The grand finale is out now! We finish with the toughest challenge in the game, Ragnvaldr's S Ending done relatively honestly. While I don't hesitate to make use of any advantage the game throws at me, I do go about obtaining this ending via the intended method rather than using Empty Scrolls to simply skip the toughest parts. I got pretty good luck with items in this run, so a number of the things I had in my RNG proofed game plan were skippable allowing for a fairly clean run with not too much backtracking. Let's break it down.
How Do You Get This Ending?
Ironically despite being the toughest ending to get with the longest playthrough involved, the conditions for Ragnvaldr's ending are ridiculously straightforward. There are only two conditions to be met and then you can waltz out the front of the dungeon to get your ending, but the first condition is very involved.
1.) You have to obtain every unique soul in the game. While the plotting of this ending makes it clear this is meant for proof of the kill rather than having any special significance, this does mean there's an amusing work around where you can skip problematic boss fights with Empty Scrolls if you want. While I do use Empty scrolls, I do go about using them to just make doing this the intended way less of a hassle. It's also important to keep in mind you need Soul Stones for a good chunk of these, though not for the New God souls thankfully. For a refresher on the unique souls and a little breakdown for obtaining them,
Black Witch: The Black Witch can be fought in the Level 2 Basement Flipside or the Ancient City Library, but her soul can only be obtained in the Library so that settles that decision. Not a terribly difficult fight if you have a full team of Skeletons, it's just advisable you're capable of laying out 400 damage in a single turn so you can eliminate her Black Orb casting left arm. En Garde also simplifies the fight. Not worth an Empty Scroll if you want to go that route, but amusingly in earlier versions of the game you had to Empty Scroll this one since the Witch could only be fought in Flipside.
Iron Shakespeare: Very easy to kill since he has very low torso HP, often you can one shot him if you got the Sergal Spear like I did. Not worth an Empty Scroll in any capacity.
Butterfly: You don't need to kill for this one, you just need to slice the organ in the present day Golden Temple. We have to fight all the New Gods anyway, so we'll be heading there regardless. Obviously not worth an Empty Scroll.
Crow Mauler: Definitely worth an Empty Scroll. You absolutely need a Red Vial to fight Mauler safely or risk a decapitation, so that's one piece of RNG to deal with. Additionally, we have heavily constrained options for engaging him since he despawns when we enter the Ancient City. Ma'habre has a number of useful items as well as ritual circles to build affinity, so getting prepared without going there is a hassle. Fortunately, most of the stuff we need to beat him solo are guaranteed. Loving Whispers, the Iron Mask, and the Eastern Sword for damage are all obtainable with no RNG, and Mauler does low enough damage that we can just wing shots at his torso and hope for crits while healing as we need to. The Red Vial is the only thing up to chance, and fortunately we were able to obtain a throwing dart for the safer poison kill strat. If you're able to get Necromancy before entering the City, you can also use Ghouls as punching bags. If you don't plan to Empty Scroll the Soul, setting up for Crow Mauler should be your first priority for this run because of the issues he presents.
Cave Mother: Ridiculously easy if placed at the end of the run. Just equip limb protection and you're fine. As demonstrated, her torso HP is so low that the Sergal Spear one shots her. Not worth an Empty Scroll.
Salmonsnake: Definitely kill this guy as soon as you have a full team of Skeletons. He's fairly unthreatening in terms of damage and has lowish Torso HP, so you can kill him without much issue. Not worth an Empty Scroll for the most part unless you want to take on limb destroying enemies with no risk ASAP.
White Angel: He's fairly easy to kill if you have Limb Protection, and En Garde makes the fight no hassle at all. Two Sergal Spear shots is enough to kill him. Definitely have limb protection if you can't secure an ambush. I find attacking the Heart to be too unreliable, so I recommend setting up for Torso shots. Taking him on after the Skin Granny means you can get En Garde without having to Empty Scroll, removing an RNG element from that strat. Not strictly worth an Empty Scroll, but the soul itself is quite useful like the Salmonsnake, so that might be something to consider.
