Book 20: Love Town—Chapter 2
Music: GuestBattle01

Okay. I think I've got the hang of these things…

Why's your face all bandaged?

I've been swinging chains around to practice. It went about as well as you'd think.

It's important to keep your wounds bound!

Your help with this matter is appreciated, Netzach. Our enemy this time is highly unusual.

Eh… I'm just in it so you'll get off my back when I drink. Can't be much worse than an Abnormality, right?

It'll be your job to ascertain that. Based on what we see, we'll prepare additional countermeasures as appropriate.
Because we've been run right into a boss fight we're not supposed to face for a while longer, I'm taking the fight a bit more seriously than normal. All three of the Floor of Art members are decked out in Jikan Key Pages, with Concentration + Snipe from the Full-Stop Office in order to maximize their turn 1 power. They also are each specialized in a different damage type.

Right… let's do this, I guess.
Netzach has Pierce damage covered, and between Refine and Mend Weapon he'll be able to throw out some massive dice even after turn 1 is over.

Wait… we all got asked to use the same base form. Why do you look different?

After the first few minutes of using the chains, I realized that it'd be a much better idea to simply project my form's appearance as one of those axe users! All the power, but a weapon that's much more
delightfully chunky to use! HAHA, I'm sure you understand!

…Somehow, yeah. I kind of got it.
Mr.Black is our Slash user, and that means using several self-Bleed pages. He'll be the first one to fall in battle, but he's going to enable everyone else's passives and deal unsightly levels of damage and Bleed to the enemy.

I tried to convince him to pick a body that didn't feel pain, since this is a suicide mission. He wouldn't listen.
Mr.Blond is completing the trio as our Blunt damage user. We have the fewest real options for a Blunt deck right now, but between Opportunity Spotted and Observe we should be able to make things work out.
Love Town itself is a 2-Act affair, with the first Act being four townspeople. This is also our first hint that we aren't supposed to be here yet:
This fight is intended to be 4 vs 4, and we don't have any floors that can match that. We're outnumbered.
The townspeople come in three different flavors: Slash, Pierce, and Blunt. Each one is weak against the types it doesn't resist, but their Ineffective resistance to their signature type lowers all damage from that type to a quarter of what it would be.
Music: NetzachStory01

Well that's… disturbing. Everyone's stomach okay?

Of course. They're just like some of the hunks of meat we'd see in the EU when the Clerks got too close to an Ordeal.

These are alive, though.

They're certainly smiling like good boys and girls… I wonder how their experiences would taste?

Dude. Gross!
The Love Townspeople are thankfully simple to explain. Each one has only two different pages, with offensive dice of the same type that the Townsperson is resistant to.
The first, [Pointed/Heavy/Sharp] Ram, is a 3-die attack that punishes us for Clashing with it, so we want to avoid doing that.
The other, [Pointed/Heavy/Sharp] Pommelin', has a single offensive die that gains
+10 power in a one-sided attack. These we want to
ensure we Clash against.
Since our first turn gives us +4 power on all offensive dice, we really want to seize the initiative and deal as much damage as possible. I also want as many Emotion Coins as I can generate.

Oh, man… this guy doesn't even have a
face anymore.

At least it doesn't smell that bad. I was expecting it to reek.

It's a delightfully fleshy aroma! When you cut it, there's even a measure of blood that's added to the fragrance! Whoever that doctor was, he did a good job on the aesthetics! Visuals aside, of course! HAHAHAHAHA!

They were on a train where nothing ever changed for them. There's no way they would actually
smell. Nothing could have gotten them dirty.

A remarkably good point! I wonder if W Corp will make those trains into food storage devices, after they figure out the glitch.

No one would want that! How could you make sure the frozen time thing wouldn't extend outside of the fridge?

There's probably a Singularity out there to fix that, too.

C'mon, boss! Don't encourage him..!

If I can keep my mind on perfectly kept beer, then I don't have to think about how freaky those things we're fighting are.

