Thesis 2: Yesod—Discussion


Only minor tweaks, if any, to the four decks we've already seen.
Null_Mia, meanwhile, is running a Brawl deck.
Theoretically, we can Brawl to throw out Overcharges without losing a turn, Overcharge to lose a turn but generate charge, and Rip Space to spend our charge and keep our hand full. Since I'm planning for turns to be taken off, I've also given them both Restfulness and Reaction Force to grant +1 Light and Strength after a skipped turn.
Music : Angela01

Trapped here since the day I was created… left to rot by others in pursuit of a cure for a disease I could never understand.

Everyone, stay on your guard. She's having a meltdown.

Does that mean we're helping her through it?

In a manner of speaking.

So it's a fight, then?

Seeems soo…

The E.G.O are amplifying the darkest, most desperate parts of herself.

Then let us handle her mental trauma in the traditional manner: overwhelming violence.

My head… pounding… it ends, begins, ends, begins..!
Regret wrote:
I wasn’t allowed to hold any value, no one felt guilty for a machine like me as I rusted alone…
How nice it must have been for you to have the freedom to break free…
Not only was I abandoned, I was paying the price in their stead…
Guilt was swept under the rug in the pursuit of the greater good for humanity…
Who is responsible for tying me, those who carried out the research, or those the researchers wanted to save so dearly…
Was there any regret for the therapy they condoned…?
What was I seeing… What was I forced to see…?
Chained to the resentment and hate of the past, crawling on the floor…
A morbid script written for the purpose of treatment, and a machine slowly becoming numb in the act, losing her sense of guilt…
They said they’re curing a disease… Never knew what disease it was…
It ends… begins… ends… begins… until… it ended.
Yesod's Realization battle begins with the Forsaken Murderer's E.G.O, just like Malkuth's did with Scorched Girl. Unlike before, though, we don't have an easy way to build up Emotion Levels—with only 2 Speed Dice total, we can only efficiently clash with two Librarians.
Her passives give us a rough outline of the fight. Fear is still there, giving her a -4 to all rolls when afflicted with a status ailment. Violence should never come up since losing someone in phase 1 is very difficult to do, and Metallic Ringing is a simple debuff on anyone she successfully hits. Lastly there's Ends, Begins, Ends, which means after two turns of being under Fear, a powerful page gets used.
That page, also named Ends, Begins, Ends, purges all debuffs from Regret and grants immunity to being debuffed for that turn. It also hits on par with Overcharge, so we want to avoid getting hit by it.
Chained Wrath is one of her normal attacks in this form, and it's another one that keeps our Emotion Level down—clashing against it gives us a single die clash's worth of coins, which is usually not enough to level up.

Hey, Yesod. Are you ready down there? Need any of my brilliant advice~?

I wouldn't forget an enemy I've fought before. So long as we disable it, we'll be fine.

Just be careful, looks like she'll get mad if you do it for too long.

No need to worry about that.

I have no intention of letting things drag out.
Because of the path we've taken through Urban Nightmare Yesod's floor isn't quite at what I'd call peak UN power, but it's very close. When we go all out, it's possible to pour on a hideous amount of damage and it's difficult for enemies to get meaningful offensive presence on us because of it.
To that end: This is the first hit we take this fight. I'll be keeping track of each of them as we go.

Huuf… that knocked me for a loop!

This loveless guilt that crushes… this formless pain… again and again and again, watching the suffering.

Soo… we're
not taalking to heer..?

You can if you like. Since percussive therapy has proven effective, I see little reason not to authorize its use.

Mmm… I'm not really a taalker…

Nor are we. Aside water-cooler banter, we're not versed in such things.

I can speak to normal humans in a traditionally human manner! This, however… we never covered in training.

You kids really telling me I'm the only one with the gift of gab here?

Your naturally affable nature is part of why you're my second.

Well shucks, mummy. I'm about to blush over here.

Hey, boss. Y'wanna calm down over there? Maybe talk out your problems?

Calm? Yes, I was calmly banished to an eternal torment. Even when it ended, it never ended… until the end. They talked, told themselves it was the only way to cure this disease. To find evil… to cure… research…

Maybe not this time, guys.
While under Fear, Regret's pages are all weak enough that it's trivial to overcome them with any moderately powerful page.

Don't feel too badly. There are things she needs to hear, but we simply can't reach her right now.

