Sentret.


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The grassy patches on both sides of the waterfall lead to dead ends (this area is symmetric).


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Beyond this little island is the whirlpool that stopped us from coming here from the other side.

I'll be honest, this new route is a bit disappointing to me. Maybe there's something cool up the waterfall. But it's a very short route and there aren't even any new encounters here. Oh well.

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The little patch of water on Route 35 just leads to a Leppa Berry tree. However, it has Porygon2 as a 10% Surf encounter. I wasn't looking for it but since it appeared immediately, I caught it with one of my new Lure Balls.

Alright. I believe that's all the places where my new HMs let me explore new areas.


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So, I fly to Olivine and hand over the Secretpotion to cure Corsy.

Preparing for the gym battle, I put Maship back in the PC, and get ready to bring Donphan back out.
But then I realize, I caught a high level Poliwhirl earlier this update and I haven't gotten any party requests from readers recently.

That means I can do whatever I want and it's too late for you to stop me!


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So, I take her our of the box, name her Lina (Poli -> Paul -> Paulina -> Lina), teach her Dig and give her that Soft Sand, and just like that my party is filled out again.
I'm not able to evolve her just yet, though.


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Let's see what Jasmine has.
She still has her original dialogue about how "Steel type was recently discovered", which is quite funny to read in 2024.


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Jasmine leads with Dunsparce. Dr Pepper is not a great match up against Steel/Fire and I want to give my lower level pokemon experience whenever I can so I have Patti Rock Smash it to death.

Water/Steel Qwilfish is next. It only got off Spikes in this battle, but Jasmine taught it Ice Beam which could be a nasty surprise.


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Jasmine's third pokemon is Slowking. Electric/Dark, but it knows two Steel moves in Execution and Iron Tail. It also knows Toxic.
Slowking uses Execution immediately, knocking both Patti and itself out.

Since it's a OHKO move, possibly switching to a pokemon with a higher level than Slowking would have protected me but whatever.


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Finally, Jasmine has a Victreebel.

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Victreebel, the Cannon Pokémon
Type: Steel
Pokedex: Their range is fearsome, and they can volley iron balls at a surprising speed and force.


It knows Sludge Bomb, which by itself nearly knocks out Dr Pepper, and the poison does the rest. Dr Pepper did get some good damage in with Ember before that, though. Victreebel also knows Flamethrower, Hyper Beam, and Spike Cannon, but Lina knocks it out with a well-placed Dig.

I receive the Mineralbadge, which raises my pokemon's defense as a side effect. I also get TM23 Iron Tail, a 100 base power steel move that has a 30% chance to lower the enemy's Defense. Vin Diesel is the only one in my current team who can learn it. However, it only has 75% accuracy and that's not something I want to have to count on in an emergency. Vin Diesel's coverage is quite decent so I leave him be.

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All right, it's Friday now, time to go to the deepest part of Union Cave.


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The entrance is on the bottom-left of the main room.


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Immediately there's a trainer with a Miltank and Tangela. The trainer on the other side of the underground lake has a Kangaskhan.

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On the lowest floor, I find an Elixer. Always nice to have. There's also wild Quagsire if you surf down here, as well as Drowzee.

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The trainer here has a Charmander. We've only seen it as a choice in the Abandoned PMC, so here it is in action. Good thing I switched out Dankey right away because it uses Fire Fang.


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Ah, he has all three Kanto starters. Here is Squirtle as well.

I pick up a Hyper Potion and move on to Cooltrainer Gwen, who has an Eevee. She also has dragon-type Flareon, who doesn't like Holly's ice attacks, and of course Jolteon and Vaporeon.

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And that's enough to get Dr Pepper to level 32 and letting her evolve.


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Venusaur, the Habanero Pokémon
Type: Grass/Fire
Pokedex: VENUSAUR has a very sweet disposition, but it is very dangerous and is known to catch fire.


Venusaur learns a move upon evolution, which is much stronger than Dr Pepper's previous Razor Leaf:

Movedex: Blaze Pepper
Type: Grass/Special
Effect: 80 power / 100% accuracy. Has a 30% chance to burn the target. Thaws frozen users.


There's one more trainer with only a Poliwhirl.


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Alright, the pokemon does appear on Fridays. Time to save so I can safely catch it.


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Machoke, the Scuba Pokémon
Type: Water
Pokedex: They challenge each other to see who can dive deepest. Sometimes they never come back up.


This isn't the only place to find Machoke but it it is the earliest.
The only way to get a Machop in this game is to catch Machoke and breed it.


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I catch it with a single Great Ball with still about half health remaining. Huh, that's easier than I expected.

There's one more thing I can do right now.
I use a Water Stone on Machoke.


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Machamp, the Diving Pokémon
Type: Water/Steel
Pokedex: It roams around shipwrecks seeming to protect them. Nobody has gotten a good glimpse inside the mask.


Machamp learns the 80 base power steel move Iron Head upon evolution. This move is originally from Gen 4.

Also, unlike many stone evolutions in the base games, Machamp will learn the same moves as Machoke, just at a later level. In this case, I just used the Water Stone right away because it goes towards my goal of showing all pokemon in this game.

Machamp can learn a total of 5 HMs: Surf, Strength, Whirlpool, Waterfall, and even Flash. That may be useful, too.

All right, next time, we're back on track, and we'll start with taking the route from Moomoo Farm to Laceleaf.

Progress:
- Pokemon seen: 148/433 (34.18%)
- Fool's Gold moves seen: 13/104 (12.50%)

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Part 14: Jungle Maze

Alright, after exploring all the old routes, I fly back to Olivine, go North a little bit, past Moomoo Farm and the gate house, to...


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Route 49/51 - Fool's Gold OST


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On the left there's some water. On the right, very tall grass, with a lot of Venonat. There's also Swinub and Exeggcute here.


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There's also a Rawst Berry tree hidden among the grass.


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Further north, Surf is required. But before that, this place has a new fishing encounter.


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Ekans, the Sea Snake Pokémon
Type: Water/Poison
Pokedex: It has evolved from land-dwelling snake POKÉMON. It is a remarkably fast swimmer but is slow on land.


At this point I'm a bit overleveled for this area, but a Sleep Powder and a Lure Ball is enough to catch it at full HP.


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Further north, I can take a rocky path (with a Carbos) on the right, or another one on the left.


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There's an ancient shrine in Laceleaf City. I found a rare dragon Pokemon there.

Cooltrainer Belle starts with a Kadabra.


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Kadabra, the Hieroglyph Pokémon
Type: Dark
Pokedex: Its energy is more potent than ABRA's and it frequently floats on its own. It exudes an aura of foreboding.


To the left is Kadabra's design in the version I'm playing, to the right is the new design from the 1.3.2 patch.
In this patch, they also gave Kadabra a somewhat greater TM coverage, and added Pursuit as an evolution move.
I suspect this was a bugfix, because Kadabra already used to learn Pursuit at level 15. It evolves from Abra at level 16, and Abra can't learn Pursuit.
In this game, every single time a Pokemon has an evolution move it also learns it one level before they normally evolve. I think this is a way to make sure wild pokemon have the right moveset for their level. For Kadabra, it learned the move at level 15 but not as an evo move, so that was fixed.

Abra and Kadabra will both appear in the Jungle Maze in Laceleaf, so we're just getting a bit of a sneak peak here.


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Belle's second pokemon is Lapras.

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Lapras, the Triplet Pokémon
Type: Dragon
Pokedex: Severing LAPRAS's heads used to be a common quest. As a result, these POKÉMON are now endangered.


Lapras manages to survive a Frostbite and gets off a Confuse Ray. Holly hits himself twice and gets knocked out by Dragon Rage. So I finish Lapras with Vin's Dragon Claw.
Belle also has a Kangaskhan.

Cooltrainer Belle: Noo! Lapras!
Cooltrainer Belle: Apparently, Lapras used to be common, but it was hunted to near extinction in ancient times. The shrine where I found mine was made to protect the Lapras inside.

Another trainer.

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The Pokemon in the jungle are quite strong. Wanna see what I can do with them?

Cooltrainer Colby has an Exeggcute, Tangela, and Hitmontop who is a 1% encounter in this route.


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Hitmontop, the Coconut Pokémon
Type: Grass/Fighting
Pokedex: They hide in palm trees, blending in with the leaves and coconuts, and drop down to attack.


Hitmontop learns Rolling Kick upon evolution. This Coconut pokemon is also the only pokemon in this game who naturally learns Milk Drink. I'm glad they kept that move in and gave it a use this way.
There is one other pokemon in the game who can learn Milk Drink, and that is the aphid pokemon Venonat. It learns it as an Egg Move when you breed its evolution with Hitmontop. I think this is a reference to how ants "milk" aphids. Ants protect aphids from predators and in return aphids secrete a sweet liquid that ants like to drink.

Cooltrainer Colby: Everything is a disappointment.
Cooltrainer Colby: You can catch Pokemon here that you can't catch anywhere else.

You might be wondering why I never evolved Tyrogue after I put it up to a vote. Well, funnily enough, Hitmonchan, Hitmonlee, and Hitmontop all got exactly the same amount of votes. Since I didn't have easy access to evolution stones yet I decided to delay the decision and evolve Tyrogue into whichever Hitmon I hadn't found yet.
Well, now I've shown all three so it doesn't really matter anymore.


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More grass and water past the rocky area.


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This is Camper Vito, who has Pineco, Hitmontop, and Sandslash.

Camper Vito: Don't rat me out.
Camper Vito: Don't I just blend in so well?


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More rocks, more trainers. Fisher Judd's 3 Ekans and a Chinchou have no chance against Trop Kick.

Fisher Judd: I need a cigarette.[/i]

Well... you wouldn't see that line in vanilla pokemon games.

Fisher Judd: These rivers are infested with Ekans. I don't know where they come from, but this is the only place to get them.[/i]


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And past him, we're back in Laceleaf City. Here, I buy a Thunderstone, Leaf Stone, and Sun Stone. Evolution bonanza incoming!


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With a Thunderstone, Jigawatt evolves into Wigglytuff.

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Wigglytuff, the Electric Pokémon
Type: Electric
Pokedex: Normally calm and friendly, when provoked, WIGGLYTUFF sends out a jolt of electricity to its aggressor.



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With a Leaf Stone, Exeggcute becomes... this.

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Exeggutor, the Apple Tree Pokémon
Type: Grass
If somebody tries to pick from its tree, they will be pelted relentlessly with its small detachable heads.


Other than the sprite change, Exeggutor's learnset was also changed. In the version I'm playing, it learns Grav Apple (a gen 8 move) upon evolution. In the new version, it learns Grav Apple later, and Crabhammer now.

Last but not least, I can evolve Lina with a Sun Stone.


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Politoed, the Figurine Pokémon
Type: Ground/Rock
Pokedex: It has hardened into a rigid form. It slides around the ground without moving its legs.


So, it gains a Rock typing.

In retrospect this last one was maybe not the best idea. Lina was only a couple levels away from evolving into Poliwrath, and of the two, I'd say Poliwrath has the more interesting natural move pool. Oh well. We'll find one later.


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The other thing to do here is to explore the Jungle Maze.


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Entering the cave, first there is this short corridor leading to a ladder going down. This isn't part of Jungle Maze proper, and there are no encounters here.


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Down here, the place looks quite unique. Let's explore.


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This place is basically a maze of twisty little packages, all alike. Most of them are dead ends.


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I try to catch a Tangela here but it has a low catch rate. It's annoying that Gen 2 starts selling Ultra Balls so late. This one can go free for now.


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And here is Abra.

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Abra, the Hieroglyph Pokémon
Type: Dark
It clings to flat surfaces and can only move in straight lines. A strange aura emanates from it.


The only move it can learn without TMs is Hidden Power. I have to be a bit careful catching it because it's easy to knock out, but I manage it.


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Nidoran♀, the Nature Pokémon
Type: Grass/Dragon
Pokedex: It is often mistaken as a mossy stone. It's as sturdy as the rocks it's confused with.


Now that I'm comparing the wiki edits for the romhack update, I notice that quite a few Pokemon got larger TM coverage. I'm not going to mention every case or we'd be here all day.

I catch two Nidoran Females, then find a Big Pearl, a Big Mushroom, and a Nugget. Treasure!


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After exploring this entire floor, I take the ladder further down.


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There's rows of statues here. You can find wild Kangaskhan and Kadabra here, neither are easily caught with Great Balls.


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At the end of the corridor there is a special encounter.


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This is the place to find Lapras. I'm playing this on Friday and it's here now. I don't know if it appears only on Fridays.
It is annoying to weaken because it stalls a lot with Confuse Ray, Dragonbreath which can cause paralysis, as well as Safeguard. It also has a rather low catch rate.
At these times I'm glad I'm going for a Seen dex only.

After this, I Dig out and Fly to Olivine. I sell my treasure, and take both Nidoran Females out of the box.

One of them I trade for a Nidoran Male with the NPC who asked for this trade.
The other goes into my party, because DimiPZC asked a while back to see Nidorina in my party. Unfortunately that does mean I have to bench Dr Pepper for now.

Well, that's all of West Johto basically done. Our next stop is Ecruteak, from where we can explore Mt. Mortar.


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Let's start from the left.


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I'm encountering a lot of pokemon I've already caught. Some, we've seen but not caught, like Golbat.


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I use Strength to get to the back of the ground floor cave.


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This is the first place to catch Scizor, which, if you remember, does not evolve from Scyther. I manage to catch it.
There's also some good items here such as Hyper Potion an Ether, an Ultra Ball, and a Nugget.

We can't reach the far back of the cave from here, but on the way back out I run into a Super Nerd with a Doduo. It is easily taken care of.

There's another trainer with a Nidoking.


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:ohdear: I don't think little Nidoran is going to win this.

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Nidoking, the Mecha Pokémon
Type: Steel/Electric
Pokedex: Most people think NIDOKING only exists in sci-fi movies. Its arms can change into various weapons.

Nidoking evolves from Nidorino by using a Thunderstone.

It doesn't seem to like Vin Diesel's Dig, though.

To complete the Nido line, he also has Nidoqueen.


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Nidoqueen, the Guardian Pokémon
Type: Grass/Dragon
Pokedex: It can hear a tree being cut down from over 3 miles away, and it won't calm down until it finds the culprit.


Nidoqueen evolves from Nidorina by using a Leaf Stone.


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And now I have a Nidorina of my own.

After beating this trainer, we're close to the right-side exit of Mt. Mortar. All that's left is the middle entrance.


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Of course the waterfall is still inaccessible, but I can go down the ladder to a lower floor. Here I find a Full Restore, Hyper Potion, Max Ether, PP Up and Carbos.


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I also find my first wild Dunsparce encounter, which for some reason is at a much lower level than the other pokemon here.

I make a mistake trying to catch it, I use Nidorina's Rollout thinking to switch to throwing pokeballs after, but in Gen 2, once you select Rollout you're stuck with that move until the five turns run out or it misses, so I defeat Dunsparce entirely. Oops. Luckily, I find another one and catch it with a Level Ball.


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In the back of this floor I can't continue either because this Strength puzzle can only be solved from the other side. So that's all I can do here for now.
However, this reminds me, there was a strength boulder over in the basement of Burned Tower in Ecruteak.


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It hides TM20 Endure.

Alright, with that all the optional stuff we could do is truly done. Next time, let's progress the story in Mahogany Town.

Progress:
- Pokemon seen: 159/433 (36.72%)
- Fool's Gold moves seen: 13/104 (12.50%)
Last edited by Carbon dioxide on Sun Aug 18, 2024 7:25 am, edited 1 time in total.

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Part 15: Stones


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Back in Mahogany, everything is still blocked off except for the path to the Lake of Rage.


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This time, the Rockets in the Gatehouse let me pass if I pay them $1000. The item here is a Max Ether.


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Past here, there's some grass and a bunch of trainers, but nothing really new.


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I make my way to the little maze on the west of Lake of Rage first. There's a bunch of consumables here as well as TM43 Detect.


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Also, the guy in the house in the back gives me TM10 Hidden Power.


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To go back I can use a little shortcut: just like in vanilla Gen 2, Lake of Rage has a fly point, and since I've entered the area I can fly there.

I'm noticing, by the way, that I'm suddenly not nearly as over-leveled as before. This must be the fixed level curve the devs talked about.


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Did my eyes deceive me? I saw a red Gyarados in the Lake...
But I thought Gyarados were usually brown?


How mysterious.


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All wild battles on the lake have a constant rain effect.


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Well, let's see what this thing looks like.


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It's red alright. It's also at level 30.
But after lowering its HP and Sleep Powdering it, I catch it with just two Great Balls. I also get the Red Scale.

On the beach, Lance has appeared and invites me to come investigate the Rocket Hideout in Mahogany with him.


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Sure, but let's quickly trade the Red Scale for the Exp. Share first.


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In the Mahogany shop, Lance attacks the guy with his main pokemon Tyranitar, using the move Dark Pulse.


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Time to beat up some Rockets.


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The first Rocket that appears when you step in front of the statue sends out a Hypno.

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Hypno,the Polluted Pokémon
Type: Water/Poison
Pokedex: Pollution from the water has caused DROWZEE to evolve into HYPNO. Litter always gets caught in its mane.


The pure Water-type Seal Pokemon Drowzee evolves into this. Sad.
The Rocket Grunt also has a Golbat.


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The second Rocket has a Golbat, Grimer and Sandslash.


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Let's get to the switch to disable the statues.

The scientist has Magnemite, Magneton and Raticate.


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Raticate, the Monitor Pokémon
Type: Electric
Pokedex: Blending well into junk heaps, RATICATE spring out from their screens and attack when prey is near.


It's no surprise we haven't seen Rattata yet, the only way to get it without breeding is as one of the random rare pokemon gifts from Adanson.

Either way, at this level Raticate is supposed to have a new move, although I couldn't get it to show it off in battle, because it preferred to use Light Screen and Shadow Punch.

Movedex: Malware
Type: Electric/Special
Effect: 70 power / 90% accuracy. Has a 50% chance to poison the target.


An electric move that poisons. Interesting.


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On the next floor down, Lance heals me up and we can continue.


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Remember how Paras was a little hermit crab who used a plastic bag as a shell? Here's Parasect.

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Parasect, the Hermitcrab Pokémon
Type: Poison/Bug
Pokedex: It keeps itself hidden under a box. Its body secretes toxins that are harmful to other POKÉMON.


It learns Sharpen as an evolution move, which seems weird until you realize that the move animation for Sharpen usually shows a cube (or box, one could say).


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Lots of new pokemon all of a sudden.

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Venomoth, the Aphid Pokémon
Type: Bug
Pokedex: It takes a lot of food and sleep to mature, but once evolved, VENOMOTH are a threat to any garden.


I just want to say that Venomoth learns "Skitter Smack" at a later level and I was convinced this must be a new Fool's Gold move, but apparently it's from a more recent generation of official Pokemon.

I chose Dankey because she knocks out Venomoth with a single Fly.


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The other Rocket on this floor only has a Golbat.

Another floor down, Lance tells me to go get the passwords.


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I fight a bunch of Rockets with nothing worth showing... until I encounter this scientist who has a level 40 (!) Ditto for some reason.

Going up and around towards the boss' room, I find TM46, Thief.

HUH?!? appears, is salty about being beaten by Lance, then he runs off again.


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In the boss' office we fight Rocket Executive "Giovanni will be back soon, I swear, bro". He leads with Arbok.

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Arbok, the Sea Snake Pokémon
Type: Water/Poison
Pokedex: Despite needing to breathe air, it lives its life underwater. Its bite is extremely toxic.


Patti knocks it out with Thunder Punch and defeats Sandslash with Rock Smash


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I try to defeat his last pokemon with Lina's Dig, but it has a powerful Giga Drain. I send out Holly who burns it with a well-placed Frostbite.

Nidorina grows to level 32 and wants to learn Zen Headbutt, a powerful psychic move.

I learn the password for the generator room from the Murkrow here and make my way back there.

Near the generator room I get ambushed by two Rockets, but Lance takes on one of them. The other one has a couple familiar pokemon, as well as Honchkrow, who evolves from the three-legged Murkrow by way of Dusk Stone.


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Honchkrow, the Prophet Pokémon
Type: Ghost/Flying
Pokedex: It's said that HONCHKROW's plumes are able to show you the future of someone you have not yet met.


"the future of someone you have not yet met" ? A random stranger? Hmm.
Anyway, Honchkrow is a gen 4 pokemon. It learns a Fool's Gold unique move upon evolution.

Movedex: Tri Punch
Type: ???/Special
Effect: 90 power / 100% accuracy. Will be either Electric, Fire, or Ice randomly each use.


Hm, bit of a risky move, but not a bad one to have some interesting coverage.


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The last thing to do here is to defeat the three Slowbro. No point catching one, since I already have one.


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Lance gives me Whirlpool, which lets me explore more of the world as soon as I get the next badge.

Also, the guard of the gatehouse to Lake of Rage that had the Rockets in them now gives me TM36 Sludge Bomb, a strong Poison-type move.

Then the guard says this gate lets you avoid walking in the grass... but that's not the case anymore in Fool's Gold.


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At the Lake of Rage, some trainers have now appeared. Battling them, Dankey grows to level 36 and tries to learn Explosion. Yeah, I don't see myself building a strategy around that, so I'll skip it.


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Good thing I came here, though. One of the new trainers has a Ninetales.

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Ninetales, the Wrestler Pokémon
Type: Fighting
Pokedex: Often competes with others in its pack. It guards its territory fiercely against bird POKÉMON.


The fisherman in the hut asks to see the "largest Magikarp". I get the level 10 one I caught ages ago out of my PC and show him, and he gives me an Elixir in return. Also, while I was in the PC I noticed the Dunsparce from Mr. Mortar is carrying a Charcoal. Lucky! That means I got my stolen Charcoal back.

Alright, the Mahogany gym is accessible now, let's go get that seventh badge.


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... I forgot this trainer class existed.


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He uses Pikachu, Skarmory and Gloom. The Skier across the way only has an Arcanine.
The pokemon here are quite close to my levels and I don't have great counters in my party. I'll see how far I get.


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Teddiursa, the Polar Bear Pokémon
Type: Ice
Pokedex: Groups of TEDDIURSA spend most of their day sleeping in snow burrows guarded by URSARING.


Awww.


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Jynx, the Yeti Pokémon
Type: Ice/Dark
Pokedex: It lives in caves in the northern reaches of the world. It preys on anything that moves.


4x weakness to Fighting.


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The final regular trainer in the gym has a Raichu.

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Raichu, the Mouse Pokémon
Type: Normal/Ice
Pokedex: Its incredible legs allow it to hop over fifteen feet in the air, suited for the cliffs it lives on.


Like Pikachu, it can learn Flash Freeze which freezes you instantly so it's important to take care of Raichu quickly. In case you're wondering, it evolves from Pikachu at level 30.

This trainer also has a Quilava which we first saw in the last HUH?!? battle.


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And finally, a Stantler.

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Stantler, the Caribou Pokémon
Type: Normal/Ice
Pokedex: It is popular around the holiday season. Sometimes, it is seen flying through the night sky during winter.


Stantler learns Hypnosis, probably so that little children don't see it when they're supposed to be asleep.

Patti grows to level 37 and attempts to learn the Bug move X-Scizzor, but I don't really have a place for it in her moveset, so she'll have to skip this one.


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Now, do I have what it takes to beat Pryce?


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He leads with Ursaring.

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Ursaring, the Polar Bear Pokémon
Type: Ice
Pokedex: These POKÉMON thrive in extreme cold and often hunt in blizzards to feed themselves and their young.



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Next up is Delibird.

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Delibird, the Krampus Pokémon
Type: Ghost/Ice
Pokedex: Tales of this POKÉMON wandering through winter nights to scare children are often told by parents.


Pryce also has a Stantler and a Jynx. The level 40 Jynx is some trouble but otherwise Pryce isn't too hard.

Patti's Rock Smash was the MVP in this gym.

Pryce gives me the Glacierbadge, as well as TM16 Icy Wind, not the strongest Ice attack but it does lower the opponent's speed.

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As soon as I step outside the gym, Prof. Elm calls me about Team Rocket invading the Radio Tower. That's for later, let's explore with Whirlpool first.
Nobody in my current team can learn that HM, so it's time for some changes.

I bring the Machamp from Union Cave into my team, because she can learn Whirlpool and many other HM moves besides.
I also bring in the level 13 Sandshrew I caught a long time ago, because it can catch up quickly with the Exp. Share and its False Swipe / Mean Look combo is sure to become useful catching more pokemon.

This means both Lina the Politoed and Nidorina have to go into the box.


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Well, with my new HM, there are two areas to explore - the far end of Route 47 beyond Cianwood, and the Whirl Islands.


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Let's start with Route 47.


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Beyond the Whirlpool is only a small area of water, and some steps going up the cliffside.


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They lead to a single house.


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As I step in, this scientist immediately approaches me.

Hey, hey!
Welcome to our research center!
We recently made a big breakthrough about Pokemon previously thought incapable of evolution.


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Our team found some odd Stones in a faraway region that reacted to some Pokemon from Johto and Kanto.
We have some samples, and you can talk to the scientist in the back if you want one.


Interesting...

Let's talk to everyone first.

Scientist: This is Prof. Elm's field research center. Here we do all sorts of research on Evolution.
Because this area is relatively uninhabited by humans, we can observe Pokemon evolve in their natural habitats.



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There's a list of various Pokemon here... Corsola, Yanma, Gligar, Tangela...

Scientist: Pokemon evolve in all sorts of ways. Some evolve when they get stronger, others evolve when they're exposed to certain Stones.


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The scientist in the back tells me that it was rather expensive to get their hands on these stones and asks me if I want to buy some.


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Man, these are pricy. Luckily I have plenty of funds now.

I go ahead and buy 3 Dusk Stones as well as 4 Dawn Stones, spending most of my money. Then I fly back to a pokemon center so I can give them a try.


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Let's start with using a Dusk Stone on Vin Diesel.


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Weavile, the Writhing Pokémon
Type: Bug/Dragon
Pokedex: Some who have seen this POKÉMON have fainted from fear. It has grown an eye to see better in the dark.


Vin Diesel keeps its Bug/Dragon type but becomes way stronger. He also learns Glare as an evolution move.


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Bonfire the Corsola also evolves using a Dusk Stone.


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Cursola, the Flame Pokémon
Type: Fire/Ghost
Pokedex: Wild and friendly CURSOLA are often invited into homes of many during the cold days of winter.


It gains a Ghost typing but stays friendly. It also learns Shadow Punch upon evolution.


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The final Dusk Stone evolution for today is Chansey.

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Blissey, the Deviled Pokémon
Type: Dark/Poison
Pokedex: It is the final form of CHANSEY. It clings onto its egg's remains as a foul stench emits from the shell.


You get it??? Deviled as in deviled eggs??? Yes? Ok.


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Aipom evolves with a Dawn Stone.

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Ambipom, the Japery Pokémon
Type: Psychic
Pokedex: Entertaining other POKÉMON is what AMBIPOM lives for. Without that joy, its life is miserable.


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Somewhat uncharacteristically, Ambipom learns Nasty Plot upon evolution.


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And Farfetch'd also needs a Dawn Stone.

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Sirfetch'd, the Master Pokémon
Type: Normal
Pokedex: It will paint a picture for anyone willing to trade. It has a symbiotic relationship with LEAFEON.


Spoilers, Pokedex.

Similar to Farfetch'd, Sirfetch'd can only learn Sketch naturally. However, it has a significantly higher base stat total. And Farfetch'd learns Sketch on level 11, 21, 31, 41. and so on, while Sirfetch'd learns Sketch once upon evolution, then at level 11, 22, 33, 44 and so on. So, by evolving it at the right time you can get two extra instances of Sketch without having to level it up too much.

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Porygon2 also evolves given a Dawn Stone.

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Porygon-Z,the Floaty Pokémon
Type: Normal/Water
Pokedex: POKÉMON lost at sea are saved by PORYGON-Z, who offers them a ride in safety on its back.


Porygon-Z actually learns Whirlpool as an evolution move.

I bought my last Dawn Stone for Yanma, who was in my list of owned pokemon, but I forgot I traded mine for Holly a long time ago. So I go ahead and catch a new one.


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Yanma, the Grass/Flying maple seed pokemon, evolves into...


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Yanmega, the Helicopter Pokémon
Type: Steel/Flying
Pokedex: Its movements are ear-splittingly loud. It spits seeds out of its mouth at a very high velocity.


You sure this wasn't a digimon evolution, game?
Yanmega learns Steel Wing upon evolution.

Okay, I think with all these evolutions, that's enough excitement for one update. I'll give the islands between Olivine and Cianwood a whirl next time.

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Now, there's one more thing. We've seen that Eevee can evolve into Vaporeon with a Water Stone, Jolteon with a Thunder Stone, Flareon with a Fire Stone, Espeon with a Sun Stone, or Umbreon with a Moon Stone.

I haven't evolved my Eevee yet because we've seen all of those already.
But now, a few more evolutions are in reach.

Thread, would you like me to use a Dusk Stone on Eevee, evolving it into a Normal/Poison type, use a Dawn Stone, to evolve it into a Normal/Flying type, or use a Gaia Stone, to evolve it into a Normal/Fighting type? Hopefully I have enough money by the end of next episode to buy one more evolution stone.

Also, if you have any nickname suggestions for Machamp or Sandshrew, this is a good time. Both of them are girls.

Progress:
- Pokemon seen: 179/433 (41.34%)
- Fool's Gold moves seen: 15/104 (14.42%)


Another milestone: I now own/have owned more than 100 types of pokemon.

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Part 16: Rockets Whirl

Nicknames first.
Machamp will be named Lady Godiva.

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For Sandshrew I decided to ask YOSPOS Discord for help because you just know they have the best ideas.


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Anyway, I promised the Whirl Islands.

It's so long since I've been here I forgot the layout of this place. I'll start with the south-west island because it's closest to Cianwood.

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I remembered that this place is dark, though. So I taught Flash to Godiva.


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Unfortunately, it's the same old cave monsters in here once again. Zubat, Drowzee, Shellder, Diglett.
The water has Chinchou and Tentacool.


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However, fishing here turns up a new type, Seadra.

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Seadra, the Elefish Pokémon
Type: Electric/Dragon
Pokedex: Strong currents run through the water surrounding SEADRA, making it dangerous to come close to.


I guess they don't mean water currents. Anyway, I catch it.
It's also possible to fish up Cloyster here.

Walking around, I find a couple Ultra Balls, an Escape Rope, and a Calcium.


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And from here, I reach the south-east exit. That's two islands down.


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Let's do north-west next.


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Lots of good items. However, this side is a dead end.


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Last but not least, north-east.


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This path takes me to the depths of the islands, where I go ahead and catch a wild Golbat.


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Vin has quite the striking backsprite now.


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Dooooown we go. Don't worry, Vin can dig us back out.


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Of course, without a special item, Lugia is not quite here yet.

Well, near Lugia's room there's a bunch of stairs that just take us back to the exit. That's Whirl Islands done for now.


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I have one piece of business in Laceleaf, though. I go to the Mart, buy a Thunderstone, get Seadra out, and evolve him.


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Kingdra, the Elefish Pokémon
Type: Electric/Dragon
Pokedex: In groups, they bite each others' tails to amplify their power. If one bites its own, it gets shocked.


It learns Thunder Fang as an evolution move.


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There's lots of Rockets about in Goldenrod. I think we're going to have to do something about this.

---

Welp. This is where I took a break and when I came back a couple days later my emulator wouldn't work anymore. Seems like a Linux update did something with a graphics driver which broke my emulator. Luckily I found a replacement emulator. The LP curse skips no-one. Let's continue.


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The first Rocket in the Tower has a Sandslash and Murkrow.

You know, I don't mind this Rocket section very much. My only gripe is that if you play the game in order of Chuck-Jasmine-Pryce, then you're basically doing two Rocket missions back to back. And Fool's Gold requires this order.


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Pikachome with the Exp. Share is quickly growing useful. I'm also switch training Godiva because both of them need levels.
Unfortunately there's not much to show off fighting regular grunts. They have Meowth, Sandshrew, Sneasel, and Golbat among others.


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The final trainer on the second floor has a Muk. If you remember, Grimer had the dex entry saying they love stealing new clothes.

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Muk, the Dragon Pokémon
Type: Dragon
Pokedex: A very greedy POKÉMON. It frequents cash for gold locations to find new bling.


On the third floor, we're thrown into a battle with a Magcargo.


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Magcargo, the Nuclear Pokémon
Type: Poison
Pokedex: It is hazardous to come close to it. It recedes into its barrel when threatened.


I already made a Pokemon Uranium joke when we met Slugma.
I switch out to a higher-leveled pokemon but Magcargo just uses Selfdestruct right away.


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And there's our Sandslash.


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A scientist has a couple Magneton and a Dragonair, the next evolution of the syringe line.

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Dragonair, the Needle Pokémon
Type: Poison
Pokedex: The mere sight of DRAGONAIR's needle-like tail is enough to make some trainers pass out.


Dragonair uses a move against Holly called Dual Lancer.

Movedex: Dual Lancer
Type: Bug/Physical
Effect: 40 power / 90% accuracy. Hits twice. Has a 15% chance to burn the target and an independent 15% chance to poison the target. Made by Nightmare8.


Luckily neither status effect triggered this time.


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Before we can go up to floor 5, we're blocked on floor 4 by a Scientist with a level 40 Aerodactyl. I don't think we've seen any level 40s before.


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Movedex: Mystery Slam
Type: ???/Physical
Effect: 80 power / 90% accuracy. Has a 10% chance to cause the target to flinch.


???-type is programmed to deal neutral damage to all pokemon. I kinda like that this romhack actually uses this type for something, it was such a weird thing in the original.
Now, the Fool's Gold wiki notes that "???-type is actually several different types internally. Certain ???-type Pokémon may not receive a same-type attack bonus from certain ???-type moves."

I suspect what they mean is that Aerodactyl, a straight ???-type, gets STAB on Mystery Slam, a straight ???-type move.
On the other hand, Tri Punch, the ??? move which randomly deals Electric, Fire, or Ice damage, might not get ??? STAB, but Electric/Fire/Ice STAB instead. But I'm not sure.

It is kind of weird fighting Aerodactyl. There's no type effectiveness so it's just a question of throwing your strongest moves at it.


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On the fifth floor, we fight the sus director. He has a full team of 6 pokemon. I'm pretty sure that wasn't the case in original game.
He starts with a Ditto and Seaking.


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His third pokemon is Starmie, the Water Stone evolution of Staryu.

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Starmie, the Sea Urchin Pokémon
Type: Water/Ground
Pokedex: It is adept at moving through both at sand and the sea. Its spines hurt to touch.


The Rocket Executive also has a Magcargo, and Rhyperior.


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Rhyperior, the Hornet Pokémon
Type: Bug/Fighting
Pokedex: It reaches max strength upon evolution. It is unstoppable once it gets into a brawl.


With a base stat total of 535, this is quite the powerhouse. And it's at level 41 too. A good Fly from Dankey and slowly whittling it down with my other pokemon, and I take it out.

I knock out the Rocket's final Magneton.


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Giving us access to the next section.


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Where this asshole wants to fight us. HUH?!? has a team of 5, starting with Golbat and Magneton.


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Third is his fully evolved starter, Typhlosion.

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Typhlosion, the Iceberg Pokémon
Type: Ice
Pokedex: By rubbing its fur it is able to create snow. Just its breath could potentially cause frostbite.


Why did I send Dankey the Grass type out against Typhlosion? It's because I thought she had a super effective move but I was wrong. Oops. I need to quickly switch.


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Movedex: Glacier Slam
Type: Ice/Physical
Effect: 80 power / 85% accuracy. Has a 30% chance to cause the target to flinch.


This is Typhlosion's evolution move.

Typhlosion is quite though, but after weakening it enough with my stronger pokemon, Pikachome's Metal Claw takes it out. And it levels up to 29, learning Mean Look.
HUH?!? also has a though Sneasel. Most of my pokemon are fainted but Godiva knocks it out, leveling up and trying to learn Aqua Jet in the process. Sorry, Godiva, but you got water HMs to learn.
It took a couple of revives and healing items, but finally, Vin manages to knock out the rival's last Weepinbell.

After wondering whether Lance was right and you can't win without love and trust, HUH?!? walks off, and I drag myself to the pokecenter.


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Well, back to it. This Rocket just has a single level 37 Sandslash. Very easy after those two back-to-back battles.

This Sandslash knows Nasty Plot and Pikachome will try to learn it eventually as well. Nasty Plot makes sense from a thematic perspective but there's no reason to ever have your Sandslash learn this move. It boosts Sp. Atk and Sandslash is a pure physical attacker. Its special attack base stat is very low and it can't learn many special attacks.

The next Rocket tells me about the switches, which open doors in a hard to predict way. That's okay if you just want to get to the exit, but a bit annoying if you want all the items in this area.


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I've heard people feel this part of the game drags on a bit, but when I first played Pokemon Gold as a kid, I really liked the then original setup, where to finish the Radio Tower segment, you had to visit multiple new parts of the city.


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Further along this underground area, there's some Burglars. One of them has two Weezing.

