The agents of this thread are pretty fucking too: Let's Play Lobotomy Corporation

Put your Let's Plays in here.
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X-394 is a big facility, full of mysterious creatures known as Abnormalities. Many of these Abnormalities can do very bad things if they're handled improperly, and it's vitally important that our agents know just what may happen if they're careless. What's a manager to do?

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Episode 27: Army in Black + Flesh Idol

Music: trailer
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Image Hi! I'm Paul! Just your everyday plucky employee of Lobotomy Cobotomy, here today to talk about Army in Black and Flesh Idol! Let's start with Army in Black!

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Image Army in Black, or Army in Pink as it is also known, is a ZAYIN Abnormality which-

Image Wait. It produces 30 PE Boxes… and when you work it, it definitely gets a -6% Overload penalty each time!

Image It is a ZAYIN Abnormality.

Image It deals 7 to 9 White damage per failure! AND it has a Qliphoth Counter, right up there! There aren't any ZAYIN Abnormalities with one of those! You can't possibly expect me to believe that that thing is a ZAYIN Abnormality, right?!

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Image It is a ZAYIN Abnormality, which takes the form of a soldier inside of a pink heart.

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Image In place of its Attachment work, it has a unique work type-Protect.

Image Oh come on..!

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Image When selected, this creates a unique cursor which allows us to select an Agent. Isn't that interesting, Paul?

Image Well, sure Miss Hod, but what happens when you select one?

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Image The Army in Black breaches in a flurry of pink hearts!

Image It… breaches.

Image That's right!

Image ZAYIN Abnormalities can't breach! Everyone knows that! There's no way-

Image It is a ZAYIN Abnormality.

Image Seriously?!

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Image While breaching-

Image ZAYINS don't bre-he-heach…!

Image -Army in Black gives its target 20% additional defense, cutting the damage they take. In addition, all nearby units are healed for 12 HP and SP periodically. This healing cannot be prevented in any circumstances. This effect lasts for 2 minutes, or until the Agent enters an Abnormality's containment cell.

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Image After this is done, the Abnormality explodes and returns to containment!

Image Explodes! It's-

Image It is a ZAYIN Abnormality.

Image :catstare:

Image There are some considerations to make when performing this, however. Firstly, the Qliphoth Counter of Army in Black will be reduced by one. Secondly, Agents below level 3 should not be selected as the Protection target.

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Image Such Agents will be awed by the Abnormality, their eyes growing into pink hearts. While in this state the Army in Black's protection reduces all damage they would take by 60%, but the Agent will not move and cannot be controlled.

Image It instantly overwhelms weaker agents! It's-

Image It is a ZAYIN Abnormality.

Image :rant:

Image You seem unwell, Paul. Perhaps you should take a break.

Image I don't need a- ...Alright. So, Miss Hod, what else will change its Qliphoth Counter? On the breaching Abnormality.

Image The death of 5 employees will lower its counter by 1, so please ensure a careful and methodical workday. Additionally, it is possible to lower it through Repression work, or through Bad results.

Image That's way too much to keep track of for a-

Image It is a ZAYIN Abnormality.

Image :sigh: ...So, can it be brought back up?

Image Yes! Suppressing other Abnormalities will restore its counter by 1 each. A breaching Abnormality like Scarecrow is ideal for keeping it under control. As for what happens when its counter is drained…

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Image It turns to black, and vanishes.

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Image At this time, four Army in Blacks appear in the corridors of various departments.

Image ALEPH! You see?! I told you! I told you that it was-

Image It is a ZAYIN Abnormality.

Image :tizzy:

Image ...Paul?

Image Forget it! I'll be in my bunk! I know a stinkin' ZAYIN from an ALEPH… I can't take this crap anymore!

Image What?! Hey, Paul, wait!

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Image Um… W-well anyways! Any Agent who is below Level 3 that sees one of the Army in Black is immediately sent into a Murder-type panic!

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Image Hypnotic heart-eyes, Miss Hod! That sure doesn't sound like a good thing!

Image It's not, Paul! What's worse, any attempt to subude the Agent while the Abnormality is still in the room is futile. They'll just panic again immediately until it's been suppressed.