Old Guardian: This guy has big damage potential but is a serious glass cannon. With a full team, he's easy enough to kill in a single turn with no issue. I Empty Scroll'd the Old Passage Key to get to him, but you can cut out the middle man and just Empty Scroll his soul directly. It's a bit of a time and torch investment to go out of your way for this guy the proper way, so it's definitely a worthwhile consideration from that angle.
The Endless Soul: Skin Granny is scary, but with the right set up she is not much of an issue. As long as your skeletons are kitted out properly, you can just have Ragnvaldr War Cry and Guard while they go to work. Fast Attack is a good idea for this fight so Ragnvaldr can heal himself if the RNG is unkind on the arms getting destroyed. The biggest consideration is that the Endless Dream takes a bit of time to go through, is out of the way, and the Endless Soul itself gives access to a bunch of good skills. Give it consideration for an Empty Scroll.
The Tormented Soul: The Tormented One is really obnoxious to fight with skeletons since you have no control over what wheels they attack and both outer wheels need to be hit in a single turn in order to make him vulnerable. Fast Attack can take the RNG out of this, but of course I made a typo on the Empty Scroll and screwed myself out of that skill. He's not too difficult overall, just kind of annoying. I actually wouldn't recommend Empty Scrolling him, since you need to actually kill him to get access to White Angel, meaning you'd need another Empty Scroll if you skipped him.
The Enlightened Soul: Actually very easy to beat if you have the Eastern Silk Robes and the Salmonsnake Soul. I decided to just risk Ragnvaldr getting slammed with Black Orb and Headbutt instead, which isn't the smartest move but it ended up going okay. Definitely could have done this fight cleaner. I'd only really recommend Empty Scrolling this guy if you have absolutely no otherworldly protection and are super paranoid about Ragnvaldr getting deleted by the rare whombo Combo.
The Dominating Soul: Francois is essentially a free kill, but your skeletons can cause problems for the fight if they smash his torso down. Pay close attention to how many hits his torso eats and guard if it looks like the phase switch is going to happen before you can destroy his arms. Keep the White Angel Soul on Ragnvaldr so you can use the talk command on your Extra Turn if necessary. Not really worth an Empty Scroll since you need to enter the Golden Temple anyway to cut the organ there, so you may as well just fight Francois the intended way.
2.) Confirm Le'garde's death. We can leisurely do this on our way out of the city as we backtrack to pick up the Cave Mother and Butterfly souls.
After those two conditions are met, just return to the entrance and leave through the mist.
Is it Canon?
Most likely, though the finer details are probably a bit different from how they're portrayed in the game. Le'garde definitely makes it out of the dungeons, so if Ragnvaldr confirmed his death then D'arce would have done Rebirth of The Beloved shortly after. Ragnvaldr's lineage persists in the time of Termina, so in some capacity or another he made out of the dungeons, and this seems like a fitting path for him to take.
Extra Notes
-Picking the short bow and getting Marksmanship can make the early game safer in places, but having the Axe allows me to equip all my skeletons if I get bad book RNG and can't obtain Blue Sin. I ended up getting a bunch of equipment options that rendered the axe worthless, but it's unwise to bank on that so I'm confident the choice I made was a good one. The wooden buckler is a nice bonus.
-Food is basically no issue in this run due to Devour and skeletons not needing to eat, just be mindful to not eat anything you want to harvest a soul from.
-As mentioned at the start of this post, I had a number of RNG proofing plans in place, but I got really good RNG in this run. I'll make note of what I would have done if not for certain lucky loot drops.
-With the Axe, Ragnvaldr pretty consistently deals enough damage to the Guards to destroy their cleaver arms in one shot, but you do have to still worry about misses. That secure us our one and only reset for the run.
-This is the one time you absolutely want to enter the Thicket in a Hard mode run as opposed to taking the Mines route. The sooner we get the Eastern Sword the better.
-As mentioned previously, dealing with Crow Mauler is the first important thing of this run. The guaranteed things we want are Loving Whispers (just need to do the orgy and get a Soul Stone), the Iron Mask and the Eastern Sword. (Worst case scenario, we could take the Explosive Vial from the Level 6 mines and just deal with running around the Miner Spectres.) The RNG objects we have to contend with are the absolutely necessary Red Vial and the not required but helpful Throwing Dart. If I was unable to get a Red Vial after searching every loot spot in the dungeons, I'd have just said screw it and Empty Scroll'd the Crow Mauler soul.
-Once Crow Mauler is dealt with, that's when we're good to begin with making our team. If you didn't get Greater Blood Magic like I did, I'd recommend buying Elixirs of Mind from the Bug Eyed figurine to make sure you can cast Necromancy as much as you need to.
-The Penance Armor was not in my route plan at all, but I did have the option so I took it. If I couldn't have gotten it, The Gaunt Armor has the exact same defensive values minus the limb protection, so I'd have gone for that. The Penance Armor does make the run a little harder in some ways, because it doesn't protect against blindness and since it can't be taken off I cannot sub in the Eastern Silk Robes for the Valteil fight.
-The Ghouls aren't necessary to resurrect, but they are an easy way to get the Sergal Spear, which is very helpful in this run.
-With the Sergal Spear, Eastern Sword and Miasma as things we can collect guaranteed, we have the Axe left over for our final skeleton in the absolute worse case scenario. Luckily for me, I was able to set up a Bone Shears comp, so I didn't need to waste time grabbing Blue Sin even though I did get the capability.
-If you skip out on the Sergal Spear, I'd recommend keeping the Purified Eastern Sword on Ragnvaldr. His crits with the weapon go way beyond anything the Skeletons could hope to accomplish with it.
-It's definitely a good idea to kill the Black Witch before taking on any other bosses, Poison is just too good.
-The best way to deal with Valteil is to have Ragnvaldr equip the Eastern Silk Robes and Salmonsnake Soul, and then have him War Cry. He can heal as needed, has protection against Hurting blasting off his limbs, and the skeletons can do the heavy lifting. Alternatively you can Pheromones a Skeleton with the Robes and Soul equipped. I screwed up on learning Pheromones and had the Penance armor, so neither of these strats worked out and I decided to play the Valteil casino.
-If you Fast Attack or some other method of getting a speed buff, the Tormented One fight is much simpler. The central wheel takes ludicrous damage from the Sergal Spear, making the fight go by way faster than how it went in the video.
-Remember that the White Angel only becomes active after defeating Tormented One, so you'd need two Empty Scrolls to get both their souls if you want to skip the Tormented One.
-Skin Granny is super easy with the Penance Armor/Gaunt Armor and a Salmonsnake Soul, just War Cry and Guard while your skeletons go to town. This is another situation Fast Attack would have helped a lot with since the Sergal Spear can do enough damage to oneshot the Granny's arms as well as giving me opportunities to heal if I got bad RNG.
-The Old Guardian is a massive time sink to get to the intended way, making the Old Passage Key the one Empty Scroll I fully intended to use to get to him no matter what. I'd recommend cutting out the middle man and just Scrolling the soul itself to save time in a more casual run. (As casual as Hard Mode runs can get in this game anyway)
-Again, be mindful of how much your skeletons are hitting Francois' torso for. His Coin Flip attack goes through even if you have the Penance Armor and getting hit by it can be a disaster scenario.
-One Tooth Bite is the ultimate in RNG screws with its random limb destroying attribute, so I really would just recommend saving the Cavemother for one of your last kills. Sergal Spear makes the fight a cake walk.
-You can also take out Iron Shakespeare on the return trip for the Butterfly soul, but I wanted his Empty Scroll so I took him out earlier.
And that's a wrap for the LP! If you're interested in seeing more hardcore versions of this run with riskier strategies used,
Garen Oak has a clear with absolutely no Empty Scrolls used. Some of his choices are questionable for how he got through this, but it's an impressive accomplishment regardless. Fear & Hunger speedrunner and certified mad man
Ihukne has the current world record time for clearing this run glitchless. By throwing all caution to the wind and letting RNGesus take the wheel, he cleared the ending with a ridiculously fast time of 33 minutes and 16 seconds. Makes my video seem pretty inadequate, eh?