Gimmie Frog Coins, Let's Play Super Mario RPG! [Finished]
The Game
I feel like this is a game that doesn't require much introduction, but I'll do my best to try anyway! Super Mario RPG is one of the last major game's released for the Super Nintendo, in 1996, and is the very first game that branched the Mario series into the RPG genre. It's a very good first attempt at doing so as well! This game has many familiar elements that would be improved or expanded upon in its successor series, Paper Mario and Mario & Luigi, but still stands on its own as a distinct experience with some interesting aspects that I feel like were lost along the way. The game is also loaded out the wazoo with secrets and bonus mini games, and we're going to do our best to check them all out. A full on remake is looking to drop at the end of 2023, so what better way to hype up for it than revisiting the original, eh?
The Let's Play
As is common for my videos, this will be relatively comprehensive, though not necessarily completionist. We'll be looking at every bonus game at least once, and uncovering as many secrets as possible and at least acknowledging the ones I don't feel up to getting *cough*100superjumps*cough*. I'll do my best to mix up party comps and show off all skills and most strategies. This is a fairly straightforward and easy game in most sections, so pretty much anything can be made to work. With that said,
The Videos
Part 1, Sword Strike
Part 2, Pilfered Puffball
Part 3, Pogo-Stick Punch-Out
Part 4, Froggy Fortune
Part 5, Arrow Assault
Part 6, Rigorous Racing
Part 7, Minecart Madness
Part 8, Battling Booster
Part 9, Marvelous Marriage
Part 10, Bellhop Blues
Part 11, Seaside Shenanigans
Part 12, Stabbing Sensation
Part 13, Lost Lands
Part 14, Sidequesting Sensei
Part 15, Perilous Plants
Part 16, Political Powerplays
Part 17, Royal Rescue
Part 18. Rowdy Rangers
Part 19, Final Fantasy
Part 20, Steel Showdown
Part 21, Gate Gauntlet
Part 22 (Finale), Shooting Star
Last edited by Cullen on Thu Aug 17, 2023 9:55 pm, edited 22 times in total.
Part 2 is up on Youtube! Taking care of some miscellaneous errands in Mushroom Kingdom, followed by the hunt for Crocco in Bandit's Way
Absolutely! I'm eager to see a lot of things about the remake, particularly how they'll revamp the mechanics for a modern release. This particular Mario RPG has an emphasis on traditional platforming in the overworld that I don't feel that the other Mario RPG's really do, and I'm interested to see it polished or expanded upon. (The isometric perspective with a locked point of view can be infamously finnicky in a few areas of this game)Carbon dioxide wrote: ↑Sun Jul 09, 2023 7:42 pmI am looking forward to the remastered OST for the remake.
Part 4 is out! Finishing up the Kero Sewers, after which we get a major plot dump and move onto our next crisis situation. Apologies if I sound a little scatterbrained in the commentary at points, I wasn't in a great headspace when I recorded this and wasn't exactly fully invested in anything I was doing.
Part 10 is up on Youtube! This section is half sidequest content, half plot content with the most anti-climactic star in the game. The game up to this point is pretty easy, but the difficulty does pick up a little bit at this point so hopefully we'll see some more interesting fights going forward.
Part 15 is up! We make our way through Bean Valley, picking up some goodies as we pass through Land's End again, and in the grand tradition I fail platforming in Nimbus Land. Video updates will be paused for the upcoming week as I'll be traveling to visit family, but regular updates will resume on August 7th.
Hey, don't dunk on Mallow's dad for talking about Star Street. His childhood was just similar to mine.
https://www.youtube.com/watch?v=pKco-K8qohQ
https://www.youtube.com/watch?v=pKco-K8qohQ
I think Culex is one of the coolest concepts they ever did in a game. Square developed this game so they just put a straight up classic Final Fantasy boss in there. Including FF battle and victory music, and yes, a little fourth-wall breaking is part of that.
I'm wondering what the remake is going to do with the translation, it's quite janky in places in this game.
Also, for Boomer, both the design and his dialogue makes me think he was intended to be a Samurai kind of enemy, who basically commits ritual suicide after he loses. Except they had to get through the western age rating system so in the English translation they changed the chandelier's dialogue to "actually he's fine don't worry".
I'm wondering what the remake is going to do with the translation, it's quite janky in places in this game.
Also, for Boomer, both the design and his dialogue makes me think he was intended to be a Samurai kind of enemy, who basically commits ritual suicide after he loses. Except they had to get through the western age rating system so in the English translation they changed the chandelier's dialogue to "actually he's fine don't worry".
That part I understand just fine, I’m more flummoxed at why he’s here in general lol. Definitely the weirdest filler boss in the game, no foreshdowing he exists and no real relevance to the events that happen immediately after. Even Belome has more build up and story pay off than Boomer did.