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Image Yowsers! I'm getting beaten like I should be, but it's not bringing me back to normal!

Image That's because of the presence of an Army in Black! Once they spawn, they each flutter towards the main room of their department. Once there, they explode-this deals White damage to everyone within the room and lowers all the Qliphoth Counters of the department's Abnormalities by 1.

Image And that's never good! So what's it look like?

Image Oh, um… I-it's just their regular explosion, but in black instead of pink!

Image So you couldn't even get footage of that? Wowsers, you're kind of terrible at this, huh Miss Hod?

Image I-I am not! I was focused on filming you, and… I couldn't...

Image You're right! I'm just being an ungrateful butt who can't appreciate how kind you are. I'm sorry, Miss Hod. You're the best.

Image A-anyways! This concludes our first Abnormality today. As for our second, Flesh Idol…

Image Oh! Let me try!

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Image Flesh Idol is a hum-dinger of a WAW Abnormality! It's a Tool, so it doesn't do much, but wowsers what it does do!

Image The Flesh Idol is a channeling-type Abnormality, which means an Agent must be sent in in order to pray to it.

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Image Oh man! It's dealing Black damage to Corvis!

Image It's not just Black damage, Paul! Every five seconds, the Abnormality will deal five damage in a random type-including Pale!

Image Be careful, Manager! It can add up quickly! But what does the Idol do?

Image That depends on how long the Agent prays. If it's under twenty seconds, they immediately die.

Image Zounds! That's no good!

Image It gets better Paul! From 21 to 45 seconds, each time the Idol tics it also heals all Agents in the facility by 5 HP. And from 46 to 90 seconds, it will heal 5 HP and SP as well!

Image That sounds great, Miss Hod! What happens after 90 seconds?

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Image Instant, painful death!

Image Yowchie ouchies, THAT isn't good!

Image Oh, that's not all!

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Image Additionally, every Abnormality in the entire facility has its Qliphoth Counter set to 0, instantly.

Image But THAT would mean-

Image A total and complete breach of all Abnormalities in the entire facility at once! Very good.

Image Remember Manager-don't ever let it hit 90 seconds! That's a surefire way to ruin a perfectly good day!

Image Well, that's all the time we have today. Thanks for joining us! And remember…

Image Knowledge is just pain plus observation! Have a great day!


Music: Aspire
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Image Good evening, future Managers. I… do not have words to put forward to express my sorrow over the multiple failures of protocol you've just had to bear witness to. Unfortunately, I have been informed that we are running sorely low on tape, and thus a reshoot of the episode was simply not possible.

Image Ahem.

Image Well, anyways. Let's discuss Flesh Idol. It cannot do anything if it isn't touched, so it is no particular problem. If you must work with it, you need only count to five. Five tics of the damage, and you are free to have the Agent leave without issue. Now, Angela? Graphics.

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Image Army in Black is an… odd case. It does not seem like it, given its statistics, its gear, its actions, and its complexity. It has the danger of an ALEPH Abnormality, and it loving the lives of those worthless Clerks makes it rather problematic to keep for long periods of time.

Image However, our data does not tell lies. Its high damage is cut by higher-level armor at the same rate as One Sin or WellCheers. Additionally, training with it has proven useless-our Level 5 agents simply are too powerful to gain much from it. After much deliberation between the Sephirot and Angela, there was only one conclusion to come to:

Image It is a ZAYIN Abnormality.

Image As such, it is worthless for training. Given that the ability of its healing to overcome a breakdown of our regenerators is entirely theoretical, its gear is middling at best among ALEPHs-particularly the weapon, which requires a longer setup time than most… I could not blame a Manager for simply taking it, extracting its gear, and then returning to the past to avoid dealing with it.

Image I am not a fan of it, nor am I a fan of its flagrant flaunting of the rules which we have put forth to classify our Abnormalities.

Image Now, if you'll pardon me, there's urgent business to attend to-I must tend to this situation and determine if we shall require another new Paul.

