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The Game
SpongeBob Squarepants: Battle For Bikini Bottom is a 2003 3D platformer released for the Gamecube, PS2 and Xbox consoles. (There are PC and GBA versions of the game, but they are completely different games that just share the title.) Naturally, it is based on the SpongeBob SquarePants animated series, the cornerstone of Nickelodeon's animated programming that is still endlessly marathon'd on the channel to this day. This game was released between the end of the third season and the release of the movie, an era of the show that contains most of its iconic moments that obnoxious people born in the 90's such as myself quote and reference endlessly to this day. This is a platformer in the collect-a-thon genre that despite suffering the dual burden of being a licensed budget title, is well known for it's surprising level of polish, tight gameplay with well realized platforming mechanics, excellent level design and environments, wonderful soundtrack, and its faithfulness to the source material that does a great job of putting you into the world of SpongeBob. On top of that, it's a surprisingly forward thinking platformer, with more modern elements that contemporary platformers of its time did not have, such as a fast travel system and eschewing a system revolving around extra lives for a purely checkpoint based death system. While the game does have its share of scuff you'd expect, such as poor audio mixing and some extremely wonky physics at times (to say nothing of the absolutely wild bugs that can occur), this game is a joy to play if you have any love for the SpongeBob franchise and I'd go to bat for it as a great 3D platformer on its own merits divorced from its license.
The Let's Play
This let's play is using the Xbox release of the game, which is the most polished version of the game. In addition to having the best graphics and draw distance of the different ports of the game, it also corrects some of the way overload sound effects that plagued the GameCube and PS2 versions, as well as having better load times and less buggy physics. (Though it still retains all of the major glitches anyone who is familiar with the Speedrun scene for this game would know about) As is expected, we'll be getting 100%, collecting all Golden Spatulas and grinding out the money to unlock the movie theater. This isn't a terribly difficult game save for a handful of the gold spatulas, so it should be a nice chill ride all throughout.
The Videos
Part 1, Release the Robots
Part 2, Jellyfish Jam
Part 3, Downtown Rodeo
Part 4, SpongeGuard on Duty
Part 5, Rock'em Sock'em Robot
Part 6, Advanced Darkness
Part 7, Lonely Rolling Star
Part 8, Slide Away
Part 9, Big, Scary and Pink
Part 10, Survival of the Idiots
Part 11, The Dutchman's Treasure
Part 12, Sleepy Time
Part 13 (Finale), Karate Choppers