Concerto 3: Chesed—Adagio
Our decks today are the same as before, and SeyserKoze has been put right into Nikolai's page so that he can give everyone another 1 Power for most of a very long fight.
And make no mistake: Chesed's Realization is
long.
Music: Roland01

Chesed.

Ah… yes, Angela?

I left you alone with Roland for no more than five minutes.

He also decided to run away from a question, you see~

And you cornered him with your verbal acumen. Well, let's help him work through this for now.

So you know everything, do you..? Then tell me, what should I have done? What didn't I know to do?!
Harvest wrote:
Had I thought things through more calmly, could something have changed…?
But… What else could I have done…
A small piece of wisdom might have changed something…
Give me the power to listen… The power to solve all things with ease…
Yield your wisdom… With that wisdom, I could… I could…
What could be in the world illuminated by wisdom…?
People who brag about their knowledge and feel no shame of ignorance… That’s you and me…
A life where one has to be ashamed of lacking knowledge and be thankful for knowing… I don’t know…
Will the insight gained through wisdom really bring change…?
No. You’re probably the same. You just pretend to know better…
Haha… Ha… I can’t stop smiling…
The biggest change in the Scarecrow fight is the addition of Harvest. Harvest goes right for whoever has the most Wisdom in hand, gets +1 Power for each Wisdom they hold, and will try to murder the heck out of them.
His pages also have the ability to rip the Wisdom right out of our hands, meaning we would prefer not to get hit—the page is still as important as ever in this fight, after all.
The Scarecrows are largely the same, with a few buffs to their numbers to match our current power level. One of them will try to Harvest Wisdom us, while the other two use normal attacks that grant us Wisdom if we beat their dice in a clash.
Harvest Wisdom is the exact same in every way, and we set up two Wisdoms to block it. Interestingly, this
does count as a unique page for the purpose of the Blade Unlock passive.
The rest of the Scarecrows give us sources for more Wisdom. Their numbers are pretty good, but by this point any of our usual 3-costs can deal with them.

It's no good to say what you should have done
now. Hindsight can't change the past.

Sophistries… that's all you have. With your big head, so full of thoughts. I'll crack it open and slurp them all up.

Scarecrows're basically the same. I can hold 'em off even with my weak attacks.

Really, this is just the same fight but with an extra crow, isn't it?

Such a lovely, shaven head. Keeping no obstacles between your wisdom and the outside…

This guy's a hell of a lot more persistent than the Scarecrow ever was, though.

Just keep those thoughts in your head as best you can. We'll need them later~

Like me… you only pretend to know. Your tool tells you all you need. Give me your wisdom; you're not using it..!

That's gonna' be hard, boss..!

Then it sounds like
distraction time! Muahahaha!

Hahah… what the hell..?

What is this… it sinks into my body…

Straw's really absorbent, and iit looks like that applies to straw-based Abnormalities and their E.G.O as well. He's got my ink all over him, don't hold back!
My plan here is to give up on Twee's +1 Power with breakdown pages, in exchange for trying to land solid hits or killing blows to lower the cost of the high-impact key pages that her keypage has a bunch of.

While you were painting the target, I was marking it. He should be nice and vulnerable now.

If only there were a Smoke user here as well, the damage may truly be incredible.

We go to war with the army we
have, not the one we want.

A splendid pearl of wisdom… give it to me as well.

Ahh, beans.
Harvest uses his other two main offensive pages this turn. They don't steal our Wisdom on hit, but he does still get +1 Power per Wisdom in his target's hand so we'll want to ensure they clash with someone empty-headed.
Meanwhile, the Scarecrow we just beat up uses Till the Soil. This page still doesn't grant us any Wisdom, making it a useless for our purposes. It's not a huge deal.
On the strategy end of things, the one other thing I've been focused on throughout this phase besides getting clashes is playing Unlock with everyone who has it, as much as possible. Each version is a unique page for the Blade Unlock on our Proxy decks, and since the fight is so long the 2 turns it takes to fully put Unlock 3 online is less than a tenth of the battle—more than enough time for its incredible 1 Light/1 Draw to pay for the effort several times over.
Unlock is really good in Realizations.

We're going to grab Roland's attention. You try to get your wisdoms out.

That was already the plan.