Next time's featured Abnormality…
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New Guidelines

Army in Black
Flesh Idol

New Gear

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Requirements: Level 5, Prudence 5
*Not affected by Attack Speed, 2 second startup time before any attacks come out


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Requirements: Level 5, Fortitude 5

New Story

Army in Black (Part 1)
Army in Black (Part 2)

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X-394 is a big facility, full of mysterious creatures known as Abnormalities. Many of these Abnormalities can do very bad things if they're handled improperly, and it's vitally important that our agents know just what may happen if they're careless. What's a manager to do?

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Episode 28: Snow White's Apple + Clouded Monk

Music: trailer
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Image Hi! I'm Paul! Just your everyday plucky employee of Lobotomy Cobotomy, here today to talk about Snow White's Apple and Clouded Monk! We'll begin with the Apple, if that's okay with you Miss Hod!

Image Of course it is! I'm glad to see you're feeling better now, Paul.

Image Of course I am, Miss Hod! These Abnormalities make sense! That Army fellow just made my head all hurty!

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Image Snow White's Apple is a WAW-level abnormality, taking the form of an apple setting atop a princessly outfit.

Image It's very regal, and certainly conjures the image of its namesake!

Image Despite-or maybe because of-its regal bearing, it's a very temperamental Abnormality. Its Qliphoth Counter is only 1, and its Qliphoth Counter can be reduced by either a Normal or Bad work.

Image So it likes to breach just as much as Abnormalities like King of Greed, right?

Image That's right, Paul!

Image So what happens when she breaches?

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Image Upon breaching, Snow White's Apple moves to a random corridor in the facility, and begins to fill it with vines.

Image Oh! I know what those are! They're those funny videos of cats people post on the internet, right Miss Hod?

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Image Not that kind of vine, Paul! This is the normal kind. While she's growing these vines, she deals Black damage to all employees within them.

Image That's a lot less fun than cat videos and musical memery, Miss Hod!

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Image Employees who die due to this effect are also impaled upon vines, becoming part of the thicket.

Image Wowsers! And I thought every rose had its thorn! I guess apples do too, huh?

Image They sure do, Paul. She'll remain in a hallway until either it's full of vines, or a certain period of time has passed.

Image What happens then, Miss Hod?

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Image She disappears and reappears in another hallway, just like before.

Image Wait… is that Talow again? Hasn't he died like three times already?

Image Oh, Paul! I don't think you're in any position to think too hard about how many times someone dies, right?

Image Haha, I guess you're right Miss Hod! I've only bitten the big one about sixty or seventy times now, after all!

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Image The Apple will continue its pattern like so, until she's suppressed. Despite her only targeting one hallway at a time, however, it's vital that it be handled as quickly as possible.

Image Because she can kill so many clerks?

Image It's not that, Paul-its vines will stick around even after its suppressed.

Image Oh no! Does that mean more damage?

Image Thankfully, no. However, it does still slow down our employees who are trying to walk through it.

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Image Undulating underbrush, that looks like a big movement speed penalty, Miss Hod!

Image The vines are cleared out at the end of the day, but until then they'll remain a hazard that will slow our employees down as they go about their work.

Image Is there anything else to know, Miss Hod?

Image Not at all! Snow White's Apple is, thankfully, simple. Unlike our next featured Abnormality…

Image Oh boy! I smell a segue..!

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Image Clouded Monk, or Honored Monk, is a WAW Abnormality which takes the form of a monk. While in containment, it will heal 15 SP to any Agent who completes Insight work with it.

Image Wow! Between that and the 3 on its counter, it feels much nicer than Snow White's Apple!

Image I wouldn't be so sure of that, Paul. Like Apple, its counter can go down from Neutral or Bad work results-but also...

Image Also? Also is never good!

Image Every time ten employees die in the facility, its counter reduces itself by one! Additionally, should Yin ever enter the hallway its cell is in, its counter will reduce instantly to zero.

Image Wowsers! Seems like the old man's pretty temperamental after all! So what happens when he's provoked?

Image Oh, that much is easy to explain!

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Image It becomes a demon.

Image A demon?!

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Image A demon.

Image Cripes! That is creepy!

Image While in this form, the Monk has a few attacks it can select from.

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Image Primarily, it can attack employees with a swipe of its arms.

Image Hah! That only half killed me! You'll have to do better than that, you silly Abnormality!