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Weezing, the Balloon Pokémon
Type: Normal/Flying
Pokedex: If KOFFING grows a small lump on its side, it may be a sign that evolution into WEEZING is near.


In the basement I find a Full Heal, as well as a Smoke Ball, a held item that allows you to always successfully flee from wild encounters. Could be useful if you're hunting for a specific pokemon to catch.

There's a final Rocket Grunt here, with a Skiploom with a new move.


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Movedex: Charbroil
Type: Fire/Special
Effect: 80 power. Always hits.


Mmmmm roasted potatoes.


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And she also has Hoppip's final evolution.

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Jumpluff, the Potato Pokémon
Type: Grass/Ground
Pokedex: This warty plant POKÉMON draws power from the soil to heal itself and strengthen its attacks.



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That brings us to the area that connects to the Department Store's basement. There's an Ultra Ball and a Max Ether here, always useful.
There's also a couple more Rockets on this floor. They are nothing special.


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I pick up an Amulet Coin and then go to the last Rocket before the Director. Luckily it's another regular grunt. He has an Octillery with Psybeam and Toxic, but is no match for Vin Diesel.

Next to the Radio Tower Director I find TM35 Sleep Talk. The Director himself gives me the Card Key to get to the other side of the top floors of the Tower.

I use the shortcut through the Department Store to get back outside and heal up, before going back to the Radio Tower.


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I beat up a couple more chumps here. One even has a Sudowoodo, not a common sight.


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No worries, Mary, I'm almost done here.

The guy protecting the stairs to the fifth floor is a Rocket Executive with the evolved form of the bagworm pokemon Pineco.


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Forretress, the Moth Pokémon
Type: Bug/Flying
Pokedex: It has emerged from its protective "bag". The circles on its wings ward off bird POKÉMON.


It lost its Grass type but gained a Flying type instead. It learns Silver Wind upon evolution and at this level, Forretress also knows Aerial Ace.
But as you can see, Godiva is at a high enough level by now to hold her own.

---

The female Rocket Executive on the fifth floor asks if I remember her from Mahogany. Lady, y'all look identical to me.
She leads with a Hypno, and Patti's Thunder Punch saves the day again. It's a very good option against Flying and Water types.
Patti defeats her Vileplume with Rock Smash, and Honchkrow with another Thunder Punch.

---

The final battle, the Rocket Executive actually operating the radio.

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He has a Hitmonchan, and a Magcargo. Vin Diesel can survive its Self Destruct, and might even dodge it with a well timed Dig.


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His last pokemon is Houndoom.

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Houndoom, the Grotto Pokémon
Type: Grass/Dark
Pokedex: Since it is blind, it digs the plants that come from its body into the ground to detect objects around it.


So Houndoom evolves from being vision impaired to being completely blind, gaining a Dark type in the process.

Well, I defeat it and that's that. Honestly, the hardest battles in this section were those against the Executive at the end of the first half of the Tower, and my rival right after.

He disbands Team Rocket once again, and the Director comes in to gift me a Clear Bell.
Doing the rounds in the Radio Tower, I find an Ultra Ball, I get a Silk Scarf from Mary, and I get TM11 Sunny Day from another employee.

On the way out I check my lucky number, the thing where if the ID of one of your pokemon match the radio tower's number, you get a prize. Turns out the borrowed Shuckle in my PC matches two digits, so I get a free PP UP.

---

With all that done, there's one thing left this episode.

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The vote for the Eeveelution was a close call, with 4 votes for Dawn and Dusk Stone each, but 5 for the Gaia Stone.


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Sylveon, the Scrappy Pokémon
Type: Normal/Fighting
Pokedex: A very boastful POKÉMON species. They choose mates based on who can flex their muscles the hardest.


It learns Mach Punch upon evolution.

Hey, don't blame me. Y'all asked for this.

Progress:
- Pokemon seen: 192/433 (44.34%)
- Fool's Gold moves seen: 19/104 (18.27%)

User avatar
Part 17: Anyone have any good icebreakers?


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Since we got the Clear Bell last time, let's go visit Tin Tower.


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The "Wise Trio" wants to battle me first, though. Sage Gaku has a Noctowl and Flareon.
Sage Masa has Noctowl and Jolteon. He tells me about the history of the Brass Tower, which is now the Burned Tower, and how a large azure pokemon used to roost there.
Sage Koji, finally, has Noctowl and Vaporeon.


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Are we ready?


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Raikou and Entei run off, but Suicune attacks.


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The legendary dogs have their own theme in Crystal.

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Suicune, the Nebula Pokémon
Type: Psychic/Ice
Pokedex: Legends say that SUICUNE painted the sky with constellations. The clouds around it glow faintly.



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Movedex: Magic Spell
Type: Psychic/Special
Effect: 75 power / 95% accuracy. Has a 10% chance to raise all the user's stats by one stage.



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Movedex: Neptune Wind
Type: Ice/Special
Effect: 100 power / 95% accuracy. Has a 40% chance to freeze the target.



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Movedex: Monsoon
Type: Water/Special
Effect: 90 power / 80% accuracy. Summons rain for 5 turns.


Suicune also knows Barrier.


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This took a bunch of resets but I managed to catch Suicune in an Ultra Ball.


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Eusine talks about how Suicune can summon the Star-Spangled Pokemon and hands me this wing.

Now, after healing up, I can go climb the Tin Tower.


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Starting on the third floor, there's this maze with all the one-way hops. There's also wild Sentret and Sandshrew in here, as well as a bunch of items.


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I try to catch this Misdreavus but it isn't cooperating, and when I try to lower its health further, I knock it out. False Swipe doesn't work since it's a ghost.


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Some floors further up, the maze gets more tricky with these warp tiles. At least the items up here are top-tier.


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On the top floor there's a 1% Totodile encounter. The Johto starters can all be found with a 1% encounter rate in various areas in the latter part of Johto, in case you want to catch 'em all.

By the way, did you know Tin Tower's roof counts as an outdoors area so you can bike up here?

Anyway, let's check out Ho-Oh.


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Ho-Oh, the Night Sky Pokémon
Type: Dark/Flying
Pokedex: It uses its wings to cloak its movements during the night. Its wings change with the constellations.



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Ho-Oh knows AncientPower, the annoying Recover, Brave Bird, and Astral Fury.

Movedex: Astral Fury
Type: Dark/Physical
Effect: 120 power / 95% accuracy. Either paralyzes, freezes, or burns the target, causes the target to flinch, or boosts all the user's stats by one stage.


Quite the move.

I try to catch Ho-Oh but since Brave Bird causes recoil damage it knocks itself out.


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But after a couple resets I manage it. Those Ultra Balls I found along the way definitely helped.

In my version of Fool's Gold, Ho-Oh has a 100% chance of holding a Cosmic Ash, which is renamed from the base game's Sacred Ash. It is a single-use item that revives and heals all pokemon in the party. Apparently the chance of Ho-Oh holding it was reduced to 55% in the last Fool's Gold patch. Like in the base game it sells for only $100, so it's better to hold on to it.


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With all that done, it's time to move on from Mahogany City to Route 44, towards Blackthorn. This entire path is cold in Fool's Gold, as you can see.

Psychic Phil here has an Aipom and a Xatu.


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Xatu, the Totem Pole Pokémon
Type: Psychic/Ghost
Pokedex: An evolution from a powerful group of NATU, XATU seek out the quietest areas of forests to reside in.


The berry tree has the Aspear Berry which cures Freeze. That's useful here.


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I fight some more trainers along this route. Cooltrainer Cybil has Gloom's Leaf Stone evolution Vileplume, as well as its Sun Stone evolution Bellossom.


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Bellossom, the Water Lily Pokémon
Type: Grass/Water
Pokedex: Its body relaxes in the water while its flower floats above, taking in energy from the sun.


The Sun Stone turns Gloom's Ice typing into Water.


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Next up I come and go in front of Cooltrainer Allen who attacks with his karma, karma, karma, karma, karma Charmeleon.

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Charmeleon, the Blind Pokémon
Type: Fire/Dark
Pokedex: It sneaks up on sleeping prey at midnight and kills it with its sharp claws. It's nearly blind in daylight.


It knows the Gen 4 move Fire Fang.

After one of the trainer battles, Mom calls me to let me know she bought a Hyper Potion for me. This means she skipped another doll purchase.
I'll keep sending her money for now to see if anything else comes up.

In the tall grass here, there's mostly Gloom and Furret.

There's also a trainer here that says If a Pokemon has different colors from usual, it's more valuable. What? You mean that's not true? which made me chuckle.


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One last trainer before the Ice Path cave. He sends out two Pidgeotto who get Thunder Punched in the face by Patti.

There's one more thing to do here on Route 44.


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Certain headbutt trees here have a 50% chance to drop a Pichu.

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Pichu, the Tiny Mouse Pokémon
Type: Normal
Pokedex: These tiny POKÉMON hang precariously from the sides of cliffs, but are too light to disturb any rocks.


It's only level 10 and doesn't have its Ice typing yet. I put it to sleep, False Swipe it, throw a Great Ball and catch it.
After that I go back to box Gyarados again, and prepare for the Ice Path.

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It looks fairly normal. First pokemon I encounter here is a Teddiursa which is an easy enough catch.


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I do one of the sliding puzzles to find HM07 Waterfall, which I give to Godiva immediately.
I'm not sure how I can slide along the ice on my bicycle without breaking some bones, but whatever.


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The second floor introduces Strength boulders that need to be pushed down holes. Before I get started, my Dankey-Pikachome duo lowers Dugtrio's HP as far as it will go, but it's still a hard catch. And I can't buy Ultra Balls just yet so I have to skip catching it. Oh well.


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I also encounter Jynx here who, for some reason, stays in my very last Ultra Ball. I'm glad there's aren't any pokemon here that I absolutely need to catch right now.


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After pushing the last boulder down the hole, I jump down myself.


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Now I can reach the center of this big ice floor, collect the Full Heal, and go down the ladder.


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It's a good thing I have a habit of bringing HM moves wherever I go. The item ball contains Nevermeltice, which is perfect for Holly. The Dragon type gym is going to be a breeze.
(Actually you can just reach the Nevermeltice by taking a 10 step detour, but I didn't know that 10 seconds ago.)


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We're now climbing back up on the far side of the Ice Path. This ball contains TM44, Rest.


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Just a few more Slip-n-slide puzzles and a couple vitamins to pick up, and I reach the exit.


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Which delivers me directly into Blackthorn City.

I'll properly explore Blackthorn later, since I have some other things to finish first.


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Finally. This mart also sells X Defend and X Attack for $2000 and $1000 respectively. I checked, they're the same price as in Goldenrod but quite a bit more expensive than in vanilla Crystal.

Also, I get a call from Schoolboy Alan over on route 36, he has a nice free Fire Stone for me.

Since we're nearing the end of the Johto section of the game, I did some research on the Johto pokemon we missed so far. A lot of them, we will certainly encounter later.
But there's a few that we simply missed and this is a good time to go back for them.


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The first thing I do is give Vin a bit of a break and bring in Popeye the Pidgeotto instead, and give her the Exp. Share. We haven't seen any Pidgeot yet and unless we find a trainer who has one, evolving Popeye will be the quickest way.

For the other pokemon, I need to wait until it's night.

...

Ah, it is night.


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First stop, Route 31 east of Violet.


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There is a 10% chance here of finding Igglybuff at night.

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Igglybuff, the Spark Pokémon
Type: Electric
Pokedex: A small POKÉMON who wanders the skies. If it roams too high, it will get shocked.


I catch this little ball of static and that's the Jigglypuff line done.


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Next, I fly to Ecruteak and go south a bit to Route 37.


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I find a wild Bonsly here, which I actually wasn't looking for at all because I only checked the locations of actual gen 2 pokemon. Bonsly actually appears only here (if you don't breed from Sudowoodo), with a 5% chance at night, so this will save another trip back.

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Bonsly, the Stump Pokémon
Type: Grass/Ghost
Pokedex: This POKÉMON often appears where bodies have been buried. Its body is hollow on the inside.


No False Swiping ghosts, so instead I Sleep Powder it and throw an Ultra Ball at full health, which works.


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This was my actual reason for coming here. A 20% chance at night.

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Mareep, the Ghost Pokémon
Type: Ghost
Pokedex: It is said that if you hear the bleating of this ghost POKÉMON at night, then death is near.


Another Sleep Powder, and the 3rd Ultra Ball catches it at full health. That's the Mareep line fully seen as well.


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Next, Laceleaf city. There is a pokemon that appears at night only inside the underground Jungle Maze.


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While I'm down there I catch a Kadabra with a Moon Ball. I also catch a Tangela now.


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But this is what I was looking for.

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Gligar, the Gargoyle Pokémon
Type: Rock
Pokedex: It silently watches over the homes of many trainers, but it is often confused for an actual statue.


Gligar knows Mimic.

It has a 4% chance of appearing on the first floor of Jungle Maze, day or night, but a 20% chance to appear on the second floor at night only. The second floor is the one with the statues, so I guess they wake up at night.

This is when I realize Vin was my only pokemon with Dig, I don't really care about teaching it to someone else, and I didn't bring any Escape Ropes, so now I have to walk out like a pleb. Oh well, Jungle Maze isn't too hard to navigate once you know the way.

I quickly fly to Cianwood and make my way to the lab on route 47 to buy two Gaia Stones. And I pull a Moon Stone out of my PC.

Let's start with the Moon Stone.


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Alakazam, the Ancient Pokémon
Type: Dark
Pokedex: A creature sealed away by an ancient curse, ALAKAZAM seeks vengence on all in its path.


Abra and Kadabra had their sprites redesigned in the recent update, but Alakazam was kept the same. It can learn Magic Spell, the gen 4 move Dark Pulse, and Destiny Bond at much higher levels.

Now, I can do two more Gaia Stone evolutions.


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Tangrowth, the Gorgon Pokémon
Type: Rock/Poison
Pokedex: Its serpentine appendages can contract and expand. It appears friendly, but is quite dangerous.


Tangrowth learns the gen 4 move Poison Jab (80 power, 30% chance to inflict poison) on evolution.


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And finally, I can evolve the gargoyle.

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Gliscor, the Gargoyle Pokémon
Type: Rock/Flying
Pokedex: Found perched on crumbling structures from the past, GLISCOR offers silent protection over them.


It learns Sky Attack when it evolves, which is a 140-power version of Fly.

You actually don't really need to use Gaia Stones to obtain these two pokemon, they'll appear in the wild (much) later on. But, eh, money is easy enough to come by.

And... well, that's it. I missed fewer pokemon than I thought I would've.

Progress:
- Pokemon seen: 205/433 (47.34%)
- Fool's Gold moves seen: 23/104 (22.12%)

User avatar
Part 18: Blackthorns and Daffodils

Between updates, I flew down to Union Cave, took Ho-oh into my party and completed the last Ruins of Alph puzzle. This got me two berries, another Charcoal and a Revival Herb.


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Good morning, and welcome to Blackthorn City.


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The lady in this house wants a female Dragonair for her Rhyhorn. We'll be back...


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I also have access to the Move Deleter now. Together with reusable TMs, my possible movesets just got a lot more flexible.


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The old lady in this house talks about the dragon clan, but the only pokemon she has is the Poison-type Dratini. Confusing.


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Since the Dragon's Den is closed to us, the only place to go is the gym.

The gym guy says "it's been a long journey, but we're almost done". Ha. Hahahahahahaha. That's a very good joke.
The first gym trainer has Grimer, Muk and Gyarados. They all die to a single Frostbite.


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Yay, more Strength puzzles.

I fight some trainers with Dragon/Electric Horsea and Seadra and move on.


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The final gym trainer before the leader has a Lapras.
If Frostbite doesn't knock out a pokemon in one hit, the burn tends to take care of them.

Popeye levels up enough from the Exp. Share to try and learn Wing Attack, but I already gave her Fly so it's not necessary.

This trainer also has a Grass/Dragon Nidoqueen. That goes as you'd expect against Holly.


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Let's see what Clair has in store.

She leads with Nidoqueen. Holly's first Frostbite misses and he takes a critical Dragon Pulse which is quite powerful, so I'll need to heal.


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Next, Clair sends out a Muk with Fire Blast. After healing Holly, Godiva takes it out with a couple Iron Heads. It helps that Muk flinched once.


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Clair sends out Kingdra so I quickly switch back to Holly. It uses Double Team, but after a couple tries Holly manages to hit through it and nearly knock out Kingdra.

Since the burn will knock it out on the next turn I line up a Rest, but unfortunately the burn damage triggers before Holly can use Rest.

Clair's second to last pokemon is a Lapras with Perish Song and Flame Thrower. By now Holly really needs to heal so I line up another Rest, but Lapras is faster and knocks it out.
I try to battle Lapras with the rest of my team, but I don't do much damage and its Dragon Pulse is a two-hit KO for all of my pokemon. I try reviving Holly, but a single Flamethrower knocks it out. And that's when Clair decides to use a Hyper Potion.
So, unfortunately I lose the damage race.

But don't worry, I have a plan.

In the second round, Nidoqueen falls to Frostbite immediately. Muk takes two hits, but I get a very lucky miss on its Fire Blast.

This time, Clair sends out Lapras third.


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I brought Vin back. With his Bug/Dragon typing he has no critical weakness to Fire, and this move takes out about two thirds of Lapras' health.
Lapras wastes a turn using Perish Song, then Clair uses her Hyper Potion, but two more Dragon Claws take out Lapras.

Vin grows to level 43 and wants to learn Agility, which I skip.

When Clair sends out Kingdra, I immediately switch out Vin, in the last turn before the Perish Song hits.
Kingdra uses Double Team again, but Holly doesn't miss and knocks it out.


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Clair sends out her final pokemon, the Ground/Dragon Gyarados, which also has a 4x Ice weakness. It tries to use an Earthquake against Holly. Cute.

As usual, Clair refuses to hand over a badge and sends me to the Dragon's Den.
Alright, first of all, I switch Vin back out again and bring back Pikachome for catching wild pokemon. After healing up, I go to the Den.


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As soon as I step inside this Cooltrainer with a Dragonair attacks me. It really likes to use Dual Lancer as well as Recover.


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First thing I do is some fishing with the Good Rod. There's a 30% chance here of finding Dratini.
I catch a female one for the Dragonair trade, but unfortunately it's only level 20, and it evolves at level 30. The trade will have to wait.

I fight another Cooltrainer with some Horsea and a Seadra.

If you Surf here you just find horribly weak Magikarp, by the way.


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Who let these children into the Den? Well, they do have a couple L38 Gyarados so I guess they can take care of themselves.


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Better hope you didn't forget to bring Whirlpool.


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Before I enter the shrine, I explore the far corner of the Dragon's Den, where I find a Dragon Fang, the held item that increases the power of Dragon-type moves.


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The Dragon Den's Master asks a few questions to judge if I care about pokemon. Of course I answer that I do.


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Finally, after the elder threatens to tell Lance that Clair is being petty, she hands over the Risingbadge.


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Outside the shrine, Clair gives me the Dragonbreath TM as well as the Azure Scale. Vin could learn Dragonbreath but Dragon Claw is stronger. He can have the Dragon Fang, though.

The Dragon Master tells me to come back to the shrine with a free spot in my party.


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He then hands me this Sneasel with the move Revelation, which it normally cannot learn.

Movedex: Revelation
Type: Dragon/Special
Effect: 100 power / 95% accuracy. Has a 40% chance to paralyze, freeze, or burn the target, cause the target to flinch, or boost all the user's stats by one stage.


That's a similar special effect to Ho-Oh's Astral Fury.

As soon as I leave the Dragon's Den, Prof. Elm gives me a call to say he has a gift for me. I quickly hop over and receive the Master Ball.
I'm going to keep that for a long time, I'm not sure what this game is going to throw at me but I don't think I'll use it on a Fearow or Tentacruel.

At this point, a lot has opened up. With the Azure Scale I can go catch Lugia. I can use Waterfall to explore some new areas in Johto. And I can explore the routes south of Blackthorn.

Let's go through it east to west.


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First stop, Route 45, south of Blackthorn.


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There are several different paths here, many of them one-way. Let's skip the cave for now. In the grass I immediately find a wild Stantler and catch it.
There's also Furret, Pinsir and Onix.


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Well. This Cooltrainer has a Pidgeot. I think I'm still going to evolve Popeye, but it's not necessary anymore for pokedex completion.

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Pidgeot, the Pummeling Pokémon
Type: Fighting/Flying
Pokedex: Wiser than PIDGEOTTO, it does not let its power get to its head. But if you ever provoke it, beware.


This Pidgeot uses Belly Drum to raise its attack, but this doesn't reduce its HP to half but all the way down to 1HP. This is a bug they fixed in 1.3.2. Of course, my first attack knocks it out.

The trainer also has an Electabuzz.


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Electabuzz, the Rebel Pokémon
Type: Dark
Pokedex: They are reclusive and do not respect authority. As such, they are difficult to train.


It.... uses Sing. Okay.

The next trainer has two Dugtrio and a Steelix. Let's see what the earthworm evolves into.


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Steelix, the Parasite Pokémon
Type: Ground/Poison
Pokedex: POKÉMON trainers are wary to interact with or catch STEELIX because of rumors of infection.


Is this supposed to be a tapeworm?

And further down, we find a Cooltrainer with an Azumarill.


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Azumarill, the Sky Rabbit Pokémon
Type: Normal/Flying
Pokedex: Seeing AZUMARILL fly among birds with its strong ears is truly a sight to behold.


She also has two Wartortle.


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Blackbelt Kenji has a Granbull, the evolution of Snubbull.

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Granbull, the Bulldog Pokémon
Type: Normal/Fighting
Pokedex: The toughest of the tough, GRANBULL will make short work of anybody who crosses it.


After defeating the Granbull, well, the Exp. Share did its work.


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Popeye tries to learn Belly Drum as an evolution move. Since it's bugged in this version it's better to skip it even if you have a strategy around it.

I run into yet another hiker, this one with a Graveler.


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Graveler, the Magma Pokémon
Type: Fire/Rock
Pokedex: It is surronded by unbearable heat. Few trainers form a physical bond with their GRAVELER.


I defeat it before it can show it off, but Graveler knows a new move:

Movedex: Ash Bomb
Type: Rock/Physical
Effect: 95 power / 90% accuracy. Has a 30% chance to burn the target. Thaws frozen users.


Interesting Rock-type move.

After this battle I go back to Blackthorn to heal, and decide to put Popeye back in the PC and take Vin out.


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There's wild Skarmory here. At this level, they have the move Ricochet.

Movedex: Ricochet
Type: Steel/Physical
Effect: 25 power / 95% accuracy. Hits 2-5 times. Made by Lego Yoda.


At level 38, Godiva tries to learn Rain Dance, but because she has important HMs, I need to skip it.


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Man, the trainers here have a lot of new pokemon. This route is a good way to fill out my dex.

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Piloswine, the Boulder Pokémom
Type: Rock
Pokedex: While completely sedentary, their attacks are quite powerful. They contemplate each blow carefully.


The moss on its back allows it to heal by using Synthesis.

Pikachome levels up to 37 now and I make it forget Thief so it can learn Night Slash.


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Once you reach the little pond you know you're at the end of the route. South of here is Route 46, which we explored earlier after my second Dark Cave visit.


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Speaking of, time for Dark Cave's north entrance.


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In here, I encounter wild Mr. Mime, which I catch.


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In the back of the cave, I get the Blackgasses from this shady dude. I also find TM13 Snore.

This is Route 45 and Dark Cave completed, except for one wild encounter on Route 45 (outdoors). There should be a 5% chance to find a Wobbuffet there.
I spent like 20 minutes looking and I couldn't find any so I started wondering if the wiki was wrong. Well, I tried again next morning and it was literally the first encounter.


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Wobbuffet, the Endurance Pokémom
Type: Fighting/Psychic
Pokedex: When hit, it retaliates. It is known to train alongside humans, as it benefits both parties.


Wobbuffet is one of very few pokemon that got a major redesign in the 1.3.2 patch.
Its typing was changed from Fighting/Psychic to Fighting/Ghost (I saw something in the romhack's discord about the devs wanting to make sure all possible type combinations are covered).

Also, in 1.3.1 which I'm playing, Wobbuffet evolves from Wynaut as a Friendship evolution. In 1.3.2, Wynaut and Wobbuffet are unrelated species, neither of which can evolve.

Wobbuffet in 1.3.1 has a very limited moveset: it can get Charm, Encore, Safeguard, Mirror Coat and Counter from Wynaut, and it learns Substitute upon evolution as well as Destiny Bond at level 50. It can't learn any TMs. The new Wobbuffet is still focused on protection and retaliation moves, but it has a bigger move pool and can learn several attacking TMs.


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Speaking of Wynaut, I think the only way to get it in 1.3.1 is by breeding Wobbuffet, so I'll drop PunchinBag and a Ditto off at the Daycare right away. I don't think there's incenses in this game so it should just work.

... Wait, what do you mean I never caught a Ditto? Conveniently it appears on Route 34 right outside the Daycare. Inconveniently, it's another 5% chance.


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I use a little trick here - in older generations of pokemon, Ditto actually copies the catch rate of the pokemon it transforms into. This should make it trivial to catch. Although somehow my first Ultra Ball still failed.

Our next stop is the waterfall cave in Mt. Mortar. If I remember correctly you get a gift pokemon there but only if there's a free spot in my party. That means I need to bench Holly for a bit, and I need to make sure to not catch any pokemon until I reach the Karate King, who gives the gift.


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Let's explore this deeper floor.


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Wild Cloyster at level 38 is common here. This is also the best place to find Scizor, but I already caught it earlier. And Smeargle lives here, as well.

I find a Rare Candy. Good, that is money with which I can buy more Ultra Balls.
There's also a single trainer here with a Seadra.


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Lots of little ponds in this area. I think ponds in caves are usually near freezing but Patti doesn't seem to mind.


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Granbull is a 30% encounter here. I'm glad we saw a trainer with it just now, because I can't catch any pokemon at the moment.


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TM40, Defense Curl. Ehhhh.


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Further on, I find a Dragon Scale. In the original this was used to evolve Seadra into Kingdra when trading, but there's no trade evolutions in Fool's Gold.
However, there was a glitch: the Dragon Fang actually does nothing at all and the Dragon Scale has the additional unintended effect of boosting Dragon Type moves. I checked the discord and it seems they didn't change this. So I guess I'll give the Dragon Scale to Vin and sell the Dragon Fang then.


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I make it to the end of the floor and take a ladder down to the otherwise unreachable back side of a floor we investigated before. Wild pokemon levels are a lot lower here, of course.


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This ledge is dangerous. It takes you to the non-waterfall side of the cave and there's no way back up without going around.


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Soon after I find the Karate King, AKA Blackbelt Kiyo. This was the leader of the Fighting Dojo in Saffron in Gen 1.


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So it shouldn't be too surprising he has all three of the Hitmons.


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After beating him, I get a Munchlax. Interesting.


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Munchlax, the Workout Pokémon
Type: Fighting
Pokedex: Getting fit is its goal in life. It eagerly trains and invites others to work out with it.


I'm glad Munchlax is working out. :shobon: Good for him.

Munchlax evolves into Snorlax through a friendship evolution.

Also, the wiki history shows that Munchlax was listed as having a 100% chance to hold a Leftovers when you obtain it, but for the 1.3.2 patch this was changed to 55%.
As you can see in the screenshot, it isn't holding anything.
So I'm wondering now if the Ho-Oh held item chance is also 55% in this version and the change I noticed was just a wiki fix.

---

Okay, what's next?

Ah yes, the Waterfall on Route 52, that's the short water route from Goldenrod to the Whirl Islands.
So I fly to Goldenrod, and I see this guy standing outside the Game Corner.


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He wasn't there before, was he?

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I can teach your Pokemon amazing moves if you'd like. Should I teach a new move? It will cost you $50000. Okay?

Pfft, that's steep. What does he have?


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He offers Flamethrower, Thunderbolt and Ice Beam.

Apparently this guy appears after getting 8 badges. Move Tutors didn't originally exist in gen 2, the romhack introduced them.
Edit: Regular reader Ratammer points out that this guy already existed in base Crystal, although he seems to be post elite-four in that game and asks for Game Corner coins instead of cash.

I could teach Thunderbolt to Patti or Ice Beam to Holly, but I have better uses for this money right now and besides, ThunderPunch and Frostbite are serving me just fine.


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The Route 52 waterfall in the morning light.


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... It... leads absolutely nowhere. What the fuck.
I pull out the Itemfinder but it finds nothing at all either.

Route 52 was already disappointing the first time we went through and this doesn't make it any better.

:eng101: This place actually has a use but only if you start a new game with a certain password. I will get back to this much, much later.

I guess I'm gonna go find Lugia, then.


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Well, you've already seen me explore the Whirl Islands, so let's go straight to Lugia's chamber.


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There we are.


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Lugia, the Deep Sea Pokémon
Type: Water/Dragon
Pokedex: It lies dormant at the deepest depths of the ocean, and rises when the marine ecosystem is threatened.


I kinda like Lugia's design.

Lugia knows AncientPower, Dragon Pulse, Recover and Mega Typhoon.


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Movedex: Mega Typhoon
Type: Water/Special
Effect: 120 power / 95% accuracy. Has an increased critical hit chance.


The unintended burn from the Frostbite knocks out Lugia, but I reset and try again.


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This time, I decide to try one of my Heavy Balls and it works very well on Lugia. Legendaries are generally big boys.

We're nearly done with our tour from east to west. Last up is the waterfall on Route 47, west of Cianwood. Last time I went to route 47 I found the lab that sells Dusk, Dawn and Gaia stones so hopefully there's more interesting stuff there.


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There we are.


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Up here there's some land and different ways to go.


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To the left, I find the Scope Lens, a held item that increased critical hit ratio. This is generally a hard to find item in the vanilla games. In gen 2, it was only available through mystery gift. In later gens, you could get it from the postgame Battle facilities.


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The way north takes me to Route 48, where I have to Surf again.


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On the other side there's tall grass.


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I go ahead and catch the Normal/Psychic Tauros.


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More water.


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That looks like two back to back battles.

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Watching over my girlfriend makes my heart soar!

This is Pokefan Duff and he has a Steelix. It's holding an Oran Berry. I know that's a Pokefan thing but an Oran Berry this late in the game is kinda useless.

Pokefan Duff: I was no match for you!


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My heart's feelings for my boyfriend are as wide and deep as the ocean.

Pokefan Eda has Victreebel, the Steel type cannon pokemon.

Pokefan Eda: You're really something...

After the battle:
Pokefan Duff: Thank you for the awe-inspiring battle! Bye!
Pokefan Eda: You should really find a wonderful partner, too.


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And that's the end of Route 48 already. We're now in a place called Daffodil Creek. The National Park theme plays here.


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Two berry bushes partially hidden by the grass have a Leppa Berry and a Lum Berry, which heals all status conditions. In the original Gen 2 it was known as the MiracleBerry.

In the grass I encounter Yanma, Furret, Scyther and Mantine, which was used by Whitney.


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Despite a catch rate of only 25, I manage to catch it with a single Ultra Ball.


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There's also a house here.


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Hello there! My name's Baoba. I was the warden of the Safari Zone in Fuchsia City.
I'm planning on building a new and improved Safari Zone here on Daffodil Creek.



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But those dang devs in the other house just won't budge...

For those wishing for the remakes' Safari Zone, sorry, it doesn't exist yet. Let's go find those devs, though.

Wild Bellossom can be encountered here by surfing. False Swipe, Sleep Powder, Ultra Ball, Box.


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The creek meanders around, and inside the bend, there's more grass, with a Sitrus Berry tree. Sitrus berries cure 30 HP. Better than an Oran but still not that useful.


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The bridge leads here.

For some weird reason, a pencil-shaped iron statue is blocking the path.

Apparently I'm playing Earthbound now.

Well, I can't get rid of the pencil, and the only other place to go is this house in the east.


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FOOL'S GOLD DEVS' SECRET LAIR
DO NOT ENTER


I enter.


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In here the Game Corner theme plays.


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Oh, I'm not a trainer.
I just hang around here 'cuz they're my friends.
Hey, you need me to heal your Pokemon?


If you say yes he heals your party. Next to him is a regular PC to connect to Bill's PC and all that.

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You've come to ask about Fool's Emerald, haven't you...
Oh you want to battle?
Are you ready for the scuffle of the century? [Yes/No]


Ah, that explains why they offer a heal here.

> Yes
Prepare Thyself!


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Okay Joe, give it to me.


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He starts with a shiny Weezing and a shiny Raticate. SMDH, devs hacking in shinies. It does appear they have regular level-up movesets, though.


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Shiny Xatu and shiny Octillery are next.


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If you say so, mate.

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Oh hey if you beat all five of us I'll give you something special.

That was weird, this message box popped up directly after the battle without me talking to him again.

If I do talk to him again:
Developer Joe: My earlier offer's still on the table btw.

y r u using chat speak lol?


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This computer is running Discord. It seems like the user is using it to communicate with the other devs.
...Even though they're in the same room.



Okay, let's continue counterclockwise and talk to the guy with the hat.

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Hey, wanna fight? With Pokemon, that is. [Yes/No]
> Yes

The early bird catches the worm, but not if the worm has legs.


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That is quite the trainer sprite.


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He has a shiny Ampharos and shiny Fearow. Unfortunately I failed to screenshot Ampharos.


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He finishes with shiny Nidoqueen and shiny Typhlosion.

Developer Jack: Fr!ck.
Developer Jack: Maybe I was the April Fool all along. Oh well, good job.

Again, both the end-of-battle text as well as a text box that pops up automatically once the battle ends.

If we talk to Jack again:
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Indeed.

Let's investigate Jack's computer:
A Nintendo Switch is hooked up to this monitor. It's running Animal Crossing.

:shobon:

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You wanna battle me? Heh... tough talk for a fella with a small... uh... [Yes/No]

I'm playing as a girl. Please finish your sentence.

> Yes
My Pokemon and I are gonna give you the beating you deserve.


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...


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...oh. It's not a dude.


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Amanda starts with a shiny Dodrio. Hey, we haven't seen Dodrio yet.

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Dodrio, the Mutant Pokémon
Type: Poison/Flying
Pokedex: It is a lot more functional than DODUO and has a working third head but is prone to health issues.


"It's less ill than the horror that is Doduo" is quite the pokedex statement.


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Shiny Magmar and Shiny Ariados are next.


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And finally, shiny Tentacruel. Amanda uses a Hyper Potion to heal it.

Developer Amanda: No! My fat stacks!
Developer Amanda: You better scram right now before I find your favorite relative and give 'em an Alabama Hot pocket they'll never forget.

... for the love of Arceus DO NOT GOOGLE THAT.


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Developer Amanda: Are you here for the ketamine? Get lost, kid. I just sold the last of it.

mom im scared i wanna go home now

Let's check her computer.

Some kind of anime is playing on this computer.
... This doesn't look like a normal anime...


I go to the guy to heal my pokemon and then go take a bath before I continue with the next developer.


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hoo, yes, what is going on, sillyman?
you want to fight? [Yes/No]


:mad: I'm not a sillyman

> Yes
bro... we are teens...
we are battling now bro...


Okay bro, sure bro.

By the way, if you say "No" to the question whether you want to fight, all of them have something different to say like "Oh." or "Damn it". This guy says "Big L".


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He certainly looks like a bro, bro.

Max starts with a shiny Noctowl, which I also failed to screenshot. My bad, I thought I screenshotted all of the shinies here but apparently something went wrong taking this many screenshots in quick succession. And I can't go back and battle them again. If you want to see the shiny sprites you'll just have to play the game yourself.


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His second pokemon is a shiny Meganium.

We haven't seen Meganium yet. In fact, after leaving Elm's lab, the only Johto starters we've seen were Air Toto, and my rival's Cyndaquil and its evolutions.

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Meganium, the Shuriken Pokémon
Type: Fighting
Pokedex: It is a master of discipline and rarely strikes. When it does lash out, however, it can't be bested.


It uses a move called Spin Strike.

Movedex: Spin Strike
Type: Fighting/Physical
Effect: 80 power / 100% accuracy. Removes trapping moves and Spikes from the user.


This is Meganium's evolution move.


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Shiny Ambipom is just black and white. And Max' final pokemon is shiny Machamp, which I also failed to screenshot.


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This is his end of battle text.

Developer Max: it do not matter

If I talk to him again:
Developer Max: babies with soft spots better not misbehave lest they end up on my pottery wheel!

ok.

What's on his computer?
It's a crude MS Paint drawing of a pair of cherries.
...Wait, that's not what that is.


Four down, one to go.

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Wanna mash mons? ... Wait, that's not what I meant. [Yes/No]

> Yes

This ain't my first rodeo, but it'll be your last.


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Let's see what Wes has.


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Shiny Parasect and shiny Honchkrow.


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The difference for shiny Seaking is the color of the toxic fluid.


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Wes finishes with this shiny Persian.

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Persian, the Siamese Pokémon
Type: Psychic/Dark
Pokedex: Its two heads are constantly arguing with each other. It often mutters incantations to itself.


Persian actually got a new sprite for the 1.3.2 version, but the only thing that changed were a couple pixels in its shading, it's barely noticable. This pokedex image is the latest version.