…oh my god, you're doing the Abnormality thing?

Have you
looked at them? It seemed worth a try.

HAHAHAHAHA! Do you feel that?! We've done it, boys!
They've come to help us!

I've got the piercing attacks, I'll take it.
After our Full-Stop enabled opening turn, we've got a firm upper hand. This first scene is basically a warmup to allow us to learn the basic mechanics of how the Townspeople work, while letting us build up the Emotion Level of one of our floors.

Hey, Zaida. What'd they mean by "Abnormality thing?"

Hell if I know, I never went through basic.

It was designed as a way for new L Corp Employees to handle dealing with Abnormalities deemed too taxing for their mental strength. When you're around one, you focus on anything
but it. Think about whatever comes to mind, and voice the non-sequiturs to keep from thinking about the thing at hand. Be careful not to direct the talk
at it, since that can lead to job errors. It raises work efficiency…

And prevents vomiting?

I ah… couldn't think of anything else just then, sir.

I seriously can't imagine what kind of place you were working at where that would be a required skill…
The plan here is to finish off the two Staggered Townspeople, Stagger the third, and then we'll be free to beat down the last one at our leisure.

This one's not going to be doing anything for a second… I'm almost jealous.

And THIS fine fellow's knocked for an even bigger loop! HAHAHA, oh, this is quite the rush!

They're not dying, though…

They're a bit tough, it seems!

Just do what you can, I guess…
While the plan didn't go quite how I'd have liked, we're still definitely going to win in the next couple turns. We just can't be careless.
Since these two are both Pommelin', we're going to counter with guaranteed knockouts.
This one is just to keep it from getting the +10 power.

I got the one in the back. You sure you want to attract that much attention, Mr.Black?

I want to see how they're different on the insides, and I can't do that from back
here!

…if you say so.

Alright… got one. Now let's check out its—

…book? Hey, this one didn't turn into anything.

It must not have had anything of note left inside itself. Its pages are disappearing.

So this is all just a waste of time?

Maybe another one has something for us.

Nothing in this one, either.

HAHAHA! This one's dissolved as well! How vexing!
The Love Townspeople do not provide any literature for us. This means we can only get new books if we defeat Tomerry.

Well, setting that aside, I can hear that song again…

Then let's resonate!
Echoes deals 8 Stagger Damage to the last remaining Townsperson, just a little more than what we needed to Stagger it.
Music: NetzachBattle02

Don't hold back, now.

HAHAHAHAHAHAHA!

I think we've got the hang of it.

We just have to hope that thing from the vision isn't as tough as it looks…
Music: GuestBattle01
Act 2 is the main event today. In addition to one Townsperson of each type, we're faced with the first true boss fight of the game: Tomerry.
Tomerry's first ability, Shimmering, is one that we'll be seeing on occasion from here forward. It means that the boss follows a predictable AI with the pages it plays, and as such it's possible to know what the boss will do beforehand. While I don't know the patterns for any of the other bosses in the game, I do know Tomerry's. Let's dig into it.
On turns 1-3, Tomerry will play a pair of pages called Ruckus and Let's Play!
These two pages are moderately powerful, and Let's Play! in particular is all but assured to get at least one hit on our team. Additionally, on turns 1 and 2 there's a slight chance that another page is added instead of one of these if a Townsperson is still alive:
Love Town Welcomes All gives 3 Strength to everyone on the next turn if the second attack hits. Since the first die is Evade and the second is a mere 1-3, this actually isn't a bad page to run into, as long as we can reliably break the die it gives us a much needed reprieve from the more damaging pages.
Everything changes on turn 4. At the start of the turn, all the Townspeople take 50 Stagger Damage, instantly staggering them. Tomerry also uses a new page, Woulda Square Look Nice?
While this page is active, Tomerry's Stagger Resistance changes to Fatal across the board, and our goal is to deal it 85 Stagger damage in one turn. If we can't, then it gets to make its next move…
A pair of Triangle Sounds Better! while it has 5 Strength from Woulda Square Look Nice?. Without question, this will Stagger and likely outright defeat any Librarian we can field right now. After this is over (or, if it was Staggered successfully), the turn count resets and it starts from the beginning.
As for its other passives, The Power of Love means that any dead Townspeople will revive in the next round with half their HP, making focusing them down first a risky proposition. Dernier Armor is a hint passive, showing that this fight has multiple phases. We'll get into its effects later.