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Image Don't you worry about that, Paul. It can also pause in order to charge energy for a moment. When this happens, it's important to be cautious.

Image Oh man, this is some sort of super attack, isn't it?

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Image Very perceptive! The Monk opens its mouth wide, and charges forward to the end of the hallway or room it's in.

Image And what happens if it hits someone?

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Image Yowie wowie! I'm a meal!

Image That's right! It eats the first thing it runs into. This heals it, as well as deals massive damage to the target. When it begins charging, it's vitally important for the Manager to move everyone in front of it either out of the room or behind the Abnormality.

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Image Luckily, it isn't a particularly difficult target for a capable Manager like the one here at Lobotomy Corporation's main branch! As long as he keeps all these tips in mind, no Clouded Monk will be able to stop the sunshine of progress!

Image You're right, Miss Hod! Hooray for the Manager! Hooray for progress!

Image Well, that's all the time we have today. Thanks for joining us! And remember…

Image Knowledge is just pain plus observation! Have a great day!


Music: Aspire
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Image Good evening, future Managers. Should you be watching this in sequence, I am sure you have a number of questions. After all, a return to the standard formula after what seems to be a breach in the status quo is the sort of thing which would attract attention. What happened? Is Paul the same? It's a good question. Angela, the graphics.

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Image The Apple is a very serviceable Justice trainer, with an easy-to-underestimate E.G.O weapon. Don't sleep on it-particularly with the matching E.G.O Gift it becomes a very powerful weapon. I would recommend taking great precautions not to allow her to breach. I have suffered issues before with my system slowing down immensely as a result of her vines-while this did clear out when I ended the day, it made it seem as though the Agents were running and working through molasses even at 2x speed.

Image Overall, I would consider her a solid pick-if temperamental and in need of cautious care.

Image The Monk, on the other hand… the only statistic it can reliably train on without causing a high risk of QC loss is Insight-and since it recovers an Agent's SP after Insight work it is not particularly ideal for that either. So it cannot train.

Image Its gear is terrible at attacking enemies, and though its suit is acceptable defensively, I would not consider it particularly amazing. So it is not particularly worthwhile for gear.

Image Finally, it is a breach-prone Abnormality which aims to leave its cell when the facility is already in the middle of crisis and try and slash an Agent to death or swallow them whole. Thus, it is also not simple.

Image It receives a failing grade in all three factors which separate a desirable Abnormality from an undesirable. As such, I cannot ever recommend it. This Monk has become a being which not even it can comprehend, and in doing so it has become something it never wished to be.

Image ...There are times which I wonder if I myself am still what I wished to be. The concept of self is an interesting topic-memories and experiences formulate the base idea of a person. Indeed, a great number of mediums explore the idea of a person without their memories. Should they lose themselves, would they be something else? Are people's natures the same when their experiences are in absentia?

Image If two people possess the same face, same voice, same memories and same name… could they be said to be different people in the first place?

Image ...It's something I've thought much about, lately. But for now, this old man shall cease his ramblings.

Next time's featured Abnormality…
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New Guidelines

Snow White's Apple
Clouded Monk

New Gear

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Requirements: Temperance 3

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Requirements: Prudence 3

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Requirements: Level 3, Temperance 3
*Not affected by Attack Speed


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Requirements: Prudence 2, Temperance 2

New Story

Snow White's Apple
Clouded Monk (Part 1)
Clouded Monk (Part 2)
Clouded Monk (Part 3)
Clouded Monk (Part 4)

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Also as a heads-up, I'm getting my second vaccine shot today and might get knocked on my ass. If there's a delay, assume that would be why. :v:

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X-394 is a big facility, full of mysterious creatures known as Abnormalities. Many of these Abnormalities can do very bad things if they're handled improperly, and it's vitally important that our agents know just what may happen if they're careless. What's a manager to do?

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Episode 29: Express Train to Hell

Music: trailer
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Image Hi! I'm Paul! Just your everyday plucky employee of Lobotomy Cobotomy, here today to talk about Express Train to Hell!

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Image Express Train to Hell is a WAW-level Tool Abnormality, which takes the form of a ticket office with four lights on top of it.

Image Hey! One of them's already lit up!

Image That's because our introduction took more than thirty seconds. How about you get in there and see what happens when an Agent works with it?