Psychic/Dark's only weakness before the introduction of the Fairy Type was Bug, but it is a 4x weakness. Luckily Vin knows Bug Buzz just for these cases.

Developer Wes: I'm gonna tell your mom about this when I see her tonight.
Developer Wes: I watch.

Developer Wes: Did you know your heart is a muscle the size of a rat?

...Thanks.
I swear, from what I've seen in the Discord, the devs are nice people IRL.

Let's finally check Wes' computer.

It's a figure of Hatsune Miku on eBay. It's so expensive!


Time for my reward, methinks.

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Developer Joe: Congration, you done it. Here's your reward.


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Hey!


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No. No I'm not.

Developer Joe: Damn, the things I have to do. Here's something a little better.

And he gives me a Pencil Eraser.

Developer Joe: This machine will eradicate all pencil-shaped figures in just one second. It's incredibly powerful.
...Just don't use it near a shop that sells pencils.


Let's talk to Joe one last time before we leave.

Developer Joe: Thanks for playing! (We're not making Fool's Emerald, btw, so stop asking us!)

Okay. That's that done. I leave the house, take a few minutes to recover from what has just happened, and make my way to the pencil we saw earlier.


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Alice used the Pencil Eraser. For some weird reason, the iron pencil statue was erased!

And it just disappears entirely. Now, what do we get for all those battles?


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Inside is a small cave in which it is completely silent. No music.


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But there are wild pokemon.

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Missingno. the ??? Pokémon
Type: ???
Pokedex: ????????????????????????????????????????????????????????????????????????????????????????????????????????????


Similar to the glitchy Aerodactyl, Missingno. takes neutral damage from all types.


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This is the Electric move that can poison, Raticate had it as well.


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This thing gives barely any experience.


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Its base stats are something else too.


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I catch one. As you can see it has pokedex number 000. It gets sorted at the bottom in the in-game Pokedex, though.

Missingno. learns a rather random assortment of moves. Of course it starts with Water Gun (although it can't actually learn Sky Attack). It also learns Heal Bell (cures status effects of your entire party) and at a higher level, the ???-type move Mystery Slam. It is also able to learn every single TM and HM in the game.


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The little cave is shaped like Missingno. itself. And there's nothing else here.

In this cave, 96% of the encounters are Missingno. The other 4% is wild Eevee. This is the only place in the game to find wild Eevee.
Honestly, I don't really care to look for Eevee here. I'll just breed Sylveon instead.

Speaking of breeding...


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I don't think it's a good idea to take an egg into Victory Road, so I pick up the Wynaut egg, then drop off Sylveon at the Daycare.

I spend some time cycling back and forth. On the way, I pick up two eggs from Sylveon and cycle some more.


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Wynaut, the Endurance Pokémon
Type: Fighting/Psychic
Pokedex: Popular with kids, this POKÉMON enjoys being a training dummy, and takes hits with a smile.


Since this Wynaut evolves into Wobbuffet, they have a lot in common.

However, the Wynaut in the 1.3.2 patch is completely different:

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Wynaut, the Owlet Pokémon
Type: Normal/Flying
Pokedex: Travelers who hear the hellish shriek of this POKÉMON are often surprised by how adorable the source is.


As for the Eevee eggs, I don't have enough money now for two evolution stones, so I'll hatch them now but evolve them later.


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Next time: The exotic Kanto region.

Progress:
- Pokemon seen: 220/433 (50.81%)
- Fool's Gold moves seen: 23/104 (26.92%)


That's the 50% mark!

User avatar
Part 19: Victory Road

Last time, we explored the Waterfall-accessible parts of Johto and stopped in New Bark just before the trek to Victory Road.


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My team currently consists of:
- Godiva the Machamp, level 38. Water/Steel type.
- Dankey the Primeape, level 39. Grass type.
- Patti the Kingler, level 42, Normal/Electric type.
- Vin Diesel the Weavile, level 44, Bug/Dragon type.
- Holly the Vileplume, level 45. Grass/Ice type.
- Pikachome the Sandslash, level 41. Normal/Dark type.


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Let's go east, shall we?


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This man informs me I'm now in Kanto.
The map doesn't look quite as customized as the Johto map does.

The game does allow me to fly back to Johto from here. I'm not sure if this was the case in the vanilla games but it sure is convenient.


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The rest of the route is blocked off by Tohjo Falls, which we can cross now.


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The lady in this house checks if my pokemon are friendly enough and then hands over TM37, Sandstorm. She says it's for "advanced trainers" only and unfortunately I'm very basic so I can't use it.


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The trainer here sends out Bulbasaur, Ivysaur and Venusaur.


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I make it further through the route, battling trainers and wild encounters (the grass here has Azumarill and Hypno, which I catch).


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The path behind this whirlpool leads to a Bird Keeper with a level 49 Honchkrow. He offers his phone number, which I take because he hands out Star Pieces in vanilla, and none of the phone number folks have been changed. There's also TM22 Solar Beam here, which I'll give to Holly.


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After fighting a few more trainers, I make it to Route 26.


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A trainer here has a couple Qwilfish. One tries to use the move Minesweeper, but misses.

Movedex: Minesweeper
Type: Steel/Physical
Effect: 110 power / 80% accuracy. Removes trapping moves and Spikes from the user. Made by allegroMJ.


Can't complain about a 110 power move missing my pokemon.


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In this grass, I find wild Primeape, Pinsir and a trainer with Xatu.


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But at this point I beeline to this house with a healer. Good to have this available, because backtracking from New Bark if I want to heal for free is annoying.
The tree has a burn-healing Rawst Berry.


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Beyond some grass, there's also this house here which has no people in it, but a note saying on what days and at what places the day-of-week giveaway NPCs appear.


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Cooltrainer Joyce, just past the healing house, has a Blastoise.

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Blastoise, the Tortoise Pokémon
Type: Water/Dragon
Pokedex: The spikes on its shell are filled with water at high pressures. Every part of its body can be a weapon.



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Blastoise uses its signature move, Shell Shock.

Movedex: Shell Shock
Type: Dragon/Physical
Effect: 120 power / 90% accuracy. Lowers the user's Defense by two stages.


Patti survives it and now that Blastoise's defense is lowered, easily knocks it out with Thunderpunch.


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Before I fight the next trainer, there's this little patch of water here. I believe that in vanilla Crystal it's just a dead-end pond. However...


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There's a house here now.


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Ah! A customer!

What're you selling?

I presume you are here to peruse my fine selection of rare jewels!
Gold, silver, crystals, pearls, diamonds...


Good games...


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They're all passé! What's in now is rare gemstones from around the world.
I have two such stones in at the moment.


Good job finding another, correct use for the é in Pokémon.

One, the Mist Stone, is only found in the fog-bound valleys of northern Sinnoh.
The other, the Abyss Stone, comes from the high-pressure trenches of the Hoenn seas.
Well... go ahead! Marvel at their beauty!



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You didn't think we were done with Evolution Stones, did you?

Well, I don't really have the financial resources to buy enough to show all evolutions this gives us access to, but I need to buy an Abyss Stone right away for a very important reason.


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Time to see Dankey's final evolution.


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Annihilape, the Lion Tooth Pokémon
Type: Grass/Dark
Pokedex: The lion pelt it dons consists of its razor-sharp leaves. After the fall, empty pelts dot the grass.


Annihilape gains a Dark typing, but honestly isn't very dank at all anymore.

Dankey tries to learn the dark move Crunch upon evolution, but this is a bit of a problem. I can't forget Cut and Fly in the field, and her other moves are Sleep Powder which I really like for catching pokemon, and Trop Kick, the best attacking Grass move I have. I suppose I'll have to skip learning Crunch, and Pikachome can continue being my primary Dark user.


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Okay, let's annihilate this trainer.


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Oh. Victreebel has Flamethrower. Maybe I should switch.


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The next trainer has a Pinsir with Steamroller, and a Kabutops.


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Kabutops, the Trilobite Pokémon
Type: Water/Bug
Pokedex: It is thought to have recently emerged from the deep and is ferocious in its quest for survival.



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And the very last trainer before Victory Road has a Charizard.

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Charizard, the CaveLizard Pokémon
Type: Fire/Dark
Pokedex: Its clear skin makes its skeleton visible, which frightens any prey to the point where it can't move.


Because Godiva knocked it out with a single Waterfall, Charizard didn't have a chance to show off his signature move Blind Swipe.

Movedex: Blind Swipe
Type: Dark/Physical
Effect: 120 power / 50% accuracy. Causes the target to flinch.


Good when it hits, but that's too low accuracy for my tastes.


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The league gate hasn't changed. I guess it'll be a while before we can reach Mt. Silver.


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Alright, Victory Road time.


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After running into some Onix and Golbat, I capture a Granbull. There's also Dugtrio here but their catch rate is still abysmal.
Instead I pick up some healing items and continue through the cave.


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The Victory Road layout in gen 2 is generally the same as it was back in gen 1, but they removed all the sloooow Strength puzzles and there's no trainers either. The way through is quite simple and with some repels you could do it in a couple minutes.

Of course I explore every nook just to see if I can find any rare encounters and to pick up optional healing items. The biggest prize is TM26 Earthquake, which can be learned by Godiva.


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I save my game and bike up to the exit. Of course, I get interrupted by this asshole.


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HUH?!? leads with an unevolved Sneasel, and Magneton is his second pokemon.


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When I counter with Pikachome he retreats Magneton immediately and sends out Golbat, but Golbat is also a Psychic type and also weak to the Night Slash I had lined up.

After that, he sends Magneton back out against Pikachome, who does a lot of damage but then gets knocked out by Magneton's Signal Beam. Vin beats it with Bug Buzz.


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Typhlosion is next. I thought to use Patti's Rock Smash, but Godiva is actually a better counter, since Ice barely damages her. Typhlosion tries to heal with Moonlight but Godiva easily outdamages it.


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And the rest is clean-up. Earthquake against HUH?!?'s Victreebel, and another Bug Buzz or two against Alakazam.

HUH?!? says he's finally starting to understand what he has been doing wrong. As for us, now there's nothing in the way to the Elite Four anymore.


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The Victory Road exit deposits us on the extremely short Route 23, without trainers or wild pokemon.


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Inside, I heal my pokemon, stock up on healing items and get some rarer healing items such as Max Ethers out of my PC (your pack tends to fill up quite quickly if you keep everything in there, item management is still important in this game.)

Next time, the Elite Four!

Progress:
- Pokemon seen: 224/433 (51.73%)
- Fool's Gold moves seen: 31/104 (29.81%)

User avatar
Part 20: The End?


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Strap in, we're gonna fight the Elite Four.


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First up, Will, the Psychic-type trainer.


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Elite Four Battle - Fool's Gold OST

... the hell is this new music?
I don't think I'm a fan.


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Will starts with Ambipom with Zen Headbutt, Baton Pass, Ominous Wind, Agility. If it can increase it stats with Agility or Ominous Wind and can Baton Pass it on this might be dangerous.

Pikachome knocks it out with a single Night Slash.


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Crobat, the Eyeball Pokémon
Type: Psychic/Flying
Pokedex: Caves populated by CROBAT are thought to be the safest for mining because they are able to predict collapses.


Crobat evolves from Golbat through friendship.

Will's Crobat knows Quiver Dance (which it learns upon evolution), Swift and Fly, and Psylash, which is the signature move of the Zubat evolution line.

Movedex: Psylash
Type: Psychic/Physical
Effect: 100 power / 100% accuracy. Does damage.


Another weakness to Dark, so Pikachome takes it out before it can do too much damage.


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Perrserker is next.

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Perrserker, the Two-Faced Pokémon
Type: Psychic/Dark
Pokedex: It is prone to intense mood swings. It's thought to bring both good and bad luck in different regions.


Meowth evolves at level 28. If its Attack is higher than its Special Attack, it evolves into Perrserker. Otherwise, it evolves into Persian. It won't surprise you to hear that Perrserker is a physical attacker.

Will's Perrserker has Psypunch, Fury Swipes, Zen Headbutt, and Toxic.

Movedex: Psypunch
Type: Psychic/Physical
Effect: 65 power / 100% accuracy. Has a 10% chance to confuse the target.


Psypunch is Perrserker's evolution move and it is identical to Psybeam except it's a physical attack. Persian learns Psybeam.

It has a 4x Bug weakness, so Vin kills it easily.


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Back to Pikachome for Xatu. Xatu rocks Shadow Ball, Future Sight, Psychic, and... Hyper Beam. I hope you understand why I'm not messing around here and attack hard and fast.


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Next up, Unown (the letter R). It has Psychic, Metronome, AncientPower and Light Screen. It's... weird to see Unown in an Elite Four battle.


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And here is Will's last pokemon, Dragonite.

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Dragonite, the Needle Pokémon
Type: Poison/Psychic
Pokedex: It can often be found assisting in hospitals. It has a vast knowledge of ailments and remedies.


Dragonite actually evolves at level 55 so this pokemon is at an impossible level.
It learns a Fool's Gold move upon evolution, but this Dragonite doesn't have it and we'll see this move later, so you'll have to wait for that particular movedex entry.

Will's Dragonite has Venoshock, Agility, Horn Drill, and Poison Tail.
It gets off an Agility and then misses a Horn Drill against Pikachome, then I win.


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Next up, Koga, the Poison-type trainer.


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He starts with Tangrowth, knowing Poison Jab, AncientPower, Giga Drain, and Flash. As a Rock/Poison type, it has a 4x weakness to Godiva's Earthquake.


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Second, Heracross, with Bug Buzz, Poison Fang, Clear Smog, and Earthquake. I decide to try Dankey's Fly against its Bug type. That does good damage, but Bug Buzz knocks out Dankey. I let Vin knock out Heracross.


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Magmortar is third.

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Magmortar, the Wildstyle Pokémon
Type: Fighting/Poison
Pokedex: It uses its pus to graffiti buildings. The paint used in its artworks is very poisonous.


Magmortar evolves from Magmar using a Gaia Stone, and it learns Gunk Shot upon evolution. Koga's Magmortar knows Gunk Shot, Aura Sphere, Ice Punch, and Toxic.


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Neither its Aura Sphere nor Godiva's Earthquake knock out the opponent. Since Aura Sphere is basically a Kamehameha and Earthquake is, well, an Earthquake, this battle feels like Dragonball Z. Maybe I should rename Godiva to Goku. :v:

I decide to play for time and send out Patti. Koga uses a Full Restore, and I heal up Vin. Vin uses Dig against Magmortar and outspeeds. But it takes two turns to knock out Magmortar, so Vin gets infected by Toxic.


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Koga sends out a Seaking. I need to switch out to turn the Toxic into normal poison or heal. I decide to go for Pikachome to make use of Seaking's weakness of Dark. Seaking knows Sludge Bomb, Bone Rush, Shadow Ball, and Surf, but it doesn't stand a chance against Blackglasses-powered Night Slash.


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Blissey knows Egg Bomb, Softboiled, Light Screen, and Sludge Bomb. It dies to Dig.


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Koga's final pokemon is Magcargo. I send out Pikachome because my super effective pokemon are at low health.
Magcargo knows Amnesia, Body Slam, Meltdown and Fire Blast.


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Movedex: Meltdown
Type: Poison/Special
Effect: 120 power / 85% accuracy. Has a 50% chance to burn the target. Lowers the user's Defense by one stage. Made by Weeth.


Yeah, that's the Surf animation turned green.

Anyway, I beat Koga, but it took a bit more out of me than expected. At this rate I hope I don't run out of healing items.


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Bruno, the Ground-type trainer, is next.


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First up, Jumpluff. This potato knows Synthesis, Leech Seed, Earthquake, and Toxic.

Potatoes can't handle freezing temperatures.

Holly grows to level 48 and wants to learn Moonlight, which restores 1/4 of his maximum HP in normal weather, or 1/2 during Sunny Day effects or at night. Holly still knew Rest and this seems like a good replacement.


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Next, Mr. Rime.

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Mr. Rime, the Baron Pokémon
Type: Ground/Dark
Pokedex: It bosses around groups of MR. MIME to collect more rocks and gold for its vast collection.


Hah. I like this as an evolution from the miner pokemon Mr. Mime.
It evolves from Mr. Mime by using a Gaia Stone.

Mr. Rime learns Gold Rush as an evolution move.

Movedex: Gold Rush
Type: Ground/Physical
Effect: 65 power / 95% accuracy. Gives the user more money after the battle.


I was going to say this is a Ground type Pay Day, but Pay Day seems to have been removed from this romhack entirely.

Anyways, Bruno's Mr. Rime knows Fissure, Stone Edge, Baton Pass, and Meditate. With Meditate being the only stat-increasing move I'm not sure what the benefit of Baton Pass is. It fits the pokemon's sprite, I guess.


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Alright, Steelix next. The Ground/Poison pokemon knows Poison Tail, Body Slam, Infestation, and Attract. Anyway, another Ice weakness.


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I used a Sun Stone on my Poliwhirl Lina, to evolve it into Politoed. However, if you let it grow to level 40 instead, it becomes Poliwrath.

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Poliwrath, the Mud Pokémon
Type: Ground
Pokedex: Hard plates will form on the surface of its skin from time to time, creating patches of armor.


Bruno's Poliwrath knows Muddy Water, its evolution move Vital Throw, and Earthquake and Swagger.
It survives a Frostbite and then Bruno uses a Max Potion. But Holly still knocks it out easily.


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Two pokemon left to go. First, Togekiss.

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Togekiss, the Tectonic Pokémon
Type: Ground
Pokedex: Due to its weight, this POKÉMON moves very slowly. The patterns on its body shift over time.


Togekiss evolves from the dinosaur pokemon Togetic by use of a Gaia Stone. Bruno's Togekiss knows its evolution move Terra Blast, as well as Double-Edge, Rest and Sleep Talk. Pfft, that's quite the strategic moveset.

Movedex: Terra Blast
Type: Ground/Physical
Effect: 140 power / 95% accuracy. User gets recoil for 1/4 of the damage dealt.


Basically an even stronger, Ground type Double-Edge.

Dankey knocks it out with a couple Trop Kicks.


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Finally, Bruno has a Politoed as well. It knows Belly Drum, Earth Power, Perish Song, and Confusion.
It's not very smart to send out a Perish Song pokemon as your last one, friend.

No matter, it dies to a single Trop Kick.

Is there any game at all in which Bruno is not a chump?


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That's three members down. Karen, the Dark-type trainer, is next.


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Pokedex, tell me about Electivire.

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Electivire, the Hardcore Pokémon
Type: Dark
Pokedex: A popular POKÉMON amongst punk musicians and delinquents. Its voice is vaguely humanlike.


:black101:

Electivire evolves from Electabuzz if you use a Dusk Stone. It gets Head Smash as an evolution move, but Karen's doesn't have this move. Instead, it chews the stage using Hyper Voice, Wicked Blow, Screech, and Dark Pulse.
You know, I kinda love that pokemon has enough moves now that you can find basically any theme and come up with moves that fit it.

Patti bonks it on the head a couple times with Rock Smash.


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Karen's Sandslash knows Night Slash, Nasty Plot, Metal Claw, Hidden Power, and a crippling weakness to Fighting moves.


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Level 46 Houndoom is next. It has SolarBeam, Dark Pulse, Crunch and Sunny Day. It would probably be best if it can't get a Sunny Day/Solar Beam combo off.
Vin's Bug Buzz is the right move here.


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Hmm, Karen has a lot of pokemon types we've seen before. This Alakazam has Destiny Bond, AncientPower, Dark Pulse, and Hyper Beam.


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We haven't seen the Beedrill line at all, though.

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Beedrill, the Bumblebee Pokémon
Type: Bug/Dark
Pokedex: BEEDRILL is an insidious Pokémon who kills other bug Pokémon and rears their babies as its own.


Beedrill evolves from Kakuna, but not until level 23. This one knows Infestation, Dark Pulse, Dual Lancer, and Giga Drain.


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Karen's final pokemon is Lanturn, who evolves from the Piranha Pokemon Chinchou.

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Lanturn, the Deep Sea Pokémon
Type: Water/Dark
Pokedex: A frightening deep sea dwelling POKÉMON who lures in prey by weakly shining the light on its head.


They redesigned Lanturn to look like a real anglerfish instead of the cutesy version in the original games.

Karen's Lanturn knows Hydro Pump, Zap Cannon, Attract, and its evolution move Liquidation.

I knock it out with a couple Thunderpunches.

Karen ended up being not that hard. Of course, super effective moves help, but the few times her pokemon got a move off, it was either to increase their own stats (which is useless if I can knock it out in two turns), or it didn't do that much damage.


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But you know we're not done yet. We still have to defeat the champion, Lance.


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Champion's Theme - Pokemon Gold/Silver/Crystal OST

Okay. At least we get the original champion's theme instead of that Fool's Gold Elite Four theme.


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The Bug/Flying type Forretress is in the lead. It knows X-Scissor, Aerial Ace, Swift, and Toxic. Patti knocks it out.


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Next up, we have Fighting/Psychic Wobbuffet. It knows Substitute, Counter, Mirror Coat, and Destiny Bond.
In the latest version of Fool's Gold, Lance still has a Wobbuffet, but because the pokemon has been redesigned, it has a different moveset.

I try to abuse Wobbuffet's flying weakness with Dankey's Fly, but with Wobbuffet's huge HP pool it doesn't do nearly enough damage, and Wobbuffet takes out Dankey with a Counter. Vin Diesel has to finish the job.


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Lance shows he's good at type coverage by next bringing out the Ghost/Ground Ampharos. It has Earth Power, Shadow Ball, Sandstorm, and Roar. I decide to bring out Godiva, and her Waterfall almost knocks it out. Ampharos uses Roar, which brings out Holly, and a super-effective Frostbite finishes it off.


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The Steel/Flying helicopter is next. Yanmega has Steel Wing, Sky Attack, Ominous Wind, and Giga Drain. Patti crits with Thunderpunch, then levels up to 46 and wants to learn Crabhammer. I have to skip that, because with Rock Smash, Surf and Strength, she is one of my main HM users.


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One more chance for status condition annoyance with this Poison-type. It knows Toxic, Venoshock, Infestation, and Minimize. Vin defeats it with Dig.


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If you remember, we've seen Lance use his Tyranitar against a poor Rocket back in Mahogany. It is the evolution of Pupitar, the Demon Pokemon we battled back in the Abandoned PMC.


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Tyranitar, the Horrifying Pokémon
Type: Dark/Ghost
Pokedex: It uses its many eyes to see every angle. The tentacles that come out of its pores are red-hot.


Freaky. Also, similar to Pupitar, this pokemon has no weaknesses (only to Fairy, once that type was introduced). So we just have to use our strongest moves.
Lance's Tyranitar knows Dark Pulse, Shadow Punch, Thunderbolt and Ice Beam. The gloves are really off now.

Holly starts with a STAB Frostbite, and luckily the burn chance triggers, so now Tyranitar will take damage every turn. Holly gets knocked out after a few turns and I bring Pikachome out to fight dark with dark. Lance brings out the Full Restores now. That's HP and the burn healed. Darn.

I just keep healing, attacking, switching out, and eventually...


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In case you were wondering, none of the Elite Four or the Champion's dialogue seems changed, at least from what I remember.


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Prof. Oak and Mary show up as usual. Lance doesn't really care and takes us into the Hall of Fame.


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Lance talks about how I'm the Champion now, and that I did great.


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Of course, it was not just me.


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It was these guys and gals who did all the hard work.


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The keen-eyed among you may notice that the in-game seen count is one less than my end-of-episode statistics.
The reason for that is that all the way back in the first episode, I gave you the pokedex entries of all three starters, counting them as seen for LP purposes, but
we've still not encountered the third starter in-game.


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Credit roll. I won't screenshot every single name because there's a lot.
We start with a list of donors.


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Secondly, we have the Move Contest winners. You've seen some of their moves already. And then there's a huge section of special thanks.


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Just showing the different designs of the credits.


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Ah, we switched to Huge Thanks instead of Special Thanks.


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Well, I would say overall it's a fun romhack with some really unique pokemon designs. There's certainly some rough parts, but they're few and far between.


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I could do a whole thing here thanking you all, the readers. But you know as well as I do that we're not even close to being done yet.

So don't leave! There's a huge amount of romhack you haven't seen yet, and I promised you to show it all, didn't I?
I will see you next time, when we go to Kanto proper.

Progress:
- Pokemon seen: 235/433 (54.27%)
- ?? seen: ???/??? (??%)
- Fool's Gold moves seen: 36/104 (34.62%)

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Part 21: It's a whole new world we live in

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The game drops us off in New Bark Town, and immediately Prof. Elm calls to say he has something for us.

But there's one other thing to check out first. In the Discord, it was mentioned that Mom doesn't buy any pokemon dolls because you get them after beating the champion.


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Looks like we got every single decoration in the game, even ones that are normally unobtainable or very hard to get in the main games.
I don't know if some NPC tells you at some point. I'm glad I found out through the Discord.

Let's see what we have.


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Here we have the Jigglypuff Bed, the Big Onix Doll, the NES, Surfing Pikachu Doll, regular Pikachu Doll, a Pikachu poster, the green carpet and the magna plant.

The Jigglypuff Bed is a rename from the normally unobtainable Pikachu Bed. The other beds are the same as in the original. All the carpets are also the same as in the original.

And you can see Big Onix has the original sprite. Big Snorlax has an alternate sprite, by the way, but we haven't seen Snorlax yet so that would be spoilers.

The NES and the Pikachu poster seem to be the original design too, as well as Surfing Pikachu, but regular Pikachu has been edited to look like the romhack Pikachu. Finally, the plants are also unchanged.


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The Big Lapras was updated, but the Jigglypuff and Clefairy dolls, and Clefairy poster, weren't. That's the SNES by the way.


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Charmander and Bulbasaur also weren't updated. Let's see if I can find any that were, skipping over all the ones that weren't changed (which is most of them).


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Poliwag the Mud Pokemon has been given the original Grimer sprite. The Grimer doll also keeps the Grimer sprite, even though that doesn't fit its Fool's Gold design anymore.
Diglett has been changed. I also switched my console to the rare Mystery Gift Virtual Boy.


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Staryu was changed, and so was the normally unobtainable Unown doll.


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They even gave us the Gold and Silver Trophies, which you normally get by sending winning pokemon from Pokemon Stadium 1 into a Gen 1 game, and then trading those up to Gen 2.

More importantly, this means there's no need anymore to let Mom save any money. I withdraw everything she has (which is quite a lot by now), and tell her I won't send her my money anymore.

Anyway, back to the plot! Prof. Elm wanted to see me.


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He gives me the S.S. Ticket to Kanto.


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Oh, I do have one other thing for you...

Oh?


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Password - Fool's Gold OST

Ah, our very first password. Using it requires starting a new game, which I'm obviously not going to do. But, feel free to try it out!
Also, give the Password theme a listen, this is the first time we hear it.


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So, I'm champion now. How about the port in Cherrygrove?

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Sorry kid. This ship's only for the best of the best.

Nope. Being the champion is not enough. We'll be back later.


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Olivine is where our ride is.


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Welcome aboard the S.S. Aqua.


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Oh yeah, this ship has the quest for the missing kid.

I spent some time fighting the trainers in the cabins. All their pokemon are in their mid-40s, so they're good experience.


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This trainer has a Clefable.

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Clefable, the Demon Pokémon
Type: Fire
Pokedex: Its goal in life is to annoy humans as much as it can. The fire on its back can lift it a little bit.


It evolves from Clefairy if you use a Fire Stone.


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This seems to be the ice cabin, the Pokefan at the bottom has a Delibird, the twins have Ursaring (and Donphan, who isn't an ice type).


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Downstairs, this sailor won't let me through until I find his buddy. I find him napping in an empty cabin, and he decides to attack me. Rude.


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I defeat his Machoke, Machamp and Porygon2. Dankey grows to level 44 and wants to learn Explosion. Let's not.


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The juggler on the lower deck has an Electrode. I guess we're at the point in the game where we see evolved pokemon first and have to go search (or breed) for the unevolved versions.

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Electrode, the Meteor Pokémon
Type: Rock/Flying
Pokedex: It hurtles through the sky, crash-landing to the ground violently, but is unharmed.


I suppose it's accurate to call a meteor(ite) a flying rock.

I fight another sailor down here, then a traveling picknicker with a Porygon-Z.


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That's the whole ship explored except for the Captain's Hut up these stairs.


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Which is where we find the little girl.


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I get a Metal Coat as a reward. Since there's no trade evolutions in Fool's Gold, I guess it just powers up Steel moves.


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Anyway, we have arrived in Vermilion City, in the Kanto region.

It's a whole new world we live in
(Do-do-do, do, do-do)
It's a whole new way to see
(Do-do-do, do, do-do)
It's a whole new place
With a brand new attitude
But we still gotta see 'em all
And be the best that we can be


Um, sorry, I don't know what came over me just now.


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Hm.

If I press A on the truck it makes the sound as if I'm interacting with it but nothing happens. Maybe something for later?

I try surfing in the port, I find Machoke and Tentacool.


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Kantonian Tentacool, the Jellyfish Pokémon
Type: Water/Electric
Pokedex: Its tendrils are actually safe to touch usually, but let out a shock when it's in danger.


I've kept something from you. Just in case you thought 433 pokemon in one Gen 2 game wasn't enough, there's also a whole bunch of regional forms.
Some are branching evolutions, but Kantonian Tentacool is a completely separate line.

It's not possible to get any Kantonian pokemon on the path to the Elite Four, this is the very first place they appear.

Regular Tentacool is Water/Psychic, but the Kantonian species has an Electric typing.

I catch it.


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As you can see, regional forms have their own pokedex entry, with a "K" appended to the pokedex number for Kantonian.


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At this point I got a request in the thread to use Togekiss. Of course! I get Tricky the Togepi out of the box (giving Vin some time off).
I also replaced some of his weaker moves with TMs I collected in the mean time.


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Looks like they redesigned Vermilion a bit.


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Hmmmm.
That's the same sprite as our Snorlax doll by the way.
And those lamp posts act as walls, so I can't sneak past Snorlax to the east.


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Exploring Vermilion, a lot stayed the same from vanilla Crystal. The chairman of the Pokemon Fanclub talks about his favorite Rapidash and then gives me a Rare Candy.


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Nope, that house is still not completed.

The, uh "Fishing Dude", tells me to show the Fishing Guru at the Lake of Rage the biggest Magikarp. Nothing new.

That's all for Vermilion, except for the gym.
I walk in, go up a bit for a good screenshot, and get ambushed by a trainer.


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Lt. Surge recognized my potential with electric Pokemon. Think you can beat me?"

He leads with the Electric/Dragon Kingdra, who uses Flashbang and Twister. The pure Steel Jolteon is next, followed by Dark-type Electabuzz. Looks like the devs didn't bother changing the pokemon on these trainers.


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Ah, his final pokemon is Mismagius.

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Mismagius, the Technician Pokémon
Type: Electric/Ghost
Pokedex: They are excellent conductors of electricity, and help power the majority of cities in the JOHTO region.


Mismagius learns a signature move when you evolve it from Misdreavus using a Dusk Stone: Wire Whip.

Movedex: Wire Whip
Type: Electric/Physical
Effect: 90 power / 90% accuracy. Has a 20% chance to paralyze the target and an independent 20% chance to cause the target to flinch.


Anyway, I beat it.

In this battle, Tricky gained 5 levels due to the Exp. Share.


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Wait, already? There's no way his friendship is high enough...


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Kantonian Togetic, the Bad Egg Pokémon
Type: Poison/Dragon
Pokedex: The polluted air of KANTO, mixed with too much time in its egg, tainted this POKÉMON's development.


Oh. Oh no. What have I done?!?

Togepi evolves into regular Ground-type Togetic when levelled up with high friendship in Johto. But it evolves immediately into Kantonian Togetic if you level it up here, friendship or not. It has Tearful Look as an evolution move.


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There's no escape, I managed to be in the line of sight of both of these trainers at once.

This Juggler has Jigglypuff and Wigglytuff. Juggling balls of lightning must be hard.

He also has a Dewgong.


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Dewgong, the Circus Pokémon
Type: Normal/Fire
Pokedex: They are easily trained and tend to become very daring. Their agility can rarely be matched.


Dewgong is similar to Seel but has gained a Fire type. In this game, the Gen 8 move Pyro Ball is its signature move.

Before I continue, I need to go back to Johto for a moment. Unfortunately, the option to fly from Kanto to Johto which I had on the way to the Elite Four is now gone.
Instead, I can fly to the Indigo Plateau, and make my way home from there. On the way through Victory Road at night I catch an Electric/Ghost Misdreavus.
Back in Johto, I fly to Cianwood, then make my way to the evolution lab on Route 47.


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MythosDragon wrote:Togekiss is great, we should use ours.
No, MythosDragon, we have Togekiss at home.
Togekiss at home:

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Kantonian Togekiss, the Armageddon Pokémon
Type: Poison/Dragon
Pokedex: Many believe that herds of wild TOGEKISS signal the end times. As such, they are often avoided.


The sprite for Togekiss was very slightly retouched in the last patch (which I'm not playing). I'm using the latest version for the Pokedex image.


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Kantonian Togekiss learns Apocalypse upon evolution.

Movedex: Apocalypse
Type: Poison/Special
Effect: 250 power / 100% accuracy. Poisons the target, and causes the user to faint.


Yeah, no. I don't use self-fainting moves if I can at all avoid it.
I'll leave the Exp. Share on Tricky for now to get him up to speed.

Anyway, flying back to New Bark, surfing east a few tiles, and then flying to Vermilion only takes a few seconds.


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Ah yes, I was busy being ambushed in Vermilion Gym. Let's finish this job by defeating Gentleman Gregory here.

Funnily enough, it turns out that Godiva the Water-type is one of the best pokemon to use in this gym. She outspeeds everyone and her Earthquake knocks out the Electric types in one go.

The Gentleman has a Wigglytuff and Nidorino, who is 4x weak to Ground.


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Luckily, in this generation the stupid door puzzle starts unlocked.


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The Lightning American has a full team of 6.


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He starts with Raticate, who gets off a Super Fang against Godiva, which takes away 50% of your current HP.

This Raticate also has Thunder Fang, Shadow Punch and Power Screen.

Movedex: Power Screen
Type: Psychic/Status
Effect: Doubles the Attack of the user's team for five turns.


The whole team? That would've been dangerous.


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Kingler, with Guillotine, X-Scissor, ThunderPunch and Attract is next.


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Oh no.


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Nidoking, with Thunder, Metal Claw, Horn Drill, and Ice Punch. It's though, but after reviving Godiva, luckily she barely survives a Thunder and gets off an Earthquake.


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Lt. Surge's Slowbro has Generate, Flashbang, Psychic and Rain Dance. Since Godiva outspeeds, it only gets a single Flashbang off, in the turn that I heal her.


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I knock out Wigglytuff with another Earthquake. It knew Flash Cannon, Signal Beam, Thunder, and Flamethrower.


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Lt. Surge's last pokemon is Tentacruel.

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Kantonian Tentacruel, the Jellyfish Pokémon
Type: Water/Electric
Pokedex: Avoid it at all costs if you spot one in the water, as one zap is powerful enough to fry a large lake.


It evolves from Kantonian Tentacool. Lt. Surge's knows Quiver Dance, Hydro Pump, Flashbang, and Barrier.

A critical hit Earthquake from Godiva knocks it out.


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Nice.

With that, I go heal at the Pokemon Center and call it a day.
Next time, let's start properly exploring the Kanto region.

Progress:
- Pokemon seen: 239/433 (55.20%)
- Pokemon seen (including regional forms): 243/475 (51.16%)
- Fool's Gold moves seen: 39/104 (37.50%)

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Part 22: The fauna of Kanto

Last time, we beat Lt. Surge in Vermilion.


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Well, the only way to go from here is North to Route 6.


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There's lots of new pokemon to catch here. Fearow is quite common in Kanto. Into a ball it goes.


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During the day, you can find Venomoth. I catch it, of course.


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Kantonian Venomoth, the Fruit Pest Pokémon
Type: Bug/Grass
Pokedex: It gnaws into the body of a lone EXEGGCUTE, killing it and living in its corpse as a home.


If you level up the little aphid pokemon Venonat in Kanto, it'll turn into this. It mostly learns Bug and Grass moves as you would expect, but its evolution move is the fire-type Charbroil.


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I dunno why I have Godiva in front. I need Pikachome for False Swipe. Anyway, Parasect is another easy catch.


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At night, you can find Beedrill here.


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And Raticate lives here too. It's quite important I catch both, because Weedle and Rattata can otherwise only be gotten from Adanson, the guy who gave me a gift pokemon way back when. I need these for breeding.


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Finally, by surfing here you can find Psyduck. It knows Reverberate.

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Psyduck, the Marching Pokémon
Type: Normal/Steel
Pokedex: They have a profound ability to keep a rhythm, and work well in large groups together.


Another minor retouch on the pokedex sprite. You can see it looks more brown in the version of the game I'm playing.

I catch her and put her in my party right away, because she's at a high enough level to evolve immediately into Golduck.


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Oh. I needn't have bothered, that left trainer has a Golduck himself. But I forgot to screenshot it and Psyduck will level up soon enough.


