Walkthrough the Fire & Flames, with Breath of Fire II (Retranslation)!

Put your Let's Plays in here.
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Yes, Breath of Fire II, one of the fondest memories of my-

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...Er, sorry, wrong box art :staredog: .

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♪ Theeere we go, THAT'S more like it ♪!

Yes, Breath of Fire II; One of the most unique RPGs I've ever played, and one of the prettiest. It's traditional in structure, but the decisions made with its gameplay, balance, and pacing are fairly different. Sometimes different in a good way, sometimes in a bad way, and sometimes just... plain... weird.

I love it though. I love it so much, I got someone called Nitrodon to start hacking the game to pieces! His work is where I'll be getting a lot of my knowledge (in addition to BSiron's FAQ on GameFAQs)!

As for the translation... We're not touching it. Capcom decided they could do better than Woolsey, and Capcom was wrong. Instead, we're going with the Retranslation, with it's cleaned up UI and Dash feature.

So welcome, friends, to the most thorough, beginner-friendly, and informative walkthrough you will ever see! Strap in, cuz it's gonna be a wild ride!

RESERVED INDEX POST:
Part 1: The Darkness Stirs (Prologue)
Part 2: We're Rangers! (Harpies, Pests, & Roach)
Part 3: Gimme a Chance
Part 4: Lethal Dose (Baba to Augus)
Part 5: Clean Hit (Joker)
Part 6: Kingdom (Windia)
Part 7: There's Something Here (Terapin)
Part 8: Awakening (Shamans & Dragons)
Part 9: Cold and Dark (Witch's Tower)
Part 10: Creeping Shadow (Wildcat Cafe)
Part 11: Fly Pudding (Gold Fly)
Part 12: No Way Out! (Kuwadora)
Part 13: The World is Trembling (Trout)
Part 14: A Whale La-La-La... (Munmar)

BONUS UPDATES:
Bonus #1: Lin is Poisoned! (Argus with only Ryu & Rand)
Bonus #2: How to Break the Game, Part 1

PARTY CHAT:
Party Chat #1: Sanamo, Granny, & Fusion!
Party Chat #2: Township Gets Bigger!
Party Chat #3: Jean is Jailed! The Royal Signet is Missing!
Party Chat #4: Kuwadora's Beaten! The thief girl's captured!
Party Chat #5: Search for a Grassman!

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Part 1: Breath of Fire II Walkthrough - The Darkness Stirs (Prologue)


NOTE:
We're using the Retranslation, not the official localization. I will still include the official terms, however, to clear up confusion. Also, you should read the descriptions; They will usually be used to cover details I didn't have time for in the episodes themselves.

IF YOU'RE DOING THE MONEY GLITCH (I'm forgoing this for the Walkthrough):
Menu:
Put Ryu in Slot 2 and Bow/Bosch to slot 1

Item Shop:
– SELL: LifePL/Ammonia
– BUY: x6 of any fishing item (the shop description will tell you if it's used for fishing)
[DO NOT BUY 1 AT A TIME!! If you did, just Clean/Auto your inventory to put em in the same stack]

Weapon Shop:
Have Ryu trade for an IronAR/Iron Band or SaladBwl/Headband, then press A & B at the same time to glitch out the game. Do this as many times as you want (speedruns do this until they have about 17-18 million zenny)

After duplicating money:
Say Yes to equip the x6 fishing items over the NatureWP/Benadanti
Someone called "Sten" will get a bugged MoonDrop as a weapon; Said MoonDrop will be absurdly busted.

WHY THE MONEY GLITCH WORKS:
I'm not certain as to how A + B causes the game to start editing another character's inventory... But for some reason, it does.

In any case, the game's choice of character depends on which Slot Ryu is in. If Ryu is in Slot 1, the game will edit someone called "Nina". If Ryu is in Slot 2, it will edit "Sten". Slot 3 will edit "Jean/Tapeta", and Slot 4 will edit "Spar/Aspara".

It's important to edit Sten, as the game accidentally uses the character's starting Condition (more on that stat later) to determine what their equipped weapon is (since they're not supposed to be in your party yet). Most characters start with 96/255 Condition, which translates to a TreeST/Wooden Staff (only sells for 50z). Sten, however, starts with 160/255 Condition, which turns into the NatureWP/Benadanti. This sells for 90000z, so you can duplicate money much quicker.

WHY THE BUGGED WEAPONS WORK:
The game is trying to figure out what properties the "weapon" has; So if you transfer the x6 fishing items, the same sees it as having "06". Bit 0 says "this weapon is a Holy weapon", and Bit 6 says "this weapon makes you attack twice in a single turn".

x06 is also what the MoonDrop item is identified as in a normal playthrough, so the game twists itself into a knot assuming that the MoonDrop is what you just equipped into Sten's weapon slot.

Finally, a separate process (so the x06 doesn't enter into this) classifies all items as either weapons, armor, accessories, or consumables. Consumables are always classified as 0x00 or 0x40, so the MoonDrop also gets 64 Attack on top of everything else.

And yes, you can do this as many times as you like, with as many characters as you like.

WHY IT HAS TO BE RYU:
Ryu is the only one who can stack multiple copies of an item (the fishing items) into one Accessory slot. This is what allows us to put x6 of an item into another character's weapon slot. If we attempted this with anyone else, the game would just tell us that the character cannot equip the x6 fishing items.

THE ROUTE THUS FAR:

Gate:
Get the TreePole/Wood Pole from the closet in your bedroom
Talk to the lady who asks you where Yua is (next to the middle house)
Get a Healing Herb from the middle house
Go up to get beat by the Gunhead
– Attack yourself to end it quicker
Re-enter the Church and talk to Papa Hulk
Leave the village, enter the cave, and get smacked by Barubary/Barbaroi

Newhaven:
Get LifePL/Ammonia from the Chief's closet
Get 100z from Ryu & Bow/Bosch’s room
– Will not be available if you got the Healing Herb in the upper house
Get the Antidote from the upper room in the Inn
– SELL: TreePole/Wood Pole & LifePL/Ammonia
– TRADE: Bowie Dagger → Bronze Sword (Ryu)
– BUY: IronAR/Iron Band (Ryu) and Herbs
Last edited by Fionordequester on Fri Jan 22, 2021 6:11 pm, edited 12 times in total.

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...Eh, what the heck. I'll throw in some references to the old translation, now and again. Here's some goodies, from Legends of Localization:

TRANSLATION MISHAPS:

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Wait, is this the game where you could wear a salad bowl?

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Quackles wrote:
Fri Nov 27, 2020 3:58 am
Wait, is this the game where you could wear a salad bowl?
Yep! Not in this translation, though! Now it's just a Headband :D .

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Prepare for Ryu & Bosch's first big adventure!

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Part 2: Breath of Fire II Walkthrough - We're Rangers! (Harpies, Pests, & Roach)

THUMBNAIL ART BY: 「せいはち」
せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832
Special thanks for giving me permission to use it!
[Pixiv is basically the Japanese version of Deviant Art]

HOW TO MANIPULATE CONDITION:
There are two timers at $CAA and $CAC (addresses found in RAM Search, if on emulator). They always freeze inside maps, always run in dungeons and the Overworld... And are bizarrely inconsistent everywhere else. Even textboxes aren't always safe!

$CAA starts at 0 frames, goes up to 7200 frames (1/60th of a second), then rolls back to 0. $CAC advances by 1 every time it does. $CAC itself goes up to 32 before rolling over to 0. So you can think of these as a clock. The $CAA hand (0-7199) affects the $CAC hand (0-31).

When $CAC reaches a multiple of 4, a value (out of 255) is added to each character's Luck, then multiplied by one of four multipliers. The exact numbers depend on the characters, and can be found in these tables:

Katt/Nina/Bleu:
0: 96
4: 48
8: 4
12: 48
16: 96
20: 96
24: 160
28: 96

Ryu/Bow/Spar:
0: 96
4: 96
8: 32
12: 96
16: 96
20: 176
24: 192
28: 176

Jean:
0: 48
4: 96
8: 160
12: 96
16: 48
20: 32
24: 32
28: 32

Rand/Sten:
0/8/16/24: 160
4/12/20/28: 32

Those numbers are added to the Luck stat of everyone in your Active Party. The sums are then multiplied by one of 4 factors...

-20% (17/32 chance)
+10% (7/32 chance)
+30% (5/32 chance)
+50% (3/32 chance)

Note that a character only needs to be at 192/255 to reach Super. So, even lower numbers like "96" are enough, if your Luck is high enough, and you reset for a 50% multiplier.

So, get to HomeTown/Newhaven, then stand on the Overworld for about 38 minutes (so $CAC is about to reach 20). Go back inside, save, wait for your Conditions to change, then reset till you see Great on both Ryu & Bosch. Then, make copies of this file throughout all three save files, and play as normal. This way, you will never have to do the 38 minute wait again!

COUNTERS, CRITICALS, & DODGES:
These run entirely on Condition. The tables are as follows...

Counters:
Ill: 0/16
Poor/Tired: 1/16
OK/Fine: 2/16
Good: 4/16
Super/Great: 8/16

Criticals:
All Else: 8/64
Good: 16/64
Super/Great: 24/64

Dodges:
Ill: 0/32
Poor/Tired: 2/32
OK/Fine: 3/32
Good: 4/32
Super/Great: 6/32

ENCOUNTER RATES (can be halved by Smokes):
Low encounter rate (Mainly Overworld areas when Ryu's Level is at, or above, the Area Level)
Steps 5-23: 1/64
Steps 24-31: 2/64
Steps 32-39: 8/64
Steps 40-47: 10/64
Steps 48-55: 24/64
Steps 56-63: 32/64

Medium encounter rate (Mainly Overworld areas when Ryu's Level is less than the Area Level)
Steps 5-7: 1/64
Steps 8-15: 2/64
Steps 16-23: 4/64
Steps 24-31: 8/64
Steps 32-39: 16/64
Steps 40-47: 24/64
Steps 48-55: 32/64
Steps 56-63: 48/64

High encounter rate (most dungeons, including Infinity)
Steps 5-7: 2/64
Steps 8-15: 8/64
Steps 16-23: 16/64
Steps 24-31: 24/64
Steps 32-39: 32/64
Steps 40-47: 48/64
Steps 48-55: 56/64
Steps 56-63: 64/64

Very high encounter rate (area around HomeTown, below level 5)
Steps 5-7: 8/64
Steps 8-15: 16/64
Steps 16-23: 24/64
Steps 24-31: 32/64
Steps 32-39: 48/64
Steps 40-47: 56/64
Steps 48-63: 64/64

HOW THE SHOT/SNIPE COMMAND WORKS:
The base accuracy of Shot is based on the target's Luck. Multiply these by 1.2x if Bow is in Super/Excellent; Otherwise, multiply them by 1.3x (that's not a typo; the game reads the commands in the wrong order :| ...)

Enemy Luck:
1-8: 25/64
9-16: 23/64
17-24: 21/64
25-32: 19/64
33-40: 17/64
41-48: 15/64
49-56: 13/64
57-64: 11/64

HOW DEFEND WORKS:
This blocks both melee & magic damage down to one of four amounts...

50% (3/16 chance)
64% (6/16 chance)
75% (6/16 chance)
81% (1/16 chance)

FORMATION MULTIPLIERS (for now):
Normal: x1.0 Damage Dealt & Received, x1.0 Crits

Scramble/Scatter (1st Slot): x1.3 Damage Dealt & Received, x1.3 Crits
Scramble/Scatter (2nd Slot): x0.9 Damage Dealt, x0.85% Received, x0.85 Crits

COCKROACH REVIVAL CHANCES:
50% to die
30% to revive with 30 HP
12% to revive with 40 HP
6% to revive with 50 HP

THE ROUTE THUS FAR:[/b]

Overworld:
Get LVL 2 for both PCs before Futabi

Mt. Futabi:
PARTY FORMATION: Bosch in Slot 1, Ryu in Slot 2
Use Shot/Snipe on Widows & Corpses

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VS. Three Harpies (70 HP for Parreux, 40 HP for others): Scatter
Turn 1: Bosch attacks Pijo or Putti, Ryu Defends
Turn 2: Ryu heals himself up
Turns Onward: Heal whenever Ryu is so much as scratched!
---------------------------------------------------------

Keep Scatter Formation
Get Headband in the right side of 1st cave room (equip on Ryu when healing)
Get Firecracker in the left side of 2nd room
LVL 6-7: Ryu Defends if no Gunheads, Leeches, or Goblins to kill

Nero’s House:

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VS. Cockroaches: Normal
Auto small Cockroaches
Auto the big one as well (Ryu & Bosch outspeed it)
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Head back to Newhaven for scenes.

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TRANSLATION MISHAPS:


Her name's "Puti" in the text boxes.

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Btw, I'm always worried about whether or not I'm cramming too much info into the episodes.  For anyone lurking, please tell me when it's too much!

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Karma has come! Bosch's life is on the line! How will Ryu handle the hardest part of the game? Who the heck is this girl?

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Part 3: Breath of Fire II Walkthrough - Gimme a Chance

THE RUN FORMULA:
Subtract enemy Vigor from your own, and you'll get the following run chances...

-33 or less: 8/64
-32 to -9: 10/64
-8 to -1: 16/64
0 to 7: 22/64
8 to 15: 28/64
16-31: 32/64
32-55: 36/64
56-95: 40/64
96-143: 44/64
144-199: 48/64
200-255: 52/64
256-511: 30/64 (Nitrodon can't begin to guess why)

Check your current HP, and see if it's more than 70% of your max HP:
more than 70% HP: +0%
70% or less: +40%

Finally, you will gain an additional multiplier (or penalty) depending on where the invisible clock is at (updates every 8 minutes).

0: -5%
1-63: +0%
64-127: +5%
128-191: +10%
192-255: +30%

Want to keep track of the above numbers? Take the values from the following table, and add them to your party's average Luck (the clock changes at the same time as your party Condition, so it's possible to keep track without RAM Watch... If you really want to):

0: 32
4: 32
8: 96
12: 96
16: 160
20: 224
24: 160
28: 96

This, of course, is a whole lot of words for "running is really hard, and should not be bothered with, except for when noted below" .

THE ROUTE THIS EPISODE:

Newhaven:
Walk outside and go up to the upper-left to talk to Kilgore
Talk to Bosch inside your room
– BUY: Up to x9 Herbs
– STORE: All your remaining Zenny.
Safety save; it's gonna get rough.
Take Bosch to Township

Township:
Avoid the statue; It's better to respawn at HomeTown/Newhaven

Overworld:
Force an encounter by the bridge
Fight one big enemy or any number of Tetsi Flies; run from two big enemies.
– Buy more Herbs if you die and respawn at Newhaven.

Colossea:
Go into the Pub and talk to bartender to make it night time
Talk to Rand (the big grey guy)
Go upstairs and get a Smoke from the bottom drawer
Go into the Inn just next door
– Skip the Inn; Herbs heal almost all your HP, and only cost 8z to the Inn's 20z
Snag Clothing & Herb from the drawers upstairs
– BUY: Up to x9 Herbs; Also an Antidote, if you used one on the way
– SELL: Clothing & Smoke
– RETRIEVE: All your stored Zenny, if the sum will be 855z or more. Otherwise, leave inside.
Go to the Church, and snag a 10th Herb from the top drawer
Try to Donate till your total Zenny (including what's in the bank) is 855z or more
Save your game (don’t need to reset upon death; this is just for respawning)
– TRADE: Ranger Suit & Bronze Helm

TRANSLATION MISHAPS:

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And probably the greatest of all...

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Oh, the horrors of Coursair! Crazy hillbillies! Feral catgirls! Full frontal assault! And the most dreaded foe of all... RNG! How will Ryu survive all this? Find out, today!

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Part 4: Breath of Fire Walkthrough - Lethal Dose (Baba to Augus)

THUMBNAIL ART BY: 「せいはち」
せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832
Special thanks for giving me permission to use it!
[Pixiv is basically the Japanese version of Deviant Art]

NOTE:
Recording this episode was a mess, as a pretty large chunk of the original audio was unusable, due to terrible static leaking through. I stitched it all together as best I could in post-production, but I missed a spot at 3:35 & 9:01. Sorry :( .

ENEMY AI:
Docaden/Trent:
50% Defend, 50% Spark/Flare (even if out of AP)

Bugbear:
50% Miss, 50% Critical

Harpy:
Cure 1 the one missing the most HP, with ties going to the latest slot. Attack if no one is hurt, or they're out of AP.
BABA/BUNYAN AI (Counter-Attacks):
Unknown (will add later)

KATT/LIN AI (50% Crit Rate):
Unknown (will add later)

AUGUS/ARGUS AI (Attacks twice per round):
Attack #1:
50% Attack Slot 1, 50% BuildUp (2.5x Damage to the next attack)

Attack #2:
Always attack if BuildUp's active. Otherwise...
62.5% Attack Randomly, 25% Cure 1, 12.5% Buildup
HOW WAKE/ROUSE WORKS:
Wake/Rouse will never revive the same ally twice in the same fight (just as allies cannot revive themselves twice). Otherwise, its success rate relies mostly on Rand's Guts/Will stat. The table is as follows:

0 Flame(s): 128/256
1 Flame(s): 136/256
2 Flame(s): 144/256
3 Flame(s): 152/256
4 Flame(s): 160/256
5 Flame(s): 172/256
6 Flame(s): 184/256
7 Flame(s): 192/256

Add 3/256 for every Guts flame the target has.