Image Wha- no banter?

Image No time for that! Go!

Image Oh-uh, yes, Miss Hod!

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Image Hey! I got healed up a little bit!

Image That's because of the Express Train's effects. When accessed with one light, the Agent's SP and HP are healed by 40.

Image Wow! That's practically all of me! What happens at the other lights?

Image Well, at two lights, the Agent is healed for 80 HP and SP instead.

Image Wowsers! That's one and a half of me!

Image At three and four lights, the train heals for only 50 HP and SP, but does so to either the entire department or the entire facility, respectively. As a result, it's theoretically possible for the Manager to fine-tune visits to get the results that he would like, so long as he keeps in mind that-

CHOO CHOOOOOOOOOO

Image What's that noise?

Image Oh dear! H-has it been two and a half minutes already?

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Image Miss Hod! There's a portal on one end of the facility!

Image That means the Train's other ability has gone off. An entry and an exit portal appear, and between them...

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Image And the train runs between them! Wowsers!

Image This does clear off all of the lights of the Express Train's booth, meaning we also miss our chance to heal.

Image Well, at least it was a near miss! Say, Miss Hod! What was that about two and a half minutes?

Image Oh, yes! I haven't explained about the lights.

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Image Every thirty seconds, one light turns on. This means the full department healing is available every two minutes at best.

Image So that's two minutes… Meaning if another light would spawn while the Express Train's ticket booth is full, that's what causes the Train! Right, Miss Hod?

Image That's right, Paul! As a result, it's very important that the Manager keep it at the forefront of their mind. This is especially vital if the Manager is running things at double speed with their TT2 controls, since this lowers it from two and a half minutes to-

CHOO CHOOOOOOOOOO

Image One minute and fifteen seconds.

Image Everybody hit the deck!!

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Image It's aimed right at Training and Information this time!

Image Well curdle my caboose! That can't be good!

Image To the contrary! We're here to learn, and what better way is there than to look at its effects up close!

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Image Liquidating locomotives! They got flattened!

Image When it runs by, the Train will deal 100 Black damage to anything in its path, be it a breaching Abnormality or one of our employees.

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Image This damage is enough to be fatal to any clerks or new Agents, and even our crack team of veterans can be brought to the brink of death or insanity from a single hit, particularly if they're in Black-vulnerable or low level E.G.O gear.

Image Yowsers! Manager, make absolutely sure that you don't forget to work with it!

CHOO CHOOOOOOOOOO

Image Ahh!! W-well, that's all the time we have today. Thanks for joining us! And remember-

Image Knowledgeisjustpainplusobservation! Take coveeeeeeer!!!


Music: Aspire
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Image ...I aspire to a certain level of eloquence in this series. It is important that we, as a company, be taken seriously by the business world-to that end, it is equally important that we not break certain taboos. We are men, not children, and thus we should be able to handle things in a manner befitting of men, rather than default to the playground anachronisms of babes.

Image The choice of words is the privilege of only the high-minded and well-educated. Of those who know the words which they have on hand and can use as tools to resolve the complex situation of conveying the feelings and observations which they have made. Today, these observations are complex.

Image This Abnormality is a worthless healer on a level all its own, either only healing an Agent who could simply wait in the main room for a few moments or else curing the entire facility at most once every two minutes in a manner which cannot be controlled. It isn't even a full heal.

Image Further it demands constant attention, gnawing at the back of your mind-forever. Two minutes at most, two-thirty and it goes off. Halve it if you intend to do things quickly. As a Manager we choose between our sanity slipping away to slow workdays or our sanity slipping away to constant work requests on the train.

Image Such an Abnormality is an Abnormality among Abnormalities. It is in a league wholly outside what I have previously had to convey, and completely beyond the pale when compared to anything else I have seen in my many days here. No other Abnormality requires such a commitment to its continued upkeep, draining so much attention for so negligible a payout. It doesn't even have gear.

Image Given that, I have thought long and hard about the best way to express my observations and feelings towards this Abnormality among Abnormalities, and I feel I have come to a conclusion. Bluntness is a form of eloquence, if used with precision and meaning. Thus:




Image Fuck Express Train to Hell. That is all.