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The other trainer has an Ursaring.


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I run into this wild Nidorino while training Psyduck and decide to catch it.


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Ah, there we are.

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Golduck, the Sousaphone Pokémon
Type: Normal/Steel
Pokedex: The twists in its body assist in producing strong low notes that rumble the surrondings.


Hey, I didn't make this up.

Psyduck evolves into Golduck at level 33 at the earliest, learning Earthquake as an evolution move. Other than that this line is specialized in sound-based moves such as Screech and Hyper Voice. At level 50 for Psyduck or 58 for Golduck, they learn a unique signature move.

Movedex: Horn Flash
Type: Normal/Status
Effect: 100% accuracy. Lowers the target's Accuracy by one stage, and boosts the user's Attack and Special Attack by one stage each.


That can be a powerful combination.


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Finally, in the early morning we can find Butterfree here. Caterpie is another Adanson gift so we'll have to breed for it instead.

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Butterfree, the Butterfly Pokémon
Type: Bug/Rock
Pokedex: The large, overbearing crystals on BUTTERFREE's spine provide incredible defense against oncoming attacks.


Butterfree learns Light Screen upon evolution and likes to use it a lot. For some reason the wiki has a bunch of moves listed which it learns at levels before it can evolve from Metapod, and that its earlier forms cannot learn. I wonder if there's a move relearner somewhere in this game?


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The road is closed until the problem at the Power Plant is solved.

Right, the Underground Path to Cerulean is closed, so Saffron is the only place we can go.


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People here are talking about how the Magnet Train can't run because of the power outage.


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Unsurprisingly, Mr. Psychic gives me the Psychic TM. Nobody in my current party can learn it, though.


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This guard in the Silph Co. building gives me the Up-Grade. But... trade evolutions aren't a thing. So Fool's Gold changed it.
The Up-Grade is now a held item that changes the holder's type into that of one of its moves at random, every turn.
It's basically the move Conversion as an item. This would allow for some very interesting STAB strategies.

Doing some research about changed items in this game, I found that there's a 5% chance for Aipom (the Fool's Gold mascot) to be holding a Marotte. This is just the Light Ball, but changed to instead work for Aipom. In other words, it doubles its Sp. Atk from a base of 40 to 80. Ambipom only has a Sp. Atk base stat of 60, and they're mainly physical attackers, so it's a bit gimmicky.

I meet the Copycat. I thought she had some minor item quest but either it's been removed from Fool's Gold or it's not active right now.


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With the Magnet Train out of commission, the Fighting Dojo and Sabrina's gym are the only places left to explore here. Let's start with the Dojo.


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Unfortunately there's no trainers here. This guy tells me that the Karate King is in Johto, but we already found him. I pick up a Focus Band from behind a statue. It's a held item that sometimes prevent fainting. Not that useful, but at least it sells for $2000.


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Woah, that's not how I remember Sabrina's gym.


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They actually put the rooms far enough apart that you can't see one from the next, they seem to be floating in the void.
This Medium has a Xatu and Ampharos. Wait, is this a Ghost-type gym now?
Well, either way, Pikachome's Dark-type works well.


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And no, it's not Ghost-type. The next trainer has a Magneton.
Tricky grows to level 30 and learns Safeguard now.

I'm using a very simple trick for this gym that always works: as long as you only go to the warp tile directly to your left or right and never north or south, you will pass through every room and eventually reach Sabrina.

I battle a Psychic who starts with Ambipom,


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Defeating it, Pikachome levels up to 46 and wants to learn Wild Claw.

Movedex: Wild Claw
Type: Dark/Physical
Effect: 22 power / 95% accuracy. Hits 2-5 times. Has a 30% chance to cause the target to flinch. Made by Quent.


Hm. Night Slash has 70 base power with an increased crit chance. Not counting the crits, Wild Claw has about a 2/5 chance to do more damage, and another 1/5 to do roughly the same damage. It will do less damage otherwise. That's a quite decent flinch chance, though. Though choice.

Okay, I'll stick with my old moveset.


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Next, this guy sends out a Johtonian (is that the word?) Venomoth. Pure bug type. This is interesting, when the game announces what pokemon the opponent is going to send out, it won't tell you if it's a regional form or not. You can try to switch in another pokemon but you might guess their types wrong.
Both kinds of Venomoth are weak to Fly, though.


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I keep forgetting how unusual Marowak looks in this game.


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Gengar, the Atom Pokémon
Type: Normal
Pokedex: A master of energy fields, GENGAR gleam with radiant and highly potent power, which they can use at will.


Gengar is a Normal-type now. It isn't a pushover, though. It learns strong moves of many types.
Luckily it only uses Power Gem (a Rock type move) against Dankey, it could've used Destiny Bond.


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Huh, an empty room?

I keep doing my trick of going right/left only, passing through 3 identical-looking empty rooms. Just as I thought Fool's Gold's warp pads tricked me, I end up back in a room with a trainer I already fought. After a little bit, I find my way to Sabrina.


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Conveniently, they put in an extra warp right to the exit. But first, we have a badge to win.


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Sabrina leads with Donphan, knowing Zen Headbutt, Calm Mind, Light Screen and Brainstorm.

Movedex: Brainstorm
Type: Psychic/Special
Effect: 70 power / 100% accuracy. Has a 30% chance to paralyze the target. Made by Jaggy.


But Donphan only has time to set up a Light Screen before Pikachome knocks it out.


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Without Vin, I have no super-effective moves against Persian. It knows Dark Pulse, Energy Ball, Psychic and Iron Tail. Godiva's raw power defeats it.


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Sabrina's Tauros has a dangerous moveset, with Giga Impact, Zen Headbutt, Earthquake and Blizzard.
A Giga Impact knocks out Pikachome so I send out Holly to finish it off.


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Magnezone evolves from Magneton if you use a Dawn Stone.

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Magnezone, the Kinesis Pokémon
Type: Psychic
Pokedex: Lots of tests have been run on it to understand it. Some scientists think it is from another planet.


Sabrina's Magnezone has Conversion2, Psychic, Tri Attack, and its evolution move Mystery Beam.

Movedex: Mystery Beam
Type: ???/Special
Effect: 80 power / 90% accuracy. Has a 10% chance to cause the target to flinch.


Mystery Beam is another ???-type attack move, meaning it deals neutral damage to all types. It has the exact same stats as Mystery Slam, which we've seen on Aerodactyl and Missingno., but this move uses Sp. Atk rather than the physical Attack stat.


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Two pokemon remain. Sunflora, who is Grass/Psychic, has Energy Ball, Toxic, Acid Trip, and Sludge Bomb.

Sabrina uses a Hyper Potion on Sunflora but it doesn't help because Pikachome is faster.


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Rapidash, the Pegasus Pokémon
Type: Psychic/Flying
Pokedex: Legend says that seeing a RAPIDASH will bestow upon the viewer a purification of heart.


Sabrina's final pokemon knows Horn Drill, Psychic, Agility, and Fly.
Rapidash can also learn HiHorsepower which is High Horsepower, a Gen 7 Ground-type move, as well as Magic Spell at a higher level.


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I let Rapidash knock out Pikachome so that I can bring in Patti to take advantage of a unicorn's true weakness: high voltage. That Psychic was almost enough to OHKO Patti, though.


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Sabrina's Marshbadge brings my total to 10 badges.

From Saffron, we can go in basically any direction. However with the hints about the Power Plant and the level curve in Fool's Gold, it seems like they want me to go to Cerulean first. So let's do that.


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North of Saffron is Route 5. In this house, there's a lady who thinks I'm in danger and gives me a Cleanse Tag, a held item that halves the encounter rate of wild pokemon.


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I spend some time here hunting wild pokemon. Soon, I encounter Furret.

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Kantonian Furret, the Fly Skunk Pokémon
Type: Poison/Flying
Pokedex: FURRET's foul odor is near impossible to get out of any material. POKÉMON tend to stay away from it.


This thing is too cute to be stinky.

I catch it, because to get Kantonian Sentret I'll need to breed it.

By the way, at a high level, both the Kantonian and Johtonian Furret line can learn the move Paraswoop. Some other pokemon can learn it as well, but this seems as good a time as any to add this to our Movedex.

Movedex: Paraswoop
Type: Flying/Physical
Effect: 75 power / 95% accuracy. Has a 30% chance to raise the user's Speed by one stage.



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Finally, a couple new pokemon here at night.

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Kantonian Sandslash, the Carrier Pokémon
Type: Normal/Poison
Pokedex: They can be found lurking around KANTO's largest cities. ALTARIA are their natural predators.


Another split evolution line, regular Sandshrew evolves into this when you level it up to 22 in Kanto.

What is it with Kanto and sickly pokemon?


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I find the rebel pokemon Electabuzz, which I need to also get Elekid.


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And here is the last pokemon I need from this route, Pidgeotto.

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Kantonian Pidgeotto, the Gangster Pokémon
Type: Dark/Flying
Pokedex: Trainers often get mugged by these ruthless Pokémon. They like to collect coins and bread.


It uses Barrage and Beat Up.

I catch it and immediately add it to my party, because it's already at the level where it can evolve into Pidgeot.
But that's for next time.

Progress:
- Pokemon seen: 245/433 (56.58%)
- Pokemon seen (including regional forms): 253/475 (53.26%)
- Fool's Gold moves seen: 44/104 (42.31%)

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Part 23: kuben

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kuben

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Part 24: A shade of blue


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Good morning! We have some business in Johto, which is why I'm recording this part of the update on Sunday. Today, we can take the ferry from Vermilion back to Olivine and there should be a new batch of trainers on board.


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We immediately get rewarded with a new dex entry.

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Rhyhorn, the Hornet Pokémon
Type: Bug
Pokedex: The stinger on its abdomen is covered. When startled, it shows off its stinger as a warning.



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This trainer also has the evolved form Rhydon. It evolves from Rhyhorn at level 42. Who said bug types evolve early?

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Rhydon, the Hornet Pokémon
Type: Bug/Fighting
Pokedex: They are wary around almost everything they come into contact with and are very quick to fight.


Rhydon evolves into Rhyperior when you use a Dusk Stone. If you remember, a Rocket Executive in the Radio Tower was rocking one.

A burglar in the next room sends out three Koffing and a Magmar.
We've seen that before so let's instead talk about something else.


Celadonk, one of the developers of Fool's Gold, has now read this thread on Something Awful. He shared some thoughts and corrections with me which I'll discuss during this update.

At some point I mentioned that the change to Wobbuffet might've been to get all possible type combinations in the game.

Image this bit is not true, I just felt that Fighting/Ghost made more sense and was more fun

Fair enough.


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The next battle is enough to evolve Pidgeotto.

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Kantonian Pidgeot, the Godfather Pokémon
Type: Dark/Flying
Pokedex: Loan sharks and crime bosses use PIDGEOT for intimidation. They're usually found in big cities.


Pidgeot learns Bullet Hell when it evolves.

Movedex: Bullet Hell
Type: Steel/Physical
Effect: 25 power / 100% accuracy. Hits once for each conscious Pokémon on the target's party.


Interesting. It is kind of useless against rando trainers like we're fighting here, but could be strong against gym leaders and Elite Four members with a lot of pokemon.


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Anyway, I beat a Bug Catcher with an Ariados and Pinsir.


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The next cabin has a Guitarist with an Electabuzz.

Celadonk clarified the situation about Ho-Oh's chance of holding a Cosmic Ash.
The patch to Fool's Gold did not change anything to its code. The only change was in the wiki and if I understand correctly it was because of a weird technical quirk.

If you were able to find Ho-Oh as a wild encounter, it would have a 55% chance of holding a Sacred Ash, even in vanilla gen 2. But the special encounter on top of the Tin Tower forces the chance to 100%. Since there's no way to find Ho-Oh anywhere else, in practice it is and always has been 100%. It's just that the Fool's Gold wiki is based on the actual in-code value, so it is technically correct, the best kind of correct.

The next cabin in the ship has two trainers. The first is a Pokefan with 3 Meowth.

Anyway, let's get to the Donphan in the room: Celadonk talked about some of his team's decisions regarding the "edgy" stuff.

Image Also it's kind of amusing to me that everyone in the thread seems to think that the Abandoned PMC is like, a serious part of the game
Image I thought it was pretty clear that it was meant as a fun lil pastiche of Pokemon creepypastas



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The second Pokefan has 5 Johtonian Sentret.

Image The dev room part is cringe but those that are truly based embrace the side of them that is cringe
Image There's no way in hell I would have made it today but I am not ashamed of my past enough to remove it


I don't think the devs have any obligation to defend their decisions to a bunch of internet people, but I do enjoy learning this context.
Also, the dev room gave me this portrait of Celadonk so that is nice.

That's what Celadonk had to say about this LP. Feel free to discuss further in the comments, of course.
Celadonk, I already said this after the Elite Four credit roll, but I think y'all made a great romhack and I'm enjoying making this playthrough. I think my audience will be quite surprised with some of the things that are still coming up.
Your comments are a cool addition to the LP, and if you keep reading, and have anything more to say, you know where to find me.

During the battle with the Pokefan, Tricky levels up to 36 and wants to learn the powerful Normal-type move Egg Bomb. I kinda like Tricky's moveset already so I'll skip it.

Downstairs, I fight a Sailor with some Machop and Poliwrath.


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There's some more trainers in the dinner room, including this Teacher. This class is from vanilla gen 2, but there's very few Teacher-class trainers in the world.


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We have arrived in Olivine. The only reason I'm in Johto is to go to the Day Care and get pre-evolution forms of the pokemon I caught last time.


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Let's start with Beedrill and then breed all the others. For your sanity, I'll skip until that's done.


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Alright, time to cycle around with 6 eggs in my party.


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Caterpie comes out first, quickly followed by Weedle.

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Caterpie, the Worm Pokémon
Type: Bug/Rock
Pokedex: Using the protruding spike on its head, CATERPIE hides underground when frightened.


It starts with Tackle and String Shot, and can learn Bug Bite if for some reason you level it up to 30 without evolving.

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Weedle, the Worm Pokémon
Type: Bug
Pokedex: It may be small and weak now, but it will remember any harm done against it and take its revenge.


Weedle starts with Bite and String Shot, learning Bug Buzz at level 30.


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Next, we have Sentret, then Pidgey.

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Kantonian Sentret, the Fly Skunk Pokémon
Type: Poison/Flying
Pokedex: SENTRET wards off its predators and threats by jumping into the air and releasing a cloud foul smelling gas.


It starts with Tackle, Tail Whip and Gust, but learns plenty of Poison and Flying moves later.

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Kantonian Pidgey, the Delinquent Pokémon
Type: Dark/Flying
Pokedex: When imported to KANTO, it adapted to the harsher environment. It no longer knows what remorse is.


Kantonian Pidgey starts with Tackle and Arm Thrust, just like regular Pidgey. But after that it quickly starts learning Dark-type moves.
Well, that's the whole Pidgey line done as well.


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Finally, Rattata and Elekid hatch.

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Rattata, the Mouse Pokémon
Type: Electric
Pokedex: Their eyes aren't used to see. They use the red beams under their body to identify their surroundings.


Yep, the computer monitor pokemon evolves from a computer mouse. I love this design, it's so silly.

It starts with just Tackle and Thunder Wave.

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Elekid, the Punk Pokémon
Type: Dark
Pokedex: Though they appear rebellious on the outside, they don't actually wish to cause any harm.


Unlike the Pidgey line, the hardcore punk rebel Elekid line are really just a bunch of softies. Elekid does start with Thief and Leer, though.
We've seen Electabuzz plenty, and you've also seen Electivire, the Dusk Stone evolution of Electabuzz, so that's another full evolution line crossed off.

One more thing to do before we go back to plot: evolve Caterpie and Weedle so we can see their second forms.
Let's combine this with meeting the third and final batch of trainers on the S.S. Aqua, by sailing from Olivine back to Kanto on Monday.


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There's not much to say about the ship. The trainers are quite weak by now and don't have anything new. At least my bugs level up quickly.
At level 17, Caterpie evolves into Metapod. Metapod evolves into Butterfree at level 23. Yep, that's much later than in the base game.

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Metapod, the Cocoon Pokémon
Type: Bug/Rock
Pokedex: By creating a shell out of various rocks, METAPOD keeps itself protected from attacks.


Metapod learns Defense Curl upon evolving (Harden doesn't seem to be in the game). It can learn Skull Bash if you level it up to 40 without evolving but who would ever do that?

Godiva levels to 47 and wants to learn Liquidation, but as my main water HM user, she has no space for it.


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Kakuna, the Cocoon Pokémon
Type: Bug
Pokedex: Simultaneously resilient and vulnerable. The liquid inside keeps the pupa safe as it grows.


Quite similar to Metapod, it evolves at the same levels and learns Defense Curl when it evolves to Kakuna. The difference is that if you get it to level 40 it learns Gunk Shot, and this evolution line doesn't get the Dark typing until Beedrill.

I defeat the last trainer on board, he has a few Machoke. That's this whole detour done. Time to go to Cerulean City!


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We find the tiled streets here as well, although they have a cerulean colour here.


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That's quite the overworld sprite.

Anyway, there's not all that much to do in Cerulean. The gym is empty, and it's mostly NPCs talking about the Cerulean Cape and stuff we already know.


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They planted some trees here.

There's someone in the northwest of the town talking about the cave where Mewtwo used to be in Red and Blue, and then he says his Itemfinder is responding. I'll check out that spot in a bit.


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We can reach the patch of grass on Route 4 to the West, but there's no new pokemon here, so let's go to the cape instead.


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Good old Nugget Bridge.


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This tree has a plain Potion in it. Gee thanks.


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Ah, the item is still here. This is the second Berserk Gene, we found another one in the abandoned PMC. According to Bulbapedia, it's 256-turn confusion can be cheesed: if you switch out a confused pokemon for a pokemon holding the Berserk Gene, the Berserk Gene will be activated but the confusion will only last as many turns as the original pokemon's confusion.


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This river juts out just a couple tiles into Route 4.
On these few tiles, there's a 100% chance of encountering Aerodactyl.


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I catch it, so that I can show off its in-game pokedex description.


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With that done, it's time to battle the row of trainers on Route 25, towards Cerulean Cape.


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The first trainer has just a Bellossom, but it is level 55. It uses Rain Dance and then heals with Morning Sun. It also attacks with Scald. And Dankey's Fly manages to miss like 3 times in a row. At least I can go heal inbetween the trainers.

Lass Ellen, the second trainer, starts with a L50 Wigglytuff. I have Godiva in the lead, and she managed to knock out Wigglytuff with an Earthquake.


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What the fuck is that.

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Kantonian Granbull, the Unsettling Pokémon
Type: Dark/Ghost
Pokedex: Computers go haywire around this POKÉMON for some reason. Looking into its eyes can cause dizziness.


Unsettling is right. Woah.

Dark/Ghost has no weaknesses either.

This Granbull is unfortunately too high leveled to still have its signature move, which is Chain Haunt.

Movedex: Chain Haunt
Type: Ghost/Physical
Effect: 60 power / 100% accuracy. Sets Spikes on the target's side.


A 60 base power physical attack, AND it sets spikes.


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The third trainer starts with Primeape, which uses a critical Explosion against Holly. His other pokemon is Porygon2.


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We're getting two fights in a row, aren't we? The lass to the left starts with Vileplume, then sends out Johtonian Pidgeot.


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Her last pokemon is another Bellossom. At this level they actually know Morning Sun and Rest, which is just annoying.
And yep, there's no break between trainers 4 and 5.

But the 5th trainer only has a level 55 Nidoking. It uses Iron Defense twice in a row, so I use its Ground weakness to kill it with a couple Earthquakes.

Now, we have access to the little patch of grass here on Route 25, but there's nothing new in there.


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So instead, I continue to the sixth and final trainer of this gauntlet. She has two level 50 unevolved Paras, and then a Parasect. They hit hard at that level but I can do good damage as well.


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This guy beyond the gauntlet turns out to be camping there to try and beat me when I'm weak. Luckily I expected something like that and healed before. He has a level 56 Magnezone.


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I do get the Nugget... but now this dude wants to battle me too. Bother.

He has a level 55 Rhyperior.


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It knocks out Godiva with BerserkPunch.

Movedex: BerserkPunch
Type: Fighting/Physical
Effect: 150 power / 70% accuracy. User gets recoil for 1/4 of the damage dealt, and becomes confused. Made by TwistoFate.


He also has Charmeleon and Wartortle.

The item ball behind the Cut tree has a Protein.


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Bill's Grandpa wants to see a pokemon that spews water. We've not encountered this pokemon yet.


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Wait, isn't Misty supposed to be here? Or does she only show up after we solve the Power Plant problem?


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Hey, there's something to the right of Bill's cottage.


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A dead end with a whirlpool?


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I can't use Whirlpool on it, but when I surf into it, I'm taken underwater. Huh.


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This is where to find Kantonian Tentacruel if you don't want to evolve it from Kantonian Tentacool. It knows Will-o-Wisp so it's a bit annoying to catch, but doable.


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Another wild pokemon I catch here is Kantonian Shuckle.

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Kantonian Shuckle, the Trove Pokémon
Type: Rock/Steel
Pokedex: This turtle POKÉMON lives underwater in a sunken chest among a lost collection of riches.



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I find a Star Piece and Pearl to sell, and keep exploring this underwater maze.
I also find a Poke Doll. Who lost that in the sea? That's a bit sad.


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What is this?


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Hello. Wasn't expecting this here.

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Articuno, the Bellicose Pokémon
Type: Fighting/Water
Pokedex: An extraordinarily aggressive POKÉMON that will not hesitate to attack any soul who enters its lair.


It is level 60. It has a moveset of FeatherDance, Ocean Song, Close Combat and Flail.

Movedex: Ocean Song
Type: Water/Special
Effect: 100 power / 100% accuracy. Has a 30% chance to restore 1/4 of the user's maximum HP.



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When Ocean Song is used, a short melody plays. I didn't recognize it at first, but it turns out this is The Power of One: The Legend Comes to Life from the second pokemon movie. A very good song from a movie I really liked as a kid. Playing them side by side it is very obvious the in-game melody is this song. Celadonk did a good job with the GBC's limited sound capabilities.

I wasn't sure if I should link that instrumental version, or the also beautiful version that plays during the credits, sung by Donna Summer (may she rest in peace). I believe the version in the game is closer to the instrumental version so this is which I linked.

This brought up some very old memories. Damn. This game was supposed to be a good time, it wasn't supposed to make me feel emotional in this way.


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Aaaaaanyway. That moveset makes it rather tricky to catch, and of course Articuno has a legendarily low catch rate. But after only a single reset I manage it, and it only took 2 Ultra Balls. Not bad at all.

Articuno comes holding a Mystic Water (the wiki say 55% chance but this might be another Ho-Oh situation, where this specific one always holds one).

Now, before we continue, I have one other Pokedex entry for you.

Articuno, Zapdos, and Moltres each have data for an older beta design hidden in the code.
These beta designs are normally unobtainable, unless you start a game with the password FALLER . How do you learn about the password? Why, you check the romhack's Discord, of course.

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(beta) Articuno, the UltraBeast Pokémon
Type: Ice/???
Pokedex: It came from another universe. It soars through the air, causing it to hail, even in warm climates.


This is not the "neutral to everything" ???-type. In this case, it means Articuno is immune to Normal, Fighting and Ice moves. Other than that, it is a regular Ice type.

Now, this entry does not count for my Pokedex count since it doesn't get a separate pokedex number. It's not considered a regional form, instead it takes up Articuno's regular slot.
However, beta Articuno learns two signature moves that are not otherwise obtainable, and that I need to show you now to complete the LP's Movedex.

Movedex: AbsoluteZero
Type: Ice/Special
Effect: 120 power / 85% accuracy. Has a 40% chance to freeze the target.


Movedex: Anticrystal
Type: ???/Special
Effect: 100 power / 90% accuracy. Super-effective on Ice, as well as on beta Articuno, Zapdos, and Moltres; otherwise acts like a normal Ice-type move.


Back to the version of the game we're actually playing. That whirlpool next to the legendary fish pops us out back at Cerulean Cape, only I spent so long down there it's gotten dark.


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Now the good news is, in this little patch of grass on Route 24, at night, we can find Murkrow.


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An age and a half ago, Quackles asked me to name one Kay Faraday once I catch it, so here you go.

Speaking of, Celadonk actually had one more thing to say after reading this thread.

Image the guy that suggested you name Murkrow "Kay" was based
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One more new wild pokemon here, Ponyta.

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Ponyta, the Pegasus Pokémon
Type: Psychic/Flying
Pokedex: They are very rarely spotted, but seeing one is thought to be very good luck.


They are hard to find in most places, but on this route they're a 30% encounter rate in the morning. You just need to know where to look.
Ponyta evolves into Rapidash at level 40.


Well, I had hoped to get another badge this update but it's running a bit long now. Next time we'll make our way towards the Power Plant.

Progress:
- Pokemon seen: 255/433 (58.89%)
- Pokemon seen (including regional forms): 268/475 (56.42%)
- Fool's Gold moves seen: 50/104 (48.08%)

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Part 25: Misty

Alright, last time we explored Cerulean Cape and caught the legendary fish pokemon Articuno.


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Today, we start by going east from Cerulean onto route 9.


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Tricky is now strong enough to start holding his own against trainers. At level 43, he tries to learn Mystery Slam.
It's not a bad move but with its neutral damage against everything it doesn't help with type coverage, and Tricky doesn't get STAB on it either. Skip.


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The next trainer sends out a Kantonian Dugtrio.

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Kantonian Dugtrio, the Tesla Coil Pokémon
Type: Rock/Electric
Pokedex: The three heads of DUGTRIO work with MISMAGIUS in the power plants of the KANTO region.


There's only one kind of Diglett. It gets the electric typing if you evolve it by level-up in Kanto.
We've seen Mismagius before, it's the electric/ghost blob of electricity.


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In the grass, we find Grimer, who doesn't have much in common with the Grimer we fought in Johto.

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Kantonian Grimer, the Peon Pokémon
Type: Fighting
Pokedex: GRIMER are loyal to both MUK and their trainers, going so far as to sacrifice themselves if needed.


I catch it and run back to Cerulean to temporarily put Grimer in my party. He evolves at level 38 so that should go quickly enough.


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I fight a Hiker with two Graveler and their evolution, Golem.

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Golem, the Molten Pokémon
Type: Fire/Rock
Pokedex: A hard carapace of cooled lava has formed around its body, but the rest is still viscous and blazing hot.


Graveler evolves into Golem if you use a Fire Stone.

Other than Ash Bomb, which I discussed when we saw Graveler back in Route 45, Golem knows another move unique to Fool's Gold.

Movedex: Liquefy
Type: Normal/Status
Effect: 100% accuracy. Causes the user to lose 1/4 of its maximum HP, and boosts the user's Special Defense and Speed by two stages each.


But it doesn't matter. Fire/Rock has a 4x weakness to both Ground and Water.

I run into a Rhyhorn in the grass and catch it.


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Most of the route looks still the same, but there's one strange difference: in vanilla, this patch of land where the river to the Power Plant starts used to belong to Route 10. Now it belongs to Route 9.
This means two things: There's now water encounters on Route 9, and the only place to find Route 10 grass encounters is right in front of the Power Plant. The Electric type Misdreavus appears there at night.


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I go for a heal at the Rock Tunnel pokemon center, before surfing towards the Power Plant.


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In the Route 9 water, I catch the sea snake Arbok, and, more importantly, the new pokemon Lickitung.

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Lickitung, the Waterfall Pokémon
Type: Water
Pokedex: It has an infinite supply of water that trickles from its mouth. Some claim it has healing powers.


This is the water-spewing pokemon Bill's grandpa wanted to see. I'll hop over for a visit when I'm back in Cerulean.


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This is the only area of Route 10 with wild encounters. Seadra are common here in the water.


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In the Power Plant there's a guy who wants a Pinsir for his Magneton.
Anyway, I talk to the Power Plant's manager, and when I walk back out, a guard gets a call about a shady character in Cerulean.
Nothing new here, I fly to Cerulean, enter the gym, see the Rocket running away, and go confront him on Nugget Bridge.

He only has a Golbat. We beat him and I inform him that Team Rocket is gone for good. I get the Machine Part from Cerulean Gym and make my way back to the Power Plant once more.


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On the way there, I fight a couple of wild pokemon to push Grimer to level 38.

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Kantonian Muk, the Monarch Pokémon
Type: Fighting
Pokedex: A bossy POKÉMON which exerts its influence over its GRIMER pawns to do its bidding.


Kantonian Muk's gimmick is the gender differences. Female and male Muk have the exact same learnset and typing, however their stats are distributed differently.
The male, which I have, has high defense and special defense. Female Muk have higher attack, special attack, and speed. The base stat total is 500 for both genders, though.

The pokedex does counts Kantonian Muk as a single species, so there's no need to catch both genders for pokedex completion. However, I don't think the Gen 2 pokedex supports multiple sprites, so it just shows whichever you happen to see/obtain first.

Kantonian Grimer/Muk also have a signature move, which Muk learns at level 56.

Movedex: Royal Gambit
Type: Fighting/Physical
Effect: 150 power / 90% accuracy. User gets recoil for 1/2 of the damage dealt.



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With that done, let's return the Machine Part. We get rewarded with TM07 Zap Cannon.
Patti can learn this, and it's a strong move, but it only has 50% accuracy. And it's a Special move, while Patti has a very low Sp Atk. Her physical ThunderPunch is a much better fit.


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Before anything else, I need to activate the Magnet Train. I actually need to pop home real quick and ask Mom to change the clock because daylight savings has ended. Now, this was what the Copycat's request was about, if I find her poke doll in Vermilion, she gives me a train pass.
I pick up the lost doll from the Pokemon Fanclub, return it to the Copycat, and get the train Pass.


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Ah, finally travelling in style.
I ask Mom to change the clock, then make my way back to Cerulean and bike up to the cape.


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I interrupt Misty during her date. Now we can battle her.
While I'm here, let's show Lickitung to Bill's grandpa.


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He gives me an Everstone.


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Ah, my grandson mentioned a round, green Pokemon that has holly growing on its head.

That sounds like Oddish. And that makes sense, Bill's Grandpa wanted to see a Lickitung, then an Oddish, in the base game. He doesn't accept my Holly, the Vileplume. I'd have to breed it for another Oddish.
Now, assuming he's otherwise unchanged from vanilla there's not much of a point to do this. His other gifts are evolution stones which I can just buy in the Laceleaf Mart now. Maybe I'll get him an Oddish when I have to do another round of breeding for pre-evolutions.


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With Misty returning, so do all the gym trainers. Let's battle!

I start with the trainer on the left. She has a Johto Tentacruel who uses the Bug type move Dual Lancer. With Electric coverage from Patty and Grass coverage from Holly it's an easy win.
This trainer also has a Starmie.

The trainer on the right has two Electric/Dragon Horsea and a Kingdra. And the final gym trainer has just a Porygon-Z.


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I forgot how grown-up she looks in gen 2.


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First off, Hypno, a Water/Poison type with Monsoon, Toxic, Aqua Tail, Thunder. If you remember, Monsoon is a damaging move that also sets up rain. So Misty has a Rain Dance - Thunder strat going here. Luckily, Patti knocks it out with a single ThunderPunch.


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Holly knocks out the Water/Ground Starmie. Its movepool is Minimize, Magnitude, Hydro Pump and Whirlpool.


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Third is Water/Bug Kabutops, with X-Scissor, Aqua Jet, Rest, and Sleep Talk. I thought to bring out Dankey to use Fly, but that only takes about half of Kabutops' health. And Kabutops can one-shot Dankey with X-Scissor. So Patti has to finish the job.


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Misty decides to send out Lickilicky next. This pokemon evolves from Lickitung if you use a Dawn Stone.

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Lickilicky, the Pitcher Pokémon
Type: Water/Ice
Pokedex: It offers beachgoers refreshments on hot days. Sometimes, it pours too much and drenches them.


Heh.

It has an ice-type now. Misty's Lickilicky knows Monsoon, Aqua Tail, Disable, and Earthquake.

Misty opts to use Monsoon. Bad move. It does good damage against Patti, but not enough. She really should've gone for an Earthquake.

Okay, Misty has two pokemon left and got rain going now.


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Water/Poison Arbok is next. It knows Poison Fang, Giga Drain, Liquidation, and Protect.
Patti outspeeds and knocks it out with a single ThunderPunch.


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Her final pokemon, a level 55 Machamp. Water/Steel, with the moves Iron Head, Rain Dance, Hydro Pump and Ice Punch.


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Patti doesn't do quite enough damage and a Hydro Pump is enough to knock her out, so I decide to give the win to Tricky with his super-effective Bulldoze.


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:toot:


Shall we go a bit further? Yeah, why not. Let's go through Rock Tunnel next.


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I light up the tunnel with a Flash from Godiva's headlamp.

In here I find mostly pokemon I already have such as Mr. Mime, Butterfree and Sneasel.


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This is also a good place to get a Graveler.


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There's no trainers here, just endless tunnels, quite a few healing items to pick up, and a high wild encounter rate.
I also find TM47 Steel Wing but nobody in my party can learn it.
Rock Tunnel is also the only place to find Charmeleon in the wild, if you didn't choose it as your Kanto Starter in the Abandoned PMC. But it has only a 1% encounter chance.


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Outside the tunnel, on the south side of Route 10, there's two trainers to fight. The first one has a Golem, and the other one a Quagsire.


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Movedex: Dust Devil
Type: Ground/Special
Effect: 100 power / 75% accuracy. Has a 30% chance to cause the target to flinch. Always hits in sandstorm. Only has 50% accuracy in harsh sunlight. Made by Chairry.


Oof, it survived Patti's ThunderPunch and knocked her out with this attack. Giving a ground move to a flying type is unfair.


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Here's Lavender, which is a lot less creepy now that they built a Radio Tower over an ancient pokemon burial ground.


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Ah, Lavender still has the name rater.


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The house with the pokemon graves is the same as in vanilla.


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In the Radio Tower we get the Expansion Card. This is required for the Poke Flute Channel, to wake up Snorlax.

I was going to end the update here because I ran out of time recording, but it still feels kinda short. So, since I got quite a bit of money, let's do a bunch of Abyss and Mist Stone evolutions now.


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Overqwil, the Cluster Pokémon
Type: Water/Steel
Pokedex: Satellite QWILFISH orbit around it. A popular game involves finding tiles with OVERQWIL hidden underneath.


Qwilsweeper is fun. They should use that instead of the stupid gambling in the Game Corner.

Anyway, Qwilfish evolves into Overqwil using an Abyss Stone. It can learn Minesweeper, just like Qwilfish, but it also learns Mind Blown upon evolution. This is a 150 power fire move that makes the user lose half its maximum HP. It was the signature move of the ultra beast Blacephalon in USUM.


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If you remember, we evolved Vin Diesel into Weavile using a Dusk Stone. If you use an Abyss Stone instead, you get Sneasler. I used the Revelation Sneasel I got from the Dragon Den for this.

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Sneasler, the Mutilation Pokémon
Type: Bug/Dragon
Pokedex: An apex predator. It has evolved a humanoid form specialized for hunting the most fearsome prey.


The same typing as Weavile, but stats are spread around differently and it learns different moves.
It learns Scale Slash as an evolution move.

Movedex: Scale Slash
Type: Dragon/Physical
Effect: 70 power / 100% accuracy. Has an increased critical hit chance.



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The pure Flying-type Wooper evolves into a Flying-type Quagsire if you get it to level 20. Use a Mist Stone instead, and you get Clodsire.

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Clodsire, the Brume Pokémon
Type: Flying/Ghost
Pokedex: It can expand and contract at will. Some rumors claim that this POKÉMON will bring about the world's end.


Apparently "brume" means a kind of fog? Never seen that word before.

Clodsire learns Ominous Wind upon evolution, and if you level it up high enough it'll eventually learn Ectoplasm.

Movedex: Ectoplasm
Type: Ghost/Special
Effect: 70 power / 100% accuracy. Lowers the target's Speed. Made by Lewib05.



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Here's Dudunsparce, another Mist Stone evolution.

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Dudunsparce, the Boiler Pokémon
Type: Steel/Fire
Pokedex: It stores water in its metal body and boils it to create power. Despite its legs, it is mostly stationary.


Also, are you seeing that? They did something weird with the font used for its name, to fit an 11-character name into the space of 10 characters.

Dudunsparce learns Scald upon evolution. Other than that it learns the exact same moves as its pre-evolved form.


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Wyrdeer, the Parandrus Pokémon
Type: Psychic/Ice
Pokedex: Its mane shimmers in seven colors. It changes hue to its surroundings to avoid being spotted.


A Parandrus is apparently some reindeer/chameleon cryptid.

Wyrdeer is another Mist stone evo, gaining a Psychic type in the process. It learns Conversion2 as an evolution move.


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There's some more evolutions available but they require leveling up, so I switch some pokemon into my party for the grind. For this update, I'll just focus on Teddiursa since he's already at a high enough level to evolve into Ursaring at the next level-up.

Teddiursa was a cute little bear cub, Ursaring a big polar bear. What do you think is next?


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Yep, it's whatever this thing is.

Teddiursa evolves starting at level 30, and Ursaring evolves into Ursaluna using a Mist Stone.

