Walkthrough the Fire & Flames, with Breath of Fire II (Retranslation)!

Put your Let's Plays in here.
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PARTY CHAT (Rand's mother bosses us around!):

Image Bosch: I wish my own mother were like that...
The old translation put it as "I wish I had a mother like that"... It might actually be the more accurate translation, considering Bosch's status as an orphan.
Image Rand (in the lobby): Damn, this sucks!

Image Rand (in his room): Damn that crazy old hag! I wish the angels would hurry up and cart her off...but then again, they probably wouldn't wanna put up with her! ...Oh crap, did I say all that out loud?
I uh... Hope he didn't remember saying that after she got kidnapped...
Image Lin (in the lobby): How could a big guy like Rand be so scared of a little old lady like his mother? Who would ever peg him for such a big sissy?

Image Lin (in her room): Your mother died when you were just a child, right, Ryu? I wonder what she was like... She wasn't like Daisy, was she?

Image Nina: Rand may chafe at being called 'idiot boy' by his own mother...but from her, it's almost a term of endearment. In some ways, I'm a bit jealous...
I guess being exiled by your parents makes just about *anything* else look good :P
Image Sten: Even if Master Rand became ten times as strong as he is now, he could never hope to compete against his own mother! Ohohohohoho!

Image Tapeta: Such a remarkable woman Madame Daisy is! Who would imagine such an aged person could be so strong? She reminds me so much of Petape... They would no doubt make great rivals!

Image Aspara: Grassmen don't have 'mothers' in the same way as other species. I was raised by the Elder Tree, so the closest thing I have to a mother would be Gandharve...

Image Deis (in the lobby): Rand is just so adorable at times like this...

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PARTY CHAT (Daisy's kidnapped! How do we get wings?):

Image Bosch: If we could just get to the Cathedral, I'm sure we'd have all our questions answered...

Image Lin: Nina looks a little distressed all of a sudden...like she's got something she wants to say, but can't. Maybe you should talk to her, Ryu?

Image Sten: What a surprise. Master Rand seems genuinely mortified that his mother has been abducted...

Image Tapeta: Monsieur Rand seems to be quite, how you say, flustered... You cannot tell? It is as plain as the nose on his face! No one can hide their true emotions from moi!

Image Aspara: It does not seem logical that the absence of one person could cause such an emotional disturbance... However, when I myself ponder Daisy's fate, I cannot help but feel...sorrow? I never imagined I could experience such emotions...

Image Deis (in the lobby): I have a plan! Let's make a whirlwind tour of all the Eva churches in the world and bust 'em up, one after another! ...What? Don't you think it's a good idea?

Image Rand (in the lobby): So what now? The only way we can get to the Cathedral is if we sprout wings or something! Heh heh...now that's a funny thought!

Image Rand (in his room): ...The power of the Great Bird remains in Wyndia. If we were to obtain it, we could reach the Cathedral easily.
Interesting character moment, here. Rand seems to know about the Great Bird ritual... But he seems hesitant to suggest it anywhere but in private. I wonder why that is?
Image Nina: Ryu...I'd like to speak with you in my room. I'm not sure the others need to hear this yet...

Image Nina: ...I know where to find the power of the Great Bird. It's possible I will be able to wield that power myself. With that power,I could carry you all to the Cathedral. However... ...I've made up my mind. I will obtain the power of the Great Bird. Take us to Wyndia, Ryu. I must speak with my father.
It's a good thing, for all our sakes, that Ryusui didn't translate this as "Big Bird".

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Alright guys, this is the moment! This is so big, Capcom based their commercial around this! Put a copyright claim on the video and everything!

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Part 22: Breath of Fire II Walkthrough—White Wings (Guardian)

PLOT POINTS (Gone forever, if done before recruiting Beretta. She upgrades her wares for every 8 you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Seso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
5. Defeating Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeating Kuwadora.
8. Finding out about the Gate incident at the Rangers' Guild.
9. Defeating Munmar.
10. Defeat M.C.Tusk.
11. Acquiring the Famous Flute.
12. Finding out about the Queen of Tunlan's condition.
13. Defeating the monsters inside the Queen's body.
14. Defeating Aruhamel.
15. Receiving permission to investigate the Sky Tower.
16. Recruiting Spoo
17. Plowing Daisy's entire field
18. Talking to the guard outside Namanda.
19. Defeating Paladin.
20. Acquiring the Mark of the Wing.
21. Acquiring the Great Bird.