Ever the rational one, eh?

It didn't used to be that way. You should know.

What's he referring to?

It's a long story, but to put it short: I can understand feeling so horrible about dealing with death day after day that it drives you to madness.
Regret's final page in this phase is Metallic Ringing, a three-die page that would have some serious power behind it if she wasn't under Fear.
She's only got 4 Stagger Resist left, though, so…

You think you can understand
any of what I went through?

Only a fragment, but yes. You could understand it yourself, if you weren't drowning in your own regret.

She's open, kiddos!

It does seem novel to be on the winning side of a 5-versus-1 beatdown, for once.

Fair fights are for fools! All our battles should be like this!

We meant that our five would usually lose to their one, but we agree.

That's enough of this, Angela. Show us your next E.G.O shell, so we can rip it off as well.

And in the meanwhile, I'll take a part of it for myself!

This pain… Right. I should not be feeling it. I am a machine. A machine… who follows orders…

Hello. I am Angela, your advisor and secretary. My role as an AI is to assist you in adjusting to your new workplace, so please have no worry in speaking with me or asking any questions.

She's changed. How are all of you?

Only T took a hit at all.

I'm doing perfectly fine!

So am I. Too well.
Tooo well..?

We may have a problem.
While Malkuth's Realization healed a bit of Stagger Resistance between rounds, Yesod's and beyond go a little bit further.
While it's a little difficult to see underneath the interface, between rounds we healed 10 SR and
20 HP.
This means that D.A.D. is now over the 67 HP required for their 25% threshold on To Overcome Crisis, which breaks the perfect Ink Over>To Overcome Crisis Light loop.
I'd forgotten about this quirk of Yesod's Realization, but hopefully it shouldn't matter.
Grinder Mk. 5-2 wrote:
A machine that must operate as its designer intended.
It has to be this way… These are the principles he instilled in me.
Is it necessary to go this far to collect energy?
Of course… I must follow your orders without a question.
“A mechanical rebellion soon became a myth of the past in our world.” …That’s funny.
I was given orders that I couldn’t understand nor refuse.
A machine’s operation is always precise, but if it always works in the intended way… is a mystery.
A machine had no use for values. There was no point discerning between good and bad when the principles were already set in stone.
…I am Angela, your AI secretary whose role is to assist you in adjusting to your new workplace.
I am the best in a majority of work fields. I am able to handle the work of several dozen people at once.
Grinder is a significant upgrade over All-Around Helper, with a new mechanic that gives her a Mass Attack upon hitting enough to get her Light to 4—or on turn 3, if we keep her from gaining Light.
The other All-Around Helpers have gotten a bit of an upgrade as well, but don't have any new abilities—it's just an HP/SR boost.
Charge Mk2 is a trio of 3-6 dice, each of which restores 1 Light on hit. Since Grinder's goal is to hit 4 Light, we use an Overcharge to stop this cold.
Rest Mk2 is a trio of evade dice, and gives Grinder 1 Strength and Endurance on her next turn. It's not an offensive page and there's nothing we can do about it… so it's only worth clashing if we want to gain Emotion.
Which we do.
Finally there's Clean Mk2, which deals 3-5 bonus damage if it hits a lower Speed Die than Grinder's. Under normal circumstances she plays each of these three pages once per turn, meaning she'll have +1 to all die rolls on every turn after this one.
Two of the All-Around Helpers, meanwhile, play their own version of Clean. At 9-9 it's a decent but not unmanageable threat.
The third is using Rest, which we can ignore completely.

The program shall be followed to its completion. I am operating normally.

Of course... It stands to reason that this Abnormality would have a particular effect on her psyche.

Because they're both machines?

Precisely. Be ready.

These cleaning bots are a step up from before, too. Look out, kiddos.
Two—this one from a minimum roll on Ink Over's first die.

At least shee's not so bad…

Aggression detected. I shall begin self-defense protocols.

She's suddenly moving much quicker. We can't land a finger on her.

As would be expected. I am the best and most capable AI partner, after all.
Three. Unavoidable, I ran out of good single-die pages so I opted to block most of the hit instead.

Ugh… Well, on the upside.

She should be held back a little with this!
Always remember to have a Metallic Ringing Librarian target anything important with Blunt dice. Paralysis is really good.

Adda-alien..! Things are going smooothly…

How unusual. There's an ancient song, clawing at the edge of our mind. It's making us feel quite homicidal.