DAMAGE FORMULAS FOR MELEE ATTACKS:
Check BSiron's FAQ for player character attacks ("AttackbyPlayerCharacter"): https://gamefaqs.gamespot.com/snes/5635 ... /faqs/5436
Enemy attacks are the same, except their final Damage is modified like so (after all other steps):
Final Damage = Pwr + (Luck * (1/8, 2/8, 3/8, or 4/8)) + (0 or 1)
This formula, along with BSiron's Damage tables, are how I knew Katt/Lin's critical hits could do 10-30 Damage.

THE ROUTE:

Coursair/Colossea:
Make sure you have at least x10 Herbs, x1 Antidote, and all the best gear
Save your game at the Church, so you can deathwarp back.

Overworld:
Go up to Tagzi Woods.

Tagzi Woods:
Head straight to Bunyan
Auto everything except for Bugbear encounters with a Maneater or Harpy. Run from those.
– You can also attempt to crit & counter Harpies, if you're in Great Condition.

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VS. Bunyan (169 HP):
He can counter, and can also do up to 14 Damage with each hit. He's also slower, however, so plan accordingly.
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Deathwarp (re-equip the Bandana inside a battle to lower Defense)

Colossea:
Talk to Rand again, inside the pub
– BUY: Up to x9 Herbs and x5 Antidotes (x6 Herbs & x2 Antidotes is sufficient)
Go up to the Colosseum, go into the right room, then take the left door

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VS. HR Director (160 HP):
Auto
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Heal with Herbs, then Sort your inventory
Talk to Argus, then SAVE YOUR GAME
IGNORE THE CHEST until Rand tells you to give him your money
Snag the 1000z now that Rand’s not taking it, then fight Lin!

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VS. Lin (220 HP):
Heal whenever you’re hurt; She has a 50% chance to crit each turn, and can do up to 30 Damage
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– BUY: Hexa Staff, Catsuit, Iron Band, & Bronze Helm
Fully equip Lin (you’re keeping all her original stuff)

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VS. Argus (680 HP): Scatter
Equip the Bronze Helm on Rand
Ryu & Lin attack every turn, while Rand preemptively heals Ryu

Argus charging on his 2nd Action means BOTH attacks next turn will be boosted. Switch to Normal, then Defend with Ryu if this happens.

IF RYU DIES: Rand uses Wake/Rouse on him immediately
IF KATT/LIN DIES: Let her stay down till Augus is two attacks away from death. After that, you can decide whether or not to revive her.

Wake/Rouse has a little more than a 50% chance of working when totaling Rand's current Guts stat with Lin's, so it's likely to work. Still, Augus could always do something nasty with Crits + Buildup. It's your choice.

IF YOU WIPE: Just try again. It's only a short walk, and you should've spent everything on Katt's equipment beforehand.
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Remove Rand’s Bronze Helm IMMEDIATELY!!

TRANSLATION MISHAPS:
None, this time.

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Say what you want about the difficulty curve; The character designs are beyond reproach :blush: .

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Part 5: Breath of Fire II Walkthrough - Clean Hit (Joker)

THUMBNAIL ART BY: 「せいはち」
せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832
Special thanks for giving me permission to use it!
[Pixiv is basically the Japanese version of Deviant Art]

ENEMY AI:

Solo Hood/Thug:
Always attack

P.Spider/Black Widow:
1/64 defend
Otherwise: 193/256 Poison Attack, 63/256 Attack

Bloodsuckers:
1/64 defend
Otherwise, 65/256 Sap, 191/256 attack

Ghouls:
1/256 defend, 4095/65536 (6.248%) critical Psn.Attack 30465/65536 (46.486%) critical, 15/32 miss

Tricksters:
Run away with probability 1/16 (if over 50% HP), 1/8 (if over 25% and at most 50% HP), 1/4 (if over 12.5% and at most 25% HP), or 1/2 (if 12.5% HP or less)
Otherwise, 1/64 defend, 63/64 attack

Will o' Wisps:
1/64 defend
Otherwise, 129/256 Pwr.Down, 127/256 attack

x4 HOODS/THUGS AI:
If x1-2 are dead, there's a 25% chance of calling for another Thug, after the 1st action of the turn.
If x3 are dead, this increases to a 37.5% chance.
Either way, this can be done up to 16 times (which is why the Firecracker is so desirable)

[Hoods are supposed to be able to heal themselves and each other with Herb, and also gang up on whichever party member has less HP. Two bugs make this impossible.]

JOKER AI
1/64 defend
Otherwise: 65/256 Psn.Chop/Miasma, 191/256 Attack
[Psn.Chop/Miasma is the same as a regular Attack, except it targets everyone, and has a chance of poisoning each person it hits]

THE ROUTE:

Overworld:
Remove Rand’s Bronze Helm IMMEDIATELY!!
Roll on to Nero’s House for sequence triggers!

Township
SAVE YOUR GAME!!
– This is for deathwarping later.
Head back to Newhaven

Newhaven:
Do cutscenes at magic school, then go to Mt. Rocco

Mt. Rocco:
Auto the Thug
Answer anything but "Payne" to the guy that quizzes you, then Auto
Switch Ryu to the front before checking the hole
Auto the battle until Lin’s in danger; she’s more fragile than Ryu
Take 4 steps in the next room, then heal Ryu
Skip the treasure for now, and keep going up
Auto the lone Thug
Firecracker the x4 Thug group!
– You'll enjoy a full party heal right before...

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VS. Joker (580 HP): Scatter
Herbs with everyone when he uses Psn.Chop/Miasma (~25% Chance to do so)
– Miasma does normal melee Damage, just to everyone in the party, while attempting to poison. Ryu may be able to delay healing, since he's bulky
– Everyone outspeeds, so you'll be fine.
Spam Frost with Nina, since he’s weak to it
---------------------------------------------------------

Get all the treasure you skipped before on the way out (100z, Silver Knife, Lucky Charm, & 1000z)
Only Ryu should attack the Will o’ Wisps & Ghouls, once he has the Silver Knife
Nina should more-or-less just Defend, since none of her spells are quite strong enough to OHKO.

TRANSLATION MISHAPS:

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["Hanako" is a Japanese pop culture reference, and why Ryusui mentions Moaning Myrtle in the Retranslation]

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[The 2nd one is about how lax Capcom was about censoring violence... Highly unusual, back in the day.]
Last edited by Fionordequester on Thu Feb 18, 2021 6:30 am, edited 1 time in total.

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Featuring Nina's home town, and a magic monkey! BE THERE!

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Part 6: Breath of Fire II Walkthrough - Kingdom (Windia)

THUMBNAIL ART BY: 「せいはち」
せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832
Special thanks for giving me permission to use it!
[Pixiv is basically the Japanese version of Deviant Art]

IMPORTANT NOTE:
The Defensive Formation is our default Formation for most of the game, for reasons I'll go into next episode. For now, just know that we need more Defense, not more Offense.

ENEMY AI:
Dethpedes/Poison Movers
1/64 defend
Otherwise, 65/256 Poison Breath, 191/256 attack

Killer Goblins:
If any monster is dead, 50% run away
Otherwise, 1/64 defend
Otherwise, 65/256 Def-Down/Weaken, 191/256 attack

Kimoto/Lizardmen
1/64 defend
Otherwise, 65/256 cast spell, 191/256 attack

Spell list: Def-Up/Protect (50%), Atk-Up/Might (50%)

Stooly/Handy Fungusi
1/64 defend
Otherwise, 129/256 cast spell, 127/256 attack

Spell list: Ag-Down/Slow (25%), Pwr.Down/Blunt (25%), Def-Down/Weaken (50%)

THE ROUTE:

Overworld:
Head to Wyndia and split up attacks while Ryu and Lin split attacks

Wyndia:
Snag the Wooden Staff & 100z in the Inn
– SELL: SuedeAR/Tanned Armor, Bronze Sword, & Wooden Staves
– BUY: Long Sword, Chain Mail, GlassRG/Glass Helm, & x2 BronzeSH/Escutcheons
Spend the leftovers on Herbs
Equip the party like so:
--------------------------------
Ryu: Long Sword, BronzeSH/Escutcheon, Ranger Suit, Bronze Helm
Sten: Silver Knife, BronzeSH/Escutcheon, Chain Mail, Bronze Helm
Lin: Hexa Staff, IronAR/Iron Band, LeotardCL/Catsuit, GlassRG/Glass Helm
Nina: Ring, IronAR/Iron Band, Clothing, SaladBwl/Headband
--------------------------------

– CHANGE FORMATION: Auto the party as Ryu/Sten/Lin/Nina in Defensive

Overworld:
Heal every 15 steps, if you get poisoned and have no Antidotes left.
Get a HelpBL/Vitamin from the house on the way
You can usually just coast on Auto, except for these encounters:
– X3 Killer Goblins: Use Defensive Formation and split attacks while using Jolt
– x2 Poison Movers: Ryu attacks one, Sten & Lin attack the other. Nina uses Jolt in Turn 1, and Defends in Turn 2.
– x3 Handy Fungusi: Defensive Formation. Ryu and Sten use Attack + Flare on one, while Lin and Nina do that on another.
– X2-3 Lizardmen: Defensive Formation. Ryu & Sten split their attacks (with Sten using Flare), Lin Defends, and Nina uses Jolt. Then Lin finishes the last in Turn 2, if x3

Capitan:
Rest at the Inn
Go to the building next to the Inn, and get a Wisdom Seed from the top dresser
SELL: Antidotes (if applicable)
BUY: Up to x45 Herbs

TRANSLATION MISHAPS:

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Behold! The game's most infamous boss! Beaten with nary a sweat!

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Part 7: Breath of Fire II Walkthrough—There's Something Here (Terapin)

THUMBNAIL ART BY: Merinid_DE
MERINID_DE's ART GALLERY: https://www.deviantart.com/merinid-de

ENEMY AI:
Creons/Godius:
1/256 Defend
75% chance of scoring a 2nd hit in the same round

Villagers:
Do Nothing

Chirorus/Tyrols:
Always Attack

TERAPIN/GONCHARO AI:
Attack All (12.5%)
Attack One (25%)
Fire Breath (25%)
Brainwave (37.5%)

FORMATION MULTIPLIERS (with 4 characters):

NORMAL:
1st Slot—130% Damage Dealt & Taken, 130% Critical Hit Rate
2nd Slot—95% Damage Dealt, 90% Damage Taken, 90% Critical Hit Rate
3rd Slot—90% Damage Dealt, 85% Damage Taken, 85% Critical Hit Rate
4th Slot—75% Damage Dealt, 75% Damage Taken, 80% Critical Hit Rate

SCRAMBLE/SCATTER:
1st Slot—120% Damage Dealt & Taken, 115% Critical Hit Rate
2nd Slot—120% Damage Dealt & Taken, 115% Critical Hit Rate
3rd Slot—100% Damage Dealt & Taken, 100% Critical Hit Rate
4th Slot—95% Damage Dealt, 90% Damage Taken, 90% Critical Hit Rate

DEFENSIVE:
1st Slot—100% Damage Dealt & Taken, 100% Critical Hit Rate
2nd Slot—83% Damage Dealt, 80% Damage Taken, 85% Critical Hit Rate
3rd Slot—83% Damage Dealt, 80% Damage Taken, 85% Critical Hit Rate
4th Slot—75% Damage Dealt & Taken, 80% Critical Hit Rate

PARALLEL:
1st Slot—120% Damage Dealt & Taken, 115% Critical Hit Rate
2nd Slot—100% Damage Dealt & Taken, 100% Critical Hit Rate
3rd Slot—90% Damage Dealt, 85% Damage Taken, 85% Critical Hit Rate
4th Slot—83% Damage Dealt, 80% Damage Taken, 85% Critical Hit Rate

CURE 2/REJUVINATE VS. RENEW/RAISE DEAD (Summary):
Raise Dead is inconsistent in its chances, redundant due to Rand's Wake command, and obsoleted once you're able to buy LifePLs/Ammonias.

Cure 2 is always useful, in comparison. Plus, Nina can regenerate AP via her Will command.

THE ROUTE:

Capitan:
Walk into the Well with full HP & AP, as well as x45 Herbs
Use Defensive Formation against Godius, and have Nina Defend. Heal Ryu if he’s 40 HP or less, Sten if 34 HP or less, and Lin & Nina if they’re so much as scratched

---------------------------------------------------------
VS. Goncharo (1300 HP): Normal (Defensive when healing)
Everyone either attacks, or heals when necessary. Have Sten Herb if only one needs it; otherwise, have him use Spark while Nina uses Cyclone.
Nina’s slower than Goncharo, so don’t go out of your way to keep her alive. Have her heal herself, and just hope Goncharo never does x2 AoEs
—Goncharo can kill with crits, but never fear; They only have a 1.5% chance of happening, and you can still win even with just two attackers.
---------------------------------------------------------

Get the Vitalizer and Amulet on the way out
Lie to Ray about saving everyone, so you can get Rejuvenate on Nina
SELL: Amulet
BUY: x6 Smoke Bombs and as many Wisdom Seeds as possible
Equip a bunch of weak armor to Ryu & Sten, then deathwarp back to Township.

Township:
Walk in and out to finish renovations
Give Rejuvinate to Nina
Make a Ryu/Rand/Nina/Sten party

TRANSLATION MISHAPS:

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Control code entry mistakes (note that I don't know if this is the point she actually says this in the old translation).
Last edited by Fionordequester on Mon Dec 21, 2020 5:17 pm, edited 2 times in total.

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And now for an...interesting...diversion.

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Click here for the full 827x1169 image

Part 8: Breath of Fire II—Awakening (Shamans & Dragons)

THUMBNAIL ART BY: Chiakimi
TWITTER: https://twitter.com/chiakimi_

CORRECTION ON BOMB SEEDS:
The Pollen/Bomb Seeds' chance of using Flame/Flameblast is actually less than 1%. I forgot to account for it's 75% chance to use BuildUp in the episode itself.

EQUIPMENT BEFORE NYMPHO'S TOWER:
Ryu: Longsword, Ranger Suit, BronzeSH/Escutcheon, & Bronze Helm
Sten: Silver Knife, Chain Mail, BronzeSH/Escutcheon, & Bronze Helm
Rand: Bare Knuckle, SuedeAR/Tanned Armor, IronAR/Iron Band, & Bandana
Nina: FalseRG/Ring, Bum'sCL/Clothes, IronAR/Iron Band, & GlassRG/Glass Helm

ITEMS BEFORE NYMPHO'S TOWER:
x6 Smoke Bombs
x3+ Wisdom Seeds (more is preferred)

ABOUT THE CARPENTERS:
You may choose only one of the following:

1) The cooking carpenter (always available)
2) The treehouse carpenter (requires you to save 3-4 villagers last episode)
3) The Arabian carpenter (requires you to save 5-6 villagers last episode)

CHOICE OF CARPENTER:
The cooking carpenter (far-right house)

ENEMY AI:
S.Idol/Stone Faces (Weak to fire)
65/128 defend
Otherwise, 129/256 ColdBrth, 127/256 attack

Pollens/Bomb Seeds (Weak to ice)
If used BuildUp last turn, attack
Otherwise, 3/4 Buildup
Otherwise, 1/64 defend
Otherwise, 33/256 cast spell, 223/256 attack

Spell list: 75% Spark, 25% Flame

Stamen/Androeciums (Weak to fire)
1/64 defend
Otherwise, 129/256 SwtBrth, 127/256 attack

H.Fly/Beezlebubs (Weak to wind)
1/64 defend
Otherwise, 129/256 cast spell, 127/256 attack

Spell list: 75% Psn.Atck, 25% Curse

DRAGON DAMAGE (EXACT):
Fract = [ ([current AP/2]*256) / [max AP/2] ]

Squared = [ fract^2 / 256 ]

If squared is less than 1, squared = 1

Damage = [ squared * (base power) / 256 ]
[Base power of all Puppy/Whelp spells is 256]

DRAGON DAMAGE (SIMPLIFIED):
Damage = Base Power * (Current AP / Max AP) ²

THE ROUTE:

Overworld:
Run & Roll on back to Capitan

Capitan:
Save your game (YAY!! You can save your game again!)
Talk to Sanamo to head to hut
Snag the Ammonia from the closet before entering the circle
Walk back to Capitan...or die on the way
Get the Wisdom Seed
Talk to the first guy you see to instantly head back to Township.

Township:
Perform ANOTHER death warp.
Kill Rand with the three melee guys (including himself), while Nina Defends. Kill Nina. Kill Ryu next, then Sten.