Anything that we're not using to defend ourselves, we'll use to knock some sense into our good friend here~

Meanwhile, I'll dance circles around this scarecrow.

Save some wisdom for me…

Hey, what happened to stealing it from me?!

I have tasted your mind… it's empty, like mine.

Don't let it get to you, Seyser. He's not himself right now, anyways~

…I won't.

We're almost done here, anyways! Muahahaha!

I just wanted to change things…

Don't care!
Now, classical Ruina theory states that we could give Courage to Sweet Pea, and give her a +8 Power on her main die. However, she's already more than strong enough to handle anything this Realization can throw at her and
two clash winners are better than one. I give it to Seyser instead.
On the third turn of the fight, Harvest will normally use a special attack, Harvest.
If this attack hits, it
exhausts the highest-cost page in our hand, removing it from our deck for the remainder of the battle. We absolutely never want to allow it to hit us, but its 7-7 base is actually pretty easy to block as long as we clash it with someone who has no Wisdom in hand.
Harvest is Staggered, though, and the other three Scarecrows don't provide him with any protection so…

Dammit… Eyes up, you four! The scarecrows are still moving!

No worries. I'll take care of this one.

And I'll take this kill! Farewell, Roland!

The answer can't be found with knowledge… that is the one thing I know.
Even after we defeat Harvest the Scarecrows will finish out their turn—but none of them accomplish anything.

Of course I knew it… Just like I know this emptiness can never be filled.

No matter how much I wish for it, I'll never find that warm heart again. I can only chop away at this ocean of trees.
Logging wrote:
I don’t want to feel this empty and lonely feeling anymore…
I clutched my empty chest and grieved. Begging to have this cavity filled…
I looked for things to substitute the warmth…
I cut one after another, but the forest continues to grow thicker. There were always more trees to chop down.
I chopped down every tree that caught my attention…
I feel cold inside, and I can’t do anything about it…
Don’t you tell me that you understand everything. You’ve gone cold all the same…
I know. I can’t fill the void this way… I know it all too well…
The void won’t be filled; I’ll only be sorely reminded of this emptiness…
The forest will never change… The deeper I yearn, the more trees will grow…
Give back what you took… from me…
Logging is a slightly toned-down version of the original Woodsman fight. Like before we get all of our Light back every turn, and he gains +1 Power per Light we have on our character. We need to be spending all of it every turn, if possible. This time around he'll automatically lose 1 Warm Heart every turn, and while he'll be Staggered when he runs out of them…
He's only got 400 HP and we're actively encouraged to spam our high-value pages. He's not going to last that long.
Warm Hearts work the same, but instead of gaining or losing them directly from his combat pages, he now gains Pieces of Mind. Four of them become another Warm Heart, so we need to ensure he doesn't get any of those.
The trees, meanwhile, are completely ignorable. Targeting them will give us Heart Fragments, which power up some of Logging's attacks. There is no reason to ever target them.
Of the three pages we see this turn, only Strike of the Axe has the aforementioned Heart Fragment powerup effect. Since we should never get any fragments, we should never trigger it. The other two are mostly notable for their 1 Paralysis on Clash Win and 1 Strength on Clash Win counter dice—we want to bust those dice hard if at all possible.

You guys remember the rule here, right?

Don't hold a single thing back. Yeah, I remember.

Well if we're not holding anything back… You get me?

Yes… Mua ha ha… YES!

More trees… none of you have what I need either.

I must disagree. We're your way forward from this rut you've stuck yourself in~

Doubtful. You're as cold as I am..

I like to think I've thawed a
little since I woke up here…

Your tongue remains as sharp as ever, at any rate.

It seems like I scored a direct hit! This guy's tougher to hurt than the original… is it correcting for how the Library's developed?

You're just using the wrong attack! You don't use a
sword to destroy a body!

A woodchipper is
much faster! Muahahahaha!!

Nngh…

Good job you two. Looks like he's a bit dizzy!

My ears are ringing, no more. My heart still has power… and I'll take your warmth with it.

Even though it won't complete you?

It's all I have.

You know words won't work, right Seyser?

I know, but it's rude to just leave a conversation thread hanging.

Mmm… that's true.

Speaking of, it seems like our camaraderie manifested into power. Allow me to play the part of the damsel.

So we're saving you if you're in trouble?

If you'd be so kind~

Your light is not the brightest… I'm unconcerned with your warmth.