That's our backup calling. Accept it, it's safe enough.

Very well.
I haave a long-term settlement and I need cash now~
Rhythm will give Null_Mia a much-needed +1 Power to all their dice—all of the other Librarians have at least one such ability already, so putting it on them is kind of a no-brainer due to their many 3- and 4-die offensive pages.

I'm cooling doown… Good luck, guyys..!

The soil here is hard. I must till it. That is my duty.

So… what, she's fallen back into her old programming?

Into
its old programming, I'd say. She was never homicidal.

I dunno about that, man. She did 'clean' my limbs off in a proper hurry.

That wasn't her programming.

…ah.
Again, my goal is to have an answer for everything coming at us this turn. Null_Mia's also got another Overcharge for Grinder's 3-die page.
Four. I needed T to reload and didn't have anywhere else to throw Will.

Ugh… I've distracted this Helper with my flesh and blood!

The other that was on the offensive's been stopped. Focus on Angela, now!

That was already our intention. Overloading gauntlets!

R-r-remember, do not go overboard and listen to what they have to say.

She seems to just be going through the motions.

No biggie. If you press a key hard enough, she'll come out of sleep mode.

That is your first terrible pun of the day, Manager. Remember that you are limited to three or fewer.

We should hurry up.

Our goggles have overloaded for the moment. We need to reboot.

What do those do, anyways?

Nu11 originally designed them to act as a HUD to alert us of danger. Knowing where the enemy is makes it easier to find a good place to hide.

Clever!
More of the same; our strategy doesn't change much from here. One of the Helpers is using its final page, though:
Charge exists. +1 to all die rolls can be annoying, but that ultimately means Clean will be a 10-10 or their Rest will be a little stronger. It's not nearly as much of a problem as in the first fight, due to its smaller Block dice.
Five. Same situation as last turn; Kaori needed to reload her hand and this was the best spot to put the Will.

I am
veery done with yoou..!
In exchange, we Stagger it.

A machine must behave as a machine. I am doing my duty.

Enough of that!

Enjoying yourself a little much, aren't you?

Make no mistake, I still dislike combat.
D.A.D. Staggers this Helper with Yujin's free Block die, saving us some additional effort.

However, we are all fighting to survive against Angela's traumas combined with this miniature universe. Moreover, if we are successful, it may be possible to create some positive change. 'Just one more time,' I think you said?

You remembered that?

Of course I plan to hold you to your words. To that end, I'll see where this path leads me.

Man, it's not fair that you're getting to look cool and stuff down there.

You're welcome to join us.
Six. I clashed Charge Mk2 with Ripple; one hit at the end was inevitable. Still worth it.

I'm good up here, thanks.

Suit yourself.

I'll take this one.

Didn't you used to dislike that sort of thing?

I did. Circumstances changed, and I realized it was the wrong opinion to hold. No matter how distasteful our methods, we must win.

Distasteful… There is no room for such opinions. Ours is to do our duty.

Hooboy, that's a big one. Be careful.

I appreciate the warning.
When the screen shifts like this, it means Grinder is using its Mass Attack page, Disable Limiter.
Due to Charge Mk2, each of these dice is a 7, but with two Paralysis on her two of them will be 4's. Without that this attack can be rather troublesome to block and inflicts a good amount of Bleed—however, if we can survive it it's an opportunity. Grinder is Staggered the turn after.

Ooh… I remeember this… It chaarges… and theen…

That's our chance! While it's resting at the end!

We'll trust in your memories, then.
I've been holding on to large 3-dice attacks in preparation for this Realization's Mass Attacks, and that patience has paid off here. We
shouldn't get hit too hard by it.
My plan is to stuff the Mass Attack, and use our team's big attacks to take out the All-Around Helpers. That'll maximize our Emotion gains, and leave Grinder defenseless next turn—this is important, as an all-in attack on her now might cause a phase change and leave Null_Mia and Kaori defenseless to whatever Singing Machine's E.G.O would do on turn 1.

Charge complete. Incoming attack.

Thank you for sharing!
For her mass attack Grinder does her best, dashing between everyone and attacking them individually. This repeats for each die.
Unfortunately for her, she's not able to land a single hit on the entire team and we're free to counterattack.
Hahaa..!

Splendid move!

This one's on the backfoot too. Should be fine, if you got the last one.

Which I have!