Capitan:
Choose the carpenter in the far right house!
Snag the Guts Pill in said carpenter’s cabinet while you’re at it
—Keep these; They're incredible for cooking Gold Nuggets later.
Head on over to the forest and talk to Tapeta

Overworld: (Defensive Formation)
Auto, then make the party Ryu/Sten/Rand/Nina
Auto your items, Sort Smoke Bombs to the top
Roll on down to the campground to safety save
—Bomb Seeds, and the boss of Nympho's Tower, can troll you with obscenely bad luck. x2 Stone Faces can also troll, if you don't have enough Wisdom Seeds to splurge on OHKOing either one with a Fire Whelp.
Roll on up to Nympho’s Tower
—Flare on Androceiums and Frost on Bomb Seeds (Bomb Seeds are a OHKO)
—Use Fire Whelps and spells on x2 Stone Faces, if you have more than x3 Wisdom Seeds (or are close to camp). Otherwise, just Flee, as they have only 1 Vigor

TRANSLATION MISHAPS:

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The old localization can never decide between "Joining" or "Uniting".

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Why thanks you.

TRANSLATION SUCCESSES:

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Well, I'll give 'em this; They retained the French accent. Speech patterns like that often get lost, in fan translations.

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What perils await in the Witch's Tower? Stay tuned and find out!

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Part 9: Breath of Fire II Walkthrough—Cold and Dark (Witch's Tower)

PARTY:
Ryu/Sten/Rand/Nina

EQUIPMENT BEFORE NYMPHO'S TOWER:
Ryu: Longsword, Ranger Suit, BronzeSH/Escutcheon, & Bronze Helm
Sten: Silver Knife, Chain Mail, BronzeSH/Escutcheon, & Bronze Helm
Rand: Bare Knuckle, SuedeAR/Tanned Armor, IronAR/Iron Band, & Bandana
Nina: FalseRG/Ring, Bum'sCL/Clothes, IronAR/Iron Band, & GlassRG/Glass Helm

ITEMS BEFORE NYMPHO'S TOWER:
x2-6 Smoke Bombs (save at least two for the top floor)
x3+ Wisdom Seeds (more is preferred)

ENEMY AI:
H.Fly/Beezlebubs (Weak to wind)
1/64 defend
Otherwise, 129/256 cast spell, 127/256 attack

Spell list: 75% Poison Attack, 25% Curse

Magician Mummies (Weak to fire & holy)
1/64 defend
Otherwise, 129/256 cast spell, 127/256 attack

Spell list: Spark/Flare, Cold/Frost

Like many spellcaster enemies, M.Mummy is intended to just attack when its AP is 12.5% or lower. However, this check is bugged, so this will never happen.

Monopeds/Fachens (Weak to cold; No resistance to status ailments)
1/64 defend, 63/64 attack

These have a 50% critical hit rate.

Ogres/Orcs
1/64 defend
Otherwise, 65/256 Cure 1/Heal, 191/256 attack

These have a 3/8 chance to Counter-Attack

Seenates/Acorn Knights
1/256 defend, 63/256 attack once, 3/4 attack twice

WHY SESSO THE WATER SHAMAN ISN'T USEFUL:
The target's Wisdom mostly decides its resistance to status ailments (including death). The caster's Wisdom simply modifies that chance, and there are steep diminishing returns from where Nina & Spar start.

In addition, there are multiple pieces of armor that give immunity to status ailments by the enemies, as all of these spells (except Death) fall under the Holy element. The Breath & Life Armor are the two most prominent examples of this. So, in the rare cases that they're a threat, we'll be prepared.

On a side-note, there's also a character named Spar/Aspara who gets more out of Sesso than almost anyone. She boosts ALL of his stats (besides HP) by 30%... However, he's not going to be used often enough to make Sesso worth it.

WISDOM INTERVALS:
0: 0-16
1: 17-32 (Jean starts here)
2: 33-48
3: 49-80 (Nina & Spar start here)
4: 81-112
5: 113-160
6: 161-204
7: 205-255

VULNERABILITY TO AILMENTS (Enemies):
0: 100% (Nympho & Fachens are here)
1: ~62%
2: ~51%
3: ~40%
4: ~29%
5: ~18%
6: ~7%
7: 0%

CASTER ACCURACY BONUS (The player's casting the spell):
0: 8%
1: 16% (Jean starts here)
2: 30%
3: 40% (Nina & Spar start here)
4: 50%
5: 60%
6: 70%
7: 80%

VULNERABILITY TO AILMENTS (Players):
0: 100%
1: ~62%
2: ~50%
3: ~40%
4: ~34%
5: ~31%
6: ~28%
7: 25%

CASTER ACCURACY BONUS (The enemy's casting the spell):
0: 8%
1: 16%
2: 32%
3: 48%
4: 64%
5: 80%
6: 90%
7: Always hit

SUCCESS RATE OF NINA'S WILL (based on Wisdom):
0: ~45%
1: 50%
2: ~56%
3: ~62%
4: ~65%
5: ~71%
6: 75%
7: ~78%

THE ROUTE:

Nympho’s Tower:
Keep stepping on Nympho's iron plate with Ryu.

--------------------------------
ENEMY ENCOUNTERS (Defensive)
Magician Mummies:
Can do 30-40 Damage with spells, but only once, and you can blunt damage with Defend. Sten OHKO, so just have him attack. Alternatively, you let one blow its load, then Nina regenerate MP.

X1-3 Beezlebubs:
Nina Defends, while the others attack

x4-5 Beezlebubs:
Nina or Rand use Thunder/Jolt, while the others Defend

Fachens:
Nina Frosts while the others Defend. Can also land Blunt and stall for MP, since they have no resistance to status ailments.

Ogres:
You can land Blunt on one and stall for MP, if you like (~71% accurate)

X1 Acorn Knight:
Save your Whelp spell for x2 Acorn Knights or the boss, but otherwise, use your strongest attacks.

x2 Acorn Knights:
Have Ryu OHKO one of them with a Whelp spell in Round 1, and use your strongest attacks on the other.
--------------------------------

2nd Floor:
Use Smoke Bomb after 4 steps

3rd Floor:
Use Smoke Bomb when about to emerge from narrow passage, then take the 4th platform from the right

2nd Floor:
Snag all chests, except the far middle-left one, the far middle-bottom one, the far middle-top one, and the one just below the far-middle top one

3rd Floor:
Take the far left platform

4th Floor:
Use Smoke Bomb after going STRAIGHT down from stairs, step on the middle of three plates, step on plate directly upper-right from the lower-left chest, then step on the middle of three plates. Snag the Silk Glove, use a Smoke Bomb shortly after, then snag the Warlock Ring & Sage’s Robe (equip Silk Glove & Sage's Robe to Nina when convenient). Step on the nearest plate to proceed.

5th Floor:
Use Smoke Bomb, then ride the left platform for a Wisdom Brace,

---------------------------------------------------------
VS. Nympho (550 HP): Defensive

Turn 1:
Ryu uses Whelp, Sten Simoons, Rand uses Wisdom Seed on Ryu, then Nina uses Slow

Turn 2:
Ryu uses another Whelp
---------------------------------------------------------

5th Floor:
Use Smoke Bomb, take right platform for Wisdom Fruit, and drop off!

Overworld:
Walk back to Tapeta and kiss him with Nina
CHANGE PARTY: Ryu/Sten/Nina/Tapeta party

TRANSLATION MISHAPS:

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Mundane grammar gaffe

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Why not just "ribbit"?

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...No you're not.

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Stupid......?

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Alright!  Here's a Bonus episode, on all the plethora of ways you can crack the game wide open, as well as the ground rules for which of these I am, and am not, allowing myself!

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Bonus #2: Breath of Fire II Walkthrough—How to Break the Game, Part 1

LOW% BAN LIST:
1) 2nd Tier Dragons (Requires a Strategy Guide)
2) All Tenants (Permanently Missable)
3) The Secret Character (Requires either a Strategy Guide, or Watts the Quizmaster—a tenant you have almost no chance of ever getting)
4) The Water, Earth, Holy, & Devil Shamans (Optional; Will still collect and show off, however)
5) Chop-Chop/Slice & Boombada (Optional... Though I never use 'em anyway)

STILL ALLOWED:
1) Kaiser Dragon (Required to progress the plot)
2) The Fire & Wind Shamans (Required to progress the plot)
3) Cooking Carpenter (The only carpenter who's always available)

TENANTS RECRUITED:
1) Remington (Capitan Inn)
2) Beretta (Windia Armory)
3) Heckler (Leftmost house in HomeTown/Newhaven, *before* expansion; Replaces Watts)
4) Hans (Leftmost house in HomeTown/Nehaven, *after* expansion)

HOW TO EXPAND TOWNSHIP:
1) Fill up all three houses
2) Ask the carpenter to expand your town for 1000z
3) Enter, exit, and re-enter Township 8 times.

HOW TO COOK GOLD BRICKS:
1) Three stat-boosters (Guts Pills & Cond.Ups/Turbocharges count)
2) One of the following: Wisdom Seed, LifePL/Ammonia, Extract/Restorative, and almost any fish (except for Unagi/Garfish & Bait/Crappie).

CHANCE OF GETTING CHARCOAL INSTEAD (applies to all recipes):
(Ryu LVL / 6) /64
[Why does the game penalize you for having a higher leveled Ryu?  :nallears: ]

CHANCE TO GET DOUBLE ITEMS:
(floor(total size / result size) * (16 if result size = 1, 8 if 2, 4 if 4 or 8, 2 if 16 or 32)) / 64
[Gold Bricks have a value of "1", which is why they're guaranteed doubles with the above recipe)

RECIPE COMPENDIUM (contains the "size" and "type" of all items, for plugging into the above formula and figuring out what makes what):
http://pkhack.fobby.net/misc/txt/bof2_cooking.txt
[GoldBars/Gold Bricks don't technically have sizes programmed in, so they default to "1"; The same size as Herbs)

"PLOT POINTS" THUS FAR (Beretta upgrades her wares for every 8 plot points you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Seso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.

HANS' SHOP RECOMMENDATION:
x7 Iron Braces (empty inventory slot for Ryu)
x2 Dream Jewels (For the "dragon shotgun" trick with Ryu & Rand)
x4 Cond.Ups/Turbocharges (in case your Condition rolls around back to what it was)

THE EMPTY SLOT INITIATIVE GLITCH:
The FastShoe/Speed Shoes were supposed to set your preemptive attack rate to 25%, when equipped to your 1st Slot character... 

But the programmers accidentally used LDA $40 instead of LDA #$40.  In programming language, that's the difference between asking for Address $40 (for whatever value is stored in there), and asking for byte 40 (which represents the actual item).  And at Address $40 is... a blank space.  00.  Hence, "00" is what the looks looks for.  If you have one blank space in the 1st Slot's accessory spaces, you've got the 25% pre-emptive.

THE INTENDED PRE-EMPTIVE RATE FOR PARTIES WITH NO SPEED SHOES:
It was primarily based off the same timer that governed run chances & party condition.  ($5010; the one that advances every 8 minutes).  Add these values to the party's Average Luck...

0: 32
1: 32
2: 96
3: 96
4: 160
5: 224
6: 160
7: 96

...then adjust by one of four multipliers...

-20% (17/32 chance)
+10% (7/32 chance)
+30% (5/32 chance)
+50% (3/32 chance)

These numbers are added to your average party Luck, then adjusted by 1 of 4 multipliers (Note that the result caps at 255).  Then look at the following tables for your final pre-emptive chance (where N is a value from 0-3, depending on the enemy group... though I don't know exactly which enemies are which):

Ill: never
0-63: (2+N)/64
64-127: (2+N)/64
128-191: (4+N)/64
192-255: (8+N)/64

...Fortunately, this is moot by the above glitch, so... Don't worry about it!

AVAILABLE NORMAL FUSIONS:
Sanamo (25% Offense): Rand & Nina
Sesso (25% Wisdom): Rand, Nina, Sten, & Jean/Tapeta

AVAILABLE COLOR CHANGE FUSIONS:
Sanamo (50% Offense): Sten

User avatar
Alright everyone, here's a question: Up till now, I've been doing a lot of post-production work... Perhaps too much. Basically, I've been editing out every instance of me and Skaizo stumbling over our words, or talking over each other. That seemed like a good idea at the time...

But the cost of that is that I have to re-sync all our dialogue every time, usually by "filling in the holes" with more words. Then from there comes me pining over whether or not the new stuff is the same volume as the old stuff, or whether the new delivery matches with the old delivery, and etc...

So here's an experiment—The next episode with little editing! What you hear in this episode is basically our commentary STRAIGHT out of the recording booth. Tell me what you think; If you notice a difference in quality. Thanks so much!

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Part 10: Breath of Fire II Walkthrough—Creeping Shadow (Wildcat Cafe)

TAPETA & PETAPE ART BY: せいはち
せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832
Special thanks for giving me permission to use your artwork!
(NOTE: The guy in the center is official art)

ENEMY AI:
Bouncer/Garcon:
1/64 defend, 63/64 attack

Wildcat:
1/64 defend
Otherwise: 50% Attack, 25% Chopchop/Slice (50-81 unblockable DMG), 25% Dice (80-111 unblockable DMG)

Jailer (37.5% chance to Counter-attack):
1/64 defend
Otherwise: 65/256 spell, 191/256 attack
Spell list: Spark/Flare, Cure 3/Vitalize

Witch (same as Nimufu):
1/64 defend
Otherwise: 129/256 spell, 127/256 attack
Spell list: SwtBrth/Dream Breath, Cure 1/Heal, Spark/Flare, Thunder/Jolt

SLICE (given to 1 PC) vs. +16 HP BOOST (given to the entire party):
Slice is a great early to mid-game move (especially for Sten) that does 50-81 DMG, pierces defense, and costs 0 AP... However, it eventually gets obsoleted by other attacks. The +16 HP boost, however, never stops being useful; In fact, it turns some OHKOs in the end-game to two-hit KOs, given how low my levels are going to be.

HOW TO GET THE +16 BOOST?:
It all depends on the Wild Cat's Mood gauge, which lowers depending on...

1) How many instructions you obeyed

2) How many times you say "No" before you finally forgive him

If you obeyed all the instructions, you have to say "No" three times. If you obeyed all but one of them, you only have to say "No" once. Disobey any more than that, and you get it automatically!

CORRECTION ON NIMUFU:
The game DOES actually follow upon her via a throwaway line from a Township tenant called "Whoopi"! She actually starts having feelings for Jean!

Will display this in Part 12!

THE ROUTE:

Overworld:
Get SokletAR/Circlet & KmikzeBL/Void Sphere
Un-equip Nina & Tapeta
Go STRAIGHT to Fort Nageur, going right when horizontal to the lone tree!

Fort Nageur:
Get Deluxe Pole after waking in bed
BUY: Copper Baton & Buckler (Lin), Iron Knuckle (Rand)
SELL: SuedeAR/Tanned Armor, Iron Band, Sage’s Robe, Warlock Ring, SaladBwl/Headband, BronzeSH/Escutcheon, Wisdom Brace, & Deluxe Rod
TRADE: IronML/Iron Plate (Sten), IronAR/Iron Armor (Ryu)
Swim left to the campfire and make a Rand/Sten/Lin/Ryu party
Equip them all properly (Circlet to Ryu)!
Save, then go left to the Wild Cat Restaurant

Wild Cat Restaurant:
Follow all the orders except for turning in your weapons.

---------------------------------------------------------
VS. Garcon (250 HP): Defensive; Scatter if it goes to Turn 3
Turn 1: Auto
Turn 2: Defend with Rand, if he got hit (Defend lets him survive another blow)
Turn 3: Scatter formation and finish him off!
---------------------------------------------------------

---------------------------------------------------------
VS. Wild Cat Chef (610 HP): Normal, then Scatter once Lin is hit
Sten spams Simoon, Ryu uses Whelp, then you just hope & pray from there
Switch to Scatter once Lin gets hit
---------------------------------------------------------

Get +16 HP boost from Wild Cat Chef by saying "No" once, before saying Yes!

Fort Nageur:
Swap Ryu to the front and Rand to the back
Beat up guard

---------------------------------------------------------
VS. Jailer (460 HP): Defensive, then Scatter
Turn 1: Ryu uses Whelp, Sten uses Simoon, Lin Defends, and Rand Attacks
Turn 2: Normal, and Lin either heals or Defends. Ryu & Rand attack, Sten Simoons
Turn 3: Auto (if the guy didn’t heal. If he did, be careful with Lin)
---------------------------------------------------------

Get Ring back
Rest up & save

TRANSLATION MISHAPS:

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Inexplicable extra space.

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Dangling word.

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The guy's name changes to "Jailer" once you fight him.

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Incomplete phrases.

TRANSLATION SUCCESS:

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A rare bit of legitimately clever writing! Ryusui actually KEPT this one :) !

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Someone called "Word on the Wind" taught me a significantly easier AND more efficient way of editing the stutters and all that. Here are the results!