ENEMY AI:
Gargoyles (Weak to wind):
If any monster is under 75% HP, Cure 2 on whichever monster is missing the most HP. If there is a tie, choose the last monster slot among those qualifying. If no AP, attack instead.
Otherwise, 1/64 defend
Otherwise, Attack (87%) or Fire Breath (13%)

Baracudas/Valkyries (Weak to wind; Will always outspeed without grinding):
75% chance to attack twice.
Otherwise, 1/64 defend
Otherwise, Attack (87%) or Cast Typhoon (13%)

Royal Guards (Immune to status ailments; Will always outspeed without grinding):
Run away with probability 3/8 (turn 1-4) or 100% (turn 5-7)
Otherwise, 1/64 defend, 63/64 attack

[The probability of running away is intended to be 1/16 (turn 1), 1/8 (turn 2), 1/4 (turn 3), or 3/8 (turn 4+). However, the turn number was capped in the wrong direction before looking this value up. Additionally, Royal Guards are intended to have a 25% chance of casting Def-Up or Atk-Up on turns where they don't run away or defend. However, the upper byte of the Y register is cleared before this probability and spell list can be read, so the probability is read as zero.]

Royal Slugs (Weak to Fire; 50% chance to crit):
1/64 defend
Otherwise, Attack (75%) or Cast Spark/Flare (25%)

GUARDIAN A.I.:
1/64 defend
Otherwise Cast a Spell with probability 89/256 (turn 1), 170/256 (turn 2), 100/256 (turn 3), or 170/256 (turn 4+)
Otherwise Attack
Spell list: Hush, Def-Down, Ag-Down, Pwr.Down

[Guardian’s max HP/AP are the same as Nina’s. Guardian was intended to cast Cure4 when under 5/16 of her max HP. However, this check is bugged and instead tests whether Guardian’s max HP is at least 16618.

Guardian was also intended to have the same spellcasting probability as Paladin (excluding Cure 4 mentioned above). However, the high byte of the A register is not cleared [Nitrodon tried to explain why, but I didn't understand], so the probability is looked up in some unrelated table instead.

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"Scalding Coffee" from Something Awful makes an interesting point:
Scalding Coffee wrote: Breath of Fire III retcons it by implying it to be the result of genetic meddling by Myria, though her son may also be doing the same in this game
Anyway, Party Chat time!

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PARTY CHAT (Before Mina's Scene):

Image Bosch: If Nina uses the power of the Great Bird, won't she be able to change back? ...I don't want her to be stuck as a bird! Ryu! Talk some sense into her!

Image Rand: Nina's made up her mind. Even if Ma hadn't been taken by those Church of Eva bastard, we'd still have to get to the Cathedral somehow... Dammit! Doesn't she care how the rest of us feel?

Image Lin: I'm sure Nina will become a beautiful bird...*sniff* *sniff*... Aw, hell! Why does she have to do this? I don't wanna lose our Nina!

Image Sten: This shouldn't be happening.

Image Tapeta: Nina had done nothing yet, and already I am...how you say...traumatized! Are these terrible circumstances not cause for much weeping?

Image Deis (in the lobby): Looks like the little sprout's a real princess after all. Nina's sure got guts...

Image Nina (in the lobby): I don't need your tears. Any one of you could make the same sacrifice... I'm certain of it.

Image Nina (in her room): The thought of giving up this life to become a Great Bird doesn't faze me at all... But I have one favor I'd like to ask. Just say to me..."I want you to become the Great Bird". Please?...

Image Nina (if you said Yes): ...So I shall.

Image Nina (if you said No): I...understand. I'm sorry I asked you to say such a thing...
This is...actually a really interesting character moment, here. I say that because...
Image Aspara: I agree with Nina's reasoning. This is the most effective way for us to accomplish our goals...but why does it frighten me that she would sacrifice her life with so little hesitation?
...Nina's a death-seeker. Her line is NOT bravado—she is genuinely unfazed by the thought of dying. She won't out-and-out commit suicide, but... The prophecy's in her head. Her family's in hot water for as long as she lives. She has to live far away, just so no trouble befalls them. In her mind? Their lives would be so much easier, if only she could just...vanish.

Recall her willingness to be Joker's slave. Recall her joking about Ryu "putting her out of her misery" if she got fat. See how determined she is to become the Great Bird. The reason for her request to Ryu is to convince herself that it's what he wants... That he wouldn't be THAT badly torn up about her leaving.

