37: Impostor Syndrome
Last time, we got a start on our latest batch of sidequests by returning the stolen goods (with, of course, some complications). Let's look into some of the others; specifically, let's head to the Ant Kingdom commercial district and see what Gen and Eri were worried about.
Before that, though, some management:
I've restocked our items, since we were starting to get low.
We won this Heart Berry last time, for scoring 25 points in the Whack-a-Worm game. The thread voted that it's Vi's turn to eat one, so let's give it to her.
Vi now has 10 max HP (though 2 of that is from a medal).
Also, this screen's a good reminder that I haven't been to the library in a while. We'll turn in those Lore Books soon enough, I promise.
I've also moved some medals around:
I thought it'd be a good idea to show what we're wearing, it's been a while. That said, you'll notice some differences here, mainly that I've moved all the poison medals to Kabbu. After the incident with Kali last time, I thought it might be nice to give him a turn as the main attacker.
17 - Ant Kingdom
Let's head into the commercial area.
13 - It's Getting Scary!
If you have the "Explorer Check" quest accepted, this scene starts as soon as you enter the area. Hope you didn't want to do any business first!

Explorers don't lie! You should check again!

I know how to do my job! Don't you dare try to swindle me!

What is the matter here!?

They're trying to steal Amber's items!

We're not! Look at our permit!

...That permit's fake.

What'd ya say!?

Uh, really?

It's missing its crystals. Haven't you noticed? This is obviously some cheap imitation.

Thieves, and a farce to boot!? You will answer for your crimes!

Whew, good thing you're here. We had no idea...
Well, that escalated quickly!

Click me for video!
29 - Team, This One's Stronger!
Looks like it's going to be a fight. Let's start off as we usually do, by getting some information:

It's not only to gain riches, but to help others! Now, let's count up your sins!
Kabbu, predictably, really doesn't think much of this pair.

Doesn't seem like you're willing to listen... Our ice will sneak past your defenses.
I don't know quite what Leif is trying to say here (aside from the fact he usually mentions ice because it's his answer to everything). Pisci's defence works just as well against ice as everything else.
For now, let's just do some basic attacks and see what they can do.
Leif relays to Kabbu for slightly better damage.
Chompy's helping!
Cenn attacks by throwing his stick as a boomerang. This hits the same character twice, with base damage of 4 and then 3; it hurts a lot, especially if you don't block well.
Pisci, meanwhile, builds a rock wall for them to hide behind. Sometimes she'll take multiple actions in a turn, but that's all she did this time.
Well, this is awkward. The rocks count as the front-most enemy, so Kabbu and Chompy can't reach with most of their attacks. However...
Kabbu can just go underneath it! Under Strike is pretty great in this fight, and it's even better if you can time it exactly right; I was a little off this time.
Leif and Vi will just keep hitting Cenn for now.
And poor Chompy has no choice but to eat rocks. (The rock wall appears to have 1 defence, for some reason.)
Cenn uses a different attack this time. He can also just hit us with the stick, for 4 base damage (Favorite One and Super Block+ are cancelling each other out here).
This turn, Pisci chucks some rocks at us. These don't have to target the same bug (though she decided to focus on Kabbu here), and do 2 damage each.
We're making progress.
Kabbu's Under Strike goes much better this time, hitting both of them! The timing for this feels pretty tricky (I'm still not all that consistent with it, as you can see), though I don't actually know how small the window is.
Leif and Vi continue hitting Cenn.
Chompy hits the rock pile again, causing it to fall apart. Pisci's rock walls have 4 HP, so you can get rid of them if you want to.
At the start of their turn, instead of attacking, they decide they've had enough and run away.
(As far as I can tell, the trigger for this happening is either of them being below half HP when their turn begins. Also, if anyone is wondering, it's not actually possible to win this fight: I did some fairly extensive testing, and found there's a script in place which arbitrarily stops their HP from being reduced below 2.)

This is bad. They'll just come back and harass someone else!

We have no idea where they'd flee to, though...

That permit's fake, right? Maybe they'll try to steal a real one?

We'll check out the area near the Association, then!

We shall as well. Let's get them with haste!
Gen and Eri leave, and the game gives us back control. Let's head to the Outskirts, I guess, and see if we can't track them down.
We pass by our house on the way, though, so it only makes sense to rest up first.
06 - Outskirts
We eventually find them here, on the other side of a fence near the exit that eventually leads to Golden Path.
We can, of course, dig and go under the fence. As soon as we get closer, a cutscene will start:
13 - It's Getting Scary!