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Part 11: Breath of Fire II Walkthrough—Fly Pudding (Gold Fly)

THUMBNAIL ART BY: 「せいはち」
せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832
Special thanks for giving me permission to use it!
[Pixiv is basically the Japanese version of Deviant Art]

"PLOT POINTS" (Gone forever, if done before recruiting Beretta. She upgrades her wares for every 8 you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Seso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
5. Defeating Jailer.

ENEMY AI:

Poltergeist:
1/64 defend
Otherwise, cast Sap/Drain with probability 17/256 (if over 50% HP), 33/256 (if over 25% and at most 50%), 65/256 (if over 12.5% and at most 25%), or 129/256 (if 12.5% HP or under)
Otherwise attack

Arachnoid:
1/64 defend
Otherwise, 65/256 Poison Breath, 191/256 attack

Mimic:
1/64 defend
Otherwise, 193/256 Zombie Attack, 63/256 attack

Blue Roach:
1/64 defend, 63/64 attack

GOLD FLY/GREENBOTTLE FLY AI (Round 1):
1/256 defend, 63/256 attack once, 3/4 attack twice

The battle automatically ends after the first action of turn 5.

J.WORM/GIANT WORM AI (50% to Counter-attack):
Turn 4n+1: SwtBrth/Dream Breath
Turn 4n+2: critical hit
Turn 4n+3: non-critical hit
Turn 4n+4: 1/8 Poison Breath, 3/8 critical hit, 4/8 non-critical hit

GIANT ROACH:
Always: attack

GOLD FLY/GREENBOTTLE FLY AI (Round 2, 100% Counter-attacks at 146+ HP, 100% Crit Rate when 145 HP or less):
Phase 1: 1/256 defend, 63/256 attack once, 3/4 attack twice
Phase 2: always attack once

When GoldFly reaches 145 HP or less, it will immediately end the turn and move to phase 2.

TERMS USED BY GREENBOTTLE:
うんこ様—Poop, feces, crap, trash, garbage, etc.
てめえら—You (plural, vulgar)

THE ROUTE:

Fort Nageur:
—SELL: Hexa Staff
—TRADE: Iron Plate (Lin)
—BUY: Up to x4-7 Wisdom Seeds (no more, no less), x5 Smoke Bombs, & x4 Conches, then as many Vitamins as you can.
Get 1000z from rescuing dude
Get the 3000z hidden in the walls

Fort Nageur Basement:
---------------------------------------------------------
VS. Greenbottle, Round 1 (Infinite HP): Defensive
Defend till it stops
---------------------------------------------------------

Switch party to Normal formation and Auto most things. Keep Lin topped off, and everyone else over her max HP
—X3 Spiders: Ryu + Sten & Lin + Rand
—X3 Mimic + x1 Spider: Flare + Lin attack on Arachnophobia, then Ryu + Rand & Lin + Sten Attack on everything else.
1st Room: Enter left door
SORT: Put the Smoke Bombs at the top
Giant Worm Room: Use a Smoke Bomb at the start, then heal with Herbs before...

---------------------------------------------------------
VS. Giant Worm (1103 HP): Defensive
Turn 1: Ryu & Rand attack each other, Sten attacks Ryu, and Lin defends
Turns 2-4: Sten Simoons at some point. Use as many Whelps as possible, and keep up on healing
Turn 5: Ryu uses last Whelp, Lin attacks the worm, Sten & Rand attack Ryu
---------------------------------------------------------

Giant Worm Room: Use Smoke Bomb immediately after
1st Room: Smoke Bomb, and take the right split this time
3rd Room: Go left to get a Vitamin & Guts Belts, then go up to beat Roaches
—Auto Normal and keep everyone above 58 HP
1st Blue Roach Room: Take left split
Detour: Use Smoke Bomb, then go down for a Stamina Up.
Blue Roach Rooms: Go up to...

---------------------------------------------------------
VS. Giant Roach (1909 HP): Scatter or Defensive (depending on Wisdom Seed count)
Use up to x3 Whelps if you have Wisdom Seeds to spare. Otherwise, just Auto.
---------------------------------------------------------

Walk up to door, restore Ryu’s AP, then heal everyone up full as you can

---------------------------------------------------------
VS. Greenbottle, Round 2 (580 HP): Defensive
Ryu uses Whelp, Sten Simoons, Lin attacks, Rand uses Void Sphere. Finish him off afterwards, if need be.
---------------------------------------------------------

Smoke Bomb after leaving Roach Rooms

TRANSLATION MISHAPS:

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...This was released on the Super Nintendo?

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Wrong onomatopoeia used.

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Poorly phrased directions.

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Alright, so here's some party chat! From here on, I'll be releasing these a day or two after the main updates, as they're being updated. Will also upload them as videos, but, there's no need for you to go that far, I'm thinking... Anyway, characters have different dialogue inside their rooms than they do in the living room. I will be captioning BOTH instances of their dialogue, as needed!

...Also note that THIS is where the game tells you that this is where the thief is... Not Simafort itself :cripes: ...

PARTY CHAT (Sanamo & Granny join you):

Image Bosch: You owe me for this, Ryu... Whatever that old biddy's hawking better be worth giving away my room!

Image Rand: Remodeling? Fusion? I dunno from nothin' about those things... You might wanna leave this one to a professional carpenter...

Image Lin: A pretty face with a sexy pair of legs shows up and you forget all about us. Some friend you are!

Image Nina: Hmm? You don't look quite as baby-faced as you did the last time I saw you...

Image Sten (in the lobby): So, now you too know the joys and perils of dealing with the feminine persuasion... Isn't it fantastic?

Image Sten (in his room): Master, I've been watching you for a while now, and I've been wondering something... Not that I'm prying, but I'm dying to know... Who's more your type? Lin, or Nina? [choice doesn't matter] Ah, I see... I suspected as much... Oho, you sly devil, you!...

PARTY CHAT (Granny's lab is built):

Image Bosch: [Same as the last time]

Image Rand: You must have done the carpenter a good turn or two for him to go to this much trouble! This place is like a palace!

Image Lin (in the lobby): Hey, Ryu! Our little village is getting bigger and bigger! Maybe one day it'll be a major megalopolis! ...Did I really just say that?

Image Lin (in her room): Can I come with you this time? Can I? Can I? Can I?

Image Nina: If this town get's big enough, everybody in the world's gonna know about it. Maybe even your dad might come here?...

Image Sten: I'm not sure what I'm supposed to think about this 'fusion' business... But if it means I get to be combined with a cute chick like Sanamo, I think I'll take the risks!

Image Tapeta (in the lobby): Your town, it is tres bien! Is it possible that it might rival my own palace?

Image Tapeta (in his room): Are you leaving me behind? Oh, non, non, non! If I do not accompany you, you cannot cross the many rivers and lakes in your path! Take me with you, si'l vous plait!

PARTY CHAT (Tapeta is arrested):

Image Bosch: You say there's a thief holed up in the frog palace? That's gotta be the thief who framed me! I knew you'd pull it off, partner!

Image Rand: That Petape girl pisses the hell outta me! Where does she get off, ordering us around like that? ...Tapeta I don't mind so much, but doesn't he strike you as a bit...goofy?

Image Lin (in the lobby): Such a cold, damp place this castle is... Even the upper floors make me think of a dungeon... I can't wait to find that thief and get out of here!
[Context error; She's in Township when she says this]


Image Lin (in her room): That Tapeta guy freaks me out with the way he talks... Where the heck does all that 'merci' and 'si'l vous plait' moonspeak come from?

Image Nina: Being royalty is often more curse than blessing...even pretenders to the throne are a common occurrence.

Image Sten (in the lobby): From my experience, there are two kinds of princess in this world... The elegant, refined type, like our own Nina...and the boisterous, self-centered variety, like that Petape character.

Image Sten (in his room): Something smells about this 'Prince', and I doubt it's the worms on his breath...

PARTY CHAT (Nympho Fetch Quest):

Image Bosch: [Same as the last time]

Image Rand: Tapeta must've been really crazy over that witch to give her the Royal Signet...gives me the creeps, frankly...

Image Lin: I don't see how any normal person could go head-over-heels over a sicko like that witch Nympho... I guess that says something about Tapeta, doesn't it?

Image Nina: Sometimes I see the makings of a true leader in Tapeta... But I suppose it's just my imagination.

Image Sten: It's not strange at all to want to give everything you have to the woman you love. Believe me, I know...

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Well, at least we can say goodbye to Simafort, right guys?

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Part 12: Breath of Fire II Walkthrough—No Way Out! (Kuwadora)

PLOT POINTS (Gone forever, if done before recruiting Beretta.  She upgrades her wares for every 8 you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Seso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
5. Defeating Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeating Kuwadora/Quadra

KUWADORA/QUADRA AI (Weak to Ice; Cannot score critical hits; Always has 65535 Vigor when attacking):

Phase 1: Attack (62.5%), Attack All (12.5%), Wheee/Haaaa! [x3 DMG] (25%)
Phase 2-3: Attack (25%), Attack All (37.5%), Wheee/Haaaa! [x3 DMG] (37.5%)

If Quadra is in phase 1 and reaches 50% HP or less (850 HP), but more than 25% HP (412 HP), he will immediately end the turn and move to phase 2.
If Quadra is in phase 1 or 2 and reaches 25% HP or less (412 HP), he will immediately end the turn and move to phase 3.

Due to a bug, the intended phase 3 AI is never reached, and he uses his phase 2 AI instead.  His intended AI in phase 3 is: 

Wheee/Haaaa! (37.5%)
Death (25%)
Attack All (12.5%)
Zombie Breath (12.5%)
Curse (12.5%)

QUADRA'S BUGS, AS EXPLAINED BY NITRODON (more technical):

The current phase is stored at $1460.  0 default, 6 at 25%-50%, and 128 under 25%.  That's supposed to feed into this section of code, which should decide which action list to choose based on the current phase:
C2/66C3: A2 1A 00     LDX #$001A
C2/66C6: AD 60 14     LDA $1460
C2/66C9: F0 04        BEQ $66CF
C2/66CB: E8           INX
C2/66CC: 10 01        BPL $66CF
C2/66CE: E8           INX
This sets the Z flag if $1460 is zero (i.e., in phase 1), and sets the N flag if $1460 is negative (i.e., in phase 3).  Then it skips both increment instructions if the Z flag is set.  Then (if in phase 2 or 3), it increments the value of X, then skips the following increment instruction if N is clear.

The programmer clearly thought this would work with the value of $1460, but incrementing the value of X will set the N flag if the new value of X is negative, and clear it otherwise, so the INX at 66CE is never run.


WHAT THEY SHOULD HAVE DONE INSTEAD:
C2/66C3: A2 1A 00     LDX #$001A
C2/66C6: AD 60 14     LDA $1460
C2/66C9: F0 04        BEQ $66CF
C2/66CB: E8           BPL $66CE
C2/66CC: 10 01        INX
C2/66CE: E8           INX

THE ROUTE:

Fort Nageur:
BUY: Up to x9 Vitamins, x9 Wisdom Seeds, & x19 Smoke Bombs
Rest up
Swap Rand & Ryu

---------------------------------------------------------
VS. Quadra (1650 HP): Defensive
Turn 1: Rand uses Wisdom Seed on Ryu, Sten Simoons, Lin attacks, Ryu uses Ice Whelp
Turn 2: Rand Defends, Sten & Lin gets their total damage up to 114 (but not too far over), Ryu uses Ice Whelp
Turn 3: Rand pre-emptively heals Ryu, Sten & Lin do what’s needed, Ryu uses Wisdom Seed on himself
Turn 4: Finish off Quadra
---------------------------------------------------------

Snag Solblade
Make a Ryu/Tapeta/Rand/Lin party
Snag Patty, Royal Crown, Breath Armor, & Iron Shield
Equip Solblade & weak armor to Ryu, and weak armor to Lin
Head near Capitan with Tapeta (enter forest from both sides to clear step counter).  Roll back to Newhaven from there (using Sten when needed).

TRANSLATION MISHAPS:

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Grand larceny becomes kidnapping.

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Incorrect control code used.

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Proper pronouns don't change based on who's in the lead.

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Awkward phrasing.

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Now then, time for more Party Chat! Note that Bosch says what he says regardless of if you remembered Patty or not.

PARTY CHAT (Simafort's done! The early-game is almost over!):

Image Bosch: So, now that you've found that bat-winged lady thief, we can get my name cleared, right? ...You...you didn't forget now, did you? Heh heh... I mean, you wouldn't forget your friend like this, right? Right?

Image Rand: Worms? Flies? Cockroaches? Bleah! What kind of warped people are these? If someone tried to feed me that crap, I'd call it torture, not a banquet!

Image Lin: Not a word outta you, Ryu! I'm gonna throw up if I catch a whiff of roach on your breath...*hoolp*

Image Nina (in the lobby): I've never been a picky eater, but I think I'll give anything calling itself 'gourmet' a pass from now on. I still feel slightly ill...

Image Nina (in her room): This strange, wonderful world of ours is full of different people with different tastes... I like to think I'm fairly open-minded, but to tell you the truth, the thought of eating cockroaches makes me want to puke!

Image Sten: What I don't understand is why anyone would want to pretend to be the prince of such a castle. The food is terrible, the women are all warts and no charm whatsoever... I really can't say I see the attraction.

Image Tapeta: By pretending to be my illustrious self, the foul imposter invited his own peril... For by being me, he opened himself up to the wrath of Fort Nageur's own enfant terrible, my dear sister Petape!

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UPDATE FROM NITRODON:
The music glitch is exclusive to the Retranslation!  

Official Version of the Scene

So what happened is this:
Nitrodon wrote:It appears to be caused by something the retranslation changed in the handling of byte 0x10 in text.  All it does in vanilla is store the value 0E to 1C80... In the retranslation, it means "move current text position to this column", but for some reason, it also tells the game to load the current room's music...
I talked to Ryusui about this on Twitter, and he says he was the one that put that in there, to make the Yes/No prompts look cleaner.  He didn't know about the music cutting out though, so he may look into it sometime.

User avatar
Sorry for the wait!  Here's the newest episode!

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Part 13: Breath of Fire II Walkthrough—The World is Trembling (Trout)

PLOT POINTS (Gone forever, if done before recruiting Beretta.  She upgrades her wares for every 8 you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Sesso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
5. Defeating Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeating Kuwadora.
8. Finding out about the Gate incident at the Rangers' Guild.

ENCOUNTER RATE IN TROUT'S MANSION:
1/16 per step

FOOTMAN/GUARD AI (37.5% to Counter-attack)
63/64 Attack
1/64 Defend

TROUT AI (Steals money equal to the damage it does; Attacks cannot be countered when stealing; Attacks twice if you have no money):
Attack (75%)
Def.Up/Protect (25%)

THE ROUTE:

Newhaven:
Turn Patty over to Trout
—CHANGE PARTY: Ryu/Bosch/Tapeta/Lin
Have Bosch talk to Kilgore
Auto the Guard battles
Swap Ryu to the front in Scatter, when you have to heal

---------------------------------------------------------
VS. Trout (550 HP): Scatter
Whelp, then Auto
---------------------------------------------------------

—BUY: Bamboo Rod
Deposit all your money!
Deathwarp by killing Tapeta & Bosch first
—1st Turn: Bosch & Ryu attack Bosch, Tapeta & Lin attack Tapeta
—2nd Turn: Ryu attacks Lin, Lin attacks Ryu
—3rd Turn: The two hit themselves

TRANSLATION MISHAPS:

Image Image Image

Very liberal use of the word "kill", as well as the mention of demons... On the SNES.

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English and Japanese terms carelessly mashed together. "Kujira Manju" (くじらまんじゅう) are "whale buns", a type of Japanese delicacy. Of course, the translators changed "buns" to "cakes"... So this is like calling something "whale cake cakes", or "whale bun buns".

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More ellipses than your typical fanfiction.

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The dialogue does its absolute best to ruin a good scene.

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Here's more Party Chat! Note that I was wrong about what I said, this episode; Katt tells you there was a grassman in the carnival, so the game DOES tell you where to get one. Just... sort of has you hunt for it a bit :shrug: .

PARTY CHAT (Patty gets delivered!):

Image Bosch: I can't wait to be free and clear again... I've been in hiding so long, I hope I haven't gotten rusty!

PARTY CHAT (Search for the Grassman!):

Image Bosch: Sometimes I can't help but wonder if I'm in over my head here... They said this world needs heroes, but I don't think I can play that part...

Image Rand: This is some seriously nasty crap we've gotten ourselves wrapped up in... Damn... We should've gotten out when we had the chance...

Image Lin (in the lobby): Hey, I saw a Grassman once! They were showing him off at the circus!

Image Lin (in her room): So the chief at the Guild called you a hero? That's awesome! Can I call you a hero, too?

Image Nina: It is said that the Elder Tree is a Grassman who has attained incredible age and wisdom. All Grassmen are supposed to become elder trees through the passing of years...

Image Sten: Back when I was performing acts of prestidigitation for adoring audiences, a circus troupe invited me to join them... Of course, when I learned that Melodia was on their itinerary, I declined.

Image Tapeta (in the lobby): I know of a great forest south of my castle called the Sea of Green... I wonder if the trees there have perished as well?

