It Ain't Over Until The FAT32 Lady Sings - Let's Play The Halo Saga
Let’s be honest. If you’re reading this thread, you’ve heard of Halo. It’s one of Microsoft’s flagship franchises for the Xbox. It has spawned, as of writing this, 7 main games, 5 spin-off games, 31 novels, 15 comics/graphic novels, a handful of short films, and also action figures, Lego sets, and Nerf guns. It helped popularize console online gaming, start the stereotype of the frat bro gamer, and bring esports into the mainstream with Major League Gaming (MLG).
On a personal note, Halo is also one of the things that helped me make some of my closest friends, including my co-commentators Swordfishhh and Cletus. Countless evenings and weekends were spent playing co-op and multiplayer, or searching for secrets and easter eggs. Even as we went to university and moved away to different cities, we could always get together for a few games or send each other messages speculating on what would be coming next in the series.
For this LP, we’re going to be taking a nostalgic look back on almost all of the main games with the exception of Halo: Reach. While Reach is actually one of the better campaigns in the series, I don’t like how it “fits” with the other games. If there’s interest and I still have motivation after all this is done, I may LP it on its own. I’m also going to be gearing these videos towards viewers who aren’t familiar with anything Halo, so I would ask that no one posts spoilers or any deep dives into the extended universe canon (at least until it becomes relevant to what we’re showing).
Also, you can follow me on Twitter for updates if you’re into the bird site.
Previously Played:
Currently Playing:
Halo Wars was first announced at the X06 Xbox show in 2006 and was released in early 2009. It's the first Halo game not made by Bungie and the first to completely break the FPS mold. Halo Wars is a Real-Time Strategy (RTS) game developed by Ensemble Studios, who previously made the Age of Empires games. This game takes many recognizable elements from the main games and presents them in an entirely new way, and it works pretty damn well!
Halo Wars was developed specifically and exclusively for the Xbox 360 and was actually designed to be played with a controller. As such, the controls and gameplay features are simpler and more streamlined compared to other RTS games. It still contains all the base building, resource management, and army commanding that you'd expect, but at a smaller scale and with some restrictions.
Halo Wars is a prequel story in the Halo universe. It takes place a full 20 years before the events of Halo and deals with some of the earliest battles in the Human-Covenant war. We play as the crew of the Spirit of Fire, a fleet support ship tasked with trying to maintain control over the planet Harvest. Harvest is where first contact was made with the Covenant and where the war started. The UNSC concentrated a lot of resources to push back the Covenant and retake the colony, but it remains hotly contested.
01 - Alpha Base
02 - Relic Interior
XX - Arcadia City on Legendary
03 - Arcadia Outskirts
04 - Dome of Light
05 - Scarab
06 - Anders' Signal
07 - The Flood
08 - Shield World
09 - Cleansing
10 - Repairs
11 - Beachhead
12 - Reactor
13 - Escape
X06 Announce Trailer
Last edited by FrenzyTheKillbot on Fri Nov 11, 2022 8:33 pm, edited 72 times in total.
Halo: Combat Evolved, also known as Halo 1 or just Halo, was released in 2001 along with the first Xbox console. It was published by the new Microsoft Game Studios and developed by Bungie, who had been acquired by Microsoft just the year before. It was absolutely the Xbox’s killer app, and one of the reasons for the console’s commercial success. A PC version of the game was released in 2003, a remastered and graphically updated version in 2011, and then re-released another 2 times in a collection on separate platforms. The game had a very strange development cycle. It originally started as a Mac exclusive real time strategy game. From there it turned into a third-person shooter, and then eventually into the first-person shooter we know today. We play as the Master Chief, a cyborg supersoldier fighting aliens in the distant future, though I assure you it’s more interesting than that synopsis makes it sound.
01 - The Pillar of Autumn
02 - Halo
03 - Truth and Reconciliation
04 - The Silent Cartographer
05 - Assault on the Control Room
06 - 343 Guilty Spark
07 - The Library
08 - Two Betrayals
XX - Warthog Jumping
09 - Keyes
10 - The Maw
XX - Alternate Warthog Run (April Fools)
Original TV Commercial
Alternate TV Commercial (note the Marathon logo in the bottom right)
Promotional Video
Launch Party Intro Video
Last edited by FrenzyTheKillbot on Thu Aug 11, 2022 1:48 am, edited 1 time in total.