How did you find us so fast!?

It's cuz we're, like, actual explorers!

Gen, Eri! Good job locating the frauds!

We won't waste our breath negotiating.

Yeah! Let's just beat 'em up!

Darn, they're too strong. What do we do!?

Just give it up! There's a reason Maki refused your application!

What would he know? Y'all are just the Queen's lapbugs!

No one has the right to tell us we can't explore!

...

I get how you feel. But... the answer wasn't to become criminals!

It was to train and become stronger, so you could do the dangerous stuff!

Don't lecture us! We'll see who needs to get stronger after this!
It's time for round two (the real fight).

Click me for video!
29 - Team, This One's Stronger!
In a way, they did us a favour by running away, because it means we start this fight already having their spy data. No need to waste any actions this turn, let's just get to fighting.
Let's start off by having Leif cast Empower on Kabbu.
Then we poison him with some Spicy Fries. Admittedly, in retrospect this was a minor mistake (why did I use Empower instead of doing something else with Leif? Or why didn't I get Burly Chips instead?), but the durations stack so we won't need to refresh the attack buff later.
Now it's Under Strike time! Look at that 18 damage. This can be really potent if you're good at using it; just because Vi's skills are the most obvious way to output lots of damage, don't rule the other two out. (I also really like Under Strike in this fight because it completely ignores Pisci's defence.)
To finish out the turn, Vi and Chompy attack normally.
Cenn hits Kabbu with his stick (and I fail to block).
Pisci does something new this turn - she pulls out a Crunchy Leaf and heals Cenn. Supposedly, both of them can do this, though only to heal each other; in practice, I don't think I've ever seen Cenn do it. (Also, I've seen quite a few people comment on it being odd that Cenn is able to eat leaves with a proboscis.)
Immediately after that, she builds a rock wall.
So far, so good. Let's keep doing that.
Unfortunately, this time my timing is less good and I only manage to hit Cenn. Still, if I were choosing one to prioritise hitting, it would be Cenn (given his higher damage output), so it could be much worse.
Leif attacks.
Vi uses a Crisbee Donut to restore our TP, since we were nearly out. It doesn't take much skill use to burn through our 15 points.
Chompy attacks rocks for lack of anything better to do.
Ouch. The boomerang attack really hurts if you miss blocking.
At least Pisci's rocks aren't much of a threat.
We might need to do a bit of regrouping this turn.
First things first, though, Kabbu's going to keep Under Striking. This time, he only managed to hit Pisci, though. Still, damage is damage. (Also evidence of how finicky this skill can be - his positioning looks right here, but clearly not.)
Leif freezes Cenn with Frigid Coffin. I would have liked to just KO him this turn, but missing with Under Strike ruled that out; freezing him is nearly as good at taking him out of the fight.
Vi gets Leif out of the woods with Secret Stash.
And Chompy hits the rocks again, which should be enough to do for them.
Well, it was enough to get rid of the rocks, but Pisci just puts them right back after healing Cenn. She's very persistent about this; trying to keep the rocks gone is honestly a losing proposition here.
We should definitely be able to finish off at least one of them this turn.
Tornado Toss with full charge against a frozen target is honestly a bit overkill; there goes Cenn. (Meanwhile I'm just thinking all that wasted damage is a bit inefficient; feels like I got a bit sloppy.)
We're out of TP, so I just had Kabbu hit the rocks.
While Leif hits Pisci, though without the +1 charge he wouldn't have managed to do any damage.
And Chompy finishes the rocks off; let's see if they stay gone.
At the start of their turn, if either Cenn or Pisci has been defeated, the other will gain a permanent Attack Up. (This is definitely another reason to try to take down Cenn first, I wouldn't want to be fighting him with boosted damage.)
Pisci throws some rocks at us. They're a bit more threatening with Attack Up, but still not that scary.
We've gotten Pisci low enough with incidental damage that we should be able to finish things now.
It feels a bit awkward using an item so close to the end of the fight (and with better planning I could probably have avoided this), but getting through her defence is a lot simpler with a bit of TP.
Vi's Needle Pincer does the job quite nicely.
That wraps up the fight! It's a decent chunk of EXP too, more than enough for us to Rank Up. (Also, I have to say, I've always thought Kabbu looks good in purple.)
This brings us to 50 total MP. (That sounds like a lot, but it really isn't hard to fill that up.)

Tch. You preachy bunch...
Something stops them as they try to run away again.

YOU didn't notice OUR plan!

Incredible! Good work!

We're gonna ship these off to be judged. Thanks for your help!

Let's see. Confiscate the permit and... huh. They had this on them.

You should take it, Team Snakemouth!
Another Lore Book for the pile.

Pleasure to help.

We'll see you around. Good luck in your other quests!

Heheh. See you around!
With that, we've completed another quest. Cenn and Pisci are a good fight (and I think it's also a nice touch that their inexperience is represented in game mechanic terms by them both having very small movesets).
Also, did you notice? Put together the names of all the characters involved in this quest and you get Gen, Eri, Cenn, Pisci, or... "Generic NPC". There you go, it's the punchline to a joke begun with Gen and Eri's names all the way back at the beginning of the game. (Honestly, the most impressive aspect of this is that all of the individual names look fine in a vacuum.)
Completing another boss fight, of course, means we should check in with Artis.

Hmmm! Good job, folks! You defeated that hardened duo of fake explorers!

Was it too challenging for ya? You deserve a reward. Here, take this!

Come back later when you've bonked some extra hard heads with that medal, will ya?
Our Hard Mode reward for beating them is our fifth copy of HP Plus. We've now seen every copy of this medal in the game (there are six; the last one is currently waiting in Shades' shop though we haven't bought it yet).
Also, now that we've finished helping them with their quest, Gen and Eri will go back to hanging out at their usual spot here in the Association.
They have new dialogue, though it's fairly sparse. The banter has also updated:

Gen and Eri seem a bit unreliable.

It's good to know they have our back, though!

Indeed. This camaraderie is what being an explorer is all about!
Seems like their stunt with the Sleep Bomb back there definitely impressed Vi.
With that quest out of our way, let's do some exploration. Now that we can dig, we can finally find out what's hiding under all those dirt mounds we've been seeing across the world (and find a few other neat things too). Let's go on a backtracking tour.
Though let's start with something new. If we return to where we just fought Cenn and Pisci, there's one hiding just past them.
It only has a Danger Spud. A bit disappointing, but it has its uses. I guess it helps establish early that not all of these are going to be incredibly impressive.
Next up is this one we saw at the very beginning of the game, right in front of the Explorers' Association.
That's certainly something new! We've been hearing about Dark Cherries from time to time, but now we've actually found some.
They're an interesting item. They don't actually do anything unless you cook them (in fact, as an item, they take up space in our inventory and can't be used), but they're used to make some of the best consumables in the game. Also, the "high price" is not a lie, they can be sold for 50 berries each if you're so inclined (though berries are so plentiful by this point in the game that there's usually no need to).
We'll talk more about Dark Cherries later this update, but for now I'm going to put a pin in the subject and get back to exploring.
There's one more dirt mound in this part of the Outskirts (though how it got on top of that rock I have no idea).
This one has a Crystal Berry inside! It's always nice to get more of these, and you can find a lot of them this way.
Moving on to the plaza, here's one just next to Bugaria Theatre, off the path toward the Ant Palace.
Another Crystal Berry!
And in the Commercial District, there's one here just by the entrance to the Underground Tavern.
This one has a Lore Book inside (how did that get there?).
We've now seen all the types of rewards from these digging spots: they can have Crystal Berries, Lore Books, Dark Cherries, or occasionally miscellaneous consumable items. They're well worth remembering. We've got a lot more still to check, so let's keep going.
Remember this gate the Ants put up blocking the way back to Snakemouth Den, after we got back from there?
Now that we can dig, it's no longer an obstacle. We can just go under it if we want to head back there.
Which is convenient for checking this digging spot.
All it has is a Spicy Berry, though. (I guess we've now replaced the Spicy Fries I used in the boss fight. Thanks, game?)
Here's a sneaky one. This one's in the room where we fought Monsieur Scarlet. In order to get back here, you have to remember the illusory wall and just walk through it.
Another Lore Book! This brings us to 5 now; looks like we're going to have a fair bit of reading ahead of us.
Continuing on to the Golden Path, there's this one if we jump across some flytraps in the first area.
More Dark Cherries!
While we're here in the Golden Path, let's stop at Chomper Caverns on the way, there's something new we can find there now as well.
Remember this crack in the far wall? Now that we can dig, we can burrow and go through.
This room, with the flowers and nail resting by the wall (and possibly also the shape of the medal here?), is generally considered to be a tribute to Hollow Knight.
The medal here is a really interesting one, too.

Berserker costs a whopping 6 MP, and comes with a hefty share of drawbacks. Equipping this on a bug makes them unable to block, prevents them from using skills and items, and they can neither give nor receive turns with Turn Relay, but in return they get a flat +3 to their attack.
The best thing to do with it now is probably to pair it with Strong Start, since even with the double exhaustion, the character will still do more than usual damage on the second hit. Vi is probably the best candidate if you want to do that, since she can hit any enemy, but losing her other abilities is a real tradeoff and I have to say I personally don't use this much. I'll definitely show some strategies with it later, though, I think there's even a good opportunity next update.
One other thing worth noting about this is that, if you want, you can come get this before fighting Astotheles (all you need is the digging ability). If you're really bad at blocking, you can use this to give you a big boost in the damage race instead; I definitely took advantage of this on some of the bonus difficulties.
Reaching the Golden Settlement, there's a digging spot in the entrance area, surrounded by this circle of rocks.
It has another Crystal Berry in it.
In the western side of town, we can also use the digging ability to get inside the pen where the aphids and cochineals live. (Remember this digging spot? We could see it when Vi was playing the Whack-a-Worm game during the Golden Festival.)
Another Crystal Berry.
We're not done here just yet, either.
We can also sneak around the back of the fortune-teller's stall, and dig under the fence there. What happens if we talk to him?

Well, if you want me to try to find things you have not found yet, please talk to me from the front of the desk.

... Here, to commemorate my fated scare.

Please refrain from doing it again, though.

Even though I was expecting it, it really gave me a scare...
The first time we talk to him from this side, he'll give us a Crystal Berry. Not bad! (Although this is easy to miss if you don't already know about it...)
Talking to him again just gets us this line.
Heading into the Ant Mines, let's take a stop in the back room. We haven't been there in a while.
Most of the miners are gone, having left to build the various shortcut tunnels we use. The digging spot is still here, though!
Yet another Crystal Berry.
Let's briefly return to the Lost Sands. This is the ruined Roach city where Hawk gave us the key.
There was a digging spot inside this ruined building.
Another Crystal Berry! This is another one that's easy to overlook, since you can't see the dirt mound from outside the building.
Finally, let's return to Metal Island, and check out what's beyond this fence.
There's a spring here.
With it, we can get on top of Master Slice's restaurant, where a Crystal Berry is just sitting out in the open. Not bad!
That wraps up the Digging World Tour (at least for now). There are still a handful more things we can access, but as they're more involved, that will be for the next update.
For now, let's go read some books.
18 - In the Court of the Ant Queen
Did we find some books, she asks. Did we ever.
Many dialogue boxes later, the shelf looks significantly more full, wouldn't you say?
Let's see what they have to say!
Snakemouth Den. Rumors say that during Elizant I's rule, roaches that lived in Snakemouth Den were faced with a sudden demise. In one night, all the roaches that lived there were gone, and fungi monsters appeared. Expeditions sent have always suffered losses, so the search for the reason was put on hold. Snakemouth Den is rumored to be a host to many Ancient Crystals. Could that be the cause?
Most of that isn't exactly new, but clearly we've only scratched the surface of the mysteries in there. We're surely going to have to investigate more later.
A Brief History of Bees. The Bees are close allies with the Ants, and came in shortly after Elizant I settled down in these lands. While they used to make honey themselves, technological advancements made robotic drones slowly take over the honey's production. Many bees of the younger generation, barring scholars, do not fully understand how to make it. Their society is mostly composed of females, with males residing in the Queen's chambers.
It's a cute detail that the modern bees are forgetting how to make honey now that they have technology to do it for them. (Also, we haven't and will not meet any male honeybees, despite this book acknowledging their existence.)
A Brief History of Wasps. Although they've been around long before Elizant I's arrival, the Wasps live just outside of Bugaria. Thus, the Ants hold the title of first settlers. The Wasps control most of the northern territory comprising the Far Grasslands and Wild Swamplands, and will attack anyone they catch intruding. Due to a history of internal conflict, even the young are well-versed in military tactics and combat.
(This one's definitely reflecting the politics of its Ant author...)
A Brief History of Termites. The Termites, like the Wasps, lived in these lands before Elizant I, and, like them, live just outside of Bugaria. An isolationist society, they say the Termites were close allies of the Roaches and as such possess advanced technology within their dome. Unlike Bees and Ants, the Termites possess both male and female soldiers and workers in their society. They are also very good builders, and know how to use clay well.
We haven't met any termites yet, but clearly we're going to eventually. Fun fact: in evolutionary terms, termites are more closely related to roaches than they are to ants, so that alliance makes a certain amount of sense.
The Roaches. The roaches are the oldest of the bugs that rose after what they call the Day of Awakening. Having mastered the art of crystals, their civilization rose on top of this abundant power source. However, they suddenly disappeared. Many have speculated on the reason. Popular sentiment is some sort of civil war must have led their civilization to crumble. Personally, I doubt it. Surely some would have remained, then? If some roaches did survive, they live far from Bugaria. Perhaps not even they would know of what their ancestors did.
This one is very speculative. We still know very little about the roaches, except that they're gone.
I continue to enjoy the way the Lore Books are both an in-universe item and a way to convey backstory details that would otherwise be hard to fit in naturally.
There's one final stop I'd like to make before wrapping up today's update.
34 - Dodgy Business
Now that we've found our first Dark Cherries, this fellow shows up in the Underground Tavern.

Huh. This guy's new.

He keeps staring at us... Let's see what he wants.
Let's talk to him.

You've found some Dark Cherries, haven't you?!

Uh, well, yes. How did you...

I have a lot of Dark Cherries with me, you see... I can smell them from miles away!

So rare and valuable... Dear cherry lovers, I'll sell some of mine for 50 berries each!

What?! Can't you lower that a bit?

Finding these cherries is no easy task! Even for my expert nose!

50 berries. It's a steal.

We did hear of some amazing recipes using them... Hmm...

Hyuk hyuk hyuk! Please consider it, cherry lovers! It's an amazing deal!
This charming fellow is known only as the Dark Cherry Salesman. As that name suggests, he sells Dark Cherries. Notably, he actually sells them at cost, so you can use this as a crude way to store money (though it's a bit pointless considering the bank can hold up to 10,000, and we have limited item storage).
Talking to him again, he offers some hints in addition to giving us the option to buy the cherries. Let's see what he can tell us.

Haha! Lots of things! These cherries aren't just an easy way to get cash, y'know?

You can bake them, add a bit of explosives, try them out with other ingredients...

These ARE rare and expensive, so don't be too liberal with your experiments! Hyuk hyuk!

Do mix it with rare ingredients, though! Oh, I don't know... A Tangy Berry, perhaps? Hyuk hyuk!
Those are actually some very concrete hints; he's basically told us three of the four recipes we can make with them.

Hyuk hyuk! Well, it's a free kingdom! I'm free to set the prices, and you're free to reject them.

But these cherries aren't that easy to find! See you soon, my friends!
That's all he has to say for now. There's also a new banter after meeting him:

This, uh, peculiar bug seems obsessed with Dark Cherries.

They ARE rare and delicious. Don't you wonder where he found so many?

Maybe he has, like, a secret underground garden full of them!

We must find that garden ASAP.

...You're not planning a robbery in front of him, are you!?
That's a cute one.
So, enough stalling; let's finally talk about

Dark Cherries in detail.
Dark Cherries are the closest thing Bug Fables has to a Megalixir or equivalent. There are a handful hidden throughout the world, usually buried in the ground or given as rewards. Finding your first one also causes the salesman to appear in the Underground Tavern.
On their own, Dark Cherries they do absolutely nothing. You can sell them for 50 berries each, but you cannot actually use them as a consumable item. If you want to unlock their potential, you have to cook them, and that means figuring out the recipes (which could be a bit tricky, but between the Salesman and Dan's dialogue on Metal Island, there are ingame hints for all of them).
We get hints to try "baking them" (Bag of Flour), "mixing with other rare berries or rare seeds" (Tangy Berry, Magic Seed), or "add explosives" (Spicy Bomb). Those are, in fact, the four possible recipes. You can also cook Dark Cherries by themselves, but it will be disappointing, you just get a Succulent Platter. Anything else just becomes a very expensive Mistake. Let's take a closer look:

Cherry Pie (64)
"A deliciously expensive pie made from rare Dark Cherries. Recovers 8 HP to the party and 5 TP."
Sell: 32 berries
Made by combining

and
Cherry Pie is the least impressive item on offer, but it's still pretty good. Queen's Dinners are usually better and easier to get, but they cure status and this doesn't (meaning if you're doing poison or other status strategies, you might want this since it can activate Weak Stomach or heal everyone without interrupting your strategy).

Miracle Shake (66)
"A perfect blend of strong healing items. Restores 6 HP to the party while reviving fallen allies."
Sell: 35 berries
Made by combining

and
Here's the best revival/comeback item you could ask for. Miracle Shake is the only item that lets you revive two fallen bugs in a single action, which can really help salvage an otherwise losing battle. Technically speaking it's not a strict upgrade over a Magic Seed, since it recovers 1 fewer HP to the fallen bug, but as it heals the living bugs as well it's almost always better.
You never want to end up in a situation where using these looks like a good idea, but if you do, nothing else compares, so it's usually worth carrying at least one if you can.

Berry Smoothie (65)
"A most delicious blend of exotic berries! Fully restores the party's TP."
Restores 99 TP
Sell: 17 berries
Made by combining

and
The best TP recovery item bar none, though if you aren't putting a lot of levels into TP, Crisbee Donuts are nearly as good and Queen's Dinners are probably better. If you're going with a heavy TP build and relying on expensive skills (many of which we still have yet to see), you'll love these and will probably burn through a lot of them in long fights. It's worth noting that, unlike the rest of the Dark Cherry recipes, we'll eventually find another way to make these, though not until much later in the game (i.e., Chapter 7).

Cherry Bombs (63)
"Powerful, unstable and explosive! Toss it at enemies to deal huge damage and a random status!"
Randomly chooses Spicy Bomb, Burly Bomb, Poison Bomb, Sleep Bomb, Numb Bomb, or Frost Bomb and inflicts its effect with +2 damage. (In practice this is 6-7 damage to the main target, 4-5 damage to others in the radius, either ignoring defence or inflicting a status ailment.)
Sell: 37 berries
Made by combining

and

,

, or
And here we have arguably the most powerful offensive item in the game (Abombination does more damage, but needs to be used carefully to mitigate the self-damage). That said, Cherry Bombs can also be tricky to use effectively, because the effect is a bit unpredictable and getting a status you're not expecting (such as Numb, which boosts defence) can throw a wrench in things. If all you want is big damage, though, these are wonderful. Imagine using Strong Start and opening a fight by throwing 4 of these.
Overall, the items you can make with Dark Cherries are some of the most powerful in the game (though none of them quite outclasses the Queen's Dinner, they complement it very well). On the other hand, they are also very definitely superfluous: you never actually
need anything this good, and there are lots of other items serving similar roles.
As such, I personally like to pretend the Dark Cherry Salesman doesn't exist, and treat Dark Cherries (and the items you can make with them) as a limited commodity (aside from him, there are 9 of them in the game, and one endgame enemy can
very rarely drop them). That way, instead of facing the temptation to overuse them and trivialise most bosses, I have to think carefully about what to make and when to use it (and being able to use them without penalty in B.O.S.S. or the Cave of Trials feels a lot more special). I also feel like treating them this way is more consistent with the way the characters talk about them in-universe, and the way the cherries are hidden in the world as though they were a collectible. (Given there are four recipes, 9 of them total also feels like a perfect number.)
Dark Cherries in this game have honestly given me a lot of appreciation for the occasional "megalixir" type rare consumable in games, and changed how I think about game design as a result. I know conventional wisdom is that these type of items are bad design because they encourage hoarding, but I think used very sparingly there's a good experience there that it's a shame to lose entirely. (There's a case to be made that having them buyable is better for accessibility, and I don't begrudge the game doing that, but I definitely prefer things without.) Please do discuss this in the thread, I expect a lot of people will disagree with me on this one.
Anyway, Dark Cherries. They're a thing. I'm open to suggestions for what to do with the two we've just found.
With that, I'll end today's update. Next time, we'll investigate some more places we can get to by digging, and maybe encounter unexpected characters and sidequests.