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Ursaluna, the Resurfacer Pokémon
Type: Ice/Steel
Pokedex: It collects debris with its long, sweeping tail, and stores it in its body to jettison later.


Lots of resistances with that typing, but a 4x weakness to Fire and Fighting.
It learns Steamroller upon evolution. That's a bug-type move but it fits the theme of this pokemon, I guess.

Alright, I'm going to end it here for today.

---

In other news, the devs released a minor patch for Fool's Gold with just bugfixes. In the announcement, they said that this is expected to be their last update ever to the romhack. They consider the project complete now.

For me, that's not a bad thing, because it means the only version difference notes I'll need to deal with are those between version 1.3.1 I'm playing, and version 1.3.2 which was released last July.

Another interesting thing I learned from the bugfix announcement is that Fool's Gold apparently makes use of a project called "pokecrystal16", which is basic pokemon Crystal, except with a fan update that allows it to handle 16-bit indexes. For the non-techies, that means that instead of lists in the code being limited to 256 items, they can contain a massive 65536 items. That explains a lot about how they managed to cram in so many pokemon and moves.

Progress:
- Pokemon seen: 264/433 (60.97%)
- Pokemon seen (including regional forms): 280/475 (58.95%)
- Fool's Gold moves seen: 55/104 (52.88%)

User avatar
Part 26: Lots of leftovers

At the end of the last update, I actually bought one more Abyss Stone. It's for the bisected pokemon Girafarig, which we actually never caught.
Girafarig can be found in two places: the National Park at night, and Route 47, west of Cianwood, also at night. It has the highest encounter rate on Route 47, so that's where I went.

However... Girafarig is much weaker than my team, and since it's a ghost, False Swipe doesn't work. That makes it very annoying to catch.
I need some other solution. And I think I found one.


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Remember Gray the Tyrogue? We got him in a trade way back, I made a vote of which Hitmon to evolve him into, but the vote tied and then we encountered the Hitmons separately.
Well, he has one more trick up his sleeve which I completely missed until now. We'll need him to level up a bit before we can see it, so let's add Gray to our party.


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To continue from Lavender, I think I'll go south to Route 12 first, to make my way back to Vermillion. With Fly always available, it's not really somewhere I need to go otherwise.

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With the Exp Share and the fact that Gray is traded, he gets to level 15 real fast. And at this level, he learns the only move other than Struggle that he can learn before evolving.

Movedex: Hold Back
Type: ???/Physical
Effect: 30 power / 100% accuracy. Will not cause the target to faint.


Hold Back is a neutral-type False Swipe in this romhack. No pokemon in the game is immune to it. Exactly what we need.
It has 30 base power compared to False Swipe's 40, but that doesn't really matter, since the Hitmons are strong physical attackers and will generally be at a higher level than wild pokemon anyway.

I was aware that this move was in the game but I thought it was only available very late. I didn't know Gray gave us access to it this early, or I'd have used it before.

For those keeping track, Hold Back won't count as a "Fool's Gold move" in my tracker at the end of the update, since it actually exists in a vanilla pokemon game. It was a move in Gen VI, exclusive to an event Celebi. It's identical to False Swipe in that game, including having the Normal-type.


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I want Gray as a permanent replacement for Pikachome as my go-to catcher pokemon. I decide to use a Fire Stone to evolve him into Hitmonchan since I haven't had a Fire-type on my team for a while.
He'll need some more levels before we can use him in battle.

However, I also want a full team again and I still have two other weak pokemon with me so I can add their evolutions to the dex.
Okay, I'll give those other pokemon my Exp. Share, and I'll try to switch-train Gray a bit.


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Fisherman Martin here has an Omanyte, which we haven't seen yet. It's one of Adanson's possible gifts.

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Omanyte, the Nautilus Pokémon
Type: Water
Pokedex: It propels itself through deeper waters, retracting its tentacles into its shell when threatened.


Yeah, okay, that redesigned sprite for 1.3.2 does look better than the one in my version of the game.


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Let's go west to route 11.
I find a hidden Revive and a Berry Tree with a friggin' Oran Berry, this late in the game.


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Just going round and fighting trainers. We've seen or caught most pokemon in these routes, and that's fine with me since without Gray leveled up it's hard to catch anything right now.


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Alright, made it to the other side of Snorlax. I'll wake it up later, when I'm ready to catch it. For now, let's go back and explore the rest of Route 12.


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I pick up the Super Rod from the fisherman in the house.
There's no real point going back to earlier routes with it, it mostly allows us to catch evolved versions of pokemon we've already seen or caught.


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What a strange tree position. But apparently it already was like this in Pokemon Crystal. There's a Nugget behind it.


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Just beyond it, Route 13 starts. This is a route with several Bird Keepers, and this weird maze of fences.


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This guy has 6 Pikachu, at a relatively low level of 43. Gray at level 24 almost manages to OHKO one with a super effective Fire Punch.


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I'm looking for a bee Pokemon that converts sunlight to electricity.

Any idea which one this might be? It's a tricky one. I'll give you some time to guess.


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This trainer's Nidoking uses Heat Seeker, which isn't very good against Godiva.

Movedex: Heat Seeker
Type: Steel/Physical
Effect: 60 power. Always hits. Made by Sunny Rain.


It uses the Lock-On animation followed by an explosion.


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After the last Hiker, I enter Route 14. With Route 12 and 13 done, and Route 14 and 15 left to go, I'm about halfway to Fuchsia City.
But this is where I'll turn back, I'll do the rest of this section coming from Fuchsia.


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Back in Lavender, I still have to explore Route 8, towards Saffron City.


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There's some Super Nerds here with Magnezone and Dodrio.


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And just before the gate to Saffron, we have multi-coloured bikers. They introduce themselves as the "Kanto Pokemon Federation".

Battling them, the Koffing I have with me grows to level 35. In Johto, that would make the balloon pokemon evolve into a bunch of helium balloons.


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In Kanto, it becomes a hot air balloon.

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Kantonian Weezing, the Balloon Pokémon
Type: Fire/Flying
Pokedex: Flocks of WEEZING can be seen floating around the sky on sunny days, propelled by its internal flame.


It learns the trapping move Fire Spin when it evolves.


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The Underground Path here is closed too.
Okay. I have a few pokemon to catch in the routes we just explored, some of which can only be found at night. Because Gray isn't quite there yet and there's no ghosts coming up, I'm going to use Pikachome one more time.


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First off, here on Route 8, we can find Kantonion Snubbull, who evolves into Kantonian Granbull. Eh, level 30. Gray could've taken it.

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Kantonian Snubbull, the Cursed Pokémon
Type: Dark
Pokedex: Its large smile and big eyes are cute to some, but unnerving to others. It loves being pictured.


Snubbull knows Roar, so I waste no time putting it to sleep. Lower its HP, and catch it.

The next new pokemon is on Route 11, between Vermillion and Lavender.


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I wasn't looking for Persian, but it doesn't hurt to catch it.


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Ah, there we go.

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Haunter, the Atom Pokémon
Type: Normal
Pokedex: They are very powerful but generally use their abilities for minor acts of mischief.


One of the trainers in Sabrina's gym had a Gengar. Haunter evolves into that at level 40. And Gastly is another of Adanson's gifts, so we'll have to breed for it instead.


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Just south of the house where I got the Super Rod, there's a new area to the right, that's very easy to miss. It has another of those special whirlpools.


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What can we find here?


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Kantonian Pineco, for starters.

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Kantonian Pineco, the Cock-eyed Pokémon
Type: Water
Pokedex: Despite its squid-like physiology, it is more closely related to insects and is adapted for the ocean's depths.


It's easy to catch. The only other pokemon that appears here is Cloyster.


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These underwater areas are good for finding valueable items. I find a Nugget, a Rare Candy (would you eat seafloor candy?), Max Revive, a Big Pearl, and a hidden Leftovers, which means I have two Leftovers now. Nice!


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Following the loop around this area, I make my way to the center, where I find another fishie.


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Zapdos, the Leonine Pokémon
Type: Poison/Water
Pokedex: A legendary fish POKÉMON which predates on smaller fish. Its bright color warns of its venomosity.


At level 60, it knows Toxic, Ocean Song, Venoshock and Crunch. Let's be careful.

It outspeeds Dankey with a super effective Venoshock, but since Dankey isn't poisoned, it lives and manages to use Sleep Powder.
Unfortunately, it wakes up next turn and knocks out Dankey.


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I get lucky, though. Dankey's Trop Kick plus a super-effective Earthquake from Godiva turns out to be just as good as a False Swipe. And Godiva is part Steel, so she's immune to poison.

After throwing a bunch of balls I decide to reset, this will be easier if it'll actually stay asleep.
The second time, for some reason it uses the rather weak Crunch against Dankey several times, so I have no problem lowering its HP and catching it.

Like Articuno, there's a beta design of Zapdos hidden in the code, which you can get to by using a password on a new game.

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(beta) Zapdos, the UltraBeast Pokémon
Type: Electric/???
Pokedex: It came from another universe. Anything caught within its antennae is electrocuted violently.


This Zapdos is immune to Normal, Fighting and Electric, and otherwise has a regular Electric typing.
And like beta Articuno, it has two signature moves that are now normally unobtainable.

Movedex: Plasma Bomb
Type: Electric/Special
Effect: 120 power / 85% accuracy. Has a 40% chance to burn the target.


Movedex: Antithunder
Type: ???/Special
Effect: 100 power / 90% accuracy. Super-effective on Electric, as well as on beta Articuno, Zapdos, and Moltres; otherwise acts like a normal Electric-type move.


Exactly the same stats as beta Articuno's moves, just Electric type.

Right, one more pokemon to catch right now, Snorlax.
We met a Munchlax a while ago. It really liked to work out. Let's see the evolved version.


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PokeGear radio to the Pokeflute channel, and Snorlax stops meditating and decides to attack. Rude.


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Snorlax, the Workout Pokémon
Type: Fighting
Pokedex: It runs on a tight workout schedule. If its training is interrupted, SNORLAX becomes irate.


Naturally, Snorlax mostly learns a bunch of powerful Fighting-type moves. It can also learn a wide range of TMs.

It's a bit tricky to lower its HP because it's holding a Leftovers. But that does mean, that after I catch it, I have 3 Leftovers. I also have access to Diglett's Cave now.
You'll be unsurprised to hear that the place is full of Diglett.

I make my way to the other side. I'm not planning to explore this side of Kanto yet, but I'll get the Pewter Fly point. There's also a convenient high-levelled trainer at the other end of the cave, which I can battle to get the single level-up I need to evolve the Pineco I just caught.


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Kantonian Forretress, the Cuttlefish Pokémon
Type: Water
Pokedex: Its larger eye, on the front, detects sunlight from the surface; its small back eye gazes at the ocean floor.


Pineco evolves starting at level 31 and learns Octazooka when it becomes Forretress.


Before I forget, that Girafarig evolution I promised you. I take the Magnet Train to Johto, and fly towards Cianwood. Doing so, I discover that there's actually another fly spot here, at the devs' house in Daffodil Creek. I guess it's a slightly easier way to reach the evolution stone lab, but it's not that far from Cianwood either.

While I'm here, I go buy one each of the Dawn, Dusk, and Gaia Stones.


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I go look for a Girafarig in the grass here. Instead... I find a shiny Kabuto. Huh. The chance of a random shiny has been increased to 1 in 1024 in Fool's Gold, but still. This is the first one I see outside of scripted ones. Of course, I catch it.

I encounter a Girafarig soon enough, and this time, Gray quickly gets its HP down to 1 by using a combination of Fire Punches and Hold Back, Dankey puts it to sleep, and it's easy to catch. Now we're thinking with portals.


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With the Abyss Stone I bought last update, I can now evolve Girafarig into Farigiraf.

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Farigiraf, the Amphisbena Pokémon
Type: Normal/Ghost
Pokedex: The two halves of its snakelike body are not attached; for some reason, they just happen to move in sync.


An Amphisbena appears to be a kind of cryptid.
Farigiraf learns Double-Edge when it evolves.

I use the Dawn and Dusk Stones I just bought on two Eevee I bred a long while ago, to finally complete my collection of Eeveelutions.


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Using a Dawn Stone, I get Glaceon. It immediately learn Aerial Ace.

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Glaceon, the Cottontail Pokémon
Type: Normal/Flying
Pokedex: This POKÉMON floats gracefully through the air. Its elegance has made it a very popular POKÉMON.



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Using the Dusk Stone on the other Eevee, I get Leafeon, who learns Clear Smog.

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Leafeon, the Canvas Pokémon
Type: Normal/Poison
Pokedex: A paint-like substance is secreted from its pores. It is very dangerous if consumed.


I was doing these evolutions in Goldenrod's Pokemon Center, since I needed to get the pokemon out of the PC, and I need to go back to Kanto afterwards.
As I try to leave, a nurse comes down from the stairs and starts talking to me.


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Alice, isn't it?
Congratulations!
As a special deal, a GS BALL has been sent just for you!
Please accept it!

Alice received GS BALL.

Please do come again!


This really came as a surprise. Apparently this triggers whenever you go heal at Goldenrod City's Pokemon Center after beating the Elite Four. I guess I've not been here since.

Well, as you probably know, the GS Ball isn't a regular Pokeball. It was unobtainable in the original English version of Crystal. I think you could get it in Japanese Crystal from an event. In the Virtual Console versions, you can also get it by visiting the Goldenrod Pokemon Center after beating the E4.

Either way, we need to take it to Kurt in Azalea Town.


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Wh-what is that?
I've never seen one before.
It looks a lot like a Poke Ball, but it appears to be something else.
Let me check it for you.


And Kurt takes the ball. Now, we have to wait a day, just like when he's making Apricorn balls.

--- Dawn of a new day ---


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YES?

This Ball started to shake while I was checking it.
There must be something to this!


Kurt notices something and suddenly storms out of the house.


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Ilex Forest is restless!
What is going on?
Alice, here's your GS Ball Back!
Could you go see why Ilex Forest is so restless?



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I save my game, and put the GS Ball in the slot in the Forest Shrine.


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A Celebi appears, some creepy music (Ruins of Alph radio) starts playing, and we get thrown into a battle.


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Celebi, the Old God Pokémon
Type: Ghost/Grass
Pokedex: CELEBI was once revered as a god, but millenia of being forgotten has taken its toll on it.


Oh no. This is what happens if you leave your Celebi in the fridge for too long and it gets brown and stinky.

It knows Leech Seed, Perish Song, Pain Split and Icy Wind. At higher levels it learns moves such as Frustration and Destiny Bond. This isn't a particular happy pokemon.

Perish Song means you have a time limit to catch it as soon as it uses it. But, Celebi has a catch rate of 45 which isn't that low. I have no trouble catching it with some help from Gray.

Kurt comes out to say that he's been inspired by the battle, and that's that.

I think this is enough catching for today. Let's go fight a gym leader!


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West of Saffron we have the very short Route 7. The Underground Path is closed from this side as well, and that small patch of grass has no new pokemon.


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So we move on to Celadon City right away. That guy on screen is wondering if his Poliwrath will ever evolve into a Frog Pokemon.
Well, first of all, Poliwrath is at its final evolution. Secondly, it is common knowledge that all species of animal eventually evolve into crabs, not frogs. So I wouldn't get my hopes up.


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In Celadon Mansion we find the Game Freak dev team as usual. Their dialogue is unchanged. I wonder if they have any idea what that bunch of rascal devs over on the far side of Johto have been up to.

In the penthouse, which can be reached through the back door into the Mansion, a guy wants to talk to me at night. When I do so, he gives me the TM for Curse.

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Mart - Fool's Gold OST

And next to the Mansion is the Celadon Deptartment Store. They have all the regular items, of course. But I'm looking for any special deals.

There's some folks here talking about Porygon's trade evolution, which doesn't exist in this romhack.


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The TM selection. We have Hidden Power, Sunny Day, Protect, Rain Dance, and Sandstorm. Some of these TMs I already have.
I can get X items, Vitamins, and drinks such as Lemonade here as well. Unfortunately drinks don't really heal enough anymore to be useful in battle.


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Wonder what that thing in the water is.


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This southern area has been changed, the pond is a river with a bridge now.
It's still not safe to swim in there, though. It's full of Poison type Slugma and Magby.

Speaking of toxic stuff, next door is the Celadon Casino Game Corner. I'll just go check the prizes.


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For TMs, they have Double Team, Hold Back, and Hyper Beam.
I think this is the first TM we've seen above #50, isn't it? Fool's Gold added a bunch.

It could actually be useful to get Hold Back here, several pokemon can learn it and become a good catcher that way.
But, we have Gray now so I won't bother grinding for Game Corner coins.

For pokemon prizes, we can get Pikachu, Porygon, and Larvitar.

Pikachu and Porygon are a waste of money, they're very common. Larvitar is a somewhat rare encounter in a few routes, and we haven't seen it yet. It evolves into Lance's ace Tyranitar, and has a good Dark/Ghost typing.
Still, just looking for the encounter is probably faster than grinding out the 8888 coins required.


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In the restaurant trash can, we find our fourth Leftovers. I might consider selling one or two, they sell for $10000 each.


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The Celadon Gym can only be reached by surfing across the toxic river. Fun.
Let's go see if we have what it takes.
I have Tricky which is Poison/Dragon, he'll do good here. Dankey knows Fly which is also strong against Grass.
I have Holly benched right now since I'm still grinding for some new levelup evolutions, but Holly's Ice attacks might help too. Okay. For now I'll try without Holly and get him out only if needed.


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The Twins here start with a level 55 Bellossom, followed by a Steel-type Victreebel.
After that, a Picknicker with only an Exeggutor.


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The Lass opposite her has three potatoes. Without Holly, Dankey's Fly is the best answer.

The final gym trainer has a Grass/Flying Yanma, an Exeggutor, and a Sunflora. They're all weak to Poison.


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Sunflora managed to knock out Tricky with a Psybeam, and since it was at low health, I gamble and send in Gray. His Fire Punch outspeeds and knocks out Sunflora, giving him some nice experience.


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Alright, here goes.


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First up, Exeggutor, with Trop Kick, Synthesis, Sunny Day, and SolarBeam.

It takes Tricky two turns to knock it out, and it has time to set up Sunny Day. This means Solar Beam no longer takes a turn to charge, so it's quite dangerous.


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This Grass/Ice Vileplume is next. It knows Petal Dance, Moonlight that's powered up by Sunny Day, Ice Beam, and SolarBeam.
I sent out Gray, because of Vileplume's 4x Fire weakness plus the fact that Sunny Day boosts Fire. I just have to hope that he outspeeds.

And he does. This is one fast Hitmonchan. Unfortunately, Vileplume survives the Fire Punch with a sliver of health. It knocks out Gray with a Petal Dance, so Tricky has to knock out Vileplume.

Tricky grows to level 49 and learns Toxic. Okay. Now I can win any battle as long as I can stall.


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Erika's Grass/Fighting Hitmontop knows Trop Kick, Rolling Kick, DynamicPunch and Dig. I knock it out with a 4x effective Fly.
And the Sunny Day ends.


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The Bug/Grass Kantonian Venomoth knows SkitterSmack, Synthesis, Bullet Seed, and Sludge Bomb. It also has a 4x weakness to Fly.


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Bellossom is Erika's strongest pokemon at level 56.
It knows Morning Sun, Scald, Sunny Day, and SolarBeam. I switch to Tricky because he's a level lower than Dankey, so he should have the experience.
Bellossom sets up another Sunny Day, but by now it's too late.


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Erika's final pokemon is this Annihilape. I'm glad I don't often have to see Dankey from this direction, she'd scare me.
Anyway, its move set is Seed Bomb, Sleep Powder, Crunch, and Iron Tail, and it's a Grass/Dark type.

It uses Sleep Powder on Tricky, so Dankey knocks it out instead.


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Yay.

Erika is also the first Kanto gym leader who gifts us a TM. It's TM19, Giga Drain.
Of course, Dankey can learn it, but it's a special attack and Dankey is much, much better at physical attacks, so it's better if she keeps Trop Kick.

Alright, with a new badge in hand, let's end this update. Next time, we'll go towards Fuchsia.

Progress:
- Pokemon seen: 272/433 (62.82%)
- Pokemon seen (including regional forms): 292/475 (61.47%)
- Fool's Gold moves seen: 58/104 (55.77%)

User avatar
Part 27: Janine


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First order of business today, I go to the Dragon's Den to catch a female Dragonair with my Super Rod.


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I need it to complete the trade with a Blackthorn City NPC for her Rhyhorn, Buzz.


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Back to Celadon. To the west is Route 16, towards the Cycling Road. There's a small patch of grass on Route 16, but we don't need anything from it.


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I ride all the way downhill, fighting the bikers along the way.


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Is this guy a sign?


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Battling a trainer on Route 18, the Swinub I've been carrying around finally evolves. That means I can use the Gaia Stone I bought last time to evolve him further.


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Mamoswine, the Summit Pokémon
Type: Rock/Ice
Pokedex: Climbers need to be wary hiking up tall mountains in the winter, as MAMOSWINE often hibernate there.


It learns the priority move Ice Shard when it evolves.


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And soon after, I arrive in Fuchsia City. The roofs are more red than I remember.


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Route 19 to the south is closed off because of the Cinnabar Volcano eruption.


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I do like these large trees they added to Fuchsia.

Other than that, there's honestly not much to say about the place. The Safari Zone is closed like in the vanilla game. The one funny thing is that none of the dialogue was changed, so everyone just tells us the (unnamed) warden went on a trip abroad. We're not telling them that he's living in a house in Daffodil Creek, wanting to build a new Safari Zone there.

I'll come back for the gym in a minute, first I want to circle back round towards Lavender and fight the trainers on Routes 15 and 14.


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I'm a bit surprised the Nintendo translators decided to use "Sayonara" as an example of a Japanese word this kid learned. It's often misunderstood in the west. Sayonara is a rather final kind of farewell. It's more common to use something like "Mata Ne" or even "Bai bai", although those forms might me a bit too informal for certain circumstances.


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After I evolved Mamoswine, I put the traded Rhyhorn in my party, to level it up the 2 levels to Rhydon at level 42.


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With a Dusk Stone, it evolves further into Rhyperior.

This hornet pokemon learns both SolarBeam and Thunderbolt when it evolves, making it the answer to the riddle of the lady we met last time: I'm looking for a bee Pokemon that converts sunlight to electricity.


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The lady introduces herself as Bugsy's sister (Azalea's gym leader), and says she didn't know Rhydon and Rhyhorn could evolve further. Then she hands me the Odd Honey.


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The Odd Honey is a very unique item. If a pokemon is holding it, it makes all physical attacks special and all special attacks physical. For example, a pokemon with very low physical attack could suddenly use physical moves quite effectively. And, something like X Attack or Swords Dance still boosts the physical attack stat, but then moves that are normally special will use this boosted stat. This could lead to a whole lot of unique strats.

I'm finally done leveling up pokemon that aren't part of my main party, at least for now. That means Holly can come back out and the Exp. Share can go to Gray.


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I continue beating the teachers and school kids on Route 15.


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There's not much of interest on Route 14. Only thing worth mentioning is this lady, who wants a Chansey for her Aerodactyl. I already got an Aerodactyl, and besides, we still need Sateen the Chansey to get a Happiny.

Anyway, this is where the path connects to Route 13 which we explored last episode. That means we've successfully explored the entire eastern section of Kanto. Time to go beat the Fuchsia Gym.


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All the trainers here look like the leader Janine. That's okay, I want to beat all of them anyway.


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The first trainer starts with an Eevee, and also has Grass/Fire Ivysaur and Venusaur.

The second gym trainer only has a Grass/Dragon Nidoqueen, but it is level 56 so it does good damage.


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Next, we have a trainer with a Steel/Electric Nidoking. It seems this gym doesn't focus on any particular type.
Before the leader, I fight a trainer with Gloom, Gengar and Eevee.


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Janine leads with the Bug-type Espeon. It knows Hive Siege, Morning Sun, Infestation, and Hyper Beam.

Movedex: Hive Siege
Type: Bug/Physical
Effect: 100 power / 95% accuracy. Has a 60% chance to poison the target.



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This Normal/Fighting Sylveon knows Pose Strike, Vital Throw, Bulk Up, and Toxic.

Movedex: Pose Strike
Type: Fighting/Physical
Effect: 100 power / 95% accuracy. Boosts the user's Attack by one stage.


Janine's pokemon are hard-hitting and I'm having some trouble keeping up. I decide to Toxic Sylveon, especially because Pose Strike isn't very effective against Tricky. This gives me a few "free" turns to heal my team.

Janine is smart and withdraws Sylveon in the turn before the poison knocks it out, then sends out Umbreon. Since I expected Sylveon to be knocked out I had Holly charge a Solar Beam.


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The Ghost-type Umbreon knows Desert Hex, Moonlight, Ominous Wind, and Will-o-Wisp.

Since the Solar Beam did only about half its HP in damage, Umbreon has the chance to show off this new move.


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Movedex: Desert Hex
Type: Ghost/Special
Effect: 100 power / 95% accuracy. Has a 60% chance to lower the target's Speed by one stage.


If anything, this is a good battle to fill out my movedex.


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I pick Frostbite against Umbreon, but since it's at low health by now, Janine withdraws and sends out the Normal/Flying Glaceon. The Frostbite hits Glaceon instead for super effective damage.

This pokemon knows Cotton Blast, Heal Bell, Hurricane, and Rain Dance.

Movedex: Cotton Blast
Type: Flying/Physical
Effect: 100 power / 95% accuracy. Lowers the target's Accuracy by one stage.


Patti knocks out Glaceon, then Janine sends Sylveon and Umbreon back in. They're both at very low health, so Patti finishes them.


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Water/Steel Godiva with Earthquake is the correct answer to Janine's Normal/Poison Leafeon. It knows Lead Splash, Sketch, Venoshock, Clear Smog.

It's definitely a choice to give Sketch to a gym leader's pokemon.

Movedex: Lead Splash
Type: Poison/Special
Effect: 100 power / 95% accuracy. Has a 40% chance to badly poison the target.


Wow. Splashing lead paint in the opponent's face, that's rude as hell.


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Janine's sixth pokemon is a ???-type Eevee, at level 68 (!). It knows Agility, Hyper Beam, Swift, and the ???-type move Mystery Slam.
Since it is unevolved, its stats aren't that great, and two Earthquakes knock it out.


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I need to go buy some new Revives and Hyper Potions, but that's another badge in the pocket. That's 13 total now.
Janine also gives me the Toxic TM. This move can be learned by everyone in my party, but having it on Tricky should be enough.

Alright, since we went through all that quite quickly, I want to keep going for a bit.
The next stop would be Pewter but I don't want to do another gym. What I can do instead is fly there, and then go explore Mt. Moon.


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So, here's Route 3, going east out of Pewter City.
There's a bunch of trainers here with pokemon around level 56, including a guy who likes to wear shorts.


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Other than that, not much to say about this place. We can skip the tall grass again.

Just before the Mt. Moon entrance, we find a Firebreather trainer with a Larvitar, though.


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Larvitar, the Demon Pokémon
Type: Dark/Ghost
Pokedex: It doesn't seem to be from this world. It is completely immune to normal attacks.


Most ghost types are immune to Normal attacks, Pokedex. Anyway, Larvitar evolves into Pupitar at level 30, and Tyranitar at level 55. Now we've seen this full line as well.


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Inside Mt. Moon, we get assaulted by HUH?!?. Let's see what he has in store today.


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He leads with the Bug/Dragon Sneasler. The rival's movesets aren't in the wiki, so I don't know if he got any special moves.


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Golbat is next. What, couldn't get enough friendship to evolve it to Crobat? Anyway, Patti punches it right in the thunder.
I have nothing super effective against the Psychic Magnezone, but it too goes down.


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Gray is strong enough by now to OHKO the Steel-type Victreebel with a Fire Punch.
The Alakazam knows a strong Magic Spell, though.


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His final pokemon is of course his evolved started, Typhlosion.


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Movedex: Deep Freeze
Type: Ice/Special
Effect: 85 power / 95% accuracy. Has a 30% chance to freeze the target.


Typhlosion can't do much damage to Godiva, so she gets to finish this battle.

I have to say, this was quite easy. The pokemon were around the level of other trainers here.
I even suspect the rival here has a stupider AI than the gym leaders, because he just sent out pokemon in party order instead of trying to pick something strong against what I sent out. I think he had a better AI back in Johto.


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Mt. Moon in Gen 2 is a lot smaller than it was in Gen 1. Here in the square, there should be an event on Monday evening. However, I couldn't get it to trigger. I asked in the Discord, and it's supposed to be there but it was completely unchanged from vanilla. So whatever's wrong with my game, it doesn't really matter.


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There's also a little shop for tourists.

Inside Mt. Moon I encounter Larvitar. If I understand the wiki right, it's been removed from this location in the 1.3.2 patch, in order to introduce some new regional forms that can be found only here.
The following three pokemon do not exist in the older version of the game I'm playing and hence don't count towards my pokedex completion.

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Kantonian Teddiursa, the Blind Cub Pokémon
Type: Ice/Psychic
Pokedex: Their big ears do a huge part in keeping TEDDIURSA safe in the wild, as they have no way to see.


Teddiursa evolves into Ursaring at level 30.

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Kantonian Ursaring, the Blind Bear Pokémon
Type: Ice/Psychic
Pokedex: URSARING is, despite being born blind, hyper-aware of its territory. It attacks with reckless abandon.


Use a Mist Stone on Ursaring to get Ursaluna.

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Kantonian Ursaluna, the Wise Yeti Pokémon
Type: Ice/Psychic
Pokedex: They have grown to awaken their 3rd, only alert eye via deep meditation during seasonal hibernation.


Anyway, I do catch the Larvitar. I could train it up to Tyranitar if I ever need it.


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But here is my real reason to come here. I need to catch Clefable to breed Cleffa.
Clefable is another wild pokemon which knows Thief. For some reason, the attack hits but it doesn't steal my Exp. Share. I catch it and check, but it wasn't already holding an item. Strange.


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Beyond Mt. Moon, on Route 4, there's a handful of trainers that can't be reached from Cerulean City. For whatever reason, they have pokemon that are otherwise only common in Johto.
There's also a free HP Up here.

-----

During the last few updates I collected quite a few pokemon for which we need to get the baby pre-evolutions. So let's do some breeding.

You know how it goes. Bring the pokemon to the Day Care, wait for an egg, fill up my party with eggs that way, and just ride back and forth until they hatch.
Through the power of letsplay editing, let's cut out the boring part for you.


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Geodude, the Lava Pokémon
Type: Fire/Rock
Pokedex: Its temperature is searing, but it cools quickly when it is calm. When active, however, it is relentless.


You can get Geodude as the Adanson gift, otherwise this is the only way. Geodude's sprite got a minor touch-up in 1.3.2, by the way.


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Cleffa, the Imp Pokémon
Type: Fire
Pokedex: These POKÉMON have a penchant for starting trouble. They are fond of hiding in bonfires and burning food.


Cleffa still evolves into Clefairy by friendship. You can also get it from the Daycare Couple's Odd Egg.


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Smoochum, the Yeti Pokémon
Type: Ice
Pokedex: It is raised to be as ruthless as possible. It leaps at and bites anything it sees.


Another Odd Egg option, Smoochum and Jynx can only be female.


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Mime Jr., the Miner Pokémon
Type: Ground
Pokedex: An avid rock collector. It will hide any stones it finds to be interesting under its hat.


More like a "minor" pokemon am I right? Sorry that was awful. Mime Jr. is yet another Odd Egg chance.


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Gastly, the Atom Pokémon
Type: Normal
Pokedex: Shimmering through the sky, these POKÉMON are made of pure energy glowing weakly at night.


Gastly is another potential Adanson gift.


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Happiny, the Spoiled Pokémon
Type: Dark/Poison
Pokedex: Abandoned by its mother after hatching, HAPPINY must learn to fend for itself from a very young age.


Happiny doesn't learn many moves, but it may be worth it it to level it up to 7 before evolving it via Friendship, because it learns Toxic at that level. Chansey and Blissey can only learn it through TM.

Alright. With that done, it's time to end this update. Next time, we'll explore Pewter and surroundings.

Progress:
- Pokemon seen: 280/433 (64.67%)
- Pokemon seen (including regional forms): 300/475 (63.16%)
- Fool's Gold moves seen: 64/104 (61.54%)

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Part 28: Brock and Blaine

This part of the game has a bit of a dry spell when it comes to new types of pokemon. Here's an extra update, so we can get through it quickly and towards more interesting things. Don't worry, there's plenty of new stuff yet to come!


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Welcome to Pewter City, where they have paved roads now.

In the previous update, I was confused about why an opponent's Thief didn't take the Exp. Share.
I was thinking that maybe, after giving Thief to enemies, the Fool's Gold devs made it so it can't steal certain key items.

However, ratammer, a regular reader of this LP, shared another theory. In gen 2 only, when Thief does damage, there's a 1/256 chance of it not stealing the item. This feels unintended, and very similar to the infamous "Gen 1 miss", where 100% accurate moves had a 1/256 chance of missing. Perhaps, this is what happened to me.


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In the Pokemon Center there's a guy who wants a Haunter for his Rapidash. I don't need it, but I have a Haunter sitting in the PC so why not.
The Rapidash is named Paul and is holding a Leppa Berry.

The Pokemon Center also has a vanilla Jigglypuff in it, with a kid who talks about Jigglypuff singing, which Fool's Gold Jigglypuff definitely can't do.

Going back to what was a starting area in gen 1 means the items in the pokemart are at a lower tier. Better go elsewhere if you need to buy healing items.


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You don't need to go around the fence to get to the gym anymore, there's a convenient path now.
Just like in vanilla Crystal, the Pewter Museum is still closed.

Nothing else here, so let's go beat this gym right away.


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The single gym trainer here only has a level 56 Pinsir, that uses Explosion as its first and only move. Well then.
The only annoyance is that this fainted Gray, which means I get no experience from this battle.


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Let's battle Brock the Rock, who starts with this Bug/Rock Butterfree.
It knows Power Gem, Refract, Signal Beam, and the tricky Pain Split.

Movedex: Refract
Type: Psychic/Status
Effect: 100% accuracy. Doubles the Special Attack of the user's team for five turns.


I knock it out with Godiva's Waterfall before it can cause any trouble.


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Dugtrio (pure Rock type) is next, with Stone Edge, Spikes, Earthquake and Fissure. It outspeeds Godiva, but Godiva can overpower it.


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Gliscor is the Rock/Flying gargoyle, and knows Guillotine, Stone Edge, Fly, and Earthquake. It knocks out Godiva with some Earthquakes, so I have to switch.


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Electrode, another Rock/Flying pokemon, is next. It knows Flame Wheel, Stone Edge, Fly, and Icy Wind. It's weak to Thunderpunch.


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Skarmory, the ouroboros with Ice/Rock typing, knows Agility, Rock Slide, Ice Shard, and Sandstorm. You know, if you'd wanted to use Sandstorm strats, then maybe don't send out your pokemon with this move so late in the battle.

Gray levels up to 46 and wants to learn Endure, but that'd be a waste of a turn in most battles so let's not.


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Brock's final pokemon is Kangaskhan at level 57. It's Rock/Dark, and knows Accelerock, Wicked Blow, Shadow Sneak, and ThunderPunch.

It survives Patti's Rock Smash despite a 4x weakness, but a second hit defeats it.

Patti grows to level 55 and wants to learn Guillotine, which I skip.


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Brock's not too difficult. I pocket the Boulder Badge. No TM this time, so let's go south.


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Here on Route 2, I pick up the Carbos behind the exit of Diglett's Cave to the right, then check out the building.


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There's no indoor section, instead we directly appear in Viridian Forest.

In case you don't remember, Viridian Forest as its own section was completely removed from gen 2. Fool's Gold brought it back.
The music in the forest area is the Viridian Forest remix you can hear in Route 2 in vanilla gen 2. On the rest of Route 2, Fool's Gold plays the Route 1 music.


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There's mostly familiar pokemon in the grass here, but this is the only place in the game to find wild Ivysaur, at a 1% chance.
Also, for some reason it is not possible to ride the bike in here.


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All the trainers are gone, but otherwise it's the same layout as in gen 1. In the top right corner, I find a Pecha Berry tree, though. There's also some items scattered around.


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Made it out to the other side. Here in the Route 2 grass, there's a 1% chance to find Eevee. Why you'd grind for that encounter instead of just breeding the gift Eevee from Goldenrod I don't know.

On the path along the outside of Viridian Forest, I find a guy who gifts me a Nugget.


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And south of the forest, on the road (on the road) to Viridian City, are a few bug catchers.


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And just like that, we're already in Viridian City. The gym is empty, like usual at this point.


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Lots of these little trees scattered throughout the city. And in the southwest I find the guy who gives me the TM for Dream Eater.


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The other place of note here is the Trainer House. In vanilla Crystal, you could battle here once a day against a trainer. If you did Mystery Gift with another player, you'd battle their party. If not, you'd battle a trainer called Cal, who had the final forms of the three Johto starters.


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Looks like he has the same party in Fool's Gold. I beat him, and move on.


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West from Viridian is Route 22.