02 - Halo
With our feet on solid ground(?) we round up other human survivors so we can keep fighting the Covenant.
Aw yeah, looking forward to the rest of this. I've got a lot of cultural osmosis of various phenomena (e.g. I know the plot and characters of every Final Fantasy game without ever having played them), but I never had that for Halo. Finally going to fill in that very import pop-cultural gap.
Haven't watched the first video yet, are you guys going to cover the non-game media (comics, book, etc) in any detail, or just kind of handle them as they come up in the canon story?
Haven't watched the first video yet, are you guys going to cover the non-game media (comics, book, etc) in any detail, or just kind of handle them as they come up in the canon story?
lol I do actually bring it up in the first video, but for the most part I'm trying to avoid a lot of EU stuff until/unless it becomes important. That being said, I've already been working on a video essay style video to explain what happens between Halo 1 and Halo 2, so at least some of that stuff will be covered.Scaramouche wrote: ↑Sat Jan 16, 2021 2:17 amAw yeah, looking forward to the rest of this. I've got a lot of cultural osmosis of various phenomena (e.g. I know the plot and characters of every Final Fantasy game without ever having played them), but I never had that for Halo. Finally going to fill in that very import pop-cultural gap.
Haven't watched the first video yet, are you guys going to cover the non-game media (comics, book, etc) in any detail, or just kind of handle them as they come up in the canon story?
Yeah I actually checked back on that and I didn't quite realize the .... scope of the extant work. I thought it was just the 4 Bendis/Maleev Marvel comics from 2007 but hoooley moley Dark Horse published like a million not very good looking comics after that. According to the wiki there's 31 novels/novellas/short story collections and 9 comics series consisting of several issues each. So uh maybe don't dive into that well too deeply for your own sanity's sake.
Yeah there will be a handful of things where I'll be saying "this was actually introduced in Halo: Reach..."Cloudmonkey98 wrote: ↑Wed Jan 20, 2021 7:01 amAs someone who has played every game up to Halo 4 save for the RTS Halo Wars games and somehow, Halo 2, I'm interested to see how this goes
Mechanically I think Halo Reach is an important bridge between 3 and 4
I was thinking, and I think part of why "Sci-fi supersoldier fights aliens in sci-fi future" works well for Halo was simply its time of arrival and the surrounding decisions, it wasn't as thoroughly used an idea, so it didn't have that against it, and Bungie put a lot more effort into the world and such, some of it admittedly just retrofitting Marathon stuff but its a cohesive universe, rather then a series of murder hallways for Badass McAwesome to run through like they're Doom Guy x The Duke v23946
Pair this with amazing level design, some revolutionary mechanics decisions for the time, playing GTA on your enemy's in multiplayer was rad, especially jacking people who try and mow you down in a Banshee, or using a launch pad, you already talked about the compression of 'nades and Melee from weapons on a clunky weapon cycler, to buttons, and other little things
Also, I know its likely months and months away, but I'm eager to see how you guys feel about 3:ODST when it comes time, personally I find it an interesting and not altogether successful experiment, but a decently fun game overall
Also the only source of Firefight gameplay in Halo 3 style.... and a free copy of all the DLC Maps and Multiplayer, which was nice
Pair this with amazing level design, some revolutionary mechanics decisions for the time, playing GTA on your enemy's in multiplayer was rad, especially jacking people who try and mow you down in a Banshee, or using a launch pad, you already talked about the compression of 'nades and Melee from weapons on a clunky weapon cycler, to buttons, and other little things
Also, I know its likely months and months away, but I'm eager to see how you guys feel about 3:ODST when it comes time, personally I find it an interesting and not altogether successful experiment, but a decently fun game overall
Also the only source of Firefight gameplay in Halo 3 style.... and a free copy of all the DLC Maps and Multiplayer, which was nice
I actually did an LP of Halo: ODST literally a decade ago, but it has all the associated quality issues that go along with that timeframe. It's probably better to wait until I get to it again, but spoiler: it's probably the best game in the series.Cloudmonkey98 wrote: ↑Thu Jan 28, 2021 1:41 pmAlso, I know its likely months and months away, but I'm eager to see how you guys feel about 3:ODST when it comes time, personally I find it an interesting and not altogether successful experiment, but a decently fun game overall
Also the only source of Firefight gameplay in Halo 3 style.... and a free copy of all the DLC Maps and Multiplayer, which was nice
05 - Assault on the Control Room
On our way to the Control Room, let's take a walk through a winter warzone.