And if that's not proof enough? The final boss even confirms it. "Her wish will come true. Her life is over." or "She came to this place...and her fondest hopes were granted...thus was she erased."

It's subtle enough for kids to miss, but... It's there. It's why Aspara's shaken up on a subconscious level.
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PARTY CHAT (After Mina's Scene):

Image Bosch: Mina...
I guess it's a good thing he never scored with her, eh?
Image Rand: I never imagined Mina could do something so brave and selfless... I guess it must run in the family.

Image Lin: I wish I could think of something to say to Nina...

Image Sten: I don't even have any witty remarks or clever puns for this situation... We cannot permit any more innocents to be involved in our struggle...

Image Tapeta: We must travel to Evrai, posthaste! This battle...it is no longer ours alone to fight!

Image Aspara: Mina laid down her life out of love for her sister... Let's repay that debt by getting to Evrai and putting those book-thumping bastards out of commission!
His language *probably* isn't a translation error. Vulgar language is pretty easy to spot, even for a newbie like me.
Image Deis (in the lobby): I see the look in your eyes has changed, Nina. Calling you a 'sprout' now would be an insult...you've grown into a fine woman.
You'll recall that was something of a thing in Deis' first Party Chat. The game lampshaded how badly Deis obsoleted her, with Deis calling her a "sprout", and Nina feeling insecure about it.
Image Nina: This is no time for mourning. Besides...Mina would be upset if she saw me crying...
Mina WOULD be upset... Because apparently, she's still sapient, and can speak English and everything...

...All the writers needed to do...ALL they needed to do, was have her be silent! Keep the bird noises, keep the wing flaps, and just have no dialogue. Nina says her line about not mourning her, and the scene proceeds.

Instead we get the Breath of Fire equivalent of "DUDE, MAH TRUCK!!". Like the sort of thing a localizer would throw in to censor someone's death... Except it's actually in the original script...

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Wow! A grand-spankin' resistance group and everything! So this is who Gandalf the Elder Tree was talking about! But can we brave the bowls of the Thief's Tomb, and get them what they need? Find out, today!

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Part 23: Breath of Fire II Walkthrough—Sandy Slumber (Thief's Tomb)

THUMBNAIL ART BY: 「せいはち」
せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832/illustrations
Special thanks for giving me permission to use it!

PLOT POINTS (Gone forever, if done before recruiting Beretta. She upgrades her wares for every 8 you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Seso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
5. Defeating Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeating Kuwadora.
8. Finding out about the Gate incident at the Rangers' Guild.
9. Defeating Munmar.
10. Defeat M.C.Tusk.
11. Acquiring the Famous Flute.
12. Finding out about the Queen of Tunlan's condition.
13. Defeating the monsters inside the Queen's body.
14. Defeating Aruhamel.
15. Receiving permission to investigate the Sky Tower.
16. Recruiting Spoo.
17. Plowing Daisy's field and resting overnight.
18. Talking to the guard outside Namanda.
19. Defeating Paladin.
20. Acquiring the Mark of the Wing.
21. Acquiring the Great Bird.
22. Trying to leave Evrai after talking to Claris.
23. Acquiring the "Evidence" (actually called "Thief's Emblem") from ThvsTomd.

ENEMY AI:
Cancers (Weak to Ice; No resistance to Death or status ailments):
1/64 defend
Otherwise, Attack (75%) or Cast Freeze/Iceblast (25%)

Dinabehms/Dinabehemoths:
1/64 defend
Otherwise, Attack or Cast S.Boom/Lightning

Titongs/Titans (50% Critical Hits; No resistance to Death or status ailments):
1/64 defend
Otherwise, Attack or Cast a Spell
Spell list: Atk-Up/Might or Def-Up/Protect

Kimairas/Chimeras (37.5% Counter-Attacks; Weak to Ice):
1/64 defend
Otherwise, Attack or Fire Breath

Anubis Mummies (Weak to Fire; Outspeeds all but Super Sten):
1/64 defend
Otherwise, Attack or Cast a Spell
Spell list: Zombie Breath or Freeze/Iceblast

[Like many spellcaster enemies, Anubus is intended to just attack when its AP is 12.5% or lower. However, this check is bugged, so this will never happen. It will just keep trying to cast spells.]