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This short route leads to the Victory Road entrance, meaning we now have a shortcut to the evolution stone shop. Eventually, we'll also be able to reach Mt. Silver from here.


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I finally get a call I've been waiting for for a while. Bug Catcher Arnie over on route 35, north of Goldenrod, calls me about a Kleavor swarm. This swarm is the only way to get Kleavor, so I drop everything and go look for one right away.


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Even during the swarm it only appears with a 29% chance (or 59% at night), so it takes a few minutes of searching, but here it is.

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Kleavor, the Psychonaut Pokémon
Type: Bug/Psychic
Pokedex: It comes to those experiencing bad trips. Whether it's malicious or there to console is unknown.


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Kleavor doesn't evolve from or into any other pokemon.

With Kleavor only being level 12, lowering its HP with Hold Back is easy. But it has a catch rate of 15, meaning it hates staying in a ball.
After wasting way too many balls on this thing, I decide having it marked as "Seen" is enough for me, and I let it go.


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Back on Route 22, this is actually the only place in the game to find Electrode. I do need to catch this pokemon to breed Voltorb.
I lower its HP... then find out it has Selfdestruct. Okay, gotta be faster or make it sleep first.

I catch the second one by putting Dankey in the lead.


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Since this is the only new pokemon to hatch this update, let's get it done right away.

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Voltorb, the Meteor Pokémon
Type: Rock/Flying
Pokedex: It came from outer space. It flies through the sky on a constant path, only stopping when it hits something.


You can get a Voltorb from Adanson, and it's also a rare encounter on Mt. Silver. Breeding is easier.


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From Viridian, the only other way is south onto Route 1.

No new wild pokemon here. If I recall correctly, in the original gen 2, the pokemon here were levels 3 and 4, as a reference to how this was the first tutorial route in gen 1. In Fool's Gold, they're in their 30s.

There are a few trainers here, and they have pokemon around level 50, as you'd expect at this stage of the game.


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But after a short walk, we're in Pallet Town.


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Red's not in his house, so I just boot up his Nintendo 64 and bonk some Goombas without asking anyone for permission.


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Don't sign ur posts, Elm.

Prof. Oak just rates my pokedex, and tells me to come back when I've got all Kanto badges. Soon.


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South of Pallet is the sea Route 21. I go ahead and catch a wild Starmie here.

During a trainer battle, Gray the Hitmonchan levels up to 51 and learns Flare Blitz, a physical Fire move with 120 damage, but which does cause recoil.


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A new wild encounter for me to catch.

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Omastar, the Nautilus Pokémon
Type: Water/Steel
Pokedex: Thought to be extinct by many, it only inhabits the deepest seas and can live for centuries.


Like Omanyte, Omastar got a sprite redesign in the newer patch.


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Surfin' in the sunrise.

Fighting the last trainer on this route, Dankey grows to level 53 and learns Seed Bomb. Seed Bomb is an 80 power physical grass attack with 100% accuracy, while Trop Kick is 70 power with 100% accuracy, but also lowers the target's attack.
Alright, time for something new. I'll replace Trop Kick with Seed Bomb.


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And here's Cinnabar Island. Lots of dead fish (Seaking) in the water here. Also a chance to find the glitchy Aerodactyl. Almost as if the volcano messed with the ecosystem.


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I'm told in the Pokemon Center that Blaine moved to Seafoam Islands. Nothing unusual.


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What is new is that I can climb up the volcanic mountain.
I talk to Blue here so he returns to the Viridian Gym and I can battle him later.


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In the middle, you can see bubbling lava. In original Crystal the crater had actually filled up with water, but I don't remember if you could see that without hacks.


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There's also a Rare Candy hidden here, but not much else so let's continue to Route 20.


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Was this sea route always this... narrow?
Wild Machoke are common here.


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Here's the Seafoam Islands with a new patch of grass. This is the only place to find wild Wartortle, but only with a 1% chance.


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Gym Leader Blaine is here. Let's fight him.


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He leads with the Fire/Rock Golem. It knows Liquefy, Flamethrower, Earthquake and DynamicPunch. It stands zero chance against a Water move.

Next, Blaine sends out a pure Fire Clefable. Moveset: Heat Wave, Metronome, Light Screen and Will-o-Wisp.
Heat Wave was changed in Fool's Gold: It's not only an attacking move anymore, it now also sets up Sunny Day.

Clefable gets no chance to show it off. This gym has always been trivial with a Water-type and this is no different.


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I feel like it's been a while since we last saw a Scyther. It is Bug/Fire, and knows Fire Fang, X-Scissor, Toxic, and Hidden Power.
It outspeeds Godiva. Godiva flinches after the first Fire Fang, so Scyther even gets a second one off. Since Godiva is Steel/Water, it does normal damage, and these two attacks bring her HP to below half.


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I bring out Gray against the Normal/Fire Dewgong, so Godiva can heal, and Gray can use a DynamicPunch.
Blaine's Dewgong knows Head Smash, Fire Spin, Flame Wheel, and Sunny Day.


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Back to Godiva for the Fire/Ghost Cursola. It knows Shadow Punch, Moonlight to heal, Fire Blast, and Psychic. Since nobody got a Sunny Day off, Moonlight doesn't even have double power.


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Blaine's final pokemon is the Fire/Ice Arcanine at level 60. It knows Ice Burn, ExtremeSpeed, Flamethrower, and Double Team. Ice Burn was a signature move of Kyurem in gen 5. It does Ice-type damage and has a chance to burn, but it takes a turn to charge.
Instead, Arcanine decides to waste its turn with a Double Team, and Godiva knocks it out.


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And that's that, just one gym remaining.


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To the left of the Seafoam Islands, there's a bit of a dead end with the third of the special whirlpools.


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Let's go find some new pokemon. I don't need the Starmie that appears here, but there's also Kantonian Krabby.


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Kantonian Krabby, the Polyp Pokémon
Type: Grass
Pokedex: By coincidence, it strongly resembles a crab POKÉMON from JOHTO. Its tufts are toxic to touch.


A bit of a strange Grass type, the only Grass move it learns naturally is Energy Ball. It can learn several Water and Poison type moves, though, as well as Thunder Wave.


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I find a bunch of items here I can sell for money, as well as a King's Rock, a held item which may make the opponent flinch.


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But of course, we're here for the legendary fish.


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Moltres, the Symbiote Pokémon
Type: Psychic/Water
Pokedex: Its actual body is quite small, but its mind is linked with the KRABBY that surround it, as if one entity.


Moltres starts with Leech Seed, Ocean Song, Psychic, and Rock Slide.

The best strategy I found for catching it was first using Sleep Powder with Dankey. Then use a Seed Bomb, which puts its HP in the yellow or red. After that, Gray can get its health down to 1 by using several Hold Backs. Start throwing balls. If it wakes up, switch back to Dankey and use Sleep Powder again.

It doesn't seem to like using Leech Seed that much, which is good, because if it does you're better off resetting the encounter. Same if Ocean Song's chance to heal procs.
Because of Moltres' low catch rate it still took me several resets, but I caught it eventually.

With that done, here's the pokedex entry for Moltres' beta Ultra Beast design.

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(beta) Moltres, the UltraBeast Pokémon
Type: Fire/???
Pokedex: It came from another universe. It gallops through the desert, generating fire in its wake.


UB Moltres is immune to Normal, Fighting and Fire, and otherwise it's a regular Fire-type. Like the other beta forms, it has two signature moves.

Movedex: Napalm Shot
Type: Fire/Special
Effect: 120 power / 85% accuracy. Has a 40% chance to poison the target.


Movedex: Antifire
Type: ???/Special
Effect: 100 power / 90% accuracy. Super-effective on Fire, as well as on beta Articuno, Zapdos, and Moltres; otherwise acts like a normal Fire-type move.



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The exit whirlpool brings me to the open sea just east of the Seafoam Islands.
Before I start exploring that, I need to Fly to town real quick.
I sell the valuables I found, take the Hard Stone off of Moltres, and put the Kantonian Krabby in my party, with the Exp. Share.


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After only two trainer battles, Krabby evolves into Kingler.

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Kantonian Kingler, the Anemone Pokémon
Type: Grass/Electric
Pokedex: Although it likes to mess with humans, it is caring towards small fish which live inside it.


Gaining an electric typing, it learns ThunderPunch when it evolves. However, whereas Johtonian Kingler has a very high physical attack stat, Kantonian Kingler's attack and special attack are more balanced, so its ThunderPunch will never be quite as powerful as Patti's.


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We reach Route 19. Which is more water, with more of the same wild encounters.


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I defeat the few remaining trainers here, then make my way north to Fuchsia. The road block is cleared now.

With that, we've come full circle. We also defeated two gym leaders today. Next time, we'll take on the last one.

Progress:
- Pokemon seen: 284/433 (65.59%)
- Pokemon seen (including regional forms): 306/475 (64.42%)
- Fool's Gold moves seen: 67/104 (64.42%)

User avatar
Part 29: The End? again

Let's go fight the sixteenth gym leader, Blue!


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His gym is, as usual, filled with Nintendo's failed attempt at a Lego clone, N&B blocks.


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He starts with Kantonian Dugtrio. An Electric/Rock who knows Thunderbolt, Stone Edge, Spikes, and Earthquake.
It outspeeds Godiva but Thunderbolt leaves her with a bit of health, and a good Earthquake from Godiva knocks it out.


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Kantonian Muk is next. It knows Skull Bash, Close Combat, Screech, and ThunderPunch.
Dankey's Fly only does about half its HP in damage, and a Close Combat knocks out Dankey. I switch in Tricky, use Toxic, heal Godiva, then knock out the Muk with a DragonBreath.


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Dark/Flying Kantonian Furret is a job for Patti. It knows Sludge Bomb, Amnesia, Wing Attack, and Ice Punch.


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Nothing is particularly strong against Kantonian Granbull, with its Dark/Ghost type. It knows Shadow Claw, Crunch, Malware and Fire Punch.
I decide to give Gray some time to shine in this battle. The powerful Flare Blitz outspeeds Granbull and knocks it out in one hit.


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Blue's fifth pokemon is Kantonian Weezing. Fire/Flying, knows Heat Wave, Fire Spin, Light Screen and Fly.
You think Blue's a fan of Kantonian forms?

After Gray weakens it, Patti knocks it out.


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Blue's final pokemon, all the way at level 63, is Kantonian Feraligatr.

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Kantonian Feraligatr, the Spirit Pokémon
Type: Flying/Ghost
Pokedex: It flies so fast that it becomes intangible, and can phase through thick walls without detection.


This jet knows Ominous Wind, Steel Wing, Mach Speed, and Protect.

It gets Patti's HP quite low with a Mach Speed, but a ThunderPunch knocks it out.


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That's that.

But before we continue, let's talk about that Feraligatr. So, Blue actually has the Kantonian form of your own starter, meaning he can also have Meganium and Typhlosion.
Getting a Kantonian Feraligatr would be easy enough, just evolve Air Toto's kid in Kanto.

However, the only way to find the starters you didn't pick is through 1% wild encounter chances.
We haven't seen any trainers with these pokemon. We might find some trainer later in the game who has them, but I'm not sure. I was a bit disappointed last update that Cal doesn't have them.
And I'm not going to grind for 1% encounters.

So instead, this seems a decent place to add them to the LP's pokedex. This is a place where we could've encountered them if only we had made a different choice at the start.


Regular Typhlosion was the Iceberg pokemon, a pure Ice type.

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Kantonian Typhlosion, the SixthSense Pokémon
Type: Ice/Psychic
Pokedex: Its delayed evolution has given it a chance to gain more knowledge. All of its senses are enhanced.



Regular Meganium was the Shuriken pokemon.

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Kantonian Meganium, the Makibishi Pokémon
Type: Fighting/Ground
Pokedex: MEGANIUM were used on the front lines of armies during past wars in many regions to slow the enemy.


Oh, and speaking of Meganium... we've of course seen Totodile and its evolutions because Air Toto was our starter.
We've seen Cyndaquil and its evolutions because our rival used them.

We've seen only one Meganium, on the team of one of the Fool's Gold developers. I added Chikorita, the Nunchaku pokemon, to the LP's pokedex myself in the first update because I gave all the pokedex entries of the starters to help you choose. But we've not once encountered Bayleef. Let's just complete the set right now, since I doubt we'll find any trainer with it.

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Bayleef, the Kama Pokémon
Type: Fighting
Pokedex: A keen fighter, it often lets its impatience get the better of it in battle if its opponent won't fight.


Time to go see Oak, I suppose.

---

Talking to Professor Oak, he opens up the way to Mt. Silver.


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Password - Fool's Gold OST

He also has a password for us. Neat!


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We cross through the Victory Road entrance gate and out the other side to Route 28. It seems to be quite cold here.


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I encounter a Ninetales here and catch it.

By the way, celadonk had some comments about the last update.
First of all, he confirmed that they changed Thief. On vanilla gen 2 it can never steal held mail, and in Fool's Gold, it also cannot steal the Exp. Share, Everstone, Lucky Egg, and Master Ball.

Celadonk responded to Gaffle's post in a discussion in the SA thread about the designs of the pokemon in this hack:
Gaffle wrote:Yeah sure if their goal is to make them all recognizable as regional variants then it makes sense, though I got more enjoyment from the fakemon experience. And real pokemon is already doing plenty of regional variants. The updated omastar and glaceon wouldn't surprise me if they were in the next official game.
Image The original concept for FG was to basically make a game that's all regional variants. I was just kind of bad at making them seem like actual regional variants early on. Think of some of the sprite changes as just correcting incompetence.


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There's a house about halfway up the route.

The lady in here bribes me to not tell anyone where she lives. She gives me TM53, Giga Impact, a 150 base power normal move that requires the user to recharge the next turn.


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Not much further, we enter the last part of the route, which is considered part of Mt. Silver. According to the map, we're back in Johto now.
We can find a bunch of evolved pokemon here that are rare elsewhere, but nothing we haven't seen yet.


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There's a convenient Pokemon Center just before the entrance to the Mt. Silver caves.


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Ready?


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It's pitch black in here, so good thing we have Godiva with her flashlight.
There's also loads of good items in here.

Wild pokemon are in their mid-50s in here.


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There are some minor changes to the cave layout. They make it a bit easier to get around, but you wouldn't really notice them unless you put the maps side to side.


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In the second area, there are some waterfalls to traverse. They aren't required for progress, but lead to more good items.
For some reason, the surfing encounters are about 20 levels lower than the encounters on land.

I go through the door that is supposed to lead to the summit with Red and...


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Huh.


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Okay, I don't know where we're going. Back south, apparently.


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Another doorway.


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Aha, another outside area, higher up the mountain. This looks a bit like the extended version of the mountain from Heart Gold / Soul Silver.

I took quite a beating from the wild pokemon in here. Yeah, yeah, I could've used repels but I tend not to in case I find a rare encounter somewhere.
Thing is, the wild pokemon levels in the cave are so high, sometimes they don't let me escape and then it's better to just fight them for some exp.

Anyway, this is a good moment to fly back to the pokecenter down in the valley, heal, and then beeline my way back through the cave.

Godiva levels up all the way to 58 battling the wild pokemon here and wants to learn Lock-On. Eh, won't need it.


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Pfft, level 60 wild pokemon now. At least they all give good experience. And I need it, because the pokemon are starting to outpace me here.
And I didn't bring nearly enough healing items for how long this is. I'll probably need to run back some more... and maybe grind a little bit.


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Going up and down some ledges, I find the next cave.


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Further up we go. This cave is making me go in circles to reach the next ledge.


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There's a whole lot of doorways in separate sections of this map. The only one reachable from this side is straight north.


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Leading to another outside section.


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And right back inside to a short section of the previous cave.


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Going up is a dead end, so I need to go down and through the short cave. Back outside, I encounter a level 63 Ursaring.


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And this Corsola uses a move we haven't seen yet.

Movedex: Noxious Fire
Type: Fire/Special
Effect: 100 power / 75% accuracy. Has a 50% chance to poison the target. Made by Aaguidel.



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Now we're going up on the other side from where we just were.


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But maybe I should go heal and get myself some healing items.


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On my way back up, an Ursaring attacks with Slapshot.

Movedex: Slapshot
Type: Ice/Physical
Effect: 90 power / 85% accuracy. Has a 20% chance to freeze the target and an independent 20% chance to cause the target to flinch. Made by Megazan.



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Back inside, but now we're even higher up the mountain.


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This cave is short, though.


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Golden Village - Fool's Gold OST

Huh.

The sign confirms this is the Golden Village, a "Historic Johto Landmark". Let's check inside the house.


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You must be brave to have come all the way up here.
Many a trainer have perished trying to scale Mt. Silver.
......
It doesn't appear on most maps, but this is Golden Village.
It was once a sacred town of the Johto region.
But now, it's just me here...

You look weary. Rest a little.


The nice man heals my team.

There, nice and well rested.

Up north is the Crystal Sanctum.
It's a place for Pokemon to rest undisturbed.
A while back, a trainer wearing a red hat went there.
I haven't seen him since.


Aha!

He'll heal me whenever I visit, and I also unlocked a Fly spot here. Phew.


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Wow, I can see Kanto from over here. I'm actually looking down unto the Indigo Plateau, can you believe that?


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Anyway, let's go further north.


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Crystal Sanctum
This is a sacred place.
Please do not disturb the Pokemon who live here.


No promises, sign.

Anyway, Mt. Silver. Golden Village. Crystal Sanctum. Get it?


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The Ruins of Alph music plays in here.

In this place, there's a collection of wild pokemon around level 60, different from those in Mt. Silver.

Mt. Silver and the Crystal Sanctum are great places if you wanna catch 'em all. But since we've already seen all pokemon here, I decided to not bother catching them.
These areas take much longer if you do, because you can't just knock out wild pokemon immediately and are forced to take damage, especially if they have a low catch rate. Trying to catch pokemon here just means more healing trips, and I want to get on with it.


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This first floor is just a corridor with pillars, leading to a staircase.


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Ice Crystal floors on the second level. Tricky levels up to 55 in here and learns Venoshock. I replace Sludge Bomb with it. Toxic-Venoshock is a good combo.


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Ah, the kind of puzzle where the stairs to the next level seem in reach right away, but it's gonna send you all around the map.


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An item ball here has a second Cosmic Ash. Not bad.


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More slidy puzzles on the third floor. This is a more open space.

I decide to toss a ball at a weakened Arcanine and catch it in one go.
On this floor, there's apparently a 1% chance to catch the final Johto evolutions of the starters, one appears in the morning, one during the day and one at night.

As I already said I'm not going to look for them. Perhaps they're easier to find here with the Repel trick, but I don't know what levels they appear at, so I'm not sure.

That said, if you were to find a wild Feraligatr here, there's a good chance it would be at a high enough level to know its unique signature move.

Movedex: Plane Crash
Type: Steel/Physical
Effect: 120 power / 90% accuracy. User gets recoil for 1/4 of the damage dealt.


Pft, I'm glad we never made Air Toto learn that.


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After some trial and error I make it to this button and press it.


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This causes some stairs to appear. This place reminds me of Zelda dungeons.


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I seem to have reached the real summit.

At this point, I open up the boss guide so I can give you all the juicy deets on Red, and notice there's another boss listed between Blue and Red.
Hmmmm. Let's go deal with him first then.


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Alright. So I take the Celebi we caught earlier into my party and take it into Tohjo falls. Remember the Celebi event in HGSS? This is similar.
A doorway has appeared in what used to be a dead end.


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Let's save the game and talk to this guy.


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I don't know why you've come here.
You have a certain look...
It reminds me of the kid who stood in front of me three years ago...
You have the same eyes...
Are you going to get in my way?



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Giovanni only has 4 pokemon. Easy peasy.


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He leads with a level 70 Omastar, who knows Iron Head, Hydro Pump, Protect, and Whirlpool.

With levels this high, level differences don't seem to matter as much anymore if you have a good strategy. Since I happened to have Godiva in the lead, I knock it out with a couple Earthquakes.


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Kantonian Pidgeot, at level 80, knows Bullet Hell, Cross Chop, Wicked Blow, and Nasty Plot.

Pidgeot hits hard and knocks out both Holly and Patti before they can do anything. I manage to get a Toxic off from Tricky, and use that time to heal my other pokemon. But it turns out Giovanni has a Full Restore.

Godiva turns out to be quite resilient against Pidgeot's attacks and whittles it down. Giovanni uses another Full Restore.


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After that, it seems that he has run out of healing items, and we defeat Pidgeot. That was his strongest pokemon. Tentacruel is next, with Dual Lancer, Hydro Pump, Barrier, and Psychic.


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He realizes that Dankey will defeat Tentacruel, and immediately withdraws and sends out his last pokemon, Mamoswine. It knows Ice Shard, Rock Slide, Synthesis and Endure.
Mamoswine is also weak to grass but hits Dankey hard with Ice Shard, so I finish it off with Godiva.

I then learn that Tentacruel's Dual Lancer has enough power to almost knock out Dankey. Dual Lancer's poison chance procs too, knocking out Dankey. I could use up a bunch of healing items and try to get chip damage every second turn but let's just reset.

In the second attempt, I learn that I can bait Giovanni into wasting both his Full Restores by just using Sleep Powder on Pidgeot a couple times. Giovanni won't use Full Restore on any other of his pokemon.


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So, in the third round I reorder my pokemon, use everything I learned, and beat Giovanni without all that much trouble.


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How is this possible...?
The past three years have been a waste...?
How can a kid like you manage to destroy my dream once again?
The previous dream of Team Rocket has become little more than an illusion...


I don't get an item or anything. This was just an optional battle for the fun of it.


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After a quick trek back through Crystal Sanctum, we stand face to face with Red. Let's do this!


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Red's theme - Pokemon Gold/Silver/Crystal OST


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Red starts with a level 73 Fearow. A Dragon/Flying pokemon with the moves Dragon Claw, Brave Bird, Drill Peck, and Steel Wing.
It knocks out Gray easily, so I defeat it with Patti.


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For the Fighting-type Snorlax, with Close Combat, Protect, Fire Punch, and Hyper Beam, I try Dankey, but a critical Close Combat takes it out.
Tricky survives not one but two Hyper Beams and knocks it out with Toxic - Venoshock.


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Red finally decided to evolve that Pikachu of his. Raichu is at level 81, and knows Light Screen, Blizzard, Flash Freeze, and Swift.
Godiva does quite well against Raichu, but here's where Red's Full Restores come out.

Flash Freeze is a 60% accuracy move that just causes the Freeze status.
Both of Raichu's attack moves are not very effective against Godiva. This seems to confuse the AI a bit, since it just keeps using the rather weak Swift as well as Flash Freeze, even when Godiva is already frozen. That's fine with me, gives me time to heal up.


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After Red uses both of his Full Restores, Godiva easily knocks out his strongest pokemon, and sends out Blastoise, the Water/Dragon pokemon. It knows Hydro Pump, Skull Bash, Dragon Pulse, and Earthquake.

Sending out Tricky, another Dragon type, against Blastoise, is a risky move that doesn't pay off.
Holly only does neutral damage with Frostbite. But I get lucky, the very first Frostbite causes a burn.
I switch to the resistant Godiva and let the burn, with some Earthquakes for good measure, finish Blastoise off.


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Grass/Fire Venusaur is next. It knows Heat Wave, Synthesis, SolarBeam and Blaze Pepper. Dankey gets off a Fly but gets defeated by a Heat Wave. I try to make use of Venusaur's poison weakness with Tricky. Toxic hits, but then Tricky is knocked out as well.

Venusaur isn't powerful enough to defeat Gray in one hit, so I send him out, heal every turn, and let Toxic do its magic. Venusaur tries to delay things by using Synthesis, which fully heals it from very low HP. Interesting, it's supposed to be 1/4 normally, or 1/2 in harsh sunlight (which is the case because of Heat Wave) or during the day. I'm doing this fight in day time, so maybe those conditions are cumulative?

Either way, Toxic damage is so high by now that Synthesis just delays the inevitable.


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Finally, I kept Godiva in good health for Charizard. A Fire/Dark pokemon with Wild Claw, Flamethrower, ThunderPunch, and Shadow Ball.
Godiva's last Earthquake takes Charizard's health down by about half, but its ThunderPunch is too strong.

Since Tricky is still alive, I decide to go for Toxic again, then stall with the last of my healing items until Charizard faints. It's a cheap trick, but if it works, it works.


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That was tricky but doable.


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We get to enjoy another credits roll, after which I'm unceremoniously dropped off in front of the pokemon center at the foot of Mt. Silver.


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After a couple steps, I get a call from Prof. Elm.

Hey, Alice!
Hope you're well!
I just heard some news about strange activity around Cerulean City.
Perhaps there may be something for your Pokedex quest there!
Good luck, Alice!


We'll go find out what that's all about next time.

Progress:
- Pokemon seen: 285/433 (65.82%)
- Pokemon seen (including regional forms): 310/475 (65.26%)
- Fool's Gold moves seen: 70/104 (67.31%)

User avatar
Part 30: A new journey

Let's start with the dev commentary.
Blaze Dragon wrote:This game sure is great at not telling you about the stuff in it. On the one hand, impressive amount of content, on the other, really? You're just not going to give even a hint of where it is?
Image I grew up playing a lot of games with arcane secrets with little to no hints. I do quite enjoy that kind of thing-- I feel like it gives games more intrigue-- but I understand why people don't. In any case, the Giovanni fight is a totally optional and rewardless fight, so I feel fairly comfortable with the fact that most players won't ever see it. The important stuff is all hinted at (such as Elm's call at the end of the last update).

Bismack Billabongo wrote:Weird that they went with Fearow for Red. Not complaining as it’s a cool design. Maybe just because Giovanni had a pidgeot right before? Lapras would have made sense too????? Whatever!
Image I wanted to choose a Pokemon that represented Kanto in FG. Fearow serves as Kanto's "regional bird" archetype here. (Lapras is a Johto mon in FG.)


After beating Red last episode, we were asked to go to Cerulean City.


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Alright, what's up here?


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There's nothing obvious in Cerulean itself, but go north, around the cape, and back to the place where we found the Berserk Gene, and you'll find a cave entrance has opened up.


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No area label here, but this has to be the Cerulean Cave, AKA Unknown Dungeon.
Dragon's Den music plays in here.


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Pokemon are actually not as strong here as in Mt. Silver.


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Surf is required in here.


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This place may be a bit of a maze. I start by going around this first floor and picking up the scattered items.

The pokemon here are the regular high-level Johto and Kanto encounters we've seen a lot before - Sneasel, Rhydon, Jynx.

It's not that surprising there's not much new to see here - we have seen every single pokemon of the first 251, except for a few legendaries.

There's huge gaps after that, really the only pokemon we've seen beyond that are those that evolve into or from the first 251 pokemon.


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The second floor has a maze, similar to the instances of Cerulean Cave in the original games.


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It's been ages since we last saw smashable rocks. I think on Cianwood's beach or something.


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This path takes me to TM51, Slapshot. Everyone on my team except for Tricky can learn it.
90 power 85% accuracy physical ice move, with a 20% to freeze and a 20% to flinch, vs Frostbite, a 70 power special ice move with 90% accuracy, and a 50% chance to cause a burn.
Since Holly is more of a special attacker I don't think it makes sense to make him forget Frostbite. To give a bit more type coverage I decide to overwrite Gray's Headbutt with Slapshot, though.


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Let's hope none of these rocks are holding the roof up.


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And the path is just a dead end too.


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I made it to the third floor. I haven't gotten all the items on the second floor yet, they require different ladders from the first floor to access.


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I'll go back for them later. Let's get to the end first.


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You should know who this is.


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Mewtwo, the Genetic Pokémon
Type: Dark
Pokedex: Said to rest quietly in an undiscovered cave, this POKÉMON was created solely for battling.


Mewtwo knows Wild Claw, Slash, Psych Up, and BerserkPunch.

Several times in a row, once I lower its HP enough, it knocks itself out with BerserkPunch's recoil. Grmbl.


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After plenty of resets I get a bit bored, decide to look if I got any other balls in my pocket and decide to throw a Great Ball I found somewhere. Of course, that catches Mewtwo in one go.
I checked out a gen 2 catch chance calculator and it says that if a low catch rate pokemon like Mewtwo is asleep, it barely matters which type of ball you use and how low its HP is. Lowering its HP and using an Ultra Ball increases the chance from about 4.5% to 6%.


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Hello?

I wasn't expecting to see anyone else around here.
Well, uh...
Nice to meet you.
I'm Green!


Huh.

So, hey, I'm just curious...
Are you here because you're also looking for...
...y'know, something special?

...Drat, so you knew about it already, huh.
Well, here's a little tidbit for you.
Rumours say the Mythical Pokemon, Mew, only comes if it senses one of its own.

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Maybe, if you caught Mewtwo, you could bring it to lure out Mew.
That is, if you knew where it was!
And you ain't getting that info out of me!
Hahahahaha!
...Well, I should get going.
If you ever need me, I'll be at Indigo Plateau.
Think about it, OK?


Green makes like a tree and leaves.

This scene happens whether you catch Mewtwo or defeat it, with no opportunity to save after defeating Mewtwo and before seeing Green. That's a good thing - Green tells us that Mew becomes permanently unobtainable if we do not catch Mewtwo.

Anyway, I think I might have an idea where to find Mew...

I quickly pick up the remaining items in Cerulean Cave - a Nugget, some healing items and some vitamins.


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Next, a quick trip to Vermilion, I add Mewtwo into my party, go down to the dock and check out the truck.


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Of course.


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Mew, the Wildcat Pokémon
Type: Dark
Pokedex: A POKÉMON of many mysteries. It is depicted heavily in recently discovered ancient cave paintings.


Mew is only level 15 and has a catch rate of 45. At this level it knows Slash and Transform.

Not much to say about this, I use a single Hold Back and a single Ultra Ball and Mew is added to my collection.

At this point, we have seen every single pokemon that can be found in the Johto and Kanto regions, save for Raikou and Entei. I'll deal with them later.
But we still have no clue where to find the last one third of the pokemon in this game.

Perhaps Green knows something? Let's go to the Indigo Plateau and see if we can find her.


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Oh, she's right here, on the outside of the building.
Before I talk to her, I just want to quickly mention that it's possible to rematch the Elite Four now. They start at level 70.
I won't show this off, though.


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Oh hey, you showed up.
You wanna battle?
Get ready, bud!
You're about to get absolutely stomped!



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Champion & Red Battle Music - Pokemon Gold/Silver/Crystal OST

Uh-oh.


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Green leads with a level 80 Furret. It knows Amnesia, Hyper Voice, Toxic, and Fire Punch.

Furret uses Amnesia followed by a Toxic that luckily misses, and two ThunderPunches are enough to knock it out.


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Pinsir at level 83 is next. It knows Rock Slide, Bug Buzz, Earthquake, and Protect.

Its Earthquake is powerful. After it knocks out several of my pokemon, I decide to try Tricky, who barely survives it and gets a Toxic off. Stalling strats, go.


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Third, Aerodactyl. ???-type, knows Mystery Slam, Psychic, Toxic and Whirlpool.

I manage to get it Burned by Gray's Flare Blitz.


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Green's strongest pokemon is Missingno. at level 93. It knows Protect, Flash Cannon, Thunderbolt and Ice Beam.

With its huge speed, attack, and special attack, it easily sweeps my team.

Okay. Let me prepare and try this again.


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I try a few strategies, but in the end, I decide to bring out the big guns. I taught Mewtwo Toxic as well as a few strong attacking TMs.

This time, Green decides to send out Dodrio second.


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It knows Corrupt, Gunk Shot, Drill Peck, and Steel Wing.

Movedex: Corrupt
Type: Poison/Status
Effect: 100% accuracy. Causes the user to lose 1/4 of its maximum HP, and confuses and badly poisons the target.


Godiva is a decent counter.

Mewtwo can survive an Ice Beam from Missingno., which is all it needs, since Missingno. is absolutely a glass cannon.


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Green's final pokemon is a Shuckle, who knows Iron Defense, Safeguard, Sludge Bomb, and Rollout.

It uses Iron Defense followed by Rollout. I send out Tricky and have Toxic defeat Shuckle while it's locked into Rollout.


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Even with Mewtwo on my team, that was still challenging.


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You are really one amazing trainer.
Say... you might even be ready for


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Sevii's Shrine Challenge!
You should talk to Prof. Elm. Tell him I sent you.


Alright, off to New Bark Town.


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Yes sir I did.

The music stops.

Green was my pupil three years ago.
Within mere days of getting her first Pokemon,
she completed her Dex and defeated the Indigo League Champion.

Now, she's a world-famous expert on Legendary and Mythical Pokemon.
If you defeated her, you're more than ready to take on Sevii's Shrine Challenge.
The Sevii region, in the ocean south of Johto, is a haven for rare Pokemon.
You can't find any of the Pokemon there anywhere else.

It's become a training ground for the best of the best trainers across the globe,
through the Shrine Challenge that takes place there.
As a certified Pokemon expert, I can give you authorization to access Sevii.


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Just show this to the guys at the S.S. Sakura's port, and they'll give you clearance.
Good luck, Alice!


The S.S Sakura's port is in Cherrygrove City. We saw it all the way back in Part 2, and I even took you there after becoming champion,
to show you we weren't ready to go there yet.


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The S.S. Sakura is a ship for only the most elite Trainers.
Nobody really knows where it goes.


That, along with the fact that we've seen almost exactly 66% of all pokemon in this game,
was enough of a subtle hint that there's a whole extra region to explore.
MythosDragon wrote:Considering the seen ratio and quickly running out of game, I'm gonna guess that there's more game of some kind, maybe the sevii islands.
Shoutout to MythosDragon for being the first to guess this one correctly!

Also, a big thanks to everyone who knew and kept their mouth shut. The Sevii region are mentioned everywhere in the promotional materials for Fool's Gold, so it was actually quite hard to hide this from so many of you for so long.


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In fact, I can now finally show off the full cover art for this game, including the reverse side.


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I can't believe my eyes!
That's a real, honest-to-god Endorsement from the professor.
You all ready to leave for Sevii?


> Yes

Alrighty then! Let's set sail!


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There's no segment on board the ship here, we're just dropped off into this new location right away.


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Stepping outside, we find ourselves on Navel Rock.

I quickly check my Pokegear - we have phone signal here and we can receive Johto radio stations. I guess they put a repeater antenna on top of this tower.


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This island is tiny, the only thing outside the tower and the dock is this TM ball hidden behind the tower. It contains TM54, Scale Slash. That's the increased crit chance Dragon-type move. Unfortunately, nobody on my current team can learn it, not even Tricky.


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Shrine - Fool's Gold OST

Not only is Sevii the place where the Fool's Gold devs had the most freedom to step away from the original game (only taking some inspiration from the FRLG Sevii islands) and do their own thing, it's also where the majority of celadonk's unique soundtracks can be found. I'm excited to let you hear them all, so please click the OST links when I post them.


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This tower is mostly empty, there's just these two guys here, although there's an unreachable stairway in the back. Hmm.


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Psst. Hey, kid.
Rumor has it that there's a special,
super-strong Shiny Pokemon on each island of Sevii.
If you find all seven, come talk to me.
...I'll give ya something neat.


I'll keep an eye out.


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We can talk to the Gym Guy, or should I say Shrine Guy, through the fence.

Yo, Champ!
You must be Alice from Johto, huh.
Welcome to the Sevii region!
Here you'll face off against each island's Shrine Leader, and battle the Totem Pokemon of each island.
You can take on the Leaders on the first six islands in any order,
but you'll need to finish all of those before taking on the Shrine on Seven Island


The music stops and we notice someone in the doorway.

...Oh, looks like someone else is here, too.


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Eris Encounter - Fool's Gold OST

Oh, hey, you must be that trainer from Johto I keep hearing about!
Alice, right? Nice to meet you, man!
I'm Eris, from the Unova region.
Not to, uh, brag, but I'm something of a legend over there when it comes to Pokemon battling.
...Hey, since you're here...
We should have a quick battle!
Come on, let's go!



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Eris Battle - Fool's Gold OST


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Eris sends out a level 85 Nidoking. It uses Toxic and ThunderPunch but is knocked out easily enough. It gives a crapload of experience.


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Dragonite, at level 88 is next. It keeps using Zen Headbutt, and because it misses a few times, I knock it out with some Earthquakes.


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Third, we have Electivire at level 93.

It easily knocks out Godiva and two other pokemon with Drain Punch, Dark Pulse and Tri Punch. Uhhhhhh....

When I switch in Dankey and line up a Fly, Eris withdraws Electivire and sends out Magmortar. It's also level 93.


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With some Gunk Shots and Aura Sphere, it knocks out my other 3 pokemon.


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Yep, this battle is supposed to be 'unwinnable', and it's a good thing Fool's Gold's main FAQ tells you this so you don't spend hours resetting and trying to find a strategy.
I'm sure it can be beaten if you just grind enough, but let's not worry about that.

Hey, that was a fun battle.
You put up a good fight... not!
There'll be more where that came from, Alice!
...
Well, I should get going to train for the Shrine Challenge.
I'll seeya 'round, dude.


Rude.

Eris runs off and Gym Guy starts talking to me again.