So today I'm not releasing the next level of Halo. Instead I've published a handful of videos, and I'm doing a history post to give them some context.
In 1997, after releasing the third Marathon game and the second Myth game, Bungie decided they wanted to do something different. Under Jason Jones, they started a project with the idea to merge the real-time strategy gameplay of Myth with the sci-fi shooter genre of Marathon. Essentially they were thinking Starcraft but without all the resource gathering and base building. This project went through a few different codenames: "Armor", "Monkey Nuts", and "Blam!". We've mentioned in the LP that Halo started as a Marathon game, but this a little disingenuous. Bungie has stated that they never intended this new game to be a Marathon sequel, but I don't know if I believe them exactly since they were using the Marathon logo in their UI partway through development.
There's not a whole lot of footage available of the early work, but you can see some of it in this video that Bungie showed at their Halofest at E3 the year after Halo launched. Just note that the later parts of this video will overlap with the rest of the history post.
The Evolution of Halo
A few of the big features that Bungie was focusing on were 3D level geometry, major vehicle integration, and a physics engine so that the vehicles would interact properly with that geometry. Things were going well, but during testing they kept coming back to a little "game" where they would put some marines in the Warthog, attach a chase-cam to it, and then drive it around jumping it off hills and cliffs. They realized they needed to make the game more like that instead of the strategy and tactics game they had envisioned, and Project Blam! tranisitioned into a third-person action/adventure game instead. At this point they didn't have a whole lot of the details nailed down, but they did know there was a ringworld, aliens, space marines, and supersoldiers. They managed to get an audience with Steve Jobs and convinced him to let them present at Macworld 1999, where they showed this:
Macworld 1999 Presentation
It's very interesting how you can see so many elements of Halo in that presentation. The green-armored, gold-visored supersoldiers and their Warthog, and the Elites and their Banshees. Even the flag at the end (or similar) shows up as a multiplayer asset in the final game. The vehicle physics make a big impact, but the seamless transition between the indoor and outdoor environments was revolutionary at the time. This was around the time of Half-Life and I'm sure everyone knows how awful the loading times were in that game. Bungie was saying they were working on an entirely open-world map for the game, as well as native flora and fauna and day/night and weather cycles. Unfortunately, none of that ended up in the final game, but the impressive environments and vehicle physics remained. I haven't seen this mentioned anywhere but the soldier's gestures in the presentation make me wonder if the game still had some strategy elements in it at this point; something more like the squad-based tactics of the Ghost Recon games. In any case, they continued to improve and refine the game and almost a year later they presented at E3 2000:
E3 2000 Presentation
This build looks a lot more like the Halo we ended up with, so many of the characters and assets look almost final. Despite that it's probably worth noting that they really didn't have much of an actual game at this point. The E3 presentation (and the Macworld one for that matter) weren't actually finished and ready to go until the day of the presentation, and they had to rely on some tricks and band-aids in order to get the demo working correctly. And even though they clearly had a lot of concepts and assets realized, they had no idea what story they were even going to tell. Bungie was also dealing with some money troubles. They had made an agreement with Take-Two to license their older games for console release, and even at the time of the E3 presentation where they advertised Halo for PC and Mac, they were pretty deep in negotiations to be acquired by Microsoft. Obviously the acquisition went forward and Halo was eventually turned into a first-person shooter, completed, and released as a launch title for the Xbox and the rest, as they say, is history.
I want to leave you with one last video, from when Bungie still planned on releasing a PC game. Enjoy!
Halo Surprise!
In 1997, after releasing the third Marathon game and the second Myth game, Bungie decided they wanted to do something different. Under Jason Jones, they started a project with the idea to merge the real-time strategy gameplay of Myth with the sci-fi shooter genre of Marathon. Essentially they were thinking Starcraft but without all the resource gathering and base building. This project went through a few different codenames: "Armor", "Monkey Nuts", and "Blam!". We've mentioned in the LP that Halo started as a Marathon game, but this a little disingenuous. Bungie has stated that they never intended this new game to be a Marathon sequel, but I don't know if I believe them exactly since they were using the Marathon logo in their UI partway through development.