Worth a try, at least.

You probably should have taken it, huh Sweet Pea?

And let you protect me? Nah, I have to keep my captain cred.
...Captain cred?
Don't Take My Heart is the last of Logging's normal pages, and it's an opportunity to knock Pieces of Mind off of him before they can cash in and make a Warm Heart. Since he has no way of generating Pieces of Mind without hitting us, though, and since we're able to ensure he doesn't hit us… it's just another page in this particular fight.
I decide to smack it down with Decapitation, the unique page for Hubert's Key Page. This is a Ranged combat page with a single massive die, making it perfect for intercepting that 6-10 lead die.

It's been so long since the day that my chest was ripped open, and warmth left me… How many trees have I cut down?

Hey, Evil Kit, didn't they hire you specifically to work this Abnormality?

Originally, yes! I'm quite well-versed on its foibles.

So you know what to do when it starts moving, then? Isn't there some kind of cheap trick we could use to win?

Oh, nonono! My instructions were clear: "If it moves, you're already dead!" I stopped paying attention after that.

Once it breaks free it seeks hearts to keep itself running… but frankly, we're way too strong for it. Roland won't get a chance to reload.

You sure? Those trees back there look pretty weak… he could steal one from them.

Not if we don't
let him.

Whatever he's longing for, it's long gone. No reason to let him keep searching in vain.

Huh. Thought you'd have understood that feeling better than anyone.

How you figure?

You're from a completely different timeline than the rest of us. All those relationships you forged are all but gone for good! I'd imagine that would make you want to rekindle them.

Heh. Cute theory, Kitten.

You're right. I
do miss the friends I have the way I know 'em. And it sucks knowing all those memories only exist in my head now. But… what's the point in crying about it? It's not like Miss Angela here could just give us back our memories from loops outside the ones we already have, right?

It would be possible to attempt, but the inherently less stable forms you Assistant Librarians have would likely not be able to hold together.

For what it's worth, I can recall the both of you~

'Course you can.
Anyways, I'd love it if they were
my buddies still. But… hewing my way down some arbitrary path to try and get back the glory days that only live in my memory… That doesn't fix anything.

…Sweet Pea…

Pretty brilliant, right? So you want to step aside, Tweeds?

Fine. Just this once, you can be the captain.

In that case, I've only got one order for you guys!

Before he can even hope to react…
Knock the stuffing out of him!
There are two other attacks that Logging can use, once its Warm Heart count gets low enough.
The first, Lumber, is used to try and chop down a tree to regain Warm Hearts and continue his rampage. We would have to draw these off of the trees in order to keep him from cutting them down and recovering a decent number of Pieces of Mind.
And if we ever see Empty Chest we've probably won the fight—this is the page Logging spams once he's out of Warm Hearts entirely.
But none of that ultimately matters, because Logging isn't going to get to
move again.
DECAPITATIOOOON~!!!

I can't simply stay here in this dense forest, hewing things without a single thought. That will not get me anywhere…

I need to retrace my steps… In order to get back what I've lost…

I got him!

Get ready for the next stage, everyone~

…I simply need a path home.
Music: Roland02

…Home… It's right there. I'm on my way, dear. I have that pajeon you wanted~!

I'm sorry, Roland… there's no one left in there to greet you.

Don't give me that, you wicked wizard..! I'm… I'm going to go home! I know I can get there if I follow the path!
The Homing Instinct wrote:
To home where a loving family awaits…
There won’t come a day when we’ll all go back together.
This is the only path I can walk along… The road paved with golden bricks…
I’ll be able to meet what I’ve desperately wished to see if I keep following this path.
If I followed the randomly paved brick road, will I find it? The thing I’m looking for…?
Where is home for me?
Let’s go, let’s go. Let’s hurry along. Before the wait kills me.
We’ll make it to the end. Right?
Let’s all gather up. Let us dance and skip around.
Haha… That guy… That wicked guy snatched it all.
It happened all too suddenly… I couldn’t do a thing as I got far away from home.
It’s time to go back home now. My home that should exist somewhere.
…Now, shall we go back?
The Homing Instinct works almost exactly the same as The Road Home. Turn 1, make a path. Turn 2, try and walk the path, repeat once more, then hit us with an entire building.
His numbers are largely the same as well.
Scaredy Cat also works the same as before, gaining Strength if we attack The Homing Instinct on this turn, and gaining +5 Power against people on the path next turn.
Its moves are all the same, but the die numbers have been buffed a very little bit.
Lastly, the home is still a house.
Because we're stuck in this phase for several turns no matter what we do, it's actually ideal for maxing out our Emotion Level. That cat's attacks need to be blocked anyways, after all.