Death Spiders (Weak to Fire):
Run away with probability 3/8 (turn 1-4) or 100% (turn 5-7)
Otherwise, 1/64 defend, 63/64 attack

[The probability of running away is intended to be 1/16 (turn 1), 1/8 (turn 2), 1/4 (turn 3), or 3/8 (turn 4+). However, the turn number was capped in the wrong direction before looking this value up. Additionally, Death Spiders is intended to have a 75% chance of using Poison Attack on turns where they don’t run away or defend. However, the upper byte of the Y register is cleared before this probability and spell list can be read, so the probability is read as zero.]

Sheefs/Zombie Thieves (50% Critical Hits; Weak to Fire):
1/64 defend
Otherwise, Attack (75%) or Zombie Attack (25%)

Kiyhoods/Grubwyrms (Weak to Lighting):
1/64 defend
Otherwise, Attack (75%) or Cast a Spell (25%)
Spell list: Dream Breath (50%), Poison Breath (25%), Zombie Breath (25%)

[Like many spellcaster enemies, Kiyhood is intended to just attack when its AP is 12.5% or lower. However, this check is bugged, so this will never happen. Also, none of its spells cost AP anyway.]

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THE ROUTE:

Evrai:
Get Wisdom Fruit in the right side of the big building
Talk to Claris
Try to leave
Talk to Claris again to go down toilet

Labyrinth: (Defensive)
—Royal Guards & Lord Slug: Same strat as last time
—X1 Enemy: Auto, unless it’s Chimera or Marble Golem
—Marble Golem: Run
—Chimera: Switch
—x2 Enemies (and 1-2 of them are Cancers): Kill the Cancer(s) with Lin & Sten
—Anything Else: Switch
Get Angler Rod upstairs after resting at the inn
Fly up till you get to Guntz, then fly left to Kotto

Kotto:
Talk to Tiga in the left house

Overworld:
Fly left to the desert continent.
Get the Turbocharge from the dresser in Deis’ Home
Go further left to the Thief’s Tomb

Thief’s Tomb (Defensive):
2nd Floor: Get Double Whip & Crimson Dirk, then fall down
—EQUIP: Crimson Dirk (Sten)
Puzzle Floor: Take left stairs
2nd Floor: Get Sun Mask & Bolt Gloves, then fall down
Puzzle Floor: Take fights on the yellow happy face until it teleports you to the end.
—X2 Grubwyrms: Switch
—X2 Anubis Mummies: Switch (while making sure Sten has Speed Suit equipped)
—Everything Else: Fireblast + Fire Spice (or Auto, if it’s just one)
Get the Thief’s Emblem, then Exit

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Sorry this took so long! I'll try to pick up the speed in the future! Anyway... Here's us fishing some of the game's best equipment, and here's Tiga trying to fish himself a soul mate!

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Part 24: Breath of Fire II Walkthrough—Fishing Man (Tiga & Fishing Treasure Chests/Spots)

THUMBNAIL ART BY: 「せいはち」
せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832/illustrations
Special thanks for giving me permission to use it!

WARNING:
The Manillo merchant near Kotto will NOT spawn if you fight on the island directly next to him. You must fight on the landmass to the *right* of where he spawns, instead! Do like I do in the video!

IF YOU CAN'T AFFORD THE MEDUSA/ARES SHIELD:
You can cook Gold Bricks/Biscuits, or simply recruit Deis for her Might spell. We're at the point in the game where she's not that broken anymore.

PLOT POINTS (Gone forever, if done before recruiting Beretta. She upgrades her wares for every 8 you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Seso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
5. Defeating Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeating Kuwadora.
8. Finding out about the Gate incident at the Rangers' Guild.
9. Defeating Munmar.
10. Defeat M.C.Tusk.
11. Acquiring the Famous Flute.
12. Finding out about the Queen of Tunlan's condition.
13. Defeating the monsters inside the Queen's body.
14. Defeating Aruhamel.
15. Receiving permission to investigate the Sky Tower.
16. Recruiting Spoo.
17. Plowing Daisy's field and resting overnight.
18. Talking to the guard outside Namanda.
19. Defeating Paladin.
20. Acquiring the Mark of the Wing.
21. Acquiring the Great Bird.
22. Trying to leave Evrai after talking to Claris.
23. Acquiring the "Evidence" (actually called "Thief's Emblem") from ThvsTomd.