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Wow, that was an exciting battle to watch!
As I was saying, you'll be taking on the islands of Sevii in any order you like.
But you need to be able to Fly there first!
Here, let me mark the islands on your PokeGear, so you can do that.

-- You can now Fly around Sevii --

Good luck on your quest, Alice!



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We're now on Navel Rock, right in the middle of the map. We can Fly here if we want to take the ship back to Johto.
From here, we can Fly to One Island or Two Island.


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And to Three Island or Four Island.


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And, of course, to Five Island or Six Island.


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We can also Fly to Seven Island in the south-west, although apparently we cannot finish it yet.

Alright, thread, I'm going into this as blind as you are. If you want to join me on my quest to beat the Seven Shrines and find the remaining 150-odd pokemon, please vote which of the islands we'll go to first!

Progress:
- Pokemon seen: 287/433 (66.28%)
- Pokemon seen (including regional forms): 312/475 (65.68%)
- Fool's Gold moves seen: 71/104 (68.27%)

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Let's check out Seven Island first for the roadblock, but the first real destination should be One Island. Just go numerically.

I'd also vote to go numerically, though I can't recall if that was the order in fr/lg?

anyways, just discovered this lp a few days ago, a helluva fun ride

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Polydeuces wrote:
Fri Nov 29, 2024 5:14 am
I'd also vote to go numerically, though I can't recall if that was the order in fr/lg?
In FRLG, you can get to islands 1-3 before the elite four, and go to the rest in the postgame.

Anyway, thanks for voting. Adding up the votes from SA and the LP Beach together, most people want to see the roadblock on Seven first, after that it diverges quite a bit but One wins out as the next island to visit. So that's what I'll do.

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Part 31: Pokémon, Pokémon and more Pokémon

Celadonk told me that if you do manage to beat Eris in that battle, they have somewhat different dialogue:
Well, Pokemon battling is a very luck-based game, after all...
and then after the battle screen closes:
Hey, congrats, Alice! Don't get used to it, haha.
Other than that the game continues like normal.

I also gathered that Eris' pronouns are they/them.

----

The vote for which island to go to seems to have settled on checking the roadblock on the Seven Island first, and then to go check out One Island. Let's do that.


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Seven Island - Fool's Gold OST

Brick houses, huh?


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This island has been left virtually untouched in its natural state.
It could be a little difficult to hike around because of that.


Now that we're hitting new content, updates might take a bit longer since I just have a lot more to show off.


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If you've beaten all the other Shrines, you should check out the Shrine of Ascension.

I suspect we can just explore the entire island, but the shrine leader won't be here or something. Just a Blue situation.

Talking to the other people in the pokemon center:
The Sevii Islands have lots of secrets. What are those secrets?
They are for you to discover on your own.


Did you Fly to get here? I sailed on a boat, personally.

Well done. I don't have the kind of money for a boat.


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These islands are called the Sevii Islands because there are seven.
...Or at least that's what the young people believe.
The truth is, these islands are so named because they are said to have been made in seven days.



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The sign: Seven Island - Quest Island of Infinity

In a house I find an old lady who says she used to challenge trainers everywhere, but now she just reminisces while watching other people battle.


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Pokemon have personalities of their own, just like people.
... ...No, their personality doesn't have anything to do with stats...
You shouldn't think of your partners as just data points.


I'm glad that Fool's Gold is a pokemon game about enjoying the journey with the friends you make along the way, not about having perfect stats or something.

The other customer in the Mart says he wants to fish on all of the Sevii Islands. That's a good point, I should check if there's new fishing encounters here.

The lower Mart employee sells the regular end-game healing items and Ultra Balls, while the upper one sells all the vitamins as well as Rare Candies.


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To the north of town I find this beach which, according to the sign, leads to the Shrine of Ascension.

I surf on the water to go there and encounter my first Sevii pokemon.


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Sevii Wild Battle - Fool's Gold OST

I'll probably be hearing this remixed theme a lot but I'm not gonna link it for every battle.

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Spheal, the Deep Sea Pokémon
Type: Dark/Water
Pokedex: It usually lurks far down within the ocean. It is sought after for its cool appearance.


It's an easy enough catch.

Now, here's an interesting thing: Spheal, like most Sevii pokemon, has a full learnset. It evolves at level 32.
But we find it in the wild here at level 57.

So it kind of feels like this full moveset goes to waste, because we're already beyond the levels where it learns a lot of stuff.

It's not like you can experience what it's like to go on a journey with a low level Sevii pokemon and see it grow up.

Well, in case you do want to do just that, the Fool's Gold developers made the so-called Autumn Patch. What it does is basically switch Sevii and Johto encounter tables. It's considered "non-canonical", which I take to mean that none of the dialogue has been changed from regular Fool's Gold, and there's also no wiki about it so you're completely on your own.

I think that's a really cool thing to have for a second or third playthrough of Fool's Gold.
If you want to give it a try go to the download location for Fool's Gold and find the other patch file, the one that's named all question marks.


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Either by fishing or surfing you can find Feebas here.


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Feebas, the Hand Fan Pokémon
Type: Water/Fighting
Pokedex: This elegant POKÉMON uses its sharp fins in combat. It is quick and resourceful.


Feebas doesn't learn many moves. At level 15 it learns its first damaging move, Tackle. At level 30 it learns Scale Slash, a Dragon type move. And that's it.

I catch Feebas.
It evolves into Milotic by way of friendship. That means that either I need to carry it around for a long while to get its friendship up, or hope some trainer has a Milotic.

For now, I run back to the pokemon center and add the Spheal to my party so I can evolve it by levelup.


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The shrine looks like the tower on Navel Rock.


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Shrine - Fool's Gold OST

Including the unreachable stairs and the shrine guy.


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Welcome to the final shrine of Sevii!
I'll need to check your Endorsement to make sure you're ready here.
... ...
Sorry, bucko.
I can't let you through until you complete all the other Shrines.


Yeah, about what I expected.

On the way back I encounter a L65 Feebas while surfing and decide to catch this one with the single Friend Ball that's been in my bag ever since I visited Kurt way back. If we do need to evolve it to get Milotic this will give me a good head start.


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Here's Spheal's backsprite.


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Going south from the Seven Island town we reach the Canyon Entrance.


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Kyahaha! I'll flick you away effortlessly.

Let's hope random Sevii trainers aren't Eris levels of difficult.


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Sevii Trainer Battle - Fool's Gold OST

Oof. Maybe we shouldn't have started with Seven Island.

This trainer also has a level 85 Heracross, and a level 95 Bellossom. I use fire against Heracross and Toxic against the others to knock them out.

Let's see what's in the grass here.


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Trapinch, the Root Pokémon
Type: Grass/Ground
Pokedex: This POKÉMON is very curious, and pokes its head out of the ground to greet anyone who walks past it.


Trapinch also goes into my party. Not only because I need to level it up to show its evolutions, but also because at level 69, it's at a much better level for the encounters here.

In fact Sevii is a great place to switch around your party members. Many new pokemon at good levels. And, dear readers, I need your help with that. From all the new pokemon I'll see and catch in Sevii, please suggest party members and nicknames. With all the new evos to show, I'll probably be switching around quite a bit but we still need a team for the Shrine battles.


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Combusken, the Roadrunner Pokémon
Type: Ground/Flying
Pokedex: Its speed is comparable to race cars. Sometimes, they race to see which one is the fastest.


You can find both Torchic and Combusken here, I just happened to run into Combusken first.


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Anorith, the Beetle Pokémon
Type: Bug
Pokedex: In some areas, it's common to gift a loved one an ANORITH as a symbol of good luck.


After catching Anorith, I find Torchic as well.


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Torchic, the Chick Pokémon
Type: Normal/Flying
Pokedex: Its legs allow it to run at very high speeds in order to evade predators. It is full of energy.


Speaking of starters, in the 1.3.2 patch, the devs added Seviian regional forms for the Johto starters, and this location is where you'd be able to find Seviian Cyndaquil.

As usual, I'll give you that line's pokedex entries, but they won't count for the pokedex completion stats at the end of the update.

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Seviian Cyndaquil, the Chimera Pokémon
Type: Ground
Pokedex: When scientists were first shown this POKÉMON, they called it a hoax, made from multiple POKÉMON's parts.


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Seviian Quilava, the Chimera Pokémon
Type: Ground/Steel
Pokedex: Despite being a mammal, it has a hard, turtle-like shell, which it recedes into when in danger.


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Seviian Typhlosion, the Glyptodont Pokémon
Type: Ground/Steel
Pokedex: Recent fossil discoveries suggest that this POKÉMON's carapace is an expression of latent prehistoric genes.



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To the southwest I find a whirlpool. Time to get Godiva out.


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This leads to an extended grassy area.
The item ball contains TM67, X-Scissor, which is a nice and strong Bug-type move.


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An interesting redesign of the one-way ledge.


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Howdy! Are you a member of my fan club?


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Metagross, the Ziggurat Pokémon
Type: Rock
Native to Mesopotamia. This POKÉMON is large enough to crush other people and POKÉMON without realizing.



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This move is not unique to Fool's Gold, it's in gen 8. But they had to scrunch the name to fit it in the gen 2 limit.

---

Anyway. You folks wanted to know what the roadblock was on Seven Island. Well, other than the Shrine Leader not being there, the trainers are also at a very high level.
I think it's time to call it for this place and fly to One Island, see if that place is friendlier.
We'll be back.


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One Island - Fool's Gold OST

Well, the music here is certainly more upbeat.


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On this island, there's an enormous volcano.
It hasn't erupted lately, so why not enjoy a hike?


The lady in the pokemon center says she admires Athalia, who has a unique attitude towards battling. I'm gonna guess Athalia is the Shrine leader.

There's also a little kid who asks where we're from. I always wonder how regular people live in late-game areas filled with high level pokemon.


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Outside, people talk about the warm climate here. The sign says that "Friends meet at Knot Island".

In the Mart, we have the normal selection of healing items, but the second mart clerk sells the Fire, Water, Thunder, Leaf, Moon and Sun Stones. That's nice, saves a trip to Johto if we find more stone evolutions.


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The lady in this house tells us that the volcano is named Mt. Ember.


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To the south of town is a nice fishing/surfing spot.


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Mudkip, the Tadpole Pokémon
Type: Water/Electric
Pokedex: A very friendly POKÉMON. When it's happy, small jolts of electricity come out of its body.


Insert meme here.


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Okay, that's a slightly more reasonable level for a trainer pokemon, although still high.

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Marshtomp, the Froglet Pokémon
Type: Water/Electric
Pokedex: MARSHTOMP is a relaxed and friendly POKÉMON. It is particularly popular with small children.


At this point I realize I hadn't prepared my party and I reset. Surfing back to this swimmer, I encounter a wild Marshtomp at level 74 and catch it immediately. That is a good pokemon to have for now.
Marshtomp knows both Monsoon which starts rain and Thunder.

I now defeat this trainer's two Marshtomp and a Dewgong.

Spheal was carrying the Exp. Share and this gives it enough experience to level up and evolve.


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Sealeo, the Surfacing Pokémon
Type: Water/Dark
Pokedex: It has grown weaker as a result of being forced to surface. It seems bitter over its circumstances.


It changed from a Dark/Water type to a Water/Dark type. Don't worry, its base stats are higher than Spheal's, but it has a severely reduced level-up moveset.

This is a reference to a "blobfish", which die and turn into an ugly blob when brought to the surface.

Fishing with the Super Rod here, I find Wailmer, as well as Wailord, and Clamperl.


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Wailmer, the Submarine Pokémon
Type: Steel
Pokedex: It loves to gather information on aquatic POKÉMON. It is a favorite among marine biologists.



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Wailord, the Warship Pokémon
Type: Steel
Pokedex: Its insides are mostly hollow. Smaller fish POKÉMON can be seen swimming inside of it.



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Clamperl, the Egg Pokémon
Type: Dragon
Pokedex: While it doesn't look like much now, it carries an aura that suggests great importance.


Clamperl can evolve by friendship.


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Surfing south, we reach Treasure Beach.

One Island's famous Treasure Beach!
Take whatever you find! Go ahead! I don't care!
It's not like this beach belongs to anyone, or anything!



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The guy who owns this beach, he's a real grump.
He used to come shouting, waving his fist at anyone looking for stuff.
I think he's mellowed out, though.
All he does now is leave passive-aggressive notes on that sign.
By now all the treasure is gone, but you can occasionally still find goods in the water.


Heh. NPCs like this give the Sevii islands some personality.


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In the large patch of grass here we can find Wingull.

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Wingull, the Stork Pokémon
Type: Normal/Flying
Pokedex: This POKÉMON can stand still for days without even blinking. Its call sounds strangely human.


Its sprite got a redesign in the new version. I think I prefer the old design.


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Its evolution, Pelipper, lives here as well.

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Pelipper, the Stork Pokémon
Type: Normal/Flying
Pokedex: When it evolves it sheds its eyelids so it can keep a careful watch at all times. It rarely moves.


And Lotad, too.


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Lotad, the Silicate Pokémon
Type: Ground
Pokedex: A glass-like formation sits atop this POKÉMON's body in order to protect its soft and silky body.



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There's a whirlpool next to Treasure Beach.


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The path leads to TM55, Psypunch.

That's all for Treasure Beach.


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Kindle Road - Fool's Gold OST

Going east from One Island takes us to Kindle Road.


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This Swimmer has a collection of Johto pokemon. Not much to say about the battle other than that Sealeo levels up again and so evolves again.


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Walrein, the Blob Pokémon
Type: Water
Pokedex: Being out of its natural habitat has caused health problems. Oxygen in the air made its skin smooth.


It loses its Dark typing entirely. The only move Walrein can learn naturally is Acid Armor and it learns it upon evolution.
Well, it can learn plenty of TM moves, and of course it remembers any moves it had as Spheal.


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A little bit north, the road splits. To the left, there's a beach leading to more land, on the right, there's a stretch of water. Let's take the low road first.


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Found a Max Repel on that bit of land. Looks like there's trainers on the mountain road.


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Ah, the water path seems to reconnect to this land route here. Let's go back south to see what we missed.


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A trainer with three more Johto/Kanto pokemon.


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He does have Kantonian Meganium though. Okay, I gave you its pokedex entry without actually seeing it because I wanted to get the Kanto dex finished before going to Sevii, but maybe that hadn't been necessary.

His fourth and last pokemon is unique to the Sevii region.


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Mightyena, the Aardwolf Pokémon
Type: Normal
Pokedex: If you don't laugh at this POKÉMON's tricks, it may get aggravated and lash out at you.


The next trainer down the path also has 4 Johto/Kanto pokemon and then one new Sevii pokemon.


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Delcatty, the Agile Pokémon
Type: Electric
Pokedex: It appears as a bolt of lightning when reaching max velocity. It can easily outrun the speed of sound.


After defeating this trainer, both Marshtomp and Combusken evolve.


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Swampert, the Elefrog Pokémon
Type: Water/Electric
Pokedex: It's fiercely protective, especially of those smaller than itself. It lets out sharp electric shocks.



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Blaziken, the Roadrunner Pokémon
Type: Ground/Flying
Pokedex: The fastest POKÉMON on land. Its kicks can shatter a rib cage with very little effort.


Blaziken learns HiHorsepower upon evolution.


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In the grass I encounter Lombre, Lotad's evolution.

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Lombre, the Gaffer Pokémon
Type: Ground
Pokedex: After evolving, this POKÉMON is warm to the touch. The glass on its head has liquified somewhat.


"Gaffer"?

After catching it, I quickly return to town and use a Fire Stone to evolve Lombre into Ludicolo.


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Ludicolo, the Glassmith Pokémon
Type: Ground/Fire
Pokedex: It can freely form glass using its own intense body heat. It likes to make small glass tchotchkes.



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The trainer on top of the ridge has the three hitmons, and Hariyama.

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Hariyama, the Reremouse Pokémon
Type: Dark/Fighting
Pokedex: Its powerful sonar sense, swiftness, and modest flight capabilities make HARIYAMA the perfect assassin.


Apparently "reremouse" is an archaic word for a bat. In other words, this pokemon is batman.

Hariyama learns a unique move called Vampirize.

Movedex: Vampirize
Type: Dark/Physical
Effect: 80 power / 100% accuracy. 1/2 of the damage dealt is restored to the user. Made by AnonyD.



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Smashing these rocks, I find a Carbos.


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Can't get to Mt. Ember without defeating this guy.


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Trainers here aren't low level, but Swampert with Monsoon-Thunder and some of the other Sevii pokemon I caught are tremendously helpful.


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Torkoal, the Nuclear Pokémon
Type: Fire/Poison
Pokedex: After a nuclear reactor exploded in Ukraine, this POKÉMON started to gather in the disaster zone.


I guess Chernobyl exists in the pokemon universe now.

Instead, I take inspiration from Fukushima and defeat Torkoal with a powerful Surf.


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Ember Spa
Light the Fire in Your Heart!


Ooh.


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Soaking in a hot spring pool is therapeutic, people say.

No wild pokemon or trainer battles in here.


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Have a look at my face. See how smooth my skin is?
The hot spring's water keeps my skin younger than my age.


Another person says:
Feel how warm and soothing the water is?
We have Camerupt to thank for that.
If you come at the right times, you might see it.



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Please leave me and my pokemon be. I'll see you next time or something.

---

Progress:
- Pokemon seen: 312/433 (72.06%)
- Pokemon seen (including regional forms): 337/475 (70.95%)
- Fool's Gold moves seen: 72/104 (69.23%)


I'm always taking suggestions for pokemon to have in my party and for nicknames, but they're especially welcome now and after the next updates, while we're encountering so many new ones.

User avatar
Part 32: Mt. Ember

Before anything else, let's start with some timed events.


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On Kindle Road, in the morning you can find Numel.

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Numel, the Oasis Pokémon
Type: Water/Grass
Pokedex: It offers water and tranquility to weary trainers. Herds of them seemingly appear at random.


The retouched sprite has a nice, brighter colour palette.

With that done, if we visit the Spa on a Wednesday, we can find a pokemon here.


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Unlike the static overworld encounters we've seen in Johto and Kanto, this one actually swims around a bit, moving like an NPC.


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What we find here is the Camerupt the old man talked about last episode. It's shiny!

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Camerupt, the Hot Spring Pokémon
Type: Water/Fire
Pokedex: While the warmth and steam coming from its body may look and smell alluring, it is actually deadly.


I catch it, because it's one of the seven shiny pokemon the guy on Navel Rock was asking for.

Alright, before moving on to the regular update, here's some more messages from celadonk.
First of all, I said in my last update that I preferred Wingull's earlier design.

Image That's interesting you say that. I pretty much just traced an image of a shoebill for the original. The new one is a more cartoonish interpretation of a shoebill-- one that I feel is more analogous to canon Wingull's relationship with real-life seagulls
Mister Olympus wrote:looking within the set of weirder/edgier pokemon this hack has had--like miltank, cubone, delibird, kanto pidgey... spheal feels the most like something gamefreak would actually do, because of its basis in a real animal.
Image It's funny you name Cubone, because it's actually directly based off of a Game Freak design-- Cubone and Marowak are based on the Lavender Tower ghosts in their LGPE incarnation. Kantonian Pidgey I will make no attempt to defend. I think the concept of a Pokemon with a real life gun is hilarious.

Image In any case, I think the fact that ROM hackers have the liberty to do stuff that Game Freak wouldn't is what makes the medium of ROM hacks so great. It's a lot less limiting and it's tremendous fun to run wild with our own tastes.


---

I got a lot of input on what pokemon to use in my party. More than I can fit in - and then we're not even talking about all the pokemon designs we haven't seen yet.
I'll do my best swapping around pokemon as we go so I can show you all the requests.


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Ravenson asked for Gorebyss. Since it's a friendship evolution, I got Kurt to make a new Friend Ball and went looking for another Clamperl. It is most common if you fish on One Island with the Old Rod, but in that case it's at a very low level. Nothing the Exp. Share can't fix.

Since Fool's Gold is based on Pokemon Crystal I can make use of a feature completely unique to Pokemon Crystal, where pokemon get double the friendship points on level up if you train them in the area you originally found them. That, combined with the Friend Ball boost means Clamperl is willing to evolve after only a couple levels.

I do train it up to level 20 before evolving so it learns Egg Bomb. Don't know if I'll keep the move, but it's good to have options.


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Gorebyss, the HeatDragon Pokémon
Type: Fire/Dragon
Pokedex: The dragon of the summer solstice. Those who see it know that a heat wave is sure to follow.


Clamperl evolves into Gorebyss if you evolve it by friendship during the morning or day. At night, it evolves by friendship into Huntail.


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After some more catching, I end up with this party:

- Swampert, high level and Monsoon/Thunder combo to be able to win battles. He's also my Surf user for now.


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- Taigei the Wailord, nickname suggested by NyoroEevee.
- Temeraire the Gorebyss, I named her after the dragon in Naomi Novik's great novel series.

Taigei starts with Signal Beam, Detect, Liquidation, and Heat Seeker, which is only base power 60 but never misses.
I could teach her the water HMs but since they're hard to delete, I won't do so for now. Instead, I replace Detect with the Shadow Ball TM so that I have an answer to psychic types.

I'll decide on Temeraire's moveset once she's leveled up a bit.


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- MeepMeep the Blaziken, suggested by several people.
- Carlsbad the Trapinch, suggested by Bismack Billabongo. I don't really get the nickname reference for this one.

For MeepMeep, I decide to teach Earthquake over HiHorsepower, since they're both physical ground moves but Earthquake is slightly stronger. Other than that, he knows Mega Kick and Brave Bird for attacking and Fly to get around.

Carlsbad knows Sandstorm, Magnitude, Energy Ball and Solarbeam. I'll evolve him first and decide how to equip him later.

And finally, Anorith is just there because I need to level it up to add its evolution to my pokedex.
Until Anorith evolves, I'm temporarily switching out Temeraire for Gray. I need Gray until I can find some other False Swiper or Hold Back user.


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To continue beyond the Spa, we need Rock Smash. Luckily, since Rock Smash is a TM and TMs are reusable here, I can just temporarily teach it to one of my pokemon, remove the rocks, and teach back whatever they knew before.

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Seen from here, Mt. Ember towers into the sky.

Celadonk confirmed that most of the random NPC trainers in Sevii have the same dialogue they had in Sevii in FRLG, so you're not missing out anything by me not transcribing everything.


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This trainer has a strong Starmie followed by Tentacruel and Octillery.
By the way, the canon reason that all these trainers have mostly Johto and Kanto pokemon is because they're in a similar situation as myself - being sent here as a challenger after raising a party in their home regions.


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Vibrava, the Hypnotic Pokémon
Type: Grass/Psychic
Pokedex: Its formerly green leaves are withering away. Its departure from the ground allows it to explore more.


Hm, as he loses his Ground typing, Magnitude doesn't get STAB anymore. But he gains a psychic typing, and learns a move upon evolving.

Movedex: Potion Brew
Type: Psychic/Status
Effect: 100% accuracy. Either paralyzes, freezes, or burns the target, restores 1/2 of the user's maximum HP, or boosts all the user's stats by one stage.


A chancy move. But since there's zero reason to keep Sandstorm after this evolution, I let Carlsbad learn this. Maybe it'll come in clutch?


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More trainers.

After defeating the Fisherman, Anorith evolves.


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Armaldo, the Scarab Pokémon
Type: Bug/Ground
Pokedex: Some believe that the spirits of great leaders and poets are reincarnated into this ancient POKÉMON.


It learns Earth Power upon evolution.
Alright, now I can fly back to the Pokemon Center and switch out Armaldo for Temeraire.


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The Swimmer only has 2 pokemon, but that does mean they're at much higher level. It's a sensible precaution here to save before every trainer battle, so you can plan out your strategy and retry without wasting a ton of healing items.

In the end I needed quite an elaborate strategy to defeat her with my current team:
I teach DragonBreath to Swampert for some super effective damage (overwriting ThunderPunch).


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Then I lead with MeepMeep. If the Kingdra starts with Agility rather than Dragon Pulse, MeepMeep can survive the first turn and knock out about half of Kingdra's health with an Earthquake. After that, I switch out MeepMeep and switch in a pokemon whose purpose is to soak up an attack. Doesn't matter which, almost my entire party dies to a single Dragon Pulse.

I can then safely swap in Swampert, my only pokemon who can survive a few hits from Kingdra. If Kingdra doesn't stall too much with Flashbang, I can knock it out with a couple DragonBreaths.

Once it goes down, the Swimmer still has a Bellossom at level 83. I switch MeepMeep back in, doing good damage with Brave Bird after Bellossom knocks him out. After some more DragonBreaths from Swampert, the Bellossom only has a sliver of health left, but knocks out Swampert.


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I let Carlsbad, who luckily is faster than Bellossom, do the final attack and get the experience.


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This appears to be the end of Kindle Road and the foot of the mountain. What's this rest house?


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Oh, it's like a mini Pokemon Center, but without a PC. It doesn't unlock a Fly location. It's useful though, it means I don't have to backtrack to here from One Island town anymore whenever I need to go heal.
It does get set as the place where the game restarts if my whole party faints, although I rather reset to my last save if that happens.


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Mt. Ember - Fool's Gold OST

This song bops.


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Grass, and a guy. The guy just has some flavour text about it being bad if the Mt. Ember volcano were to erupt.


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Wild Treecko lives here, as well as its evolutions, but Treecko itself is most common.

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Treecko, the Newt Pokémon
Type: Poison
Pokedex: Its bright belly warns that it is poisonous. It uses its tail as defense.


Treecko got some minor sprite rework done in 1.3.2.

I catch him at level 61. He has Poison Tail, Slash, Poison Jab, and False Swipe.
This means we have a replacement for Gray now. Treecko's evolutions can also learn Hold Back from TM, but since that TM costs 3500 Game Corner coins I'm keeping False Swipe.

Looking at the rest of his moveset, I opt to keep the 80 power STAB move Poison Jab. There's no point in learning the Sludge Bomb TM, since the further along this evolution line you go, the more focused they become on physical rather than special attacks.

Treecko can learn quite a few other strong TMs: Iron Tail (Steel), Slapshot (Ice), Scale Slash (Dragon), X-Scissor (Bug).
I decide to give him Slapshot and X-Scissor for now, but since they're TMs, I should keep in mind that I can change this at any time. I can also teach him Toxic if necessary.


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Fighting the first trainer on Mt. Ember, I realize Sunny Day is always in effect here. And of course, this Exeggutor knows Solar Beam. So does Carlsbad, but he's still much weaker.

The trick is to start with Swampert and have him start a Monsoon. The 5 turns of rain override the Sunny Day, and even after that, Sunny Day never reactivates.
So, using a single Monsoon is enough to protect against Solar Beams for the rest of the fight.


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Ninjask, the Fleeing Pokémon
Type: Bug
Pokedex: The waxy protrusions which come from its abdomen help it to escape danger in an instant.


As you would expect, it is very fast. But in this battle, it uses Light Screen, and then a single Brave Bird from MeepMeep knocks it out.
That means Ninjask didn't have time to show off its signature move Bug Bound.

Movedex: Bug Bound
Type: Bug/Physical
Effect: 110 power / 95% accuracy. The user becomes invulnerable on turn one, and attacks on turn two.


I need to reset once to get my bearings. This trainer also has Vileplume and Fearow but with super effective moves they're not too hard to knock out.


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And that levels up Carlsbad once more, evolving him into Flygon.

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Flygon, the Drake Pokémon
Type: Dragon/Psychic
Pokedex: It has taken up potion-making and has learned some magic tricks. It is seen most often in autumn.


Flygon's sprite also was cleaned up a bit in the new patch. And to match its pokedex entry, if you catch a Flygon directly in the wild they have a good chance of holding an Energy Root.

From a Grass/Ground Trapinch to a Dragon/Psychic Flygon. What a drastic change. Flygon doesn't learn any evolution moves, however at level 53 it would've learned Dragon Pulse. Since Carlsbad is already way beyond that, he missed this move permanently (no Move Relearner in this game).

Now that he is fully evolved it makes sense to look at what TMs he can learn. I replace Magnitude with Psychic.
I decide to get rid of Potion Brew and teach him Shadow Ball instead. Flygon can learn a lot of physical attack TMs but its physical attack is very low so there's no point.
His other two moves right now are Energy Ball and Solarbeam. I'll keep Solarbeam while we're on Mt. Ember, after that I can replace it with something else.


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Going up the mountain.


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The next trainer has a Breloom.

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Breloom, the Kangaroo Pokémon
Type: Normal
Pokedex: It protects its young fiercely. If it detects danger, it will kick the perceived threat with full force.


It learns basically all Fighting and Normal moves that have 'Kick' in their name. I knock it out with a Thunder.

I also knock out the trainer's other pokemon easily enough.

---

If you're wondering why I'm not grinding some levels against wild pokemon, well, the main reason is that they barely give any experience, especially the unevolved ones. Fighting trainers is much more effective. And, you know, beating trainers at this level requires some actual strategy which is a fun challenge.

However, it does mean I'm progressing through the game a lot slower than I was doing in Kanto. That's okay, I'm not in a hurry.


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There's a ledge up there we can't cross from this side. The only way forward is past this trainer, down the other ledge, and into the cave.
Southwest of the trainer is another ledge to take us back to the start if necessary.


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Blackbelt Clay sends out a Vigoroth to start with.

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Vigoroth, the Ringtailed Pokémon
Type: Normal/Grass
Pokedex: Stronger after evolving, it now likes to cause trouble and steal from unsuspecting trainers.


Vigoroth evolves from Slakoth, who we haven't seen yet, starting at level 28. There's a 50% chance Slakoth evolves into Vigoroth. Otherwise, Slakoth evolves into Slaking. Vigoroth cannot evolve further.

The Blackbelt also has both a Kantonian and a Johtonian Meganium.


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The Johto Meganium uses a powerful move called Mind Shock.

Movedex: Mind Shock
Type: Psychic/Special
Effect: 100 power. Always hits.



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You can't scare me with Psychic attacks. I send out Carlsbad to hit Meganium with a super effective Psychic.


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Carlsbad hits Kangaskhan with Energy Ball for good damage, but it manages to get off a Fissure in return. Treecko is able to finish the job.


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Making Treecko even more effective going forward.

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Grovyle, the Newt Pokémon
Type: Poison
Pokedex: It swings its tail to attack. If the hit lands, the inflicted wound will become infected.


Another sprite that has been cleaned up in the latest patch.

Grovyle learns Swords Dance upon evolution. I skip it, hoping that my simple strategy of "all attacks all the time" keeps holding up into the endgame.


Before I battled this trainer he said he saw some rare pokemon on top of Mt. Ember. After defeating him he gives more details.


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It looked like a horse with many legs and no face. I wonder if it was even a Pokemon at all.

Hmmm.

Also, as you can see it's gotten dark on Mt. Ember now, it's night time.
However, the sunlight effect still triggers at the start of every battle. I'm guessing it would've been hard to program this effect to be time-dependent.


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At night, Luvdisc is more common on the outside of Mt. Ember. During the day you're more likely to find it inside the cave.

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Luvdisc, the Firebreath Pokémon
Type: Fire
Pokedex: The inside of its body is filled with a liquid similar to lighter fluid, which lets it breathe fire.


... It immediately ran away at the first turn. When I found another one a bit later I just threw a Fast Ball at it but it escaped at the first shake and fled again.

Oh well. Since Pokemon share their base stats with their vanilla counterparts, Luvdisc is still one of the weakest pokemon that cannot evolve further.

It does have a signature move, though.

Movedex: Pyromania
Type: Fire/Special
Effect: 200 power / 100% accuracy. Does damage.


That would do great damage if any pokemon other than Luvdisc could use it. On Luvdisc... meh.

Many of the signature Fool's Gold moves I've shown can be learned by one or two other pokemon as egg moves, but for Pyromania there's no such luck. Luvdisc is literally the only pokemon in the game who can learn it.


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The cave is a cave.

There are a couple "dead ends" that lead to ledges I can jump down from the other side, shortcuts back to the entrance.


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In the cave I find this bat.

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Makuhita, the Sonar Pokémon
Type: Dark
Pokedex: It can see fine, but it prefers to use echolocation to find unsuspecting travelers to startle.


Makuhita's moveset focuses on sound-based attacks. I catch him.


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I encounter a wild Torkoal. I know MythosDragon asked me to use it, but it decides to use Explosion on the first turn. By now Dankey may be too low leveled to be able to get Sleep Powder off in time and I don't have anyone else who can safely get a status effect on a wild pokemon.
I'll see if I can get lucky and catch one, but if not, well, since we have plenty of choice for pokemon in my party I might skip this one.


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Let's go battle this guy instead, shall we?


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He starts with Sunflora, then sends out a fish.

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Relicanth, the Flowerhorn Pokémon
Type: Water/Psychic
Pokedex: It has IQ higher than any human. Despite this, it still often runs straight into ships and rocks.


A flowerhorn is a kind of fish that looks just like that.

It knows Zen Headbutt and Skull Bash as you might expect.

I defeat it and the Cooltrainer's Snorlax.


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And this causes Grovyle's next level up.

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Sceptile, the Swordsman Pokémon
Type: Poison/Steel
Pokedex: They spar with their tails to compete for mates. Wounds from its tail cause skin to decay.


Showing both the old and new sprites this time because they're quite distinct.

Gaining a Steel typing now, he also learns Iron Tail when it evolves. I override Slapshot for it.


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Okay, now that all my pokemon are at their final evolutions, I can finally start focusing on catching up their levels. That'll take a while. I'll start with Temeraire since she's at the lowest level.


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Beyond the trainer we find a lake. No new pokemon here, mostly Marshtomp and Wailmer.


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I do find a Charcoal.


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East takes us back out, to go west we need to fight Psychic Osamu here, who starts with a very non-psychic Dugtrio.

It knows Fissure, which somehow knocks out my Swampert despite Swampert being a much higher level. What.
Apparently this rule where OHKO moves don't work on higher-leveled pokemon doesn't apply in Fool's Gold.

Well, this is why I save before battles. Fissure still has a good chance of not working and next time it indeed doesn't.

This guy's other pokemon are a varied collection from Kanto and Johto, but since he has 5 of them, none of them are at a particularly dangerous level.


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Next up, there's a hiker with a Ludicolo. It uses Glass Shard.

Movedex: Glass Shard
Type: Normal/Physical
Effect: 65 power / 95% accuracy. Sets Spikes on the target's side.


I like these moves that do damage and then have an additional effect that was its own move in vanilla. Monsoon with damage + rain, and Glass Shard with damage + Spikes. I don't like wasting move slots on status moves, but if they're combined with damage I'm much more likely to give them a try.

After this trainer, I find Hariyama, a much less common encounter than Makuhita. I catch it and name it Lugosi, as requested by Ventadour.
That saves me from having to evolve the Makuhita I caught earlier. I won't add him to my party just now, though.


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Oh look I caught 'em all. :v:


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Having jumped a ledge beyond the Psychic we fought, I'm now in a part of the cave with no easy way out. That immediately makes me much more wary, trainers can do a lot of damage here.
I'm currently directly south of the entrance to the cave.

The only ways to continue are past that Blackbelt or behind that Strength boulder.


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Let's save our strength and tackle this Strength puzzle first. The only thing is... I don't have anyone on me who knows the move. I decide to teach it to Temeraire.


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Made it out.


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Our reward is TM56, Drain Punch. A 75 power Fighting move from gen 4. It steals half of the damage inflicted and heals the user with it.
Swampert is the only one in my party who can learn it, but I don't want to change his moveset.


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This path does lead back to the entrance. Fool's Gold is quite reasonable. Other than the Elite Four I've never been stuck behind multiple trainers with no way out.
The only minor annoyance with this section is that if you jump down any of the backtracking ledges to go heal, you then need to walk allll the way back to where you were. No shortcuts to unlock for the way up.

On the way back from healing I encounter a Luvdisc and just chuck an Ultra Ball at it at full health. It works and I catch it. Yippee.
If it's this easy to catch I wonder if they forgot to program the Fast Ball to work on Luvdisc.

I go back to fight the Blackbelt I skipped earlier. He has Nidoking, Sceptile and Golem.


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Past him is another water section.


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Soon you shall understand the true power of Dunsparce!!

And beyond that, a Firebreather with a single pokemon.


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Yep, a level 100 Dunsparce.


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RIP.

It doesn't even give a decent amount of experience.


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That whole slew of trainers took a while. But it looks like the exit is in sight.

This Super Nerd has 4 strong Kanto/Johto pokemon and also...


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A level 11 Pikachu. Sure.


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In a short dead end behind the cave's exit, I find a Focus Band, a held item that gives pokemon the chance of surviving a deadly attack with 1 HP.


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Out of the cave, immediately another trainer. You didn't think we were done, right?


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She starts with a Claydol, who also got a minor sprite touch-up in 1.3.2.

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Claydol, the Demolition Pokémon
Type: Steel/Fighting
Pokedex: A favorite among construction workers. The orbs it swings are strong enough to destroy houses.



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She also has a Gorebyss of her own. Of course it knows Solar Beam.

After fighting here, jumping down the ledge takes me back to the Rest Stop quickly. The higher road takes us further up the mountain.


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Looks like we made it past the grass onto the rocky part of the mountain. I find a Max Revive, then climb up the steps.