I can see the path I should be walking on… I'm coming home to you now.

Looks like we're going to be defending against him, boss.

How convenient…
now that power from before should help against that kitten over there~

Don't worry, we'll have your back.

Cat's just as immortal as ever, for what it's worth.

Speak for yourself! I remembered… burning works! So I brought a little
fire!
I take A Warm Heart here, and give it to Sweet Pea—she's got an efficient Light curve, so it should be trivial to keep her above 3 Light.
Friends! Let's Go Home~! has gotten a little stronger, with a 9 instead of a 4… but unlike the first fight, we have a trick up our sleeves. Both of the path targets get a page called A Road Walked Together added to their hands, which is a guaranteed 10 roll. Because nothing in this phase inflicts Feeble or Paralysis, this section of the fight is completely free.

Hey, Kit? I don't think fire worked at all. That cat's looking as good as ever.

I don't believe an Abnormality has shown up alongside an E.G.O like this before…

It appears to be sustained entirely by Roland's consciousness at the moment.

Meaning the second we finish with him, this thing'll vanish too.

Then leave Roland to us, cap'n!

Okay, now that I'm hearing it it feels
wrong coming from you.

Why are you blocking my path..?

The more pertinent question is why you've given us the
means to block your path.

…What are you saying? My home is right there, I want to get-

No, you don't.

I remember the fight against The Road Home very well. Going home was all she knew, and we had to stop her entirely with our own power. But that's changed now…

And that change has to mean something's different, doesn't it~?

The path is right there… all I have to do is walk it and I'll find where I belong.

That's the influence of the Abnormality… but beneath that, you already know, don't you?

You know what's waiting should you ever arrive home… so you've given yourself the perfect excuse to avoid confronting anything~

You… you bastard…!

Should you really be provoking him like that, sir?

I'd say it's the perfect way to handle this fool!

Wha-? Why?

Remember how the fight with this one ended last time? She was
vulnerable just after she used her ultimate attack!

So come on, you posh fop! You say you want to get home?! Well I say you're a ruddy liar! Your home doesn't exist!

I'm sure it exists… it must exist. You're… you're just trying to fool me!

You're just a bunch of wicked wizards. I'll show you… I'll show you my home exists! It has to!

Hey, it worked. Good job, you two!
After going through the pattern twice, The Homing Instinct uses You… Wicked Wizard! A 20-20 die is decent, even after Paralysis drops it to 17, but any of our 3-costs is almost guaranteed to block it. Scaredy Cat also gets a new status effect this turn.
Cowardice effectively means that each hit we land on The Homing Instinct will give a -1 to all of its offensive dice for this turn. Because its Speed Dice are all 1s, this means we could effectively ignore it and focus entirely on getting to the next phase.
So we do that.

I'll pray with all my heart and soul… and my miracle will happen~

My home is real… yes, it must be. It's just down this mysterious path…

So? What do you have to say now, you big meanie?

Hmmmmm hm hm..!

Muaaaaahahahaha! If your home was real, then wouldn't it have hurt us?!

That's… you blocked it, is all!

You can drop the bit, Kitten. We've already won.

D'aww… but this is fun!
If the fight had made it to the next turn, then The Homing Instinct would have been Staggered, and Scaredy Cat would use Alertness to try and protect him.
It is the same exact page as in the first fight, and we will not be seeing it because our damage output is absurd.

Dammit… I can't keep this up…

I think we got him!

It's true. It's time to face the facts…

That day… the home that I craved was destroyed. That's what's at the end of this path.

There there… calm down, kitty.
Scaredy Cat does what it can, but with 10 Feeble the poor thing's been declawed. It can't deal any damage to us.

It was all stolen from me… I'll never see that "home" again.

…But I'll be damned if I let anyone else steal another thing from me.

That's…
not the same Abnormality we just fought.

Well, they did give a cursed princess vibe before. Maybe this is based on them before the curse?

