Ahhh, pixel art. The art of sticking dots of different colours to make images, some of which move. It's good stuff, and anybody can learn. Here, let me show you a nice, simple start.
See? Even goth lady here is dismissive about learning 16px 1-bit images (That's 16 pixels tall, because height is, in terms of sprites, often the more important bit, and 2 colours which could be described as "Foreground" (1) and "Background" (0), aka 1 binary bit), because they're a good start. And this is 5 frames, each frame being 200ms (1/10th of a second, a common idle/slow animation frame-length.)
From there, we can take it up a notch. Let's say... 4 colours... The Game-Boy palette (or, more accurately, a Game Boy palette, specifically Aseprite's)
There are some problems with this one, even with a whopping 14 frames. See if you can work out what.
Eventually, you work with more colours, add more skills... And woo, improved skills!
But... Where To Even Start?
Well, first up, you need some kind of image program. While most would recommend Aseprite, or Pyskel, you can do it in GIMP. You can do it in Krita, or Photoshop, or any number of tools, although animating's a slightly tough prospect in some of these. A good place to look is here: 10 free pixel art programs!
From there, it's learning skills, and here's a few to get you started.
So, show us your pixel arts, friends, and, while we're here, let's set some challenges!Good Places wrote:Studio Miniboss' Pixel Art Tutorials - Animated GIFs, so you can see the process, to better understand it, it's cheap, and it's the good stuff.
MortMort - One of a few pixel art Youtubers I recommend, they've got some good Aseprite tutorials!
Brandon James Greer- Again, a good tutorial dude for sprite arts, very big on starting from small up
BinofTrash - I've saved you a bit of time here, because Bin's been focusing on other arts most recently, but she has a good pixelart book (Pixel Secrets), and is an all round nice lady wot does good pixel speedpaints
THIS MONTH'S CHALLENGE
So, this will be the first one where I am not setting a palette restriction. While I do very much hold to "Learn through limits", sometimes, you just gotta cut loose and let people try things for the hell of trying things.
With that said, I want you to make spooooky items that would be in a game... Maybe it's some bones. Maybe it's an eldritch chest. Maybe some small part of a long dead god. Minimum of 4, and the size requirement is 16px for each (16x16), but if inspiration strikes, and you want to make more? COOL!
Oh, one other requirement, because this is generally required with a good spritesheet anyway: Pick a single background colour (preferably the one you imagine the item box background would be.) And give them space, I'd say 3 pixels between each sprite is a good idea.
So, get spooky, pixel-buds!