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We made it to the end of the road. Phew.


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Shrine - Fool's Gold OST

The shrine is a lot like the other ones we've seen, with the path up closed off and only a single guy to talk to.


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Yo! Welcome to the Shrine of Force!
Here, our Trainers go full force in every battle.
Be prepared to take a beating!
I'll open up the gate for you.


He walks to the back and then back to me.

Go on ahead! Good luck!


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Now I can go to the stairs in the back.

... Do I get any kind of heal here or do I have trek back up the mountain every time I want a free heal?
Spoilers: I do not get a heal here.


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That.... looks dangerous. Better save.


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Can you handle three Trainers in a row?


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Hey, a brand new trainer class, the Trainee.


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Holy hell what is that?

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Zangoose, the Jeering Pokémon
Type: Ghost
Pokedex: Some claim that this POKÉMON is capable of human speech, but there is no recorded proof of it.


I start the battle with Carlsbad to use Shadow Ball, which does good damage but Zangoose survives. Next turn, Frida switches it out and sends in Pelipper, my cue to set up Monsoon-Thunder.
Her last pokemon is a Hitmonchan.

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The second battle is against Trainee Jean, who starts with Sylveon. Good thing I have Carlsbad in the lead, he knocks it out with a single Psychic.
I bring Swampert out to defeat her Ludicolo but she immediately switches to Hitmonlee.

Two can play that game. I switch in MeepMeep and knock out Hitmonlee with a Fly. During those two turns, Jean just wasted a couple X Attacks on Hitmonlee.

I should keep in mind that Shrine trainers may use X items though. That can get very dangerous if I'm not careful.

Ludicolo actually outspeeds Swampert and knocks him out with a Dust Devil, so I have MeepMeep use Earthquake instead.


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The third Trainee, Beren, sends out a Huntail.

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Huntail, the SnowDragon Pokémon
Type: Ice/Dragon
Pokedex: The dragon of the winter solstice. Its appearance on the horizon is an omen for incoming snowstorms.


As mentioned before, Huntail evolves from Clamperl by friendship during the night.

I knock it out with Swampert's DragonBreath.

Beren sends out Hitmontop and starts using X Attacks as well. Sceptile is faster and knocks it out with a couple Poison Jabs.


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Her final pokemon is this Swampert. MeepMeep Earthquakes it to death.

During these battles, the Exp. Share gets Temeraire to level 41. Nowhere near competitive for Sevii yet, but that means she isn't the lowest level pokemon in our party anymore (that would be Taigei, at level 40. Haven't had a chance to level her up yet).


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They open up the path ahead and tell me Athalia is very good.
After healing up I climb the stairs.


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A unique sprite. That's gotta be Athalia. There're also stairs further up but they're behind a fence.

The name is Athalia.
I'm the Leader of the Shrine of Force.
I don't mess around and I always go full force in Pokemon battles.
Get ready to get your ass- I mean,
butt whooped, kid!


Unlike Johto, Sevii doesn't have strict laws against swearing.


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Shrine Leader Battle - Fool's Gold OST

New song! And a full team of six.


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We start with a level 100 Breloom, knowing Mega Kick, Hi Jump Kick, Kindred Kick, and Swagger.

Movedex: Kindred Kick
Type: Normal/Physical
Effect: 45 power / 90% accuracy. Hits twice.


I restart a couple times to try a few strategies and judge how strong Athalia's pokemon are. One thing I learn is that Athalia uses Full Restores when her pokemon are at low health.


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Beautifly, the Moth Pokémon
Type: Bug/Fighting
Pokedex: It's difficult to tell how large this POKÉMON is until it is too late to get away.


Moveset: Close Combat, SkitterSmack, Counter, and Poison Jab.
I make use of its 4x weakness to Flying.


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Absol, the Valkyrie Pokémon
Type: Flying
Pokedex: After spectating ferocious battles in the wild, ABSOL carries the defeated opponents to safety.


Cool design.
It knows Sky Attack, Swords Dance, Slash, and Slapshot.

Swampert knocks it out with Thunder.


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Armaldo knows X-Scissor, Sand Tomb, Metal Claw, and Scale Slash.

I use a super effective Monsoon, which luckily does NOT knock out Armaldo. Because Monsoon's rain effect doesn't trigger if it knocks out the opponent.
I finish it off with a Surf.


Athalia's next pokemon also got a sprite fix-up in the new patch.


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Crawdaunt, the Bisque Pokémon
Type: Ghost/Water
Pokedex: It targets the wealthy by masquerading as a high class meal, and jumps out to take its revenge.


Lmao.

Athalia's Crawdaunt knows Crunch, Shadow Claw, Scald, and Liquefy.

I switched to Temeraire here only so I had a safe turn in which to heal Swampert. Swampert easily knocks out Crawdaunt with a Thunder.


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And finally, she has a Sharpedo.

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Sharpedo, the Horn Whale Pokémon
Type: Water/Ice
Pokedex: This POKÉMON has been the cause of many shipwrecks on account of its aggressive mood and large horn.


It knows Liquidation, Ice Shard, Iron Head, and Swagger.
Another Thunder knocks it out.


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I might have gotten lucky here, since Athalia decided to send out a pokemon weak to Water before two pokemon weak to Electric so that I could use the Monsoon-Thunder strat perfectly.

But I have to say, when I first saw that she was rocking 6 level one hundreds, I was thinking that I might have to leave her alone and go train elsewhere first.
Instead, it turned out that with some strategy this battle was perfectly doable, even with several pokemon on my team still severely underleveled.

Athalia's end of battle dialogue:
I'm impressed, hotshot!

This battle gave me $10000. Nice. I'm getting to that rarely seen part of the game where Hyper Potions are sometimes not enough anymore. Max Potions are twice as expensive so I'll take any money I can get.


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Not bad.
That's all there is to it!


And the conversation ends. Don't I get anything?

I talk to her again.


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...Hah!
You should've seen the look on your face!
You still gotta take on the Totem Pokemon of One Island.
Defeating or capturing it'll be a doozy!


Excuse me? That wasn't part of the contract!


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I can now access the next floor. Let me go heal first.


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Here on the roof it's eerily silent.


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I'm prompted to read out the text aloud. If I say no, nothing happens. If I do:

Come forth, the Totem of might and bravery... GROUDON!


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Totem Pokémon Battle - Fool's Gold OST

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Groudon, the Courageous Pokémon
Type: Fire/Fighting
Pokedex: It fiercely stands up for those in need. It is often seen as a symbol of bravery in Medieval artwork.


The description of the Totem Battle soundtrack vid spoils that the designs of the Totem Pokemon we will meet are all based around the Wizard of Oz. So there's no point trying to keep that from you. Oh well.

Groudon is level 100, has a base stat total of 700 (of which 250 is attack, oof), and knows the moves Brave Punch, Courage, Fire Punch, and Wild Charge. It can also learn loads of TMs.

Movedex: Brave Punch
Type: Fighting/Physical
Effect: 120 power / 95% accuracy. Has a 50% chance to lower the target's Defense by two stages.


Movedex: Courage
Type: Fighting/Status
Effect: 100% accuracy. Maximizes the user's Attack.


This thing is dangerous.

Knocking it out isn't that hard, however I'd like to catch it, and it has a legendarily low catch rate.
It also tends to knock itself out with Wild Charge's recoil.

You know what...


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It doesn't really matter which legendary I use this on, they all have the same low catch rate. But at this point in the game I really like the idea of having a L100 chilling in my PC just in case I hit a roadblock.


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Woohoo!

After this I get teleported back to the base of the tower.


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Congrats on completing the Shrine of Force!
You're one legit Trainer, huh!


Did you ever doubt me? :smug:

The Shrine Guy has closed off the way to the stairs, so there's no way back up to the rooftop. If you don't catch Groudon I don't think you'd get another chance.


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Finally back in town, let's take a break.

---

Next time, I will go to Two Island since y'all seem happy to let me do them in order.

I am looking for a nickname for my Sceptile. I'll also keep my Marshtomp in unless we find a good replacement.

If you have more requests for party members, please send them in. But because at this point it's quite the process to get pokemon up to speed, I need to balance this with making progress in the game.

I don't know if I'll be able to take every request into consideration. If I have to choose, requests with a nickname suggestion, and ones that come from multiple people, get preference.

Progress:
- Pokemon seen: 335/433 (77.37%)
- Pokemon seen (including regional forms): 360/475 (75.79%)
- Fool's Gold moves seen: 80/104 (76.92%)

User avatar
Part 33: Two Island

I got quite a lot of dev commentary from celadonk after the last update. Let's start with that.

I mentioned Luvdisc having low stats.
Image Luvdisc does have some of the smallest base stats in the game, that's true. But don't sleep on it! I used Luvdisc in a run of FG a year or so ago and it held up quite well. This was before Pyromania was a thing, too. In general, Pokemon with small base stats can fare pretty well in FG, even in Sevii. The Luvdisc was part of a team I did entirely of low-stat Pokemon.

Celadonk also mentioned that the Fast Ball should just work on Luvdisc, so I must've gotten unlucky. The way they fixed this ball was by checking against the internal list of pokemon that can flee.

In regards to Psychic Osamu with his non-psychic team starting with Dugtrio:
Image This is a reference to something very specific. His whole team is, actually.
Image Sevii has mostly trainers from FRLG, but scattered throughout, there are random added trainers that are references to tv shows/games/etc that me and the other devs like. Nothing too on the nose, of course, but just a little bit of fun.

Carbon dioxide wrote:
Soon you shall understand the true power of Dunsparce!!
Image This one I'll share what it's a reference to. Early in FG's lifespan-- around 2020 or 2021-- I streamed FG on my now-dormant Twitch channel. There's a trainer in Union Cave with a dunsparce that caused me to wipe out three times in a row. I had forgotten that I had the Mud Slap TM from Falkner. Oops.

About the Super Nerd who had the level 11 Pikachu:
Image Another fun little trainer tidbit. The people who won a move contest we held in like 2021-- FG players who made their own moves-- they get NPC trainers in the game. This is one of them. He specifically requested the level 11 Pikachu.
Carbon dioxide wrote:Grovyle learns Swords Dance upon evolution. I skip it, hoping that my simple strategy of "all attacks all the time" keeps holding up into the endgame.
Image A man of taste. This is what I've always done and will continue to do in Pokemon.
Carbon dioxide wrote:
It looked like a horse with many legs and no face. I wonder if it was even a Pokemon at all.
Image This line is a reference to Moltres, which can be found here in FRLG. ...Except we changed Moltres's design a year or so ago to be a fish. I thought this line was fun enough to keep even with its context stripped.

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Celadonk and I also had quite the discussion about the comments in the SA thread. Some people who have played through this game felt that Sevii was where the game became hard and unfun. Here are some quotes from readers and celadonk's responses.
The writing becomes typical fangame stuff that doesn't fit the Pokemon mood
Image It's fun to break from the main series's norms!
you can't even run a proper six man team because the HM requirements are insane.
Image You can definitely run a six-man team with every HM accounted for by integrating them on your battlers' movesets alongside non-HMs-- that's what most people do. I have taken extra steps to distribute HMs further than the main series does, so you don't need to pile all three water HMs on a Water type, for instance. And actually, even though you certainly CAN (it's what I've done in every Pokemon game I've played), you don't need to carry around every HM with you at all times. Each island only requires one or two HMs in addition to the reliable Fly and Surf-- I think this is a fairly reasonable ask.
Seeing that Groudon only confirmed the point, +6 attack with no drawbacks makes Geomancy look like good design.
Image I do fairly strongly believe that, in a single-player game, players should be allowed the option of using overpowered monsters to steamroll the game. Some people like to play that way, and I don't want to deny them that. It's a nice reward for making it this far.

Image And just a general comment... I have taken a lot of care to ensure that Sevii is overall fairly easy while still providing just a little bit of challenge, and also providing players lots of options to make things easier if they desire. Unfortunately, due to the way GSC works under the hood, part of that does involve NPC levels being higher than the player is expected to be. It is misleading, I don't deny that, but Sevii is significantly easier than the numbers on the screen might imply. I usually recommend people go into it at around level 60-65 and that works fine for most people. CO2 is cruising pretty smoothly, it looks like.

Image I know I probably seem like a salty dev lol, but Sevii is definitely my favorite part of FG, I've put a lot of thought into the balancing and such of it, and it's very much a representation of my personal tastes in Pokemon and video games. Ultimately it's not gonna be for everyone, and I think that's okay, but there has been a lot of thought and work put into how it plays. I'm happy to answer any other questions about it.

:v: Nah, Salty Dev is the developer of Pokemon Salt and Shadow, another fantastic pokemon fangame. Check out its LP by DimiPZC here.
Carbon dioxide wrote:Here's the thing - the devs made sure to give the level 100 opponents low IVs and, of course, no EVs. With some proper strategy they're actually not all that hard and you really don't need to grind.
Image Not only that, but they don't have the badge boosts that you have, too. And in Gen 2, badge boosts are not only on every stat (by 1.125x), but also on the power of moves of each type (also 1.125x... and excluding Dark). AND the NPCs have terrible AI lol. By all accounts, the deck is stacked pretty hard to the player's favor. The shrine leaders are intimidating but they're actually not that bad. Their IVs aren't great and they're (for the most part) pretty holed into their individual niches.

Image We adjusted the levels throughout playtesting based on where the player would be if they didn't go out of their way to fight extra battles. So grinding shouldn't be super necessary throughout the whole game. That being said, we've also added tools that the player can use to make grinding easier, if they ever need to do it or if they just want to steamroll the game (totally valid).

a busted-up mailbox wrote: YMMV, I guess. I found Sevii to be frustrating at first but strongly enjoyed pulling out the pseudo-competitive fancy strats like freeze-spamming RestTalk Suicune and the aforementioned Thundersoon Swampert and seeing my mons begin cleaning up enemies with their movesets. Much more forgiving and tolerant of variations in strategy than the actual tourney mode, which I genuinely loathed. Fighting with underleveled Pokemon is a different beast from the usual singleplayer but is perfectly doable in a game with Snorlax with Drain Punch and Deoxys stats and without Sleep Clause.
Image Thundersoon, ha. That's a good one. I'm glad people noticed that lil strategy baked into its level up set. There's a few other goodies like it. Venusaur gets SolarBeam and Heat Wave, which sets up sun in FG. And there's a Pokemon in Sevii that gets Monsoon and Hurricane. There's a lot of places for higher level strategies to shine here, I think. I won't say too much, but there's a point at which stat-messing moves like Clear Smog and Psych Up get a lot of relevance. That being said, 99% of the game can be played by just beating your head into the wall with your strongest moves without regard for strategy. Source: That's how I play.

Thanks once more for your insights, celadonk.

-----

My opinion: I largely agree with celadonk. The fights certainly look intimidating at first glance but they're perfectly doable. If you realize that opponents have low IVs/EVs and that the difference between level 80 and level 100 is relatively much smaller than that between level 5 and 25, there's no problem. The game gives you everything you need.

I'm definitely having much more fun with this postgame area than I've ever had with the main game endless fights in the battle facilities. At least Sevii has a plot and new places to explore!

Respectfully, if you think this part of the game is unfun and grindy, I'm wondering if you've ever given it a fair attempt.

Oh, and thanks to the poster looking out for my sanity by suggesting I boost my pokemon with Rare Candies. I could certainly do that but I'm having plenty of fun playing through the game "as intended" so I won't unless absolutely necessary.

However, this part of the game is going slower, in part because there's way more new stuff to show off, and also because I need to go heal more often. On top of that, life has been busy too, so I can't play as often as I'd like to. Worst case, my rate of posting updates will slow down a bit.


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Pfft, that was a lot of words before we even get started on the update proper.

As requested by the thread, I pop over to Goldenrod to name Sceptile Hrunting, after Beowulf's sword.
Since I'm planning to keep Swampert in my team for now, I decide to name him Wednesday, because it is Wednesday my dudes.


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Let's go to Two Island.


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Two Island - Fool's Gold OST

I'll say this about the OST: I think this theme wouldn't be out of place in the Capcom Zelda games - the Oracle games or Minish Cap.


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In the Pokemon center, a lady tells me that the cliff to the north is called Cape Brink. And this lady is amazed by the fact that Pokemon get free health care.


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In the Mart, someone tells me that using X items can be a good idea. I'll be honest, I know how overpowered these can be, but these require you to, first of all, survive long enough to use the items, and secondly, to either not switch out or to use a Baton Pass strat. I considered using them for the Green battle but I've never really gotten the hang of them.

This Mart sells the regular healing items and balls, as well as all of the X items (and Guard Spec. and Dire Hit, but those are the same category as X items).


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Interesting roofs. And a TM ball. It contains TM 58, Sand Tomb. MeepMeep, Carlsbad and Temeraire could learn it but I don't think they need it.


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Bruno of the Elite Four once lived here.
But he moved away, saying that the people here were "all nerds".


Wow rude.


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Stanford is a well-respected figure in the Pokemon scientific community.
He was the one who measured and published the base stats of each Pokemon species.


Shrine leader name drop? Anyway, there's a fish/surf spot to the left, I'll check that out in a bit.

In a house, a guy wants to trade his Chingling for a Meditite. I have neither, so I'll take a note for later. And his neighbour gives me TM57 Aerial Ace. Not a bad flying move. And it can be learned by quite a few pokemon. But MeepMeep has a stronger Flying attack.
In a corner of town I also find a hidden Max Revive.

Alright, that's the town proper, let's go see the outskirts.


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Other than the surf area to the left, there's this path North.


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Shrine of Resurgence
Leader: Stanford



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Over here there's grass, and a waterfall.


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There's a kind of Pokemon here called Azurill.
It's a distant relative of the Marill that you're familiar with.
Despite this, they're not related by evolution.


Thanks dude, saves me from explaining it.
Anyway, this area north feels like progress, so I'll surf to the west of town first.


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Kirby?

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Azurill, the Bubble Pokémon
Type: Water/Flying
Pokedex: It has trouble staying in one place, as it is easily blown around by the wind.


Azurill is 100% of both the surfing and fishing encounters here. To reflect its position as not a baby pokemon, it has been given decent base stats.
I try to catch one but they keep knocking themselves out with Explosion, unfortunately.


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The end of the route takes me here. What's this?


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Sweet Shop - Fool's Gold OST

The entrance is surrounded by racks and shelves.


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Good day! Welcome to the Two Island Sweet Shop!
Here our goal is to make dreams come true, both through candy... and battle!
Each day, we put on a special challenge for our patrons...
If you can beat five of our best confectioners in a row, then you'll get some candy, on the house!
Of course, you need to make sure there's room in your Bag to carry it...
Whaddya say? You wanna take on our challenge?


Interesting. Let me save my game because I have no idea what to expect.

> Yes

Brilliant!
Let's get this show on the road!



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The guy takes me into a battle arena.


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A fighter walks in and challenges me without further dialogue.

He starts with level 64 Magnezone. Since I'm leading with Wednesday I set up Thundersoon.


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Swalot, the Sand Dune Pokémon
Type: Ground
Pokedex: Be wary when walking in the desert, as this POKÉMON may emerge from the sand under your feet.


It knows Dust Devil, but whatever, it's only L67 so I can just Surf it.
I also Surf Golem and Thunder Hitmonlee. At least this starts easy.


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Round two is against a Fisherman who leads with Johto Kingler. I give Temeraire a try because she knows Rock Smash but Kingler uses a rude Guillotine.
I knock it out with Wednesday, then use MeepMeep against Gyarados.
His other pokemon aren't terribly though either, but I take my time to make sure my pokemon are healthy enough for the upcoming battles.


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Battle 3 is against the crazy Nurse type from the abandoned pokemon center.


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I go into the pokemon menu and realize that all my pokemon are fully healed. That makes this string of battles much easier.
It does mean I just wasted a bunch of healing items. Oh well.

This Nurse has a team of 6 Blissey, all at level 75. They're weak to Earthquake so MeepMeep knocks them out without issue.
And Blissey give nice experience too.


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Ok.


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Next, we fight our male counterpart. I wonder if you fight Kris here if you play as a boy.

He leads with Johto Feraligatr so I set up Thundersoon.


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Typhlosion is next. It doesn't hit hard. And I knock out his Meganium as well.


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After that, Ethan sends out Kantonian Meganium, Kantonian Typhlosion, and Kantonian Feraligatr.


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The fifth battle is against Psychic Byrd, who leads with the fire type Clefable, no problem for Wednesday. Wigglytuff and Raichu are easily defeated as well.


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However, this Psychic also has the legendary fishies at a higher level. They might be a challenge but honestly they stand no chance to Carlsbad's Energy Ball.


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That wasn't very hard.

Congratulations! You've done it!
As a reward, here's... ...huh?



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This person runs in at high speed, makes a pirouette, and...

Now THAT's how you make an entrance!!
Hiya! I'm Trixie, the head honcho here at the Two Island Sweet Shop!
You've been doing a really great job today!
But can you beat...



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I should've guessed that it wasn't over.


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Confiseuse Battle - Fool's Gold OST

Hahaha what is this battle theme.

My pokemon start out at full health again.

Trixie leads with Rapidash at level 90. I have two Monsoons miss in a row before I beat it.


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Ledian is next. Both pokemon so far know Agility, I think Trixie likes this move. Maybe she should cut down on sugar a bit.


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What?

The Nutpea Berry existed in gen 3 only, was only available through the e-Reader peripheral and could not be used in battle because it was a Pokeblock ingredient only.

In this game it increases Evasion. Ooh. Can I get this berry please?

Evasion or not, Monsoon's rain is still up so I can't miss with Thunder.


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Plusle, the Comic Pokémon
Type: Normal
Pokedex: It acts foolish in an attempt to distract opponents. It can be found around MINUN, cheering it up.


This Plusle uses Return but apparently it has no friendship for Trixie because the move does barely any damage.
It then just Baton Passes into Pelipper (no, Plusle didn't do anything to increase its stats.)

Pelipper has a Berserk Gene equipped. It doesn't help.

Trixie's last pokemon is a level 97 Ambipom. It holds a Strib Berry, another pokeblock-only gen 3 berry. It seems to heal about a third of Ambipom's health, which is much more than any other berry we've seen in Fool's Gold so far.
It might be worth it to enter this battle with Thief, although the Berserk Gene and the evasion-increasing berry activate immediately after the pokemon is switched in so I don't think you can Thief them.

I knock out Ambipom as well as the joke that's called Plusle.


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YES WAY


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Aw, crackerjacks!!
I lost!!
That means, as a special reward...
...You get twelve of my most delectable Candies.
Here ya go!



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6 quite easy battles that give a nice chunk of experience and money and heal you after each battle, for 12 Rare Candies? It would be trivial to get everyone to level 100 like this.
I'll keep the candies for a rainy day I guess, or sell them later, because I definitely don't need them right now.

And that's my cue to leave! Buh-byeee!!

Trixie runs off and bumps into a wall like a bit of slapstick comedy, then disappears up the stairs. We're deposited back in the entrance room of the Candy Shop.
The guy just tells me to come back tomorrow, but we're not quite done.


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If gen 1 taught me anything it's that you always check suspicious posters, like the one in the corner.

It's a poster of a girl with glasses and overalls.
There's a button behind the poster.
Push the button?



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Doing so reveals a set of stairs.


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Rock Candy Mine - Fool's Gold OST

Which go into a cave? I didn't know you can mine for rock candy.


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Aaah! How did you find my secret rock candy mine?!
Now that you mention it, I guess it wasn't super well hidden...
Oops. Oh well!
Now that you're here, I should tell you about the super-special Pokemon that lives here!
It looks a lot like a Pokemon from Johto you might know, but it's a little different!
It's a Type of Pokemon unlike anything else I've seen.
In fact, it's the only Pokemon of its Type!
You'll know when you catch one!
...
Welp! I should get going.
There's candy to be made!
Toodles!


...She just shoves me out of the way and runs up the stairs. ...bye

Anyway, a brand new type? What could it be?


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The cave winds a bit to this small body of water.

Surfing here, we find...


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Seviian Qwilfish, the Sucker Pokémon
Type: Fairy
Pokedex: A strange POKÉMON made almost entirely of sugar. It is the only fairy-type species in existence.


Yep, Seviian Qwilfish and its evolution are truly the only Fairy types in the game. It's really funny to me that the Fairy type exists in this game, but the devs gave it to only one pokemon. But... I think it makes this pokemon quite good in battle, because you can trivially beat any Dragons with it.


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Movedex: Sugar Rush
Type: Fairy/Physical
Effect: 75 power / 90% accuracy. Always goes first.


Of course, Qwilfish has a Fairy move to go with its type. It also knows Spikes, Gunk Shot, and annoyingly, Explosion.
I catch it in a couple tries. Then I quickly pop over to Kanto to buy a Mist Stone.


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Using the Mist Stone, we get Overqwil.

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Seviian Overqwil, the Gumball Pokémon
Type: Fairy
Pokedex: Beneath its hard candy shell is a pink, sticky substance. Shards of its body fly in all directions.


Overqwil learns the only other Fairy-type move upon evolution.

Movedex: Bubble Burst
Type: Fairy/Physical
Effect: 250 power / 100% accuracy. Causes the user to faint.


If you ever wanted a Fairy-type Explosion for some reason, this is your pokemon.

---

With all that done, let's go explore the northern section of Two Island.


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First of all, the wild encounters in the grass.


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Both Poochyena and Mightyena can be found here, but Poochyena is new. I catch 'em both.

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Poochyena, the Aardwolf Pokémon
Type: Normal
Pokedex: This POKÉMON is incredibly silly. It loves to make other people and POKÉMON laugh.



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Eris Encounter - Fool's Gold OST

I find Eris at the dead end in the grass.

Sup, Alice!
You caught me in the middle of my training, haha.
Say, you wanna battle?
I need to make sure I'm in shape for the Shrine.



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Eris Battle - Fool's Gold OST

I guess Eris is our Sevii rival? They only challenge us if we actually talk to them. Let's see if we're better prepared this time around.


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Salamence, the Lonely Pokémon
Type: Ghost/Dragon
Pokedex: It longs for companionship, crying out in the night, hoping someone will hear its pleas for a pal.


Oh, that's sad. I hope Eris is nice to their pokemon.
Wednesday knocks it out with a couple Dragonbreaths.


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Sirfetch'd is the Sketch pokemon, so I have no idea what moves it has.

It easily sweeps my party with Earthquake, Ice Punch and Wicked Blow. Time to reset.
Only thing is I saved before catching Poochyena and Mightyena. Oh well, I'll catch them again if I see them.

This time through the grass, I find a new pokemon.


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Cacnea, the Snowball Pokémon
Type: Ice
Pokedex: It is unknown how this POKÉMON thrives in the tropics. Either way, it seems content.



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And the very next encounter is the last pokemon we can find in the wild here.

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Spinda, the Dizzy Pokémon
Type: Poison
Pokedex: It is perpetually dizzy from its own poison. It stumbles into other POKÉMON and infects them.


I catch Spinda and notices it knows Hypnosis. Hmm, that might be good for catching pokemon.

As you've seen with Seviian Cyndaquil, the 1.3.2 patch added Seviian forms of the Johto starters. If we were playing 1.3.2, we could find Totodile here, and train it to get its evolutions.

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Seviian Totodile, the Super Nerd Pokémon
Type: Normal/Electric
Pokedex: Enamored with its remote-controlled drone. None know where it came from-- perhaps it was born with it.


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Seviian Croconaw, the Engineer Pokémon
Type: Flying/Electric
Pokedex: In a feat of ingenuity, CROCONAW has affixed itself to its drone, allowing it to travel the skies.


It learns Fly when it evolves.

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Seviian Feraligatr, the Quadrotor Pokémon
Type: Flying/Bug
Pokedex: CROCONAW and its drone have become one entity. Its strange physiology is reminiscent of insects.


Another strange progression of types.
As always, these 1.3.2 pokemon don't count for my completion percentage at the end of the update.


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I have an idea for those Rare Candies I got.


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I can use them to evolve pokemon that just need one level and that I don't want to put in my team. That will save a lot of time juggling pokemon.

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Cacturne, the Snowman Pokémon
Type: Ice/Ghost
Pokedex: It cannot melt, as it's already dead. It spooks people by sneaking behind them without warning.


With that done, let's try Eris again.


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You know, Eris, fuck you and the Ponyta you flew in on.

Groudon beats Sirfetch'd with ease.


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Their third pokemon after Salamence and Sirfetch'd is Dragonite at only level 88. I thought MeepMeep could handle it but it has a strong Ice Beam. Carlsbad finishes it off instead.


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Wednesday knocks out Arcanine.


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As well as Electivire.


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Eris' last pokemon is Magmortar. Wednesday gets its HP down to half before Magmortar's poison knocks it out. So I finish it with Groudon and end this battle.


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Well, you've beat me, heh.
...
Congrats, man.
I'll seeya round.


And they teleport out.
Hmm, would've expected Eris to be more upset about getting beaten.


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Okay, Groudon goes back into the box. I hope to defeat the Shrine Leader without it. I take out Godiva since she knows Waterfall.


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The Shrine is right here. This island is a lot smaller than One Island.


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Shrine - Fool's Gold OST

Welcome to the Shrine of Resurgence!
Be prepared to have your Pokemon knowledge tested!
Here, let me get the gate for you.

Good luck, champ!
You'll need it!



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The second floor has a different design compared to the first shrine. Let's talk to the guy.

Here at the Shrine of Resurgence, we do things a little differently!
You'll have to answer a series of Pokemon questions.
If you get it right, then you can move on!
If not, then...
You'll have to battle us!


Ah, Gen 1 Cinnabar Gym puzzles.
Of course, the only correct strategy here is to get all the questions wrong so we can see all the battles.

Here's question number one...
What is the name of the only Rock/Electric type Pokemon?



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Wait, it's not multiple choice?

Reader, do you remember who it is?

Well, the answer is,

Image Kantonian Dugtrio

For science, I answer correctly first. What happens is the guy opens the door to the next room and refuses to fight us.

Next, I reset and give the answer in lowercase letters. This is not accepted as correct. The guy tells me what the correct answer is and challenges me.


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Now that we've done some science, let's fight this guy. He only has a Slowking. It immediately OHKOs one of my pokemon with Execution, also knocking out itself in the process.


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The devs knew that this would happen.

By the way, Slowking, Raticate, and the Mankey line learn Haywire at high enough levels.

Movedex: Haywire
Type: Electric/Physical
Effect: 120 power / 100% accuracy. Locks on to the move for 2-3 turns, and then confuses the user. Made by Prism.



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Next trainer.

I've got a real toughie for ya!
Which of these Pokemon has the highest base Attack stat?



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We haven't seen any of these pokemon, they're later on in Sevii. Or you can look it up on the wiki. The answer is Shedinja.


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This guy is Trainee Cato and he also has just a Slowking. You guys know I have 6 pokemon and I can just go heal whenever, right?
I think these fights are supposed to be a waste of my time, but joke's on them. Temeraire is sitting in the back with the Exp. Share and soaking up all that juicy experience.


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Did the last question throw you for a loop? Here's mine...
What is Magcargo's signature move called?


Another open-ended question. You should know this one. We saw it when a certain Elite Four trainer used Magcargo. It's Meltdown.

Against this Slowking I have MeepMeep use Fly, just to see if I can trick it in knocking itself out without hurting me. It doesn't work, because if Execution misses, it also doesn't hurt Slowking.


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Alright, try this one on for size...
On which island can you find Clamperl?



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Remember this one, thread?

I let the Slowking knock itself out so Temeraire gets the experience, then go talk to the last trainer.


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Get ready for the final question!
This one's a doozy!
What is the name of the Pokemon who evolves into the only Pokemon who looks different if it is male or female?


If you remember, this is a Kantonian regional form. The answer is Grimer.


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The Slowking knocks itself out and Temeraire hits a very important level.


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At level 58, she learns the last move she can learn naturally, which is Solarbeam. Together with the Fire move Heatwave which starts harsh sunlight, we now have a Fire/Grass version of Thundersoon. Temeraire's still a bit weak level-wise but this is a big boost in her usability.
Heatwave itself should get powered up by Heatwave as well which is very nice.


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Made it to Stanford.

Hiya! My name's Stanford.
You must be Alice.
Prof. Elm mentioned you to me.
In addition to a Shrine Leader, I'm also Sevii's resident Pokemon Professor!


I was gonna joke about how that's illegal because he's not named after a tree, but apparently Stanford University has a tree as its unofficial mascot, so I'll let it slide.

I've been studying Pokemon Battling for years, so I'm determined to win.


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Shrine Leader Battle - Fool's Gold OST


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Slaking, the Sifaka Pokémon
Type: Normal/Grass
Pokedex: Mischief is its first priority. It pretends to act aloof and messes with other POKÉMON using its tail.


Slaking is the other pokemon Slakoth can evolve in. It has the same Base Stat Total as Vigoroth, but it's has less attack and more HP and defense instead.

Stanford's Slaking knows Counter, Iron Tail, Nasty Plot, Giga Impact.

I brought Temeraire out first just to see how she does. She does outspeed Slaking and can get a Heat Wave off, but Slaking's first attack knocks her out, so she can't keep up against a Shrine Leader just yet.

In the end I knock out Slaking with Wednesday. He doesn't have anything super effective, but his Dragon Breath paralyzes Slaking, and then I get a crit Thunder.


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You sure you want to send out a Ground/Fire against a Water type?

This Ludicolo knows ScorchnSands, Sunny Day, Fire Blast, and Refract.

Ludicolo's ScorchnSands actually knocks out Wednesday before he can do anything. Well played.
After I lower Ludicolo's health, Stanford pulls out the Full Restores (interestingly he didn't use one to heal Slaking's paralysis), but MeepMeep knocks it out with some Earthquakes.


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Whiscash, the Fur Trout Pokémon
Type: Water/Ice
Pokedex: One famous hoax involved a hairless WHISCASH. Other POKÉMON huddle around it to get warm.


Whishcash knows Rest, Slapshot, Sleep Talk, and Bubblebeam.
I knock it out out with Thundersoon after healing Wednesday.


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Lots of new pokemon we won't have to hunt for later.

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Tropius, the Deceptive Pokémon
Type: Dark/Dragon
Pokedex: What appears to be its head is really its tail, and vice versa. It wags its tail to ward off other POKÉMON.


Stanford's Tropius can use Scary Face, Dragon Pulse, Crunch, and Shadow Ball.
It does less than a 3rd of Hrunting's HP in damage per turn, so I take this chance to heal my team.

Hrunting takes it out with X-Scissor, but it takes several turns.


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And here's Stanford's next pokemon, Exploud.

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Exploud, the Hellmouth Pokémon
Type: Dark/Fire
Pokedex: It can't close its mouth due to its large tongue. Strange noises can be heard coming from inside.


It knows Flamethrower, Dark Pulse, Supersonic, and Sunny Day.
Wednesday knocks it out.


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Swalot with Earth Power, Sandstorm, Sand Attack, and Hyper Voice is Stanford's last Pokemon.
Carlsbad knocks it out with Energy Ball.


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Wow!
You might have what it takes to be a Professor, too!


GG.

I'm blown away!
You really know your stuff.
You can go on to challenge Two Island's Totem Pokemon now!


Alright, time for a quick heal and then to fight another Totem Pokemon.


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I read the text aloud.

Come forth, the Totem of trickery and illusion... Jirachi!

Jirachi??? I was expecting Kyogre or something next.


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Totem Pokémon Battle - Fool's Gold OST

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Jirachi, the Projection Pokémon
Type: Ghost/Psychic
Pokedex: Stories say it granted RAYQUAZA, KYOGRE and GROUDON their strength. Its "head" is just an illusion.


Some small touch-ups to its sprite in 1.3.2.
We're fighting the Wizard of Oz himself? Woah.

Jirachi knows Trick Beam, Illusion, Shadow Ball, and Signal Beam.

Movedex: Trick Beam
Type: Psychic/Special
Effect: 120 power / 95% accuracy. Either paralyzes, freezes, or burns the target, causes the target to flinch, or boosts all the user's stats by one stage.


Ho-oh had a similar move in Astral Fury, only it was Dark type.

Movedex: Illusion
Type: Psychic/Status
Effect: 100% accuracy. Maximizes the user's Evasion.


Oh man that is annoying.

Also, False Swipe does nothing since Jirachi is part Ghost.


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Let's try this instead.
I may have resorted to a bit of save state scumming to get favourable RNG but I caught it.


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:toot:

After catching Jirachi I check its stats. It has a huge HP pool, its max HP is 610.
This leads to an unfortunate conclusion.

There is a known bug in gen 2 where if you try to catch a pokemon with more than 342 max HP, it is suddenly very easy regardless of catch rate or level. This is because the catch calculation has an underflow bug. This bug doesn't appear to be in Fool's Gold. Celadonk said he didn't fix it, so I think it might already have been fixed in the 16-bit pokemon project that was the basis for this romhack. Either way, that means I can't cheat my way around the low odds for catching legendaries.

I'm glad Two Island was a bit smaller than One Island and I could just fit it in a single update.

Progress:
- Pokemon seen: 348/433 (80.37%)
- Pokemon seen (including regional forms): 375/475 (78.95%)
- Fool's Gold moves seen: 85/104 (81.73%)

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