Stay calm, everyone.

Oh… um, it's very nice to meet you! We… have to beat you up if we want books, right? H… here goes!

What's happening..?

Its emotions seem to be resonating with the Library.
Music: From a Place of Love
Certain enemies have the ability to change the floor they're fighting on to their own territory. Any time we see something like this happen, it's an indication that this is a tough enemy. .

Oh..! I brought the town here with me!

HAHAHAHA! Fantastic!

What the hell?! This is like some kind of Abnormality!

Just stay focused… things just got troublesome.
Now, regular logic may dictate that we should focus Tomerry down first, before it can get a lot of damage onto our Librarians. The Townspeople are very much against that, however.
All three of them seem to spam their Pommelin' page whenever they're able to do so. If we don't clash them, that +10 power will wreck our team in a hurry.

I'll see how powerful it is… Keep an eye out.

Okay everybody… do your best to fold 'em up! Then, mommy gives us prizes!
Outside of the one clash each, I've focused everything else on Tomerry, in hopes of piling on damage on our Full-Stop turn.

Uggh, I barely managed to scratch this thing.

HAHAHA, it's because you aren't smiling! Smile,
smile!

We are on a
fucked up meat train, you idiot! How am I supposed to smile?!

With your face muscles!

I managed to hurt this one something fierce, too.

You're… bad bullys! I'll punish you!!

Boss!

…That… wasn't so bad, actually.

Let's see how you like it.

Don't like it at all! Gonna' fold you up!

Only if it's a smiley face!

Smiley… face? Um… I like squares and triangles!

Then it's no good!

Waaaah..!

That child wants to help us this time… Do you think he'll smile?

I'll take the power.

Why do you have to do it?

Because honestly, we probably can't kill this thing. Mr.Black's going to bleed out before it dies, and the two of us can't take on all four of these things.

An unexpectedly rational decision. I thought you would seek to avoid death.

Hell, who wouldn't try to avoid death? I'm just trusting my gut for once, when it tells me this is the right call.

…Hey, Netzach. Can you do me a favor?

What is it?

Weaken that potato-looking guy just a little bit more, but leave the townspeople alone beyond that.

That's suicide.

Can't you just trust
my gut a little, guy?

Fine. You heard him, team.

Then that means it's time for a little payback.
My overall plan at this point is to put the HP of each Townsperson into the low 40s, and then focus down Tomerry as much as possible. This floor simply doesn't have the sustain or the power necessary to take on the boss by itself, so I'm going to use it to set up my next floor for a victory.

Didn't mommy ever tell you bullying was bad..?!

That doesn't count in a deathmatch!

It doesn't..?

The actual rules are that you're supposed to let us attack you one-sidedly. Then, you do the same.

Wait… I know what this is! You're bad people!

You shouldn't tell lies!

Ah, it was worth the shot.

I've got this one set up, boss.

Good. The others?

HAHAHAHAHAHAHA!!

They both went for Mr.Black. Not sure how much longer he'll be able to keep this up.

I've got one good attack left in me! Nothing to worry about!

Right. In that case…

Let's make it count, I guess.
Since our goal here is to pour as much damage on Tomerry as possible at this point, clashes don't really matter much anymore. Ideally we want to redirect them to as low a speed die as possible, to keep it from getting any defensive dice until our side's attacked.
HAHAHAHAHAHA!!

This one isn't like the blood lumps at home! It's shaped like mommy or daddy, but it's so ferocious!

That's because he doesn't want to die, obviously!

Die..? I don't know what that is…

It's nothingness. Not existing anymore. Something all people run from.