Yaay..!

Just to be sure, we've junked the third.

Good work. We'll rip this shell off and move to the next one.

No. I cannot move on. I am forbidden to continue, until my program has run.
Seven. I just overestimated T.Hinman's counter die here.

We've reached another end… time to reset the stage.

No. That play's ended, and we've all moved on.

It's time for you to get moving as well!

Moving… yes. Because of me, many could move on. From my pain, their comfort… never sparing a single thought.

Seems like that did it. Get ready.

I already know what's coming.

That machiine, right..?
Music: Angela02

Precisely. Let's receive this as well so she can wake from this nightmare. Remember to take a break if you're getting tired.

Feel free to rest and enjoy my somber tones. You needn't worry about their origin—only the melody matters now.
Harmony wrote:
Consider the price? All that matters is the result.
No one cares about how gruesome the process is.
To satisfy people, a product of the despair and suffering of someone else is needed.
Never stop performing until the body crumbles to dust. Bring me greater satisfaction.
“Am I not allowed to help that person…? But they seem to be in so much pain…” …The sound of weakness.
The measures may be horrible… But listen. A mesmerizing melody is playing.
Bringing hope to the many by sending the few into the depths of despair… This is what harmony truly is.
We all take the sacrifice of others for granted, so that we can have immediate satisfaction.
One’s trash misfortune is another’s treasured bliss… Everyone thinks the same thing.
I just need to hear what I want to hear… All that matters is pursuing the ideal melody…
Harmony has had several changes from the first Singing Machine fight, but they're subtle ones that don't make a lot of difference.
Singing Machine hasn't actually changed; it something's in it then it plays, and the playing makes Stagger Resistances all turn to Fatal while giving everyone +5 Strength.
The Addicted Employees, meanwhile, have 70 fewer HP than in the first battle. Unlike the first time, this time around the lowest HP Employee is shoved into the Machine if their attempt to dunk us in is unsuccessful.
Harmony, Angela's main body, is a supporting role in this fight. Her 4 Protection keeps us from effectively damaging her as long as her Addicted Employees are alive, and she heals one of them for 10 every turn. After her allies use their special attacks, she also uses a special combat page.
Trembling Motion is the same as before, with an added Evade die and higher numbers—winning these clashes will weaken the enemy.
Shaking Blow, meanwhile, has stronger dice but now only inflicts Bind on a one-sided attack.
Tiny Performance is one of Harmony's basic attacks, and is a single largeish die with a unique effect on hit: it deals 6 Stagger damage to one of her allies, but gives them 1 Strength and 1 Disarm until the next turn—effectively granting them +1 to offensive dice and -1 to defensive ones.
Grind, meanwhile, uses two small Block dice which grant +1 power to the last die should they lose a clash. The last die isn't particularly dangerous, though, only dealing 1 Bleed should it hit.

Day in, day out… I listened to the music of those who worked at the corporation. Now, I'm finally given a chance to play it with my own fingers.

Such a concerto… we should smash it, no?

Sure thing. Let's provide the percussion.

These minions… I wonder if they've been her memories of those employees all along.

Hers, the Abnormality's, could be either one. They seem flimsier this time.

That must be her influence, then.

This blade… see? When it damages flesh, it makes a sound not unlike the machine itself.
Eight. I took a pair of calculated hits here, and this is one of them.

It's all simply noise to me!

May we cut in on your dance?

By all means!

Splendid.

Our weapon is fully charged.
Nine. This is the other, Null_Mia really needed the Emotion coins here so I let them take a questionable clash.

The sooner this is over, the sooner we can have a proper discussion about all of this.

I'm right here. We could talk now, couldn't we?

I'm not so blind as to think something is Angela just because it wears her face.

But the appearance is the same. That result is what matters.

This is pointless. Team, strike down her allies. Hit her with whatever's left.

I'll take this one.

Then I'll distract her while she thinks I'm not looking!
No one expects a counterattack when they round a corner ready to fire!

Stop standing in the way of my medley. It's so beautiful… don't you wish for it as well?

Alien buddyy's music tastes are waay too complex for yoou..!

You wanted a turn, human?

Mmm… handle something eelse..!

Very well!

That's two of the addled humans left buried underground!

Just be careful. If this is like the last time, the last one's about to get that itch and go wild.