Image Tapeta (in his room): [Same as last time]

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The search for the grassman begins! See a whale cause an earthquake!

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Part 14: Breath of Fire II Walkthrough—A Whale La-La-La... (Munmar)

THUMBNAIL ART BY: 「せいはち」 (The uncropped version is in his art gallery!)
せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832
Special thanks for giving me permission to use it!
[Pixiv is basically the Japanese version of Deviant Art]

PLOT POINTS (Gone forever, if done before recruiting Beretta. She upgrades her wares for every 8 you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Sesso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
5. Defeating Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeating Kuwadora.
8. Finding out about the Gate incident at the Rangers' Guild.
9. Defeating Munmar.

ENEMY AI:
H.Crabs/Scissor Hermits:
65/128 defend
Otherwise, 33/256 Freeze/Iceblast, 223/256 attack
[This translates to about a 6.5% chance of Iceblast]

J.Fish/Sea Jellies:
Run away with probability 3/8 (turn 1-4) or 100% (turn 5-7)
Otherwise, 1/64 defend, 63/64 attack

[The probability of running away is intended to be 1/16 (turn 1), 1/8 (turn 2), 1/4 (turn 3), or 3/8 (turn 4+). But, the turn number was capped in the wrong direction before looking this value up. They're also intended to have a 65/256 chance of casting Cure 1 on turns where they're not running or defending. However, the upper byte of the Y register is cleared before this probability and spell can be read, so the probability is read as zero.]

Cuttlecbs/Hermit Squids:
1/64 defend
Otherwise, cast Def-Up/Protect with probability 100% (turn 1), 5/8 (turn 2), 1/4 (turn 3), or 0 (turn 4+)
[If you get the initiative, the first enemy action occurs on turn 2. If the intended target of Protect is dead, the squids will instead attack a random party member.]

Fastmen/Hustlers (50% crit rate; Lacks the AP to cast anything but Lightning):
1/64 defend
Otherwise, 33/256 to cast a spell, 223/256 attack

Spell list: Fireblast, Bolt X/Valhalla, Blizzard, S.Boom/Lightning

G.Shaker/Earth Shaker:
1/64 defend
Otherwise, cast 8.0/Quake with probability 17/256 (if over 50% HP), 33/256 (if over 25% and at most 50%), 65/256 (if over 12.5% and at most 25%), or 129/256 (if 12.5% HP or under)
Otherwise attack
[These always come alone. Quake will not OHKO anyone, and you'll kill it with Auto before a 2nd comes]

V.Heads/Shotgun Heads:
If any monster is under 75% HP, Cure 2 on whichever monster is missing the most HP. If tied, choose the last monster slot. Attack, if no AP.
Otherwise, 1/64 defend, 63/64 attack

MUNMAR AI:
Turn 4n+1: Horror (puts everyone to sleep)
All other turns: attack

THE ROUTE:

Campfire:
—CHANGE PARTY: Ryu/Sten/Nina/Tapeta

Overworld:
Hop to Whale Cape (pop into beach to reset encounters)
—x2 H.Crabs/Scissor Hermits: You outspeed, so use Whelp + Bomb/Simoon + Thunder/Jolt, so you don't face more than one Iceblast.

Whale Cape:
—CHANGE PARTY: Ryu/Rand/Lin/Sten (Scatter)
Equip the following:

--------------------------------
Ryu: Solblade, Iron Shield, Iron Armor, Circlet
Rand: Iron Knuckle, Escutcheon, Tanned Armor, Bronze Helm
Lin: Copper Baton, Buckler, Iron Plate, Glass Helm
Sten: Silver Knife, Iron Band, Breath Armor, Bronze Helm
--------------------------------

Whale Tunnel:
Auto everything, except for...

--------------------------------
Scissor Hermit & x2 Hermit Squids: Jolt + Simoon the Scissor Hermit while whacking the squids

X3 Land Lizards: Defensive Formation. Ryu Whelps one, Lin hits another, Sten Simoons the last one, and Rand Jolts.

X2 Shotgun Heads: Hit one once, so both Rejuvinate that one on the next round. Attack the OTHER one in 2nd round, so they Rejuvinate him in the 3rd round. Then, for that 3rd Round, use Jolt + Ryu & Lin attack while Sten either heals or Defends. The two Shotgun Heads will run out of AP, and one will be injured by Ryu & Rand. 4th Round, finish off the injured one with Lin & Flare. That will leave just one more!

X2 Shotgun Heads & Scissor Hermit: Jolt + Ryu & Lin melee on the Hermit. Then, do regular strat.

X2 Shotgun Heads & Land Lizard: Defensive Formation. Melee on Land Lizard while Rand Jolts. Then, do regular strat.
--------------------------------

1st Room: Use Smoke Bomb
3rd Room: Use Smoke Bomb
5th Room: Go left into, then out of, bottom room to reset encounters, Use Smoke Bomb, go into the left room, and snag Gold Armor (Ryu)
6th Room: Use Smoke Bomb while equipping Gold Armor when your lead character is perpendicular with the top of the lowest pillar
7th Room: Give Lin Clothing, if she’s LVL 15.

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VS. Munmar (800 HP): Normal
Turn 1: Ryu attacks, while everyone else targets Ryu (Lin hits Munmar, if she outspeeds)
Turns 2-4: Ryu & Sten go to work, while Lin heals
Turn 5: Same as Turn 1
---------------------------------------------------------

Death warp
Re-adjust equipment
Smack the uvula!

Whale Beach:
Get Whale Bell from the old man in the beach cave.

TRANSLATION MISHAPS:

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Someone didn't study anatomy xD !

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See the series' best legacy character! See more tenants! See me break the game even harder than I did last bonus episode!

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Bonus #3: Breath of Fire II Walkthrough—How to Break the Game, Part 2 (Bleu & Stat Boosters)

"PLOT POINTS" THUS FAR (Beretta upgrades her wares for every 8 plot points you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Seso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
5. Defeating Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeating Kuwadora.
8. Finding out about the Gate incident at the Rangers' Guild.
9. Defeating Munmar.

HOW TO RECRUIT DEIS:
1) Go into her home (marked by a circle) on a desert in the lower-right part of the world
2) Talk to one of the two ghosts at the entrance
3) Talk to the woman upstairs at Newhaven's Magic School

TENANTS RECRUITED:
1) McClaen (Whale Beach)
2) McCotti (Colossea Bar, Bathroom)
3) Wastrel (Colossea Bar, 2nd Floor)
4) Hans (Leftmost house in HomeTown/Nehaven, *after* expansion)
5) Daiye (Wyndia Inn, 2nd Floor)

THE PLAN:
Get Ryu to 100 Vigor with Dinkers/Fast Foods, then buy a ton of Wisdom Seeds and x2 Speed Shoes for him (Speed Shoes will be covered in Part 16).

HOW TO EXPAND TOWNSHIP:
1) Fill up all three houses of the first houses
2) Ask the carpenter to expand your town for 1000z
3) Enter, exit, and re-enter Township 8 times.

HOW TO COOK GOLD BRICKS:
1) Three stat-boosters (Guts Pills & Cond.Ups/Turbocharges count)
2) One of the following: Wisdom Seed, LifePL/Ammonia, Extract/Restorative, and any fish (except for Unagi/Garfish & Bait/Crappie).

HOW TO COOK DINKERS/FAST FOODS:
x4 CureAls/Panaceas

CHANCE OF GETTING CHARCOAL INSTEAD (applies to all recipes):
(Ryu LVL / 6) /64

CHANCE TO GET DOUBLE ITEMS:
(floor(total size / result size) * (16 if result size = 1, 8 if 2, 4 if 4 or 8, 2 if 16 or 32)) / 64
[Gold Bricks have a value of "1", which is why they're guaranteed doubles with the above recipe)

RECIPE COMPENDIUM (contains the "size" and "type" of all items, as well):
http://pkhack.fobby.net/misc/txt/bof2_cooking.txt

TRANSLATION MISHAPS:

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Subject mistake... I hope :sweatdrop: .

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Welcome to the Salad Toss show! The carnival of carnage! Can we rescue the grassman from becoming green grue? Or will M.C. Tusk slap you? Find out, today!

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Part 15: Breath of Fire II Walkthrough—Hide-and-Seek (Uparupa & M.C. Tusk)

THUMBNAIL ART BY: Merinid-DE
MERINID-DE's ART GALLERY: https://www.deviantart.com/merinid-de
Special thanks for giving me permission to use it!

"PLOT POINTS" THUS FAR (Beretta upgrades her wares for every 8 plot points you get, up to a max of 24):
1. Breaking Nympho's curse
2. Recruiting Seso.
3. Acquire the 2nd Tier dragons
4. Recruit 3 tenants and expanding Township.
5. Defeat Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeat Kuwadora.
8. Ranger's Guild cutscene
9. Defeat Munmar.
10. Defeat M.C.Tusk.

WARNING:
The Algerfruit from the merchant is the only one he has. Lose it, and you have to fight arguably the hardest boss in the entire game, before then going through the cave again. Resetting will definitely save you time.

UPARUPA ODDITY:
There are two holes that will allow you to get an extra item when you draw an Uparupa out of it. See the two red Xs' on this map:

https://gamefaqs.gamespot.com/snes/5635 ... a-cave-map

ENEMY AI:
C.Sludges/Goo Champions:
Run away with probability 3/8 (turn 1-4) or 100% (turn 5-7)
Otherwise, 1/64 defend, 63/64 attack

[The probability of running away is intended to be 1/16 (turn 1), 1/8 (turn 2), 1/4 (turn 3), or 3/8 (turn 4+). However, the turn number was capped in the wrong direction before looking this value up.

Additionally, Goo Champions are intended to have a 129/256 chance of casting Fire Breath on turns where it doesn’t run away or defend. However, the upper byte of the Y register is cleared before this probability and spell list can be read]

Ganets/Ganymedes:
1/64 defend
Otherwise, 129/256 cast spell, 127/256 attack
Spell list: Cure 2, Atk-Up, Def-Up, Hush

Beetles/Goldlice:
If used BuildUp last turn, attack
Otherwise, 3/4 BuildUp
Otherwise 1/64 defend, 63/64 attack

Dynafangs:
1/64 defend
Otherwise, Attack (25%) or cast Jolt (75%)
[Like many spellcaster enemies, DinaFung is intended to just attack when its AP is 12.5% or lower. However, this check is bugged, so this will never happen.]

Pimas/Ugly Ducklings:
50% to run, if any monster has escaped or died
Otherwise, 1/64 defend
Otherwise, Attack or cast Speed

Stone Golems:
50% to defend
Otherwise, Heal or Attack

Cockatrices (37.5% Counter-attacks):
1/64 defend
Otherwise, Attack (25%) or cast Hush/Silence (75%)

Arubans/Fallen Elves:
75% to Attack Twice
Otherwise, 1/64 defend
Otherwise, Attack once or cast Hush/Silence

Sirens:
1/64 defend
Otherwise, Attack (25%) or cast spell (75%)
Spell list: Dream Breath (25%), Cycone (75%)

Stinger (37.5% Counter-attacks):
1/64 defend, 63/64 Cure 1
Stinger has a 3/8 chance to counter the Attack command.

UPARUPA AI (100% Counter-attacks):
Do Nothing

M.C. TUSK/RINGMASTER AI:
Phase 1 (381+ HP): Attack (75%), Raaaaaage (25%, Deals 48 non-elemental Damage to All)
Phase 2 (380 HP or lower): Attack (50%), Raaaaaage (25%, Deals 48 non-elemental Damage to All), Rejuvinate (25%)

THE ROUTE:

Overworld:
Sail down-right to Melodia!

Melodia (Defensive Formation):
—Run from Golems. Use Auto on single enemies, and Jolt + Flameblast on multiple enemies
Talk to Ringmaster
—TRADE: Speed Suit (Sten)
Save
Sail to Guntz in the lower-right

Guntz:
—SELL: Herbs, Antidotes, Panaceas, Guts Belt, Longsword, Silk Glove, Iron Plates, Headbands, Royal Crown, & Gold Armor
—BUY: Fire Spices till x4 slots left, then buy x4 Thunder Rods
Deposit all but 600z
Sail right to Township

Township:
Go inside base for restoration, then save
—COOK: x3 Stat Boosters + Conch = x2 Gold Bricks; x4 Thunder Rods = x1 Hardtack
Visit the 2nd room in the well

Uparupa Cave:
—Sirens: Scatter; Ryu chooses one while the others choose another
—X1 Stinger: Scatter; Ryu & Rand strike before Lin finishes
—X2-3 Stingers: Fire Spice/Fireblast with melees.
1st Room: Use a Smoke Bomb, go left to get a Quarterstaff for Lin, use a Smoke Bomb when all are out of the water, get a Coin.
2nd Room: Dip into lower passage for Ocean Robe
3rd Room: Use a Smoke Bomb, then buy Alger Fruit!
Go to the Uparupa hole that’s just next to the leftmost one!

---------------------------------------------------------
VS. Uparupa (520 HP): Scatter
Turn 1: Auto Battle so it hurts everyone (death warp)
Turn 2: Electric Whelp while everyone attacks
---------------------------------------------------------

Snag the Buster Sword & Iron Shield!
—EQUIP: Buster Sword then get everyone’s Defense to 69
Having low Defense is actually *helpful* if the difference is 99-137!
Death Warp

Melodia:
Re-equip everyone
Retrieve Zenny from the bank
—ORDER: Rand/Sten/Lin/Ryu

---------------------------------------------------------
VS. Ringmaster (1520 HP): Defensive
Turn 1: Rand (W. Seed → Ryu), Sten (Fireblast), Lin (Fire Spice), Ryu (Fire Whelp)
Turn 2: Rand (Fire Spice), Ryu (Fire Whelp)
Lin & Sten: One uses Wisdom Seed on Ryu, the other uses a Vitamin
Turn 3: Sten (Fireblast)
---------------------------------------------------------

—CHANGE PARTY: Ryu/Rand/Sten/Aspara

TRANSLATION MISHAPS:

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Wrong title.

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Actually a pretty good line... But it's incredible that "blood" made it in there.

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The old translation is always getting "Alger" and "Owl" mixed up.

Image Image Image

Amazing. Amazing prose, all-around. Also, that 2nd textbox is from the demos. Those were cut from the Retranslation, though Ryusui still translated the lines.

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PARTY CHAT (Aspara is recruited!):

Image Bosch: I never know who I'm gonna run into traveling with you...that's the fun of it! Take that Aspara character for example. Sometimes I can't tell if it's a he or a she!
I think the proper pronoun in that case is "they/their"... right? As in, "I can't tell if they're a he or a she"?
Image Rand: Aspara the Grassman... A real wild card, that one. He's got the perfect poker face...no telling what's going on in that head of his. Now, I don't think he's plotting against us or anything...but damn, does he ever laugh or cry or get pissed off or anything?
The game usually calls him "he", but it's not a for-sure thing. Even Ryusui doesn't know for sure. He just knows there's a perverted old man later on that gets confused as to his gender :mmmhmm: !
Image Lin: Those bastards at the Battle Show were gonna use me the same way. It pisses me off just thinking about it! I could never just sit there and wait for someone to set me free like Aspara... I'd be kicking and screaming to the end!

Image Nina (in the lobby): Talking to trees is a handy trick... Let's bring Aspara along and see what he can dig up!
This is a hint. The Elder Tree we're trying to find is NOT the only one around... There's several of them! Unfortunately, most of them aren't very helpful, so I don't usually visit them in the main walkthrough.
Image Nina (in her room): Aspara's been asking us how we all got together for the first time... Come to think of it, I don't have a clue how or why it happened, but I'm happy it did!
Breath of Fire II in a nutshell.
Image Sten: Ah, Melodia...the things I could tell you about that place! It is...it's so...er...um...there.
I think this is a joke on his character demo. He tried to do his "magic monkey thing", and absolutely no one gave a darn. That probably stung, even if there was a language barrier.
Image Tapeta (in the lobby): Our leafy friend Aspara...his talents are quite invaluable, but it pains me to see a face that does not wear a smile... I know! I shall bring my razor-sharp wit and cunning wordplay to bear! Even the most determined frown cannot resist!

Image Aspara (in the lobby): To gather in the same place allows us to communicate with minimal expenditure of resources. It is quite efficient.

Image Aspara (in her room): I've never had a room of my own before...

------------------------------------------------------------------------------------------------------------------------------

PARTY CHAT (Deis is recruited!):

Image Bosch: The legendary sorceress, Deis... I always thought somebody like that would be all fire and brimstone... She's always so sweet on Ryu, it's almost disturbing...

Image Rand: So, the legends of Deis's magical prowess being matched only by her beauty are founded in fact after all... Of course, the legends also say she's over 10,000 years old...
I think the correct possessive case for names ending in "s" is...

s'

...not...

s's

"Deis' staff", not "Deis's staff"... Or are both technically correct?
Image Lin: Men sure seem to love people with bounce to 'em like Deis does! You too, Ryu?
The text you see in the patch itself is "Most men would walk barefoot over hot coals and broken glass for a chest like mine. What about you, Ryu?"... But, that was a translation error. Ryusui didn't have context for a lot of Township party chat, so he thought Deis was speaking here.
Image Nina (in the lobby): Deis said I was just a 'sprout' compared to her... I know I can never be as powerful as a legend like her... But she doesn't have to be so brutally honest...