Oh! I… I know what this is! You're making things up again! When I fold things up, they always come back later for more! You… you can't fool me, you bully!

This thing clearly doesn't understand.

Can you really blame it, though..? Nearly 2000 years without the ability to die, it has to do things to your mind.

Speaking of not understanding..!

This seems to be the end of the road for me..!

That's got to be the most strained smile I've ever seen.

True… it's not easy..! But to the very end..!

Welp… he died.

…

You okay, boss?

Just expressing my frustrations. You?

I knew it was a suicide mission going in. This was the only way it could end.

He died taking a massive chunk out of that thing in front of us. We'll have to make use of it.
Our attack brings Tomerry below 50% HP, which triggers Dernier Armor.

Something… empty. Something's empty. Something's wrong? What's wrong?! What happened?!

Well… would you look at that. They killed one of ours, but it turns out we got one of them, too.

Killed..? Got..? This is… death?

You got it.

I… I…
kill you all!!!

Uh… Angela, you got any information?

Yes. It seems angry.

…Great.
Below 50% HP, Tomerry's pattern changes. For starters, it gains 1 Strength and 2 Endurance every turn, boosting its die rolls accordingly. Its attacks also change.
Every turn it uses one Whip of Love, a page that hits us with a massive Slash die. It's exactly as dangerous as it looks.
While it's over 25% HP, it also gains one Wrath of Torment every turn as well—this page hits incredibly hard, at the cost of 7 HP. Right now, our goal is to hold out as long as possible to let her get off as many of these as we can afford. Luckily for us, Jikan's page is beefy and Mr.Blond and Netzach still have much of their remaining HP.
Unfortunately, we're pretty much completely out of pages to play at this point, and Light to play it with. Netzach's floor is all but tapped out.
Mr.Blond manages to score a lucky blow on Tomerry even through Wrath of Torment.
Whip of Love Staggers Netzach, though. It's a hit that looks every bit as big as it is.
Mr.Blond makes one more valiant attempt to hurt Tomerry as much as possible…
Before he, too, is Staggered. The Floor of Art is out of gas.

…We've done… about all we could… Sorry it wasn't much.

You performed your job to a satisfactory level, Netzach. You can rest peacefully.

Not… quite yet. There's still one more thing to do.

Oh?

That kid… really doesn't like it when his friends die.

Oh f—

Ahhgh!!
Netzach's defeat triggers Teardrop, which takes Mr.Blond out of the fight and deals a hefty chunk of damage to the enemy team.
We lost, but Tomerry is on its last legs.

…Roland, I believe you said you had a plan?

Ah, yes ma'am.

Then handle it.
Music: GuestBattle01
Since none of the Townspeople died, they don't revive with 50% of their HP. This means we should have an easy cleanup.
Roland is running an Olga deck with the Hanafuda passives to give him Light and extra draw when he discards his hand. Between that, Best Choice to keep his HP up, and Flaming Bat for random burns, he could probably take care of the fight by himself. That's good, because…
Zaida and Steve are both using decks designed around drawing through themselves so that they'll have an Observe and a Wait Up! In hand on turn 4. My original plan was to use them on the Squares turn, then go for the kill immediately to skip this entire
phase. Unfortunately, I underestimated how much damage Netzach's crew would do and now I'm taking decks timed for turn 4 into a fight that goes hard from turn 1.

, I guess.

What are you even using?

It's a combat oboe. Didn't you see it before?

A combat oboe…

It's a perfectly normal weapon!

…Whatever. So, we need to stop that horrible thing, right?

That's the size of it.

SSDD. Let's do the work and go home.

Here it comes…

Don't barf.
Music: From a Place of Love

Still so empty… euh..?? More… bad people!
Now that Tomerry is below 25% HP, it'll start using its final page instead of Wrath of Torment.
Faint Memories gives Tomerry a solid evade die alongside a pair of powerful attacks. Due to the 2 Endurance from Dernier Armor's effect, that first die is a 6-12 Evade, a high bar to get over even for our best pages.