There's not a whole lot of footage available of the early work, but you can see some of it in this video that Bungie showed at their Halofest at E3 the year after Halo launched. Just note that the later parts of this video will overlap with the rest of the history post.
The Evolution of Halo
A few of the big features that Bungie was focusing on were 3D level geometry, major vehicle integration, and a physics engine so that the vehicles would interact properly with that geometry. Things were going well, but during testing they kept coming back to a little "game" where they would put some marines in the Warthog, attach a chase-cam to it, and then drive it around jumping it off hills and cliffs. They realized they needed to make the game more like that instead of the strategy and tactics game they had envisioned, and Project Blam! tranisitioned into a third-person action/adventure game instead. At this point they didn't have a whole lot of the details nailed down, but they did know there was a ringworld, aliens, space marines, and supersoldiers. They managed to get an audience with Steve Jobs and convinced him to let them present at Macworld 1999, where they showed this:
Macworld 1999 Presentation
It's very interesting how you can see so many elements of Halo in that presentation. The green-armored, gold-visored supersoldiers and their Warthog, and the Elites and their Banshees. Even the flag at the end (or similar) shows up as a multiplayer asset in the final game. The vehicle physics make a big impact, but the seamless transition between the indoor and outdoor environments was revolutionary at the time. This was around the time of Half-Life and I'm sure everyone knows how awful the loading times were in that game. Bungie was saying they were working on an entirely open-world map for the game, as well as native flora and fauna and day/night and weather cycles. Unfortunately, none of that ended up in the final game, but the impressive environments and vehicle physics remained. I haven't seen this mentioned anywhere but the soldier's gestures in the presentation make me wonder if the game still had some strategy elements in it at this point; something more like the squad-based tactics of the Ghost Recon games. In any case, they continued to improve and refine the game and almost a year later they presented at E3 2000:
E3 2000 Presentation
This build looks a lot more like the Halo we ended up with, so many of the characters and assets look almost final. Despite that it's probably worth noting that they really didn't have much of an actual game at this point. The E3 presentation (and the Macworld one for that matter) weren't actually finished and ready to go until the day of the presentation, and they had to rely on some tricks and band-aids in order to get the demo working correctly. And even though they clearly had a lot of concepts and assets realized, they had no idea what story they were even going to tell. Bungie was also dealing with some money troubles. They had made an agreement with Take-Two to license their older games for console release, and even at the time of the E3 presentation where they advertised Halo for PC and Mac, they were pretty deep in negotiations to be acquired by Microsoft. Obviously the acquisition went forward and Halo was eventually turned into a first-person shooter, completed, and released as a launch title for the Xbox and the rest, as they say, is history.
I want to leave you with one last video, from when Bungie still planned on releasing a PC game. Enjoy!
Halo Surprise!
07 - The Library
There's a whole lot of Flood between us and the Index, the key to controlling Halo.
08 - Two Betrayals
Things are not as they seem, and the battle for control of Halo is getting messy.
Thanks! It's actually Mega Construx, not Lego, but I'm actually quite impressed with the Warthog. It looks really good and a lot more accurate than I was expecting.Cloudmonkey98 wrote: ↑Thu Apr 01, 2021 4:38 pmNice Halo LEGO set there, and thanks for more videos!
Halo 2 is pretty obviously the sequel to the breakout hit Halo: Combat Evolved. Developed by Bungie and published by Microsoft Game Studios, Halo 2 was released on November 9, 2004. The sequel seeks to continue the story of the Master Chief and humanity at war with the alien Covenant, as well as the new complications from the existence of a nearly unstoppable parasitic plague, The Flood, and ancient doomsday ringworlds, the Halos.