OTHER FISHING SPOTS (Scroll down to "fishing spots", and see what's next to the Treasure Chest icons):
https://vgmaps.com/Atlas/SuperNES/Breat ... -World.png

ENEMY AI:
Mammoths (Weak to Fire):
75% chance to attack twice
1/64 defend
Otherwise, Attack (75%) or Cast 8.0/Quake (25%)

Kimairas/Chimeras (Weak to Ice; 37.5% Counter-attacks):
1/64 defend
Otherwise, Attack or Use Fire Breath

G.Idols/Vulcan Rocks (Weak to Ice; Always goes last; Immune to Death & all status ailments):
Always Attack if BuildUp was used last turn
Otherwise, 75% chance to use BuildUp
Otherwise, 1/64 defend
Otherwise, Attack (83%) or Cast Fireball (17%)

Cyclops (50% Criticals; Effectively no resistance to Death or status ailments):
1/64 defend
Otherwise, Attack (75%) or Cast a Spell (25%)
Spell list: Atk-Up/Might or Def-Up/Protect

Marble Golems (Always goes last; Immune to Death and all status ailments):
50% to Defend
Otherwise, Attack or Cast Spark/Flare

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THE ROUTE:
Overworld:
Fly up to Township

Township:
Heal up, save, then cook x2 Gold Bricks with Guts Pills & Turbocharge!

Overworld:
Fish out Emperor's Edge near Township
—Slay Ryu & Nina as you do so, in order to get the Flee bonus!
Fly up to Newhaven, up-left to Mt. Maori, then left to Gate
—Enter Gate for Warp point, if you haven't already
Go to the fishing spot, then spawn the fish
—Switch till you get a G.Idol/Vulcan Rock or Marble Golem, then Flee. It's guaranteed if Ryu & Nina are dead, and Sten is in fusion form!
Fish out some Life Armor for Ryu
Go lower-left near Kotto, go further lower-left till island, then fish out Manillo
—Equip best gear to Sten, and fight some battles. He and Lin alone should be able to handle the randos here.
Remove the Angler's Rod when all's said and done, then equip everyone like so before selling:

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Ryu: Emperor's Edge, Life Armor, Bolt Gloves, Sun Mask, x1 Courage Belt
Sten: Crimson Dirk, Earth Armor, Ice Shield, Circlet, Speed Shoes + Courage Belt
Katt/Lin: Wind Robe, Alloy Band, Silver Tiara
Nina: Holy Scarf
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—SELL: All except x2 Courage Belts, Restoratives, Vitalizers, Moon Drops, Holy Tears, Wisdom Seeds & Fruits, Fire Spices, Hardtacks, Speed Suit, & weak armor
—BUY: Ares Shield
Do cutscenes then fly up to Farma

NOTE:
You can also sell the Earth Armor if you really need to. The Speed Suit is sufficient enough Defense for Sten.

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So how can we get into Evrai WITHOUT things going pear-shaped, like last time? Find out, today, as we attack Rhode Chapel!

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Part 25: Breath of Fire II Walkthrough—Dying Corpse (Necromancer and the Secret Shaman)

PLOT POINTS (Gone forever, if done before recruiting Beretta. She upgrades her wares for every 8 you get, up to a max of 24):
1. Breaking Nimufu's curse
2. Recruiting Seso.
3. Acquiring the Tier 2 dragons from behind the waterfall.
4. Recruiting three tenants and expanding Township.
5. Defeating Jailer.
6. Finishing SimaForts cooking contest.
7. Defeating Kuwadora.
8. Defeating Trout
9. Defeating Munmar.
10. Defeating M.C.Tusk.
11. Acquiring the Famous Flute.
12. Hearing the Queen of Tunlan's condition.
13. Defeating the monsters inside the Queen.
14. Defeating Aruhamel.
15. Receiving permission to investigate SkyTower.
16. Clearing Daisy's field.
18. Talking to the guard outside Namanda.
19. Defeating Paladin.
20. Acquiring the Mark of the Wing.
21. Acquiring the Great Bird.
22. Talking to Claris.
23. Acquiring the ThvsTomd's treasure.
24. Recruiting Seny.
25. Defeating Necroman.

WHAT TO BUY FROM BERETTA?:
KaiserKN for Rand, then as many HolySHs, ShinyHTs, & HeroARs as you wish (just remember that you get one of each of those armors in the final dungeon). Don't bother with the HolyRBs—you get plenty endgame armors for mages that have equivalent defense and better resistances.