This is going to get ugly, you guys. Just do what you can.

This isn't our first time fighting this kind of monster, you know.

…Yeah. Guess that's pretty obvious.
While my plan here was to finish off the Townspeople on turn 1…
The luck just doesn't pan out.
BLAGH!
Meanwhile, Steve takes a Whip of Love to the face.

…Dude.
Zaida, meanwhile, eats the Faint Memories.

We've weathered the worst of it. Now's our chance.

Proactive today, aren't you?

Just don't want to die.

Then just leave it to me.

Hey… guys?

Little… help?

Of course it's not that easy.
Steve's still alive for this turn, so I grab Pulsation to make up for the Strength loss Zaida's about to have from him dying. We need to deal damage to keep Zaida and Roland from dying, but if we don't keep the pressure up we're dead anyways so that doesn't matter..

Why… am I so alone?! I'm missing from myself..!

Hey, hey… stop talking like that, or I'll feel even worse about all this.
I decide I need Tomerry dead
right now. Its 4 die is going right for Steve with another Whip of Love, and the 1 is a Faint Memories also at him. He's basically going to die, so I focus on having Zaida steal the Sharp Pommelin' off of Roland, and focus everything else on Tomerry directly. Roland can tank the other two hits from the Townspeople.

Still… up..!
Against all odds, Steve isn't immediately annihilated by Whip of Love.

You've caused a lot of trouble for us today. Running around, breaking this and that… but it ends here.

I'm so lonely… it's empty! It's empty! I'm empty inside!!

Yeah… I know. You're a pitiable creature now. But ultimately, that's that…

And this is this.

Good one, boss!

Don't… congratulate me just now.

Uh… ma'am?

You've removed the source of the disturbance in the Library. It seems that in doing so, you've normalized things.
Music: KeterBattle01

I guess we'll just have to clean up now, then.
With Tomerry gone, the Library returns to normal, and the music with it. We're officially in cleanup mode. Also, Steve's still alive! This is because Pulsation cannot reduce his HP below 1, meaning if he gets hit at all he's out of here.

Hey, Steve. I'll take care of your share, so just make sure to hit them while they're distracted.

Thanks, man!

I've gotta say though, Zaida…

The other fights were life-and-death too, weren't they? I'm serious, I've never seen you so motivated.

That's because a healthy work-life balance means knowing
when to give it your all.
Steve, you took three hits I really didn't want anyone else eating
and you didn't die. I can't ask for anything more from you.
Tomerry isn't actually all that difficult, so long as we have the resources the game expects of us—with 4-person floors and the pages from the other receptions at this point, it's actually much easier than it appears. Fighting it early, though…
It's clearly possible, but really just
don't.
Music: Result

Some good that combat oboe did you, huh?

Just you wait. Next time, I'll show you what it can really do.
VIDEO
Music: Lobby
Well… Anything can happen. Does that console you somehow?
Not at all. I’m different. I won’t go through the same ordeal ever again. I retained myself unlike those people. I persevered, I didn’t let time consume my sanity. I didn’t break down… I…

Alright, let’s just calm down and take a deep breath. When the memories of hard times burst forth, you gotta embrace ‘em to the core…
And at last, our ordeal is over. While Tomerry's book might sound promising, in practice it's not really all that great for us. This is because it's a bit special.
Each book of Tomerry we burn will give us the same 6 pages: three copies each of Wrath of Torment and Faint Memories. That's it.
Regardless, we've finished out one of our branches for now. That means it's time to pick where to go again, and we've got one less option to worry about now!
Next time, on Library of Ruina
"But nothing could compare to the music it makes when it eats a human."
Wanna hear more about the Pianist?
Help me help you. There's drawtech here. Seriously.
Me? A weaver I am, making fine silk.
Videos
Love Town 2
vs Love Town (Unedited combat footage; may cause distortions. Watch at own risk.)
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