Halo 2 is an excellent sequel in a lot of ways. Bungie managed to improve the graphics and mechanics of the original Halo, and added new characters and game elements while keeping the general formula and feel that made the first game great. With the addition of online multiplayer, Halo's popularity further exploded and it was the most played game on Xbox Live for a full two years, and remains the best-selling game released on the first generation Xbox. However in other ways it's a little bit of a sophmore slump, what in hockey would be called a Stanley Cup hangover. Brimming with confidence from the success of Halo 1, Bungie was maybe not as focused or disciplined as they should have been. During development a lot of work had to be scrapped and restarted from scratch, sometimes even after having been shown to the public. Several levels and the original planned ending to the game were cut in order to save time. Deadlines and release dates had to be repeatedly pushed back, to the point that eventually a Microsoft executive, Peter Moore, had "November 9" tattooed on his arm to prove that was the real release date. Still, what we ended up getting was a great game that slots very fittingly as the middle entry in a trilogy.
00 - Sgt. Johnson and the Journey Home
01 - Cairo Station
02 - Outskirts
03 - Metropolis
04 - The Arbiter
05 - Oracle
XX - Screwing Around on Earth
06 - Delta Halo
07 - Regret
XX - Humanity, the UNSC, and Spartans
08 - Sacred Icon
09 - Quarantine Zone
XX - The Covenant and Arbiters
10 - Gravemind
11 - Uprising
12 - High Charity
13 - The Great Journey
XX - Bonus Content
Announce Trailer
Theatrical Trailer
TV Commercial
E3 2003 In-Game Demonstration
Last edited by FrenzyTheKillbot on Thu Aug 11, 2022 1:49 am, edited 1 time in total.
00 - Sgt. Johnson and the Journey Home
Ok, let's get Halo 2 kicked off here, although there's no actual gameplay yet. This video is an explainer to fill in the gap story-wise between the end of Halo 1 and the start of Halo 2. We'll be back at it with the first actual level next week.
01 - Cairo Station
In the aftermath of Halo, the Chief is honored at an awards ceremony, but the Covenant show up to crash the party.
02 - Outskirts
Time to head to the surface, repel the Covenant invaders, and figure out what it is they want on Earth.
03 - Metropolis
With the help of some heavy armor and heavy weapons, the Chief continues to push through obstacles on his way to the Prophet of Regret.
I guess I should post that E3 Demo Video like I said I would. I still think this would have been such a cool level.
04 - The Arbiter
We get a new perspective, as the Covenant try and deal with some troublemaking heretics.
Thanks! I'm still feeling pretty good about the project and keeping up my productive inertia.Cloudmonkey98 wrote: ↑Fri May 14, 2021 1:45 pmHeck yeah, thanks again Frenzy for more fun, gun, and and trivia for one
Loving this series and loving the various trivia bits and extra videos, thanks a lot man and I hope you manage to see this all the way through, its a meaty project
The Covenant, a group that thinks their ultimate elite warrior should..... use shoddy outdated gear, and then go die as a martyr intentionally
What a fucking group eh? And we know this isn't just for Mr. Lost to Protagonist here, every Arbiter has been a martyr, and probably intentionally so, yet still achieved amazing things
In shitty centuries old armor
No wonder the Master Chief can win if their honor makes them do stupid shit like this
What a fucking group eh? And we know this isn't just for Mr. Lost to Protagonist here, every Arbiter has been a martyr, and probably intentionally so, yet still achieved amazing things
In shitty centuries old armor
No wonder the Master Chief can win if their honor makes them do stupid shit like this
You have to be impressed by the strength of the Covenant's control though. This guy gets all the blame for Halo's destruction, gets tortured publicly, and then gets sentenced to death by being useful and he goes with it.
05 - Oracle
The situation with the heretics gets messy, and the Arbiter takes drastic steps to clean it up.
XX - Screwing Around on Earth
We're getting into the second act of the game and that's prime time for bonus videos. For this one I'm showing off some of the cool secrets and tricks that can be done on the Earth levels of Halo 2.
06 - Delta Halo
The Master Chief continues his hunt for the Prophet of Regret in new, but familiar, territory.
XX - Humanity, the UNSC, and Spartans
Before you can know your enemy, you must know yourself. Let's take a look at humanity in the Halo universe and the origins of the Master Chief.
Halo 2 is very much about expanding our understanding of the Covenant and the nature of humanity's war against them, but we haven't really been given that much information about humanity's side of things. They're humans and they wear green, so they're the good guys, but surely there must be more to it than that...
08 - Sacred Icon
With the Covenant leadership now at Delta Halo, the Arbiter is sent to retrieve a very important artifact: the Sacred Icon.