Image Manager, shall we move on to the next day?

Image Absolutely not.

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Image We're going back before that thing can cause us any more troubles.

Image Of course, Manager.

Next time's featured Abnormality…
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New Guidelines/Story

Express Train to Hell

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I'm agreeing with Abel on this one, fuck Express Train To Hell. I'm bad enough with trying to micromanage as is, I don't need to be a babysitter for a train who'll go on a tantrum every minute/two and a half minutes that I don't check up on it :cripes:

// also, i'm back! finally got back into my account after a lot of frustration with captcha, and caught myself up on the thread! :toot:

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So Click-to-Die is joined by Click-to-Not-Die. I kind of want to see a blind run of this game with these random grenades like this. (I sure as hell don't want to play a blind run, though.)

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There's even more than one Click to Die, arguably...

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Image Hi! I'm Paul! Just your everyday plucky employee of Lobotomy Cobotomy, here today to talk about… wait. Something seems off.

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Image ...oh no.

Image Miss Hod?

Image No time! Manager, we have a problem!

Image A problem? ...Ah. I see. Hokma assured me that this had been fixed.

Image What's going on?

Image :sigh: Try not to panic-but you're surrounded by the bodies of an Abnormality right now.

Image A what?!

Image The information pollution Abnormality, Joshua. From time to time it infects our systems, creating copies of itself when I attempt to hire uncustomized Agents. I had merely wanted some cheap extras…

Image This is really bad, isn't it?! Those things can propagate endlessly… unless we can wipe them all out at once, the facility's going to be full of them!

Image THAT can't be good! W-w-what do we do, Miss Hod?

Image U-um… just give me a second-!

Image ...The Abnormality we were doing today, which one was it?

Image We were planning to do the Abnormalities in lower Central Command today, sir, that pair who-

Image We'll do them tomorrow. Change out for Child of the Galaxy. You both can ad-lib, right?

Image ...Ah! I see! Yes, sir!

Image I don't really know what's going on… but okay! Game face, on! Good luck out there, stunt double!

X-394 is a big facility, full of mysterious creatures known as Abnormalities. Many of these Abnormalities can do very bad things if they're handled improperly, and it's vitally important that our agents know just what may happen if they're careless. What's a manager to do?

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Episode 30: Child of the Galaxy

Music: trailer
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Image Child of the Galaxy is a HE-level Abnormality, which takes the form of a sad boy with starlight hair and skin.

Image I tried using a cream to get my hair to look that nice once! It didn't work out.

Image Child of the Galaxy has a number of very useful abilities which we'll go over now. First, how about you work with him Paul?

Image I can do that, Miss Hod!

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Image Wow! He seems happy that I'm just here!

Image All work types regardless of level have the same success rate with the Child. Its ability activates upon the completion of any work with him.

Image Ability? Oh no, am I going to explode?

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Image Not at all! Child of the Galaxy simply has a present for you.

Image That doesn't preclude exploding, Miss Hod! I remember what happened with Laetitia.

Image That was entirely your fault, Paul.

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Image The present from Child of the Galaxy will show up on the Manager's monitor over the Agent's head. As long as they have it, it will also restore their HP and SP over time.

Image Wowsers! That's really nice! By how much?

Image That depends! The healing increases based on the Qliphoth Counter of Child of the Galaxy. This counter can be raised by having Agents with the gift work with him, at the rate of one per work. However, it does not go up when worked by Agents without a pebble.

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Image As a result, if we were to have this entire group of completely normal Agents work with Child of the Galaxy…

Image Its Qliphoth Counter should stay at 1, right?

Image An excellent guess, Paul! Let's see.

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Image Is this really going to work?

Image It has to. We don't have any other ideas.

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Image Aaand there we go! All of these Agents have now worked with Child of the Galaxy. Care to guess what its Qliphoth Counter is at?

Image I still think it's one, because none of them had the gift when going in!

Image Let's see!

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Image I was right, Miss Hod! It stayed at one!

Image There you have it! Manager, please keep in mind that the counter will never increase unless an Agent with the gift works with Child of the Galaxy.

Image So what do I win?

Image More research! What do you think will happen when an Agent with the gift works with another Abnormality?

