Re: Tactics Ogre: Let Us Cling Together
Posted: Sun Mar 12, 2023 6:54 am
It's time to cover the PSP script, as Reives journeys to Baramus again. I expect this to be quick, since there aren't any major story events until the liberation of the slaves at Baramus.
The fight itself is still quite easy. When Grion has lost about half his HP, Ravness starts up a conversation.
Ravness: Warriors of Gargastan! Lay down your weapons and you may yet live.
Grion: By the light! Ravness, is that you? I thought you long dead by now.
Ravness: I know this voice. How is it that you do not find yourself dead, Grion? You have rare luck indeed.
Ravness: Let our swords meet. Their cry of steel is a fitting lament for those you have butchered.
Ravness has a connection with Grion? Interesting. Also a small hint to where she comes from...
Grion falls without much issue.
Grion: More men...We needed more.
Onto Zodo Marsh!
The Gryphons are harder in the remake, but the mission is still straightforward, and Ganb goes down to some focused damage from my strongest attackers.
Ganb: Am I...bleeding!? You children play a mite rough!
Ganb: Belda! Obda! Home now! As for you...I won't forget who it was done this!
And just like that, Reives is on the steps of Baramus. Told you it would be quick!
Reives: We have some time before our support arrives.
Reives: There's no time to speak to everyone. We should gather a small group who can serve as our heralds.
And with that, both scripts are now caught up. Next time, Reives decides on a course of action, and embarks on a bloody, heavy hearted adventure. See you all then!
There's not much to say about this, considering the scene by itself is short and straightforward, only meant to "set the mood".Script:
PS1 scene here. I'll only be noting dialogue and events that are noticeably different from it from now on.
Grion: Walstanians? Here?! And in such numbers...
Grion: How does his eminence not see it? Troubled times such as these demand a staunch front line.
An archer tries to back away, but Grion catches sight of him.
Grion: You there! Hold the line, or I'll kill you myself!
The archer quickly rushes back to position, and Grion turns to address his troops.
Grion: We cannot let these rebels cross Lake Bordo! Forward!
The fight itself is still quite easy. When Grion has lost about half his HP, Ravness starts up a conversation.
Ravness: Warriors of Gargastan! Lay down your weapons and you may yet live.
Grion: By the light! Ravness, is that you? I thought you long dead by now.
Ravness: I know this voice. How is it that you do not find yourself dead, Grion? You have rare luck indeed.
Ravness: Let our swords meet. Their cry of steel is a fitting lament for those you have butchered.
Ravness has a connection with Grion? Interesting. Also a small hint to where she comes from...
Grion falls without much issue.
Grion: More men...We needed more.
Onto Zodo Marsh!
While this scene isn't substantial, I do like how the new dialogue injects Ganb with a very lively, cocky personality. It's also a nice touch to make him speak in slang, especially effective since it stands in stark contrast to the formal speech used by many characters before, most of them being of some social standing.Script:
PS1 scene here.
Ganb: Broken through our line, have they? I always knew Grion weren't nothin' but talk.
Ganb: Just as well. Past time me pets had their first taste o' battle. Belda!
He whistles, and a Gryphon flies in.
Ganb: Obda! To me!
Another whistle, and another Gryphon flying in.
Ganb: And what are the rest o' you waitin' for? Get out here!
A bunch of lizardmen, hawkmen, and hired mercenaries burst out of the surroundings, taking up formation.
Ganb: Belda! Obda! Show 'em how it's done!
The Gryphons are harder in the remake, but the mission is still straightforward, and Ganb goes down to some focused damage from my strongest attackers.
Ganb: Am I...bleeding!? You children play a mite rough!
Ganb: Belda! Obda! Home now! As for you...I won't forget who it was done this!
And just like that, Reives is on the steps of Baramus. Told you it would be quick!