BANDO/RHODE'S HIDDEN TREASURES (must stand on right arrow for 5 minutes):
1st & 6th Rooms: Hidden fight (Warrior/Acolyte)
2nd Room: Star Shield (Lightning resistance)
3rd Room: Crimson Cape (Fire resistance)
4th Room: NPCs
5th Room: Seny/Saynie

ENEMY AI:
Demon Spirits (Immune to status ailments; Weak to Holy; Halved damage from most else):
1/64 defend
Otherwise, Attack or Cast a Spell
Spell list: Sap/Drain (Steal HP) or Drain/Leech Power (Steal AP)

[Intended to just attack when its AP is 12.5% or lower. However, this check is bugged, so this will never happen.]

Maindstrs/Mind Blasters (Immune to status ailments; Weak to Holy; Halved damage from most else):
1/64 defend
With probability 100% (turn 1), 5/8 (turn 2), 1/4 (turn 3), or 0 (turn 4+), Cast a Spell
Otherwise Attack
Spell list: Hush/Silence (75%), Freeze/Iceblast (25%)

Lyvermas/Living Armors (Immune to status ailments; Weak to Holy; Halved damage from most else):
1/64 defend
Otherwise, cast spell with probability 17/256 (if over 50% HP), 33/256 (if over 25% and at most 50%), 65/256 (if over 12.5% and at most 25%), or 129/256 (if 12.5% HP or under)
Otherwise Attack
Spell list: Curse or Sap/Drain (Steal HP)

Death Spiders (Weak to Fire):
Run away with probability 3/8 (turn 1-4) or 100% (turn 5-7)
Otherwise, 1/64 defend, 63/64 attack

[The probability of fleeing was intended as 1/16 (turn 1), 1/8 (turn 2), 1/4 (turn 3), or 3/8 (turn 4+). Death Spiders were also intended to have a 75% chance of using Poison Attack on turns where they don’t flee or defend. However, both of these are bugged]

FOOTMAN/SOLDIER AI:
If under 75% HP, Cure 2/Rejuvinate (or attack if 0 AP)
Otherwise, 1/64 defend
Otherwise, Attack (75%) or Cast Hush/Silence (25%)

WARRIOR/ACOLYTE AI:
1/64 defend
Otherwise, Zombie Attack (75%) or Attack (25%)

ZOMBIE/ENTOMBED AI (Weak to Fire & Holy):
1/64 defend
Otherwise, Attack or Cast a Spell
Spell list: Sap/Drain (Steal HP) or Drain/Leech Power (Steal AP)

NECROMANCER AI (Weak to Fire & Holy):
If 50% HP or lower: Sap/Drain (62.5%)
Otherwise, 1/64 defend
Otherwise, Attack (25%) or Cast a Spell (75%)
Spell list: Zombie Attack (50%), Foul Breath (25%), Death (25%)

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THE ROUTE:
Farma:
—CHANGE PARTY: Ryu/Sten/Rand/Nina

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VS. Soldier (956 HP): Normal
Sten uses Ares Shield on Ryu while the others Defend, then Auto
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Rhode Chapel:
Wait on the arrow till the room shakes four times, then go straight to the bosses.
—Death Spiders: Emperor's Edge + Fireblast
—Demon Spirits: Ryu Attacks with Might till dead
—Everything Else: Switch
—EQUIP: Life Armor + Ares Shield + Courage Belts on Sten. Leftover Armor & Courage Belts on Ryu.

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VS. x3 Entombed (682 HP): Defensive, then Scatter
Turn 1: Ryu Defends, Sten gets Might on himself, Rand uses Fire Spice, Nina Rejuvinates Sten
Turn 2: Scatter; Ryu Defends, Sten OHKOs, Rand uses Rouse on Ryu, Nina Rejuvinates Ryu
Turn 3: Same as Turn 2, within reason
Turns Onward: Walk into the next fight with Ryu at full AP, Sten at full HP, and everyone alive.
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VS. Necromancer (2400 HP): Scatter
Turn 1: Ryu Fire Whelps, Sten equips Ice Shield and attacks, Rand uses Ares Shield on Sten, Nina Rejuvenates Sten
Turns Onward: Be aggressive! You can kill him in 3 Turns if all goes well!
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Cleanup (monsters disappear till you exit the dungeon!):
Go back to the arrow
Snag the Star Shield, Crimson Cape, & Saynie!