Let them come! No matter who, I'll crush them under the weight of my blows!
Since we don't really need to intercept things with T.Hinman now that her emotion has hit max, it's fine to pop Chained Wrath on her and enjoy that boost to power while she spreads debuffs over the enemy team with one-sided attacks.

That itch you were talking about came right on schedule.

Then it's time to tell these bad kids to turn that blasted music down.

Remember to focus on the fiirst attack… so they don't get a secoond…

I can't help but feel like you guys don't really need my guidance.
Hear this Beautiful Sound and I Pine for the Song!! are actually weaker than their first incarnation—Beautiful Sound is missing a die, and Song!! has weaker dice as well. This is because they're getting supported this time.
On the turn the Employees use Hear this Beautiful Sound, both of Harmony's attacks are Let's Create a Song! This page is Ranged, and if the first die hits it'll give +2 Strength to each of her allies for that turn. D.A.D. is taking both of these clashes because they need the Emotion, but thanks to T.Hinman handing Harmony 3 Paralysis neither clash can fail.

You talk of the process mattering, and yet, look. You're only attacking with two of you?

Those two are all we require. Or rather—the process demands I rely on them.

I doubt that, sincerely.

Not at all. If my calculations are correct, they're both lagging behind the curve in Emotion, so to continue to one-sidedly beat upon you would put us in a disadvantageous situation later.

Here you go, speaking about the process again… When all that matters is—

The result?!

Weren't expecting me to keep the beat there, were you?

How about you have a rest over there?

The final addled employee has been handled. We've asserted our dominance successfully.

It's still… You've stopped my music.

The price behind it was too high, no matter how beautiful the song is.

In that case… I'll carve my own melody from you.

That blade's started to spin, she's definitely planning something.

I'll take care of iit…
Harmony of Despair is Harmony's ultimate attack, and it's a doozy. Every single hit of it inflicts 1 Bleed and gives the same Stagger damage/Offense up/Defense down effect that her Tiny Performance provides. On top of this, the first two dice both hit up to 3 times in a row if they connect—if she gets the +5 Strength/all Stagger resists Fatal from the Singing Machine this can instantly shred through one of our Librarians even if they're at full health.
…
But, Overcharge is really strong so it won't be able to touch us. Knowing how to work around its drawbacks takes some experience, but being able to just shut down any powerful page the enemy throws at us is a valuable tool.

Ii've got point… back me up, okaay..? I'm gooing… to distraact heer..!

Of course! I'll knock her for a loop while you have her attention!

Excuse me, maa'am..? There's something I don't geet…

That's because you're not listening to my melody. Just throw yourself into it, and you'll understand it all.

Mmm… That doesn't soound right..?

It's yoour strategy that says your colleagues can diie so long as the muusic runs… riight..? Mmm… But that's shortsiighted… If you burn resources all the tiime, you run out when you
reeally need them..!

All that matters is that things serve their purpose, and give me what I want.

Mmm… thaat must be why you're losing so bad..! You're suuper bad at fundamentals…

I haven't lost
anything! I am—

Wide open! Thanks for keeping her attention, human friend!

Hooraay..!

I can't believe that worked. Your inflection was all over the place, and it was obvious you were up to something.

Yeeah… I'm noot a people person… but neither was shee, so I thought… maybee..!

We'll finish her off now. Null_Mia, D.A.D, Hinman, attack.

What about you, mummy?

There's nothing to be gained from me attacking right now.
T needs to refresh her hand so we use Will and a light restoration page, and everyone else is just aiming for max rolls to get the last few Emotion Coins we need.

We should really apologize for kicking you in the face, but you
did abandon us when we didn't do as you liked initially, so… boot to the head.

This should do it, boss. Next should be the butterflies, right?

That's correct. Stay on your guards, everyone.

Another… There's still more feeling to be had.

Beneath the process… this too, was a price I must pay. Wasn't it?

She seems… calmer, now!

In the Funeral's garb… that appearance is a lie. She won't let herself show her sorrow here, because doing so is a luxury she can't afford.

Speaking from experience, there?

…Mm. Be careful. Still waters run deepest of all.
Solemn Lament wrote:
A single coffin to pay tribute to those who had nowhere to go, wandering with the memory of an empty faith.
The coffin is simply too small to comfort those innocent sacrifices.
The weight of the butterflies that died in vain was too great to carry.
Where does one go when they die? What has become of the hope they were brimmed over with when they entered?
Grief for the dead, and early lament for the living…
There was a time when I was sick of seeing any more death.
The fragile wings will keep fluttering, waiting for an end that must exist somewhere.
What did they do wrong? What did I do wrong?
Not a sliver of impurity is allowed for the mind of those who mourn, it must remain reverent and solemn.
Showy sadness such as tears will only wet the wings.
On the upside, the Butterflies are exactly the same as the first time we fought Funeral of the Dead Butterflies. Nothing has changed, aside half of them starting with 1 Light this time.
Solemn Lament, meanwhile, is a very intricate opponent that differs from Funeral in a few ways. She has a new ability in Anguish, which punishes us if we've been taking too many hits throughout the fight by giving her a blanket +1 or +2 Power. Her pages have also changed: while The Quiet remains the same as in Funeral's first fight, the rest are different.
Into Comfort, for instance, has an extra offensive die on it and doesn't Seal Solemn Lament's dice on a clash loss. Moreover, it can seal two dice at once.
Lament, meanwhile, has received a downgrade. Since it's no longer a Mass Attack, we can now redirect its targeting normally—this effectively means that it can't kill anything anymore. Not that it needs to, because of Solemn Lament's new attack.
Every three turns, Solemn Lament will use Eternal Rest, and it is a doozy of a Mass Attack page. While the dice themselves aren't very high, there are
ten of them. Our team will be able to evade three shots (Null_Mia could technically dodge four with Brawl, but nobody brings Brawl to Realization battles so let's not count that right now), which means 7 guaranteed hits to our entire side. Each of these will deal its own damage, plus 3 bonus Stagger damage for one die and 3 bonus HP damage for the other. It adds up very quickly, and while we could tank one of them it'd leave us on the backfoot for the next phase.
Thankfully, we don't have to deal with it. Her opening salvo is a pair of Guiding Hands, both of which are now only a single larger die than a salvo of 3, but also still have the effect of sealing off her dice on a Clash loss.

This melancholy presence deep inside. Knowing you all would die, time after time after time. Knowing I could do nothing for it. What would you have done?

I've confronted the same hopelessness. Accepting that sadness doesn't mean wallowing within it, nor killing off your own emotions. But I think you know that as well.

She's simply lost within the E.G.O, still?

Precisely. Let's awaken her quickly.

We are the Floor of Technological Sciences. You can't defeat us with tricks we've seen before!
Minimum roll of 5, +2 from Swordplay of the Homeland, +2 from Singular Strike, +1 from Dark Cloud Blade = 10. This result was guaranteed.

She's open, distract the Butterflies and hit her when you can!
Minimum roll of 1, +6 pages in hand, +1 from Eye of Enervation/Destruction. +1 from Dark Cloud Blade, +1 Strength = 10. This result was
not guaranteed because Solemn Lament gets +2 Power against D.A.D. right now, but we have a 90% chance of success so it works anyways.

Leave it to us. They won't be getting past.

Over heere..! Noope, too sloow…
The Butterflies are one of the few remaining reliable sources of Emotion coins at this point, we want everyone to be close to Emotion Level 5 before the next phase.

I've unloaded on her, but she's still up!

…my own emotions were sealed..? I couldn't guide anyone…

Also, she's muttering to herself! Probably nothing!

Hey, just to let you guys know, there's definitely,
absolutely more after this.

That Corrosion effect, yes? I'd assumed as much.

Just wanted to make sure you knew. I don't even want to know what kind of freaky thing we'll be seeing next.

Yeah… it's all pretty
abnormal, huh?
Anyways. We'll handle it, whatever it is.
This turn is something of a balancing act. With Null_Mia and D.A.D. both needing to get up to Emotion Level 5, I give Null_Mia a guaranteed kill against a helpless butterfly, line both up with Clashes to get some more Emotion, and have Kaori take the last one as she's in the best position to play an additional page right now. It's important not to overcommit in long battles like this one.

The butterfly has been laid to rest.

I believe this did it!

It should have. You guys are a real machine in these receptions…

Praise us later. Focus on what she says, everyone—any part of it could be a hint as to what's coming.

Am I not even allowed to lament their passing..? No. Ever since the moment where I met him, I was on this path. I can only go straight ahead, through the story. You sold my soul… there was never any choice. Now, we are
both damned.
Next time, on Library of Ruina: "This magical bullet can truly hit anyone, just like you say."