This mission is even easier than the original, remarkably. Perhaps it's because half of the opposition is Archers, who are less durable than the remake's version of Soldiers, in exchange for more accuracy and speed. The soldiers are quickly dispatched without much fuss.Script:
PS1 script here.
Soldier: Who...who's there? Rebels!? We're under attack! To arms!
A bunch of soldiers emerge from the surrounding houses, and take up battle positions.
Reives: We have some time before our support arrives.
Reives: There's no time to speak to everyone. We should gather a small group who can serve as our heralds.
Hah. A random, intermittent bit of flowery prose there.Script:
PS1 script here.
Vice: Are you daft? We didn't come all this way to listen to you spout nonsense.
Vice: We are not the enemy! Or are you so taken with your Gargastani masters you have forgotten?
A few moments of silence pass.
Kachua: There's no call for such rancor, Vice. We should hear them out.
Old Man: Suppose we do fight. What then? Conflict will only lead to more suffering.
Old Man: At least here the winds of war do not howl in our ears, and our stomachs do not grumble.
I've already expressed before that I don't like how this script treats Vice - it just takes off too much of his edge, and thus his personality. It's particularly egregious here since the original script vividly depicted him raging at the protagonists, which was both hilarious and brilliantly highlighted the desperation of the situation. The rest of the dialogue is a straight improvement, even if some of it is too flowery for slaves who have suffered for long.Vice: Shelter, fodder - you enjoy all the luxuries of cattle. Doubtless you will so long as you remain.
Vice: But do you not long to be free? To live as men?
Vice: You are Walstanian! Where is your pride?
A few moments of silence pass.
Old Woman: Leave as you came. Let us live out our lives in peace.
Old Woman: Today it's the Resistance, tomorrow who-knows-what, but you all sing the same tune.
Old Woman: My son sounded much as you do - the war claimed him six months ago. Will your violence bring him back?
Old Man: We want no part of your fight.
Old Man: You're doomed to fail, any road. Gargastan is too powerful.
Old Man: Heroes you may be, but the pride always comes before the fall!
Honestly, not much of a change from the original here. Which is understandable, since the script was already fairly strong there; all this does is polish up the dialogue a bit, which is of course welcome.Leonard: Forgive me, I was delayed. Might I have a quiet word?
Reives and Leonard both head outside.
Leonard: I overheard your conversation. These people do not convince easily.
Leonard: No matter. We feared it would come to this.
Leonard: Listen to me. There's something you must do.
Leonard: You must...you must kill them. All of them. Spare no one.
Reives: What!?
Leonard: The Duke foreknew this outcome. These are his orders.
Reives: But why this? If you know even one reason, I would hear it!
A few moments of silence pass.
Leonard: Because his grace...demands it.
Leonard recalls a meeting he had with Ronway.
Ronway: If the people of Baramus rise up as we ask, well and good.
Ronway: But the words of these children will not be enough to move them to take up arms.
Ronway: When they refuse, you are to kill them under guise of Gargastani agents. Leave no survivors.
Leonard: You can't be serious! You order us to kill our own!
Ronway: Calm, Leonard. You've a good head on your shoulders. Consider our situation.
Ronway: If we are to defeat Gargastan, the Walstanians must unite as never before.
Ronway: If it appears the Gargastani destroyed Baramus, our people in the remaining camps will rally to our banner.
A few moments of silence pass.
Leonard: But...your Grace...
Ronway: Nor will opposition in the Galgastani ranks remain unmoved by such outrage.
Ronway: Barbatos will be beset by foes without and within.
Ronway: We will finally have both the opportunity and the moral imperative to rid the world of the creature.
Leonard: Reives and the others will not do this quietly.
A few moments of silence pass.
Ronway: You will see to that as well, when the time comes.
The scene cuts back to Reives and Leonard, as he finishes recalling the meeting.
Leonard: You are with me then? It is the only way. The future of our people depends on it!
And with that, both scripts are now caught up. Next time, Reives decides on a course of action, and embarks on a bloody, heavy hearted adventure. See you all then!