He's really working that outfit, in either case…

Focus, Koozy.
Faded Memories wrote:
Why did he have to rob me of all my world?
I don’t want to live a life of being thieved any longer…
Before it comes for me again… I have to act first, or else…
They have to experience the same. The forlornness of forgetting and losing everything…
Please send me back. Back to the place where my beloved is…
I can do little more than just exist…
This despair won’t ever leave me… I won’t ever be able to return…
Why should I have to be the one that seeks forgiveness?
I don’t want to lose something yet again… I don’t even have much left…
The only thing I have left is hatred toward what made me this way…
I may be in awful shape, but there’s no need for you to pity me…
Seeking vengeance for that hatred by myself…
Faded Memories is a point-for-point recreation of the Ozma fight we just did. Because it takes place so late in the fight, however, we've had plenty of time to set up to take down the Jacks.
Turn 1 is the same as last time, with a low-powered Mass Attack and a single page to designate our forgetter.

Since we know the trick this time… who's going to forget again?

Not it!

Quick on the draw… but you guys don't need to worry. I took care of it once, I'll do it again.

You'll be okay, right?

So long as we don't screw up.

Rise, all of you. Rise, and fight. That I might get revenge for all that I've lost.

Welp, here goes nothing.

Ever since he robbed me of everything that was mine… all I could do is seek vengeance. I won't be pushed again.

Oh… yep. There's the feeling. Uuugh..!

Rise, Jacks. Rise and crush them.

Um… What's… going on?

We're in a fight. You have to track down the correct pumpkin enemy and beat your memories out of them.

Woah… deja vu. Has this happened before..?

Once, yeah.

Now… experience it: The pain of losing all that you are.
The Jacks work the same as in the first fight, and this means we can deal with their gimmick through the same manner:
Meaning I turn Quick Mode off for a moment again.

I'll try to stop the Jacks from moving. You guys just focus on bringing any of the ones that block off of the Captain.
There are no new pages here, either—during most of the fight, Faded Memories and Ozma use the exact same pages, die for die. With Sweet Pea having an extra Speed Die to use Oblivion with, this is actually a net downgrade in difficulty.

Alright… beat the snot out of the Jacks. I can do that.

Yeah… you see how it is. You lose everything, and you rage against whoever you can blame. It's normal. That's just how it works in the City.

They're all open! Let's go, team!

Not this one… where are you, memories?
While we're searching for the last Jack, there's one thing I didn't mention about this fight during Ozma: it's actually on a time limit.
After going through the Jacks phase twice, Ozma or Faded Memories will begin to spam Grief of the Deprived. This Mass Attack is the strongest page available to them, and once these start coming out the battle is going to end quickly, one way or another.

Huh… something feels weird about this one. Maybe it's our target?
This is the other thing I didn't get to show off in our first fight—when Sweet Pea's allies hit the target Jack, the screen still darkens slightly as a hint that that's the opponent we should be hunting. It's much less obvious than when it's hit by Oblivion, but it's another way to figure out which Jack is the one that's carrying our memories.

Bingo! Just give me a sec, and I'll be back to normal.

To overcome my curse so easily… Enacting revenge is harder than I anticipated.

Or maybe you're just bad at it. I'm back, everyone!

Great! Then we're just a tiny push away from being done!

…In the end, it seems all I can do is simply exist.

We've got this, everyone. Just one more push!

You think yourself so far above me, who has nothing…

Don't get careless now. You remember that a candle burns brightest in the end, right~?
Agony of the Deprived is a little bit stronger than the original, but even through Ineffective defenses we've hacked off much of Faded Memories's HP and SR.

I have nothing left… You cannot take anything from me even if you want to. But you have everything… Everything that was stolen from me.

I want to take it for myself.

That… smarts. Is everyone okay?

Just fine! A little muscle pain can't stop my speed!

So even this has failed me.

Very well. Send me to my beloved, if you can…

We… can't
actually kill him, right?

Of course not. I would not allow him to die so easily.

Then it's time to go diving into the unknown again~

My body is broken… but I am forced to live on. In that case… why not deny it? Such an obvious truth… there's nothing to say it isn't a lie.

If I sing into existence a happy spell for us all… maybe then..!
Next time, on Library of Ruina: "Oz came up with a brilliant idea. Her emerald eyes seemed to shine even brighter."