Image I have no idea, but I sure am chompin' at the bit to find out!

Image Then let's have you work with Scorched Girl to see what happens!

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Image As you could clearly see, when starting a work with another Abnormality, the gift deals Red and White damage to the Agent-both entirely based on the Child's current Qliphoth Counter level. It then decreases the level by 1.

Image Yowie wowie, that's not what I noticed! I keeled over dead!

Image Ah, that's because the Child of the Galaxy's counter dropped to zero.

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Image When this happens, the Child of the Galaxy begins to cry. Moreover, every Agent with the Child's gift will immediately be killed, no matter where they are.

Image Wait, does that mean..?

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Image Yes. Every single Joshua dies at the same time.

Image We did it! We saved the day!! From… nothing in particular. Those poor, perfectly normal employees!

Image Yes. They were definitely not any sort of existential threat to the facility!

Image So, is that poor Abnormality going to cry forever?

Image Only until someone else works with him. This will automatically restore his counter to 1. As one final note, the death of any employee who holds a gift reduces the counter by 4-and with a maximum possible of 5, this means that one Agent dying usually means they all do.

Image It's a multi-hit combo chain reaction! Just like in my very trendy video puzzle games!

Image Well, that's all the time we have today. Thanks for joining us! And remember…

Image Knowledge is just pain plus observation! Have a great day!


Music: Aspire
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Image Angela, get me those diagnostics immediately.

Image Good evening, future Managers. You've caught me in the middle of a situation, so I'll make this quick. Angela, the graphics.

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Image Child of the Galaxy is equally good across the board, and as such works for any form of training that a facility could need. However, its gift and the healing it grants means that it effectively trends towards being a Justice trainer as its Qliphoth Counter grows higher. This is because the healing it grants mid-work will offset the damage an Agent takes, lowering the pressure on our Agents and letting them relax.

Image Justice, of course, doesn't care about such things. As for its gear, it's nothing particularly amazing-the E.G.O gift being the standout for its constant HP regeneration. I weighed the idea of having one on every Agent in the facility, but decided against it due to the time involved in getting each of them to resonate with the Abnormality.

Image Overall, I would call it a solid pick for any facility. As far as HE Abnormalities go, it is one of the best there is. Now, if you'll pardon, there's work that must be done.


Image Angela? Report.

Image I have performed several system updates. As of my most recent check, I have confirmed the completion of suppression of information pollution Abnormality 'Joshua.'

Image This time, surely… I can only hope that these hiccups stop happening at some point in the future. I would rather my successors not have to deal with such a beast on top of everything else.

Image You continue to mention your successors, and have opted to create this series in lieu of pursuing the key to freedom. Do you have so little faith in yourself?

Image Hah! Don't pretend to care, Angela. Simply do your duty, as a machine.

Image ...Very well, Manager.

Next time's featured Abnormality…
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New Guidelines

Child of the Galaxy

New Gear

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Requirements: Level 2, Prudence 2

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Requirements: None

New Story

Child of the Galaxy (Part 1)
Child of the Galaxy (Part 2)

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This episode is also brought to you by my wife, who was kind enough to drag herself out of bed to drive my backup laptop over to my workplace when I discovered that my usual one wasn't charging anymore.

Thanks for the assist, dear! :buddy:

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“Don’t look away?” …is this Schadenfreude inside-out, like a Weeping Angel?

I don't get whatever the reference or joke behind Joshua is...

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I get the impression the army of Joshuas was cause by a bug in the game. :lobcorp:

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AweStriker wrote:
Mon Jun 14, 2021 5:24 pm
I get the impression the army of Joshuas was cause by a bug in the game. :lobcorp:
This is correct. It plagued the game through all of beta, and finally got ironed out just in time for the actual release-it was so persistent that the devs themselves dubbed Joshua an Abnormality in the patch notes linked in the post.

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Ahhhh, the next three will be fun. Two fairy tales and the opposite of that damn mechanical keyhole eye that you have to play keep-away with; personally, I find -57 and -58 some of my favorite abnos due to how they're foils of each other, both lore-wise and gameplay-wise. It's fun. ^^
Also the Joshua bug is really funny

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