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You all ready for a two-parter?! That's right, it's our final attack on Evrai itself, the heart of the Eva faithful! Can we rescue Daisy? Will Tiga succeed in crushing the church? Find out, today!

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Part 26: Breath of Fire II Walkthrough—Please God (Attack on Evrai, Part 1/2)

PLOT POINTS:
1. Break Nimufu's curse
2. Recruit Seso.
3. Get Tier 2 dragons.
4. Expanding Township.
5. Defeat Jailer.
6. Finish SimaFort cooking contest.
7. Defeat Kuwadora.
8. Defeat Trout
9. Defeat Munmar.
10. Defeat M.C.Tusk.
11. Complete Highfort.
12. Learn of the Queen of Tunlan's condition.
13. Defeat the monsters inside the Queen.
14. Defeat Aruhamel.
15. Receive permission to enter SkyTower.
16. Clear Daisy's field.
18. Talk to the guard outside Namanda.
19. Defeat Paladin.
20. Defeat Guardian.
21. Acquire the Great Bird.
22. Talk to Claris.
23. Acquire ThvsTomd's treasure.
24. Recruit Seny.
25. Defeat Necroman.
26. Incorrectly answer the guard's question in Evrai.
27. Defeating (spoiler).
28. Trigger the trap in Evrai
29. Recruit Solo the Earth Shaman
30. Defeat Guardeyes.

FOOTMAN/MONK AI:
1/64 defend
With probability 100% (turn 1), 5/8 (turn 2), 1/4 (turn 3), or 0 (turn 4+), cast Atk.Up/Might
Otherwise Attack

THE ROUTE:
Overworld:
Fly to Evrai (just below Guntz and Wyndia)

Evrai Church:
—BUY: As many Wisdom Seeds as possible
Talk to Tiga (located where Claris was)
Answer “Evanth” to the Temple Knight’s question, unless you wanna fight...

---------------------------------------------------------
VS. Monk (1250 HP): Normal, then Scatter
Turn 1: Sten boosts Ryu, and Nina attempts to land Blunt
Turn 2: Sten boosts himself, Ryu Attacks, Rand Rouses Ryu pre-emptively, and Nina Blunts
Turn 3+: Keep attacking while Rand & Nina repeat their actions!
---------------------------------------------------------

Do cutscenes
Make a Ryu/Sten/Lin/Rand party
—UNEQUIP: Life Armor & Courage Belt from Ryu
—EQUIP: Cloth + Speed Shoes to Ryu; Holy Scarf to Rand

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Part 27: Breath of Fire II Walkthrough—Approach (Attack on Evrai, Part 2/2)

THUMBNAIL ART BY:「せいはち」(Check the uncropped version in his art gallery!)
せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832/illustrations
Special thanks for giving me permission to use it!

WHERE'S SOLO?:
In Daisy's field.

WHY DIAMOND/SKULL BRACES ARE USELESS:
The PC's Wisdom gives the following chances for Death to hit:

PC WISDOM:
0-16 (40/64)
17-32 (38/64)
33-48 (36/64)
49-80 (32/64)
81-112 (24/64)
113-160 (16/64)
161-204 (8/64)
205-255 (Immune)

And the enemy's wisdom gives the following bonuses

ENEMY WISDOM:
0-16 (None)
17-32 (10%)
33-48 (20%)
49-80 (30%)
81-112 (35%)
113-160 (40%)
161-204 (45%)
205-255 (Guaranteed if no Life Bracer)

The SkullBR and DmndBR multiply these by 1.5x and 0.5x respectively, but do nothing to the base chance.

So, say Katt fights Necromancer. With 46 Wisdom (36/64), Necromancer's Wisdom (45%) multiplies that to 52/64. DmndBR halves the multiplier to 22.5%, reducing his hit rate all the way down to...44/64. SkullBR turns it into a 90% multiplier.

TL;DR—DmndBR is almost worthless & the SkullBR is shmuck bait.

