And the award for most deaths to a cyberdemon in 5 minutes goes tooooo...
Edit: Update on previous page.
Doom 64 - My Doom Can Beat Your Doom!
There were surprisingly few Cyberdemons in the main campaign, but now we know where they all ended up.
By the way, I think Brutal Doom 64's take on a 64-style Spider Mastermind actually looks kinda neat, in a very campy way:
By the way, I think Brutal Doom 64's take on a 64-style Spider Mastermind actually looks kinda neat, in a very campy way:
I'd like to extend a hearty "Schmuck you" to Derek from Stop Skeletons from Fighting for using the Doki Doki Panic comparison joke after I thought of it, but before I was able to get this part out. I'm quite salty, yes.
These levels do look pretty damn good. My one disappointment with playing the GZDoom version of the game instead of the new port is not having Night Dive's new episode as well.
Although I wouldn't be terribly surprised to see Retribution updated to include it, eventually. Then again, I never could find a WAD for the extra Doom II levels in the XBox 360 version...
Although I wouldn't be terribly surprised to see Retribution updated to include it, eventually. Then again, I never could find a WAD for the extra Doom II levels in the XBox 360 version...
Somewhat off-topic, but I happened upon this playthrough of the latest map of Sunder, probably the most excessively large-scale Doom WAD, and it's honestly one of the most fascinating maps I've ever seen. Sunder in general has kind of succeeded at developing a visual style that is only possible in the Doom engine; at least I haven't seen anything like it anywhere else. It's very much in the Slaughtermap genre of gameplay and therefore probably somewhat inaccessible, but it's just so overwhelming to watch.
Does anyone else think that first puzzle face (visible in the thumbnail) looks like a ferengi from Star Trek: TNG/DS9?
I personally got a bit of a Count Orlok vibe, but I can see it.KeiraWalker wrote: ↑Sat Oct 10, 2020 2:14 amDoes anyone else think that first puzzle face (visible in the thumbnail) looks like a ferengi from Star Trek: TNG/DS9?
I'm imagining it walking away sideways while wiggling its fingers.
The game definitely feels quite different from the earlier Dooms; even the gameplay gives off a different impression despite being literally just a reskin for the most part. And while it didn't get much commercial attention at the time, it does seem to have had quite some influence on doom mapping, especially on maps that go for a darker atmosphere.
For everyone interested in the modding scene, I can recommend this new-ish Youtube channel dedicated to reviews of Doom WADs; I think it's a really nice review style. Over on SA there's also Termin_Dump and crew's ongoing LP of all notable Doom WADs and Doom-related games from 1992 to now. Yes, seriously. They're currently at part 170, that is, in 1996 (the OP isn't quite up-to-date).
For everyone interested in the modding scene, I can recommend this new-ish Youtube channel dedicated to reviews of Doom WADs; I think it's a really nice review style. Over on SA there's also Termin_Dump and crew's ongoing LP of all notable Doom WADs and Doom-related games from 1992 to now. Yes, seriously. They're currently at part 170, that is, in 1996 (the OP isn't quite up-to-date).