Image Nina (in her room): I'll continue to refine and improve my skills. Matching Deis spell-for-spell may be an impossible dream, but I'll still try! Even if she is the stronger magician, please be sure to bring me along from time to time!
Dang, even the game admits that Deis is basically Nina, but better. "Spells" are the least of Nina's problems, when you consider Deis' bulk, her speed, and her regeneration...
Image Sten: The legendary serpent-lady Deis has a crush on you, Master?...That's it. I officially resign my position as this team's resident expert on the fairer sex!

Image Tapeta: Oh, tres bien, tres bien! Never before have I seen such a heart-stopping example of womankind! Ooh! I feel my legs turning to pate every time I look at her!
Yep, he's~ got a type, alright. Nothing but "hot witches" for him!
Image Aspara: So, the legendary sorceress Deis has allied herself with us... If memory serves, her longevity is matched only by the Elder Tree Gandharve...

Image Deis (in the lobby): Boy, you sure know how to pick a flophouse! There's barely enough room for me and my radiant majesty! But hey, if it's your flophouse, I guess I can't complain, right? Ahahahahahahaha!
...Is she saying she's fat?
Image Deis (in her room): [She's talking in her sleep. She seems to be quite enjoying herself.] Hee hee...oh, Ryu, you naughty boy...Zzz...zzz...

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Alright guys! Ready to tackle the game's 2nd hardest boss! Algernon!!

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Bonus #4: Breath of Fire II Walkthrough—Algernon (Owl Fruit)

THUMBNAIL ART BY: 「せいはち」(The uncropped version is in his art gallery!)
せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832
Special thanks for giving me permission to use it!
[Pixiv is basically the Japanese version of Deviant Art]

NOTE:
If you saved before Uparupa Cave, it's far better that you just reset and try catching it again, rather than getting Alger Fruit from this fight. You have to go back through ANYWAY, and you lose more money on the Fire Spices you expend than you win from Algernon. That, and the fight itself is pretty long and dangerous.

ALGERNON AI:

Algernon:
1/64 defend
50%+ HP : Attack (93.5%), Cold Breath (6.5%; 24-39 non-elemental damage)
25%-50% HP: Attack (87%), Cold Breath (13%; 24-39 non-elemental damage)
12.5%-25% HP: Attack (75%), Cold Breath (25%; 24-39 non-elemental damage)
Less than 12.5% HP: Attack (50%), Cold Breath (50%; 24-39 non-elemental damage)

Danielle/Lienda:
Always cast Cure 2/Rejuvinate

Suiky/Eskey:
Always cast Thunder/Jolt

After each action, if Algernon is alive, there is a 50% chance of reviving Danielle on odd-numbered turns, or Suiky on even-numbered turns. If this happens, the preceding action cannot be countered.

FIRE BREATH/COLD BREATH DAMAGE:
Smallest multiple of 16 strictly greater than caster's luck, plus (-8...7).
[Algernon has 32 Luck]

THE STRAT:
Lin & Sten attack & heal as necessary (they outspeed Algernon, but not Lienda & Eskey), while Ryu & Rand spam Fire Spices. That will hopefully keep Lienda & Eskey locked down.

TRANSLATION MISHAPS:

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Remember what I said about their struggle with "Owl" vs "Alger" :P ?

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Alright guys, ready to learn how to take on some of the game's best writing, coupled with some of its most frustrating gameplay! Ready to hear a new way of mixing me & Skaizo's voice? Then come! Welcome to Highfort!

NOTE: Tell me if the game's audio is loud enough compared to us!

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Part 16: Breath of Fire II Walkthrough—Wanderer (Highfort 1/2; Trubo)

THUMBNAIL ART BY: 「せいはち」(The uncropped version is in his art gallery!)
せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832
Special thanks for giving me permission to use it!
[Pixiv is basically the Japanese version of Deviant Art]

PLOT POINTS (Gone forever, if done before recruiting Beretta. She upgrades her wares for every 8 you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Seso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
5. Defeating Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeating Kuwadora.
8. Finding out about the Gate incident at the Rangers' Guild.
9. Defeating Munmar.
10. Defeat M.C.Tusk.

ENEMY AI:
Basilisks:
75% chance to Attack twice
Otherwise, 1/64 defend
Otherwise, Attack Once (75%) or cast Def.Down/Weaken (25%)

Goo Champions (Weak to fire):
Run away with probability 3/8 (turn 1-4) or 100% (turn 5-7)
Otherwise, 1/64 defend, 63/64 attack
[The probability of running away is intended to be 1/16 (turn 1), 1/8 (turn 2), 1/4 (turn 3), or 3/8 (turn 4+). However, the turn number was capped in the wrong direction before looking this value up. Additionally, Goo Champions were intended to have a 50% chance of casting FireBreath... However, the upper byte of the Y register is cleared before this probability and spell list can be read.]

Dynafangs:
1/64 defend
Otherwise, Attack (25%) or Jolt (75%)
[Like many spellcaster enemies, DinaFung is intended to just attack when its AP is 12.5% or lower. However, this check is bugged, so this will never happen.]

Pollens/Bomb Seeds (Weak to ice):
If used BuildUp last turn, attack
Otherwise, 3/4 BuildUp (doubles the damage of the next Attack)
Otherwise, 1/64 defend
Otherwise, Attack (87%) or cast a spell (13%)
Spell list: Spark/Flare (75%) or Flameblast (25%)

Death Bringers (Weak to fire & holy):
1/64 defend
Otherwise, Attack (93%) or cast Death (7%)

Pharaoh Mages (Weak to fire & holy):
1/64 defend
Otherwise, with probability 100% (turn 1), 5/8 (turn 2), 1/4 (turn 3), or 0 (turn 4+), cast spell
Otherwise Attack
Spell list: Frost (50%), Zombie Breath (25%), Iceblast (25%)
[Note that in a lead-off attack, the first enemy action occurs on turn 2]

Raloobas/Larvae Crawlers (Weak to fire & holy):
1/64 defend
Otherwise, Poison Breath with probability 17/256 (if over 50% HP), 33/256 (if over 25% and at most 50%), 65/256 (if over 12.5% and at most 25%), or 129/256 (if 12.5% HP or under)
Otherwise attack

Soulflickers (Weak to holy):
1/64 defend
Otherwise, Attack (25%) or cast a spell (75%)
Spell list: Steal HP (Sap/Drain) or steal AP (Drain/Leech Power)

TURVOE AI (50% critical hits):
Always attacks twice
[Round 1 ends when Sten dies, or when Sten takes 4 actions]
[Round 2 will cause a game-over, if Sten can't beat Turvoe in 5 actions]

THE ROUTE:

Overworld:
Sail to Whale Cape
Use a Smoke Bomb and walk lower-left into big tree to talk to Gandharve
—X2 Striker Bears: Whelp one, while Aspara Blunts the other (always works)
Use a Smoke Bomb after stepping left of upper-left patch of dirt
—EQUIP: Coin + Bamboo Rod to Ryu, Bare Knuckle to Rand, Bowie Knife to Sten, & Clothing to Aspara
Spawn some fish near the leftmost house, then fish out a Manillo
—SELL: Gold Bricks, Ocean Robe, Iron Knuckle, Copper Baton, Iron Bands, Headbands, & Escutcheons
—BUY: x1 Speed Shoes, x1 Holy Scarf, & x5 Courage Belts
—EQUIP: x1 Courage Belt to Ryu, x2 Courage Belts to Rand, Speed Shoes + Holy Scarf to Sten
Go counter-clockwise around the continent back to Melodia

Melodia:
Talk to exposition bot
—CHANGE PARTY: Ryu/Rand/Sten/Lin
Roll on over to Highland (far right continent, below Township)
—X2 Basilisk: Fireblast + Jolt; Ryu Whelps one, Lin attacks the other

Highland:
—EQUIP: Bandana & Wristband to Ryu, and Defender + Circlet to Sten
Snag Speed Suit & Papillon in the basement
Snag Restorative before walking out
—SELL: Speed Suit & Papillon
—BUY: Up to x18 Herbs, x18 Vitamins, & x3 Ammonias
—STORE: All your Zenny

---------------------------------------------------------
VS. Turvoe (110 HP):
Pretend in Round 1 and die
X2 Fireblasts in Round 2
---------------------------------------------------------

Heal Sten via healing fountain
—Pharaoh Mummies: Fire Blast + Melee
—Deathbringers: x2 Fire Blasts
—Goo Champion: Flare
—Bomb Seeds: Melee
1st Many Door Room: Get Dream Jewel from upper-right room
Treasure passageways: Get Assassin Dagger & Hawk Knife from the first left and right passages, take the center path, then go to the right to find the gang!

TRANSLATION MISHAPS:

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Don't worry, Ryu. There's plenty of fish in the sea.

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L & R mix-ups, always a classic.

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How do you "reduce casting"?

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Ah, you spelled "treasure" incorrectly.

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Amazing how literally every single textbox of this mini-game has problems :lol: !

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Hey, that's my favorite band!

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Sten & Trubo launch their counter-offensive, and uncover Spuke's diabolical plan! Can they her?! Find out, today!

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Part 17: Breath of Fire II Walkthrough—Pincer Attack! (Highfort 2/2; Shupkay)

STEN & KANJI ART BY: 「せいはち」(The unaltered version is in his art gallery!)
せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832
Special thanks for giving me permission to use it!
[Pixiv is basically the Japanese version of Deviant Art]

BACKGROUND & OFFICIAL ART SPLICING BY: Fionordequester

PLOT POINTS (Gone forever, if done before recruiting Beretta. She upgrades her wares for every 8 you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Seso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
5. Defeating Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeating Kuwadora.
8. Finding out about the Gate incident at the Rangers' Guild.
9. Defeating Munmar.
10. Defeat M.C.Tusk.
11. Acquiring the Famous Flute.

ENEMY AI:
Basilisks:
75% chance to Attack twice
Otherwise, 1/64 defend
Otherwise, Attack Once (75%) or cast Def.Down/Weaken (25%)

Goo Champions (Weak to fire):
Run away with probability 3/8 (turn 1-4) or 100% (turn 5-7)
Otherwise, 1/64 defend, 63/64 attack

Death Bringers (Weak to fire & holy):
1/64 defend
Otherwise, Attack (93%) or cast Death (7%)

Pharaoh Mages (Weak to fire & holy):
1/64 defend
Otherwise, with probability 100% (turn 1), 5/8 (turn 2), 1/4 (turn 3), or 0 (turn 4+), cast spell
Otherwise Attack
Spell list: Frost (50%), Zombie Breath (25%), Iceblast (25%)

Raloobas/Larvae Crawlers (Weak to fire & holy):
1/64 defend
Otherwise, Poison Breath with probability 17/256 (if over 50% HP), 33/256 (if over 25% and at most 50%), 65/256 (if over 12.5% and at most 25%), or 129/256 (if 12.5% HP or under)
Otherwise attack

Soulflickers (Weak to holy):
1/64 defend
Otherwise, Attack (25%) or cast a spell (75%)
Spell list: Steal HP (Sap/Drain) or steal AP (Drain/Leech Power)

MAGIC GATE AI (Absorbs elemental Damage... Except from dragon spells):
1/64 defend
Otherwise, Attack (75%) or cast a spell (25%)
Spell list: Cyclone (50%), Fire Breath (25%), or Typhoon (25%)

SPUKE AI (50% Counter-Attacks... But only if Katt or Rand Attacks. Weak to Holy, Resists All Else):

Phase 1 (Over 50% HP):
Turns 4n+1: Attack if Silenced, otherwise Silence the character with the highest current AP (can be affected by Dare)
Turns 4n+2: Attack if Silenced, otherwise Silence the character with the highest current AP (can be affected by Dare)
Turns 4n+3: Jolt (50%), Death (25%), Lightning (12.5%), or Curse (12.5%)
Turns 4n+4: Cure all ailments, if applicable. Otherwise, Silence the character with the highest current AP (can be affected by Dare)

Phase 2 (50% HP or less):
Turns 4n+1: Attack if Silenced, otherwise Leech Power from the character with the highest current AP (can be affected by Dare)
Turns 4n+2: Jolt (50%), Death (25%), Lightning (12.5%), or Curse (12.5%)
Turns 4n+3: Attack if Silenced, otherwise Leech Power from the character with the highest current AP (can be affected by Dare)
Turns 4n+4: Cure all ailments, if applicable. Otherwise, Leech Power from the character with the highest current AP (can be affected by Dare)

WHY DOES SPUKE ONLY COUNTER KATT & RAND?:
The game designers probably wanted her to gain a 50% Counter-Attack rate, once she dropped to half HP or lower. But, the programmer accidentally typed $001F, instead of $0F1F—so instead, she checks the Animation Data of whoever attacks her.

THE ROUTE:
Highland:
Bridge Room: Re-equip the party and use Auto
—Goo Champion: Jolt
—Pharaoh Mages: x1 Fire Spice + Melee
—x2 Deathbringers or Larva Crawlers: x2 Fireblasts while Ryu & Rand Defend
—Cockatrices: x2 Fireblasts + Ryu & Rand melee
—CHANGE FORMATION: Ryu/Lin/Rand/Sten
Equip your party like so before Magic Gate:

--------------------------------
Ryu: Buster Sword, Buckler, Clothing, Bandana, x2 Courage Belts
Lin: Copper Baton, Wristband, Breath Armor, Bandana, x2 Courage Belts
Rand: Hack Claw, Iron Shield, Tanned Armor, Bronze Helm, x1 Courage Belt
Sten: Assassin, Iron Shield, Speed Suit, Bronze Helm, Speed Shoes + Holy Scarf
--------------------------------

---------------------------------------------------------
VS. Magic Gate (1530 HP): Normal
Smack it upside the head while keeping everyone at full HP (Sten acts as healer). Use a Vitalizer or Hardtack if Typhoon is used
---------------------------------------------------------

Equip Solblade & Silver Knife right before...

---------------------------------------------------------
VS. Spuke (980 HP): Normal, 50% Counter-Attack rate on Rand & Lin
Turns 1-2: Ryu & Sten attack (Shupukay accidentally looks at the wrong byte)
Turn 3 (over 50% HP): Defend, then watch and see if Shupukay kills anyone with
Death. Rand revives them before finishing the fight, if so
Turn 3 (50% or under): Finish her; You just leapfrogged her only chance to attack!
---------------------------------------------------------

TRANSLATION MISHAPS:

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Sten is completely unimpressed by the "drop you into a giant pit" trick.

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She's "Shupkay" in the text boxes, but "Shupukay" in the actual fight.

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The dashes are supposed to signify her elongating a word, but I don't think the English language uses them that way? Ryusui changed it to "Reeeeeeefresh" or something like that, in any case.

TRANSLATION BRILLIANCE:

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Ok, THAT'S actually pretty funny! I actually prefer that to Ryusui's rendition, tbh :mmmhmm: .

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Alright, so it's not exactly the same between the Official & Retranslation... But the imagery is there.

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Deis doesn't start having unique dialogue till around Farm Town, I believe, so she'll be missing for a bit.

PARTY CHAT (Sten—Wounded Warrior...):

Image Aspara: Castles like the one in Highland were common in ancient times, advanced weapons of war.  They were called Flying Fortresses.
Aha!  So it WAS an intentional reference!
Image Bosch (in the lobby): Highland's ruler is a real 'warrior princess'...brave and beautiful, with a mind sharp as a razor blade!

Image Bosch (in his room): Who would've guessed that a goofball like Sten could ever have lived through hell like that?...

Image Rand (in the lobby): Highland is a military state.  Every man and woman of age is enlisted in the army.

Image Rand (in his room): Sten's such a big phony...though you can't hate him for it.

Image Lin (in the lobby): So a flying castle was Highland's secret weapon...who would've thought?

Image Lin (in her room): Sten's always putting the moves on Nina and me, but he doesn't say a thing about how he feels to the girl he really loves...
I just don't get him.


Image Nina (in the lobby): A machine that converts human emotion into energy...hmm.  Sounds familiar...

Image Nina (in her room): Ryu...if you found yourself falling in love with someone outside your class, like Sten has...what would you do?  
I have a feeling Sten would find his love returned if he were ever to confess it to the princess...

Hint, hint, Ryu.
Image Tapeta (in the lobby): The castle, it is smashed all to pieces!  It will be tres difficult to repair it...

Image Tapeta (in his room): Ah, I can imagine the most romantic scene between Sten and the princess!  "Je t'aime, madame... I want you to marry me!", he says.  "Yes, I will marry you!" she says, and they all live happily ever after!  Of course, knowing Sten, such a grand finale would remain merely the work of my imagination...
And now... The big one.
Image Sten (in the lobby): Would you like to hear the story of why I never went back to Highland?  Well, here it goes.  Once upon a time, there was a man who hated his life as a soldier.  He went AWOL one day and never looked back... And that's all there is to it!  Ohohohoho!

Image Sten (in his room): ...I suppose you'd like me to tell you about Gufheim, wouldn't you?  It's really not worth talking about... But I suppose I owe you the story.  The whole sordid affair was started by a bunch of self-obsessed upstarts who decided to go to war against each other.  In the name of their glory and honor, we were thrown into a slaughterhouse.  Our casualties were staggering.  There were no winners in Gufheim...only survivors, and even they were few and far between.  And all those people died just to satisfy the egoes of the wealthy and privileged... Those who think of war as just a game.  I've seen the true, ugly face of war...and I never want to find myself staring at it again.

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Alright guys! Ready for a special guest? Ready to grind Sten? READY TO RELIVE YOUR WORST NIGHTMARE Image ?!?

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Bonus #5: Breath of Fire II Walkthrough—Sten Grind at Highfort

SPECIAL GUEST: Word on the Wind
She can be found on Hardcore Gaming 101's Top 47K Games of All Time podcast at http://www.hardcoregaming101.net/category/podcast

NOTE:
She brought up a good point. Rather than having to feed Sten EXP throughout the game, or needing to slowly grind him here, you could probably OHKO Turvoe with a Shaved Ice from Guntz, and some good luck. I don't know how MUCH good luck we're talking about there, but it's definitely possible.

LEVEL TO HIT, IF NOT GRINDING OR POKING ADDRESSES:
LVL 19—Sten outspeeds Trubo at this level, so he can defeat him with two Fireblasts.

HOW TO ALTER CHARACTER STATS ON EMULATOR:
Tools → RAM Watch → Watches → New Watch → Put in relevant Address (change "size", if you're putting numbers higher than 255) → "Poke" said Addresses
[This is assuming Bizhawk. Terminology may differ across emulators]

RELEVANT ADDRESS TO POKE, IF STUCK:
7E520E: Slot 1's EXP (change "size" to "4 Bytes")
[Slot 1's other stats, like Attack, Defense, Condition, and etc., come shortly before this one, if you want to play around with those]

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Today, we find out what me & Word on the Wind were talking about, in the most disgusting episode yet!  The Queen of Tunlan saga!

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Part 18: Breath of Fire II Walkthrough—Decadence (Queen of Tunlan)


(Image was from a Breath of Fire II commercial in Japan.  I'd link it, but... It spoils one of the games most dramatic moments)

ENEMY AI:

Banbhand‌s/Beckonshrooms:
If‌ ‌any‌ ‌monster‌ ‌is‌ ‌under‌ ‌75%‌ ‌HP,‌ ‌Cure‌ ‌1‌ ‌on‌ ‌whichever‌ ‌monster‌ ‌is‌ ‌missing‌ ‌the‌ ‌most‌ ‌(absolute)‌ ‌HP.‌ ‌If‌ ‌there‌ ‌is‌ ‌a‌ ‌tie,‌ ‌choose‌ ‌the‌ ‌last‌ ‌monster‌ ‌slot‌ ‌among‌ ‌those‌ ‌qualifying.
Otherwise,‌ ‌1/64‌ ‌defend‌ ‌
Otherwise,‌ ‌Attack or Cast a Spell
Spell‌ ‌list:‌ ‌Poison Attack or Zombie Attack

Meedid‌s/Myconids:
1/64‌ ‌defend‌ ‌
Otherwise,‌ ‌with‌ ‌probability‌ ‌100%‌ ‌(turn‌ ‌1),‌ ‌5/8‌ ‌(turn‌ ‌2),‌ ‌1/4‌ ‌(turn‌ ‌3),‌ ‌or‌ ‌0‌ ‌(turn‌ ‌4+),‌ Dream Breath
Otherwise‌ ‌Attack‌ ‌
[Note‌ ‌that‌ ‌in‌ ‌a‌ ‌lead-off‌ ‌attack,‌ ‌the‌ ‌first‌ ‌enemy‌ ‌action‌ ‌occurs‌ ‌on‌ ‌turn‌ ‌2.‌]‌

VenusFlies/Dionaeas:
Attack if‌ ‌BuildUp‌ ‌was used last turn
Otherwise, Buildup (75%)
Otherwise,‌ ‌1/64‌ ‌defend‌ ‌
Otherwise,‌ ‌Attack (75%) or Fire Breath (25%)
‌ ‌
Atlas‌i:
1/256‌ ‌defend
Otherwise, Miss (48%), Cast Def-UpX/Shield (40%), or Critical Hit (12%)

Ganga‌s:
Defend (50%)
Otherwise,‌ ‌Attack (75%) or Cast 8.0/Quake (25%)

Hemogluttons:
Run‌ ‌away‌ ‌with‌ ‌probability‌ ‌3/8‌ ‌(turn‌ ‌1-4)‌ ‌or‌ ‌100%‌ ‌(turn‌ ‌5-7)‌ ‌
Otherwise,‌ ‌1/64‌ ‌defend,‌ ‌63/64‌ ‌attack‌

[The‌ ‌probability‌ ‌of‌ ‌running‌ ‌away‌ ‌is‌ ‌intended‌ ‌to‌ ‌be‌ ‌1/16‌ ‌(turn‌ ‌1),‌ ‌1/8‌ ‌(turn‌ ‌2),‌ ‌1/4‌ ‌(turn‌ ‌3),‌ ‌or‌ ‌3/8‌ ‌(turn‌ ‌4+).‌ ‌However,‌ ‌the‌ ‌turn‌ ‌number‌ ‌was‌ ‌capped‌ ‌in‌ ‌the‌ ‌wrong‌ ‌direction‌ ‌before‌ ‌looking‌ ‌this‌ ‌value‌ ‌up.‌ ‌ Additionally,‌ ‌Hemogluttons ‌are‌ ‌intended‌ ‌to‌ ‌have‌ ‌a 25%‌ ‌chance‌ ‌of‌ ‌casting‌ ‌Dream Breath‌ ‌on‌ ‌turns‌ ‌where‌ ‌they ‌don’t‌ ‌run‌ ‌away‌ ‌or‌ ‌defend.‌ ‌However,‌ ‌the‌ ‌upper‌ ‌byte‌ ‌of‌ ‌the‌ ‌Y‌ ‌register‌ ‌is‌ ‌cleared‌ ‌before‌ ‌this‌ ‌probability‌ ‌can‌ ‌be‌ ‌read,‌ ‌so‌ ‌this never happens.]

Pepsins:
If‌ ‌any‌ ‌monster‌ ‌is‌ ‌under‌ ‌75%‌ ‌HP,‌ ‌Cure‌ ‌4‌ ‌on‌ ‌whichever‌ ‌monster‌ ‌is‌ ‌missing‌ ‌the‌ ‌most‌ ‌(absolute)‌ ‌HP.‌ ‌If‌ ‌there‌ ‌is‌ ‌a‌ ‌tie,‌ ‌choose‌ ‌the‌ ‌last‌ ‌monster‌ ‌slot‌ ‌among‌ ‌those‌ ‌qualifying.‌
Otherwise,‌ ‌1/64‌ ‌defend‌ ‌
Otherwise,‌ ‌Attack (75%) or Fire Breath (25%)

Ryusights‌/Leukocytes:
1/64‌ ‌defend,‌ ‌63/64‌ ‌attack‌ ‌‌

Fatties/Cellulites:
Run‌ ‌away‌ ‌with‌ ‌probability‌ ‌3/8‌ ‌(turn‌ ‌1-4)‌ ‌or‌ ‌100%‌ ‌(turn‌ ‌5-7)‌ ‌
Otherwise,‌ ‌1/64‌ ‌defend,‌ ‌63/64‌ ‌attack‌ ‌

[The‌ ‌probability‌ ‌of‌ ‌running‌ ‌away‌ ‌is‌ ‌intended‌ ‌to‌ ‌be‌ ‌1/16‌ ‌(turn‌ ‌1),‌ ‌1/8‌ ‌(turn‌ ‌2),‌ ‌1/4‌ ‌(turn‌ ‌3),‌ ‌or‌ ‌3/8‌ ‌(turn‌ ‌4+).‌ ‌However,‌ ‌the‌ ‌turn‌ ‌number‌ ‌was‌ ‌capped‌ ‌in‌ ‌the‌ ‌wrong‌ ‌direction‌ ‌before‌ ‌looking‌ ‌this‌ ‌value‌ ‌up.‌ ‌ Additionally,‌ ‌Cellulites‌ ‌are‌ ‌intended‌ ‌to‌ ‌have‌ ‌a‌ ‌75%‌ ‌chance‌ ‌of‌ ‌casting‌ ‌Sap‌ ‌on‌ ‌turns‌ ‌where they ‌don’t‌ ‌run‌ ‌away‌ ‌or‌ ‌defend.‌ ‌However,‌ ‌the‌ ‌upper‌ ‌byte‌ ‌of‌ ‌the‌ ‌Y‌ ‌register‌ ‌is‌ ‌cleared‌ ‌before‌ ‌this‌ ‌probability‌ ‌can‌ ‌be‌ ‌read,‌ ‌so‌ this never happens.]

THE ROUTE:

Melodia:
Talk to old hag
Sail up till you see land, then right to Mt. Maori
Talk to Gedd the Diet Guru with Lin
Sequence triggers…

Mt. Maori (Scatter):
—Most Enemies: Auto
—Beckonshroom: Treat like Shotgun Heads in Whale Cape
—X2 Atlasi + Beckonshroom: Defensive; Flameblast + Jolt, while Ryu & Lin pick an Atlas to gang up on.  Kill the other Atlas on Turn 2.  Done correctly, the Beckonshroom should heal itself, instead of attacking.
—X1-3 Atlasi + Others: Flameblast at least once
—X2 Gangas: Whelp + Lin one, if you can.  Otherwise, x2 Fire Spices & Attack
1st Cave: Snag the Thorn Whip from bottom chest
2nd Cave: Snag Flame Sword while ducking into room to reset encounter rate
Top Floor: Get the rightmost shroom in the center island, then get Mirror!  
Entrance: Get the Mirror, drink from the fountain, then sail back to Melodia

Melodia:
—UNEQUIP: Courage Belts from Rand
—CHANGE PARTY: Ryu/Lin/Sten/Aspara
—EQUIP: Silver Knife + Courage Belt to Ryu, x2 Courage Belts to Lin, Thorn Whip + Courage Belt to Aspara, & Courage Belt to Sten
—UNEQUIP: Holy Scarf from Sten
Enter the Queen

Queen (Defensive; Normal for Cellulites (or Scatter on solo Pepsins, if safe)):
For red rooms
------------------------
—Prioritize Pespsin → Leukocytes → Hemogluttons.  
—Use Flameblast on Pepsins, if they appear in a group (use Wisdom Seeds if needed)
Fast Foods to Sten, Power Foods to Ryu

For blue rooms
------------------------
Arrange Courage Belts so everyone’s either under 99 ATK or over 132 ATK.
Prioritize attacking Cellulites above all else!
—Once Aspara hits LVL 19, you'll want to swap in Rand!
Get Therapy Pillow by talking to woman in treasure room
Rest at the Inn

TRANSLATION MISHAPS:

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You'd think they'd at least be able to decide on "singular vs plural" within the same text box...

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Now THAT I would've like to see!

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And now... The seed of evil that started it all...

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Part 19: Breath of Fire II Walkthrough—Memories (Aruhamel)

PLOT POINTS (Gone forever, if done before recruiting Beretta. She upgrades her wares for every 8 you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Seso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
5. Defeating Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeating Kuwadora.
8. Finding out about the Gate incident at the Rangers' Guild.
9. Defeating Munmar.
10. Defeat M.C.Tusk.
11. Acquiring the Famous Flute.
12. Finding out about the Queen of Tunlan's condition.
13. Defeating the monsters inside the Queen's body.
14. Defeating Aruhamel.

NOTE:
There's a stat booster you could get on the 3rd Floor—a Miso Soup that raises Wisdom. But, we already have all we need for cooking Gold Bricks later, so I didn't bother.

ENEMY AI:
C.Bears/Striker Bears (50% Critical Hits; No resistance to status ailments):
1/64 defend
Otherwise, Attack (75%) or Atk-Up/Might (25%)

S.Idols/Stone Faces (Weak to Fire; Always goes last; No resistance to status ailments):
50% to Defend
Otherwise, Attack or Cold Breath

Gangas (Always goes last; No resistance to status ailments):
50% to Defend
Otherwise, Attack (75%) or Cast 8.0/Quake (25%)

Rapiders/Rapid Hunters (Attack twice; Weak to wind):
1/64 defend
Otherwise, FireBrth with probability 17/256 (if over 50% HP), 33/256 (if over 25% and at most 50%), 65/256 (if over 12.5% and at most 25%), or 129/256 (if 12.5% HP or under)
Otherwise Attack

Jackies/Army Men:
1/64 defend
Otherwise, Attack (87%) or Cure 1/Heal (13%)

[These have perfect Magic Defense... But that doesn't matter against items. Fire Spices are counted as an "Item Attack", rather than a "Magic Attack"... Fire Spices just happen to have the exact same effect as the Fireblast spell.]

Power Eaters (Weak to fire):
Run away with probability 3/8 (turn 1-4) or 100% (turn 5-7)
Otherwise, 1/64 defend, 63/64 attack

[The probability of running away is intended to be 1/16 (turn 1), 1/8 (turn 2), 1/4 (turn 3), or 3/8 (turn 4+). However, the turn number was capped in the wrong direction before looking this value up. These are also intended to have a 50% chance of casting Drain or Sap on turns where they don’t run or defend. However, the upper byte of the Y register is cleared before this probability and spell list can be read, so this never happens]

RoadSlugs/Lord Slugs (Weak to Fire):
1/64 defend
Otherwise, Attack or Cast a Spell
Spell list: Thunder/Jolt or S.Boom/Lightning

[These are intended to cast only Drain/Leech Power when their AP is 12.5% or lower. However, this check is bugged, so this will never happen.]

ARUHAMEL AI:
If hit by fire dragon/magic/item last turn, or with probability 9/16 (turn 1-2), 3/4 (turn 3-6), 0 (turn 7-10), or 1/4 (turn 11+), use IdiotLzr/Amnesia Beam (“Forget your magic!”).
Otherwise, 1/64 defend.
Otherwise, Attack (75%) or Cast a Spell (25%)
Spell list: Dream Breath (50%), Poison Breath (25%), Cure 2/Rejuvenate (25%)

[Amnesia Beam seems to make all party members forget 1-3 of their spells each time it's used. However, it can be used even when no one has any spells left. Plus, it's ALWAYS used when Aruhamel was hit with fire last turn, even from a dragon or item... So you can stun-lock him].

THE ROUTE:

Overworld:
—EQUIP: Buster Sword to Ryu & Holy Scarf to Aspara
Sail back to Whale Cape, then go back to Gandalf the Elder Tree

Memory (Defensive):
—X2 Rapid Hunters: Auto
—Ganga + Stone Face: Scatter; Paralyze Ganga and kill the other
Go upper-left to Heartland, then talk to sequence trigger in the upper-right
—BUY: x18 Fire Spices
Leave, then re-enter, Gandalf

Memory Tower (Defensive):
—Lord Slugs: Lin melee & Sten Fireblast
—Power Eaters: Auto
—Army Men: Lin Fire Spice
1st Floor: Talk to the top NPC twice to get the Auto Bow & Earth Armor. Equip that Earth Armor to Ryu while casting Exit. Talk to that same NPC for a 3rd and final time, then go to the next floor
2nd Floor: Cast Smoke, then talk to NPC to get to the 3rd Floor
4th Floor: Get Alloy Band in the lower-right corner, then cast Smoke around when you go up and bump into a wall (equip Alloy Band to Lin as you do so)
6th Floor: Cast Smoke when you start going up

---------------------------------------------------------
VS. Alzheimer (1600 HP): Scatter
Smack ‘em, while Sten uses Fire Spices (makes ‘em always do IdiotLzr/Amnesia Beam)
---------------------------------------------------------

Cast Exit, then head back to the upper-right
—BUY: x3 Thunder Rods

TRANSLATION MISHAPS:

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They really did not check this game, like, at all—did they?

TRANSLATION SUCCESSES:

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But hey! At least they translated their speech styles!

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Hello all! I learned how to easily tweak the music in Breath of Fire II! See what the game is like when the music placer has some imagination! When he doesn't score every "dungeon" with "Dungeon Music" :mrgreen: !

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Part 20: Breath of Fire II Walkthrough—Treasure Won (SkyTower & Fusion)

THUMBNAIL ART BY: 「せいはち」(Check the uncropped version in his art gallery!)
せいはち's ART GALLERY: https://www.pixiv.net/en/artworks/24295903
Special thanks for giving me permission to use it!

PLOT POINTS (Gone forever, if done before recruiting Beretta. She upgrades her wares for every 8 you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Seso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
5. Defeating Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeating Kuwadora.
8. Finding out about the Gate incident at the Rangers' Guild.
9. Defeating Munmar.
10. Defeat M.C.Tusk.
11. Acquiring the Famous Flute.
12. Finding out about the Queen of Tunlan's condition.
13. Defeating the monsters inside the Queen's body.
14. Defeating Aruhamel.
15. Receiving permission to investigate the Sky Tower.
16. Recruiting Spoo

BERETTA'S NEW GEAR:
You can now buy a Thunder Staff for Katt to equip! It has the same effect as the Frizbees/Thunder Rods, except you can use it infinitely! Magic immune enemies will never be an issue again!

Apart from that, there's nothing noteworthy at her shop yet.

ENEMY AI:
Ammonite Squids (Weak to lightning; No resistance to status ailments):
1/64 defend
Otherwise, Attack (75%) or Iceblast (25%)
[These are immune to normal magic damage... But that doesn't protect them from items!]

Crodworm/Cloud Eaters (Weak to Fire):
1/64 defend
Otherwise, Attack (75%) or Cast a Spell (25%)
Spell list: Tornado (75%), Typhoon (25%)

Darious/Tidalius (Weak to Lightning; No resistance to status ailments):
If used BuildUp last turn, attack
Otherwise, 3/4 BuildUp
Otherwise, 1/64 defend
Otherwise, Attack (87%) or Cast 8.0/Quake

Needle Puffers (37.5% Counter-Attacks; Weak to Fire):
1/64 defend
Otherwise, Attack (25%) or Cast a Spell (75%)
Spell list: Def-UpX/Shield (increases everyone's DEF), Shield/Barrier (increases everyone's Wisdom)

Burner Orcs (37.5% Counter-Attacks; Weak to Ice):
1/64 defend
Otherwise, Attack or Fire Breath

Cyclops (50% Critical Hits; Basically no resistance to status ailments—Aspara has too much Wisdom):
1/64 defend
Otherwise, Attack (75%) or Cast a Spell (25%)
Spell list: Atk-Up/Might or Def-Up/Protect

Marble Golems (Always goes last):
65/128 defend
Otherwise, Attack or Cast Flare

Gallops (Will always outspeed, unless Sten is obscenely overleveled, or is using stat boosters):
1/64 defend
Otherwise, Fire Breath or Cold Breath 17/256 (if over 50% HP), 33/256 (if over 25% and at most 50%), 65/256 (if over 12.5% and at most 25%), or 129/256 (if 12.5% HP or under)
Otherwise Attack

Tri.eyes/Ayyiyis (Weak to Fire; No resistance to status ailments):
1/64 defend
Otherwise, Attack or Cast Sap/Drain (Steals HP)

THE ROUTE:
Overworld:
—X2 Gallops: Normal Formation, and Aspara casts Agi.Down/Slow on one of them
—X2-3 Tri.Eyes/Ayyiyis: Fireblast + Melees + Agi.Down/Slow
Go south for sequence trigger, then Warp to Capitan

Capitan:
Rest at the Inn
Sail upper-left to SkyTower/Heaven Tower

Heaven Tower:
—Frizbees/Thunder Rods on Ammonite Squids & Darious'/Tidalius'
—Flameblast everything else
1st Underwater Floor: Go left, then up to the stairs
2nd Underwater Room: Get Guts Pill
Trio of Chests Room: Ice Shield, Ice Armor, & Norse Dagger
Talk to Spoona
—UNEQUIP: x2 Courage Belts from Lin
—EQUIP: New gear to Sten, with the Courage Belts. Equip Holy Scarf to Aspara
Exit

Overworld:
Sail up to beach
—EQUIP: Whip over Thorn Whip
Warp to Guntz

Guntz:
—CHANGE PARTY: Rand over Lin
—SELL: Smoke Bombs, Herbs, Thorn Whip, Flame Sword, Iron Shield, Auto Bow, Iron Armor, Papillon, Bowie Knife, Buckler, Solblade, Hawk Claw, Assassin, Dream Jewel, and all boosters except Guts Pills
—TRADE: BlndedSH/Alloy Shield (Rand)
—BUY: Up to x17 Vitamins, x4 Wisdom Seeds, x3 Ammonias, x8 Shaved Ices & Fire Spices
Auto your items
—STORE: All items except x8 HelpBLs/Vitamins, as well as your Frizbees/Thunder Rods
—BUY: x46 Frizbees/Thunder Rods!!!
Recruit Gigi Kapp from the northern house’s secret basement
Warp to Township

Township:
Cook x1 Dinker/Fast Food, x11 Biscuits/Hardtacks, & x5 Extracts/Restoratives!
—Dinker/Fast Food: x2 Frizbees/Thunder Rods
—Biscuits/Hardtaks: x4 Frizbees/Thunder Rods
—Extracts/Restoratives: x2 HelpBLs/Vitamins
Fuse Sanamo + Spoona with Sten for Super Sten!
Pop inside home for restoration, then Warp to Guntz

Overworld:
Sail left to Whale Cape
—X2 Gallops: Defensive Formation, and Aspara casts Agi.Down/Slow on one of them

Fog Valley:
—Burner Orcs: Switch
—Marble Golems: Run
—Cyclops: Use Agi.Down/Slow, then Idle/Paralyze, before whittling him down with melees
All Else: Crush with Fireblast + melees
Go straight down

Overworld:
Auto items, cast Smoke, then go straight down to Farma

TRANSLATION MISHAPS:
Nothing interesting today.

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A momentous occasion... Something finally happens! Complete with rescored music to fit the occcasion!

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Part 21: Breath of Fire II Walkthrough—My Home Sweet Home (Paladin)

THUMBNAIL ART BY:「せいはち」
せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832
Special thanks for giving me permission to use it!

PLOT POINTS (Gone forever, if done before recruiting Beretta. She upgrades her wares for every 8 you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Seso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
5. Defeating Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeating Kuwadora.
8. Finding out about the Gate incident at the Rangers' Guild.
9. Defeating Munmar.
10. Defeat M.C.Tusk.
11. Acquiring the Famous Flute.
12. Finding out about the Queen of Tunlan's condition.
13. Defeating the monsters inside the Queen's body.
14. Defeating Aruhamel.
15. Receiving permission to investigate the Sky Tower.
16. Recruiting Spoo
17. Plowing Daisy's entire field
18. Talking to the guard outside Namanda.
19. Defeating Paladin.

ENEMY AI:
Stones, Bushes, Stumps:
Do nothing

Baracudas/Valkyries (Weak to Wind):
3/4 attack twice
Otherwise, 1/64 defend
Otherwise, Attack (87%) or Cast Typhoon (13%)

Royal Guards (Immune to status ailments; Will always go first without excessive level grinding):
Run away with probability 3/8 (turn 1-4) or 100% (turn 5-7)
Otherwise, 1/64 defend, 63/64 attack

[The probability of running away is intended to be 1/16 (turn 1), 1/8 (turn 2), 1/4 (turn 3), or 3/8 (turn 4+). However, the turn number was capped in the wrong direction before looking this value up. Royal Guards are also supposed to have a 25% chance of casting Def-Up or Atk-Up on turns where they don’t run away or defend. However, the upper byte of the Y register is cleared before this probability and spell list can be read, so the probability is read as zero.]

Royal Slugs (Weak to Fire; 50% Critical Hits):
1/64 defend
Otherwise, Attack (75%) or Cast Spark/Flare (25%)

S.GOLEM/MARL A.I. (Weak to Ice; Immune to status ailments; Will always go last):
50% to Defend
Otherwise, Attack (75%) or Fireblast (25%)

PALADIN/MESSENGER A.I. (Almost immune to status ailments):
1/64 defend
Otherwise, Cast a spell with probability 100% (turn 1), 62.5% (turn 2), 25% (turn 3), or 0% (turn 4+),
Otherwise Attack

Spell List: Multiply DEF by 1.2x (Def-UpX/Shield) or Double Wisdom (Shield/Barrier)

THE ROUTE:

Farma:
Rest at the Inn, if nighttime
—CHANGE PARTY: Ryu/Sten/Aspara/Rand party
—STORE: Hardtacks, then Extracts/Restoratives (Charcoals last, if applicable)
—TAKE: Wisdoms Seeds, Shaved Ices, Fire Spices, scroll up, then get everything else from top to bottom (will probably have excess Extracts/Restoratives. We overcompensated due to the chances of items getting burned into Charcoal)
Do Daisy’s gardening (Use Bomb/Simoon on stone—Use Ryu & Sten attacks on everything else up to...)

---------------------------------------------------------
VS. Marl (1600 HP): Scatter
Turn 1: Ryu Ice Whelps, Sten attacks, Aspara & Rand use Wisdom Seeds
Turn 2: Ryu Ice Whelps, Sten attacks, Aspara uses Frost, Rand uses Shaved Ice
---------------------------------------------------------

Get Coin from upper-leftmost house, if you don't already have one.
—CHANGE PARTY: Ryu/Sten/Aspara/Tapeta
Hop to Earth Temple

Earth Temple:
—Equip Speed Suit & Switch on Barucudas/Valkyries
—Go all-out on Royal Guard groups, or Defend and hope the guards run away.
Keep going up-right to the donation room
Donate 100z (or 2000z, if you care about the Earth Shaman)
Exit, then Warp back to Farma

Farma:
Save your game!

---------------------------------------------------------
VS. Messenger (496 HP):
Turn 1: Shaved Ice
Turns onward: Use x1 Biscuit/Hardtack for x1.2 DEF, then cycle between Extracts/Restoratives & Shaved Ices
---------------------------------------------------------

—UNEQUIP: BlndedSH/Alloy Shield from Rand. Take off Aspara’s accessories.
—EQUIP: BlndedSH/Alloy Shield to Ryu & CharmSH/Defender to Rand
Warp to Wyndia

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I just realized that I haven't been showing off the party chat lately, so I'm gonna catch you up on that in these next few days. First of all, the Queen... Deis finally gets unique Party Chat here!

PARTY CHAT (The Queen needs help!):

Image Bosch: How huge does a person have to get before they realize something is badly wrong with them?

Image Sten: The queen's condition can't be just from lack of exercise. That kind of obesity just isn't natural, period...
...Unfortunately, that kind of obesity IS something that can happen, via "generalized edema". That's when fluid keeps being retained in your body. The world's heaviest man was 1,400 lb, at 6'11".
Image Rand: A Diet Wizard? People can actually get paid for that?
One of the many career choices one has, living in a 1st-world country :cheeky: !
Image Lin (in the lobby): *whistle whistle* Hey, check it out! I'm talking in Melodian! Pretty good, huh?

Image Lin (in her room): You think I'll ever have curves like Nina?

Image Nina (in the lobby): The queen of Melodia is so badly out-of-shape, it actually has me worried about my own body... Perhaps I shouldn't rely on my wings so often and get some exercise walking...
I do think it's a nice touch that Nina's still worried about her body, despite her official art. Just goes to show that being worried is probably HOW she got that way.
Image Nina (in the lobby): It's true that I am a princess...but sometimes the word feels more like an insult than a title. The common conception seems to be that royal birth makes you a pampered, stuck-up airhead. It hurts to be thought of like that...
To be fair... Being exiled made her childhood a bit different than most royals.
Image Tapeta: Answer me honestly: Do I look fat to you?
Yes.
Image Aspara: The people of Melodia are said to talk using music...but I can't quite see how that's supposed to work. How can they possibly convey meaning effectively without the aid of words?
...I mean, how can the plants and trees talk to you without mouths?
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PARTY CHAT (Fight the Cellulite!):

Image Bosch: Sometimes the cure's almost as bad as the disease. No offefnse, but I'd rather not have people running around inside me...

Image Rand: You know, there's a lot we could do while we're micro-sized. Maybe we could get inside Lin's head and do a little redecorating? Just imagine it: "Lin, the Genius Girl"!

Image Lin: You know, that mushroom has possibilites[sic]. We could use it on Rand and you could slip him into a pocket! Our very own pint-sized bruiser!
I love how the two are BOTH thinking of pranking each other :mmmhmm: !
Image Nina: Promise me one thing, Ryu. If I ever get like that...you won't go inside me to help. Instead...just put me out of my misery.

Image Sten: If the queen turned into a monster, I wonder what she'd end up looking like...

Image Tapeta: [Same as before]

Image Aspara: Entering a human body...this is an experience not even the Elder Tree could lay claim to. The fruits of our journey never cease to intrigue me.

Image Deis (in the lobby): Take an ordinary human, force-feed them with evil, and pow, you've got a demon on your hands... Whoever's behind all this is seriously warped...and seriously dangerous.
Girl, you don't know the half of it... And again, this is her first bit of unique Party Chat. I wonder if THIS was when the game designers originally meant to have her recruitable? I tested it, and she actually doesn't break the difficulty curve if THIS is when you recruit her... Wonder if that's what I should've done, instead? Save her for after Highfort, rather than banning her outright?

Also, most of her dialogue is lobby exclusive. Her bedroom dialogue is usually just her dreaming about Ryu.

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PARTY CHAT (Gandharve's Speech Impediment!):

Image Bosch: Somehow, I wasn't expecting the Elder Tree to be so...goofy.

Image Rand: Looks like the Elder Tree's gone senile in his old age. Aspara's got an unenviable future to look forward to...

Image Lin: I'd like to think that the demon is solely responsible for the Elder Tree's current state of mind, or lack thereof... But something tells me he's always been like this.

Image Nina: Promise me you won't go into my mind if I end up like this...I'd never live it down.

Image Sten: I'd love to see what's going on inside Tapeta's head at any given time. He probably gives "toys in the attic" a whole new meaning!
"Toys in the attic" is a euphemism for insanity.
Image Tapeta: The mysteries deep in the mind... The mysteries deep in your brain... Is it real, or is it a dream? The questions will drive you insane... Did you enjoy that, Monsier Ryu? I call it..."Inside Your Head"!

Image Aspara: I cannot understand why the Elder Tree is speaking with that curious impediment. Nor do I know when he started... It's a possibility that the demons have entered his soul and started to possess him as well. We must hurry...
Guess that dashes the "he was always like that" theory.
Image Deis (in the lobby): Ah, the Therapy Pillow... Brings back memories... Long ago, a band of eight heroes used it to enter someone's soul.
This'd be another reference to Breath of Fire 1 reference, where you entered the mind of a party member called Mogu. Long story, lol.

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Your Rand not high enough level for the Paladin? Then see how to get 'em from LVL 6 to LVL 18 in under 15 minutes!

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Bonus #6: Breath of Fire II Walkthrough—Rand Grind at the Island of Giants

RAND GRIND CHECKLIST:
1) Recruit Deis (See the video for how).
2) Make a party with Deis & Super Sten.
3) Swim down (and left as needed) from HomeTown/Newhaven to find the Island of Giants.
4) Grind Rand to LVL 18 via the following strats:
—Atomic Goo: Death
—Chorking/Tyorkin: Battle item, Chop-Chop/Slice, or Dragon.
—Anything Else: Switch

ENEMY AI:
A.Sludges/Atomic Goos (No resistance to status ailments; Will always outspeed if no grinding)
1/64 defend
Otherwise, 8.0 with probability 17/256 (if over 50% HP), 33/256 (if over 25% and at most 50%), 65/256 (if over 12.5% and at most 25%), or 129/256 (if 12.5% HP or under)
Otherwise Attack

Chorkings/Tyorkins (Immune to spell-casting, but weak to Wind):
1/64 defend
Otherwise, Attack or Cast a Spell
Spell list: Poison Breath & Zombie Breath

Gatlingheads (Immune to status ailments; Will always outspeed if no grinding):
Use Cure 4/Restore when under 75% HP (heals up to full no matter what)
Otherwise, 1/64 defend
Otherwise, Attack (75%) or Iceblast (25%)

K.Sludges/Goo Kings (Immune to status ailments; Perfect accuracy with Death; Will always outspeed unless Deis is LVL 74):
1/64 defend
Otherwise, Death with probability 17/256 (if over 50% HP), 33/256 (if over 25% and at most 50%), 65/256 (if over 12.5% and at most 25%), or 129/256 (if 12.5% HP or under)
Otherwise Attack

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PARTY CHAT (Mist Valley is blocked!):

Image Bosch: Do you know how to get to Heaven Tower from here?

Image Rand: South of Mist Valley is some hick town full of hick people. One of them finally got sick of the place and left. Dunno what happened after that.

Image Sten: Once we pass through Mist Valley, we'll find ourselves in Farma... Isn't that where Master Rand hails from?
Reminder that Ryusui was translating Party Chat without context. It's hard to tell if Rand was trying to hide something or not.
Image Lin: Funny... Ever notice how Rand's teeth start chattering around Mist Valley?

Image Nina: If I didn't know better, I'd say that the fog around Mist Valley is the product of some very strong magic...

Image Tapeta: Fog fog fog fog fooooooog... What do you think? I call it "Theme of Mist Valley". The lyrics require some work, but is it not an enchanting melody?

Image Aspara: I have never traveled south of the Sea of Green before. I am quite interested in seeing what lies in that direction...

Image Deis (in the lobby): I'm sick of sitting around and thinking. Let's get a move on!

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