ENEMY AI:
Assassin (50% Critical Hits):
1/64 defend
Otherwise, Attack (75%) or Cast Def-Down/Weaken (25%)

Dark Crusaders:
If any monster is under 75% HP, Cure 4 on whichever monster is missing the most HP. If there is a tie, choose the last monster among those qualifying. If no AP, attack instead.
Otherwise, 1/64 defend
Otherwise, Attack or Cast a Spell
Spell List: Def-UpX/Shield (x1.2 to Party Defense) or Shield/Barrier (Double someone's Wisdom)

Magic Knight (Usually outspeeds; Immune to all non-Item Magic):
1/64 defend
Otherwise, Attack (75%) or Cast Cure 1/Heal (25%)

RAY AI (Cannot be dodged):
Phase 1 (before 256 DMG): Attack party leader (Ryu)
Phase 2 (after 256 DMG): Etherstorm (deals 100-163 damage to the entire party)

[If Ryu survives Etherstorm, he learns G.Drgn/Kaiser Dragon. Using that will automatically end the fight. If Ryu dies before it can be used, you can refight Ray—he'll start in Phase 2, and Ryu will automatically learn it again.]

ARCHER AI:
3/4 Attack twice, 63/256 Attack once, 1/256 Defend

OLD MAN AI:
If all three Guardeyes are alive, with probability 0 (turn 1-2), 1/8 (turn 3-4), 1/2 (turn 5-6), or 9/16 (turn 7+), use Delta Attack. Delta Attack has the same effect as Fireball (6/16 chance), Hail/Blizzard (5/16 chance), or Bolt X/Valhalla (5/16 chance).

Otherwise, if any Guardeyes have 25% AP or lower, restore them to full AP.
Otherwise, do nothing

[The battle ends automatically when all three Guardeyes are dead]

HEALING EYE (Right one; Usually outspeeds):
If Oldman is alive and using delta attack, do nothing
Otherwise Cure 3/Vitalize (98.4%) or Defend (1.6%)

FIRE EYE (Bottom one; Weak to Ice; Usually outspeeds):
If Oldman is alive and using Delta Attack, do nothing
Otherwise Iceblast (98.4%) or Defend (1.6%)

CHILLY EYE (Left one; Weak to Fire):
If Oldman is alive and using Delta Attack, do nothing
Otherwise Fireblast (98.4%) or Defend (1.6%)

THE ROUTE:
---------------------------------------------------------
VS. Ray (~500 HP): Defensive
Turn 1: Ryu uses Whelp
Turn 2: Kaiser Dragon
---------------------------------------------------------
—EQUIP: Life Armor to Ryu
—UNEQUIP: Speed Shoes from Ryu
——Kill encounters with 20 AP Kaiser Dragons (40 AP on Dark Crusaders)
Snag Blast Fist after Daisy’s death

---------------------------------------------------------
VS. Archers (310 HP): Normal
Ryu Attacks, Lin boosts Ryu, the rest Defend.
---------------------------------------------------------

Roof: Follow Habalk down
1st Room: Take the nearest left door
2nd Room: Snag Rainbow Robe.
3rd Room: Grab Crimson Cloak, if you missed it.
Boss Room: Heal everyone to full
—EQUIP: x2 Courage Belts to Ryu & Sten, Blast Fist to Rand, and Rainbow Robe to Lin
—UNEQUIP: Holy Scarf from Rand

---------------------------------------------------------
VS. x3 Guardeyes (538 HP apeice): Normal
Turn 1: Frost Whelp on bottom eye while everyone spams Fire Spices
Turn 2: Lin boosts Ryu, Sten Fireblasts or Heals Ryu, Ryu kills left eye, Rand Blast Fists right eye (left if Sten had to heal)
Turns Onward: Ryu melee + Blast Fist right eye to death
---------------------------------------------------------

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What's our next step? What's going on with the forest at Gate, and when are we gonna deal with Father Habalk? Find out, TODAY!

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Part 28: Breath of Fire II Walkthrough—Critical Moment (Halkamania & Bad Ending)

THUMBNAIL ART BY: 「せいはち」(Check the uncropped version in his art gallery!)
せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832/artworks
Special thanks for giving me permission to use it!

PLOT POINTS: (All 31 have now been covered! No more after this!)
1. Break Nimufu's curse
2. Recruit Seso.
3. Get Tier 2 dragons.
4. Expanding Township.
5. Defeat Jailer.
6. Finish SimaFort cooking contest.
7. Defeat Kuwadora.
8. Defeat Trout
9. Defeat Munmar.
10. Defeat M.C.Tusk.
11. Complete Highfort.
12. Learn of the Queen of Tunlan's condition.
13. Defeat the monsters inside the Queen.
14. Defeat Aruhamel.
15. Receive permission to enter SkyTower.
16. Clear Daisy's field.
18. Talk to the guard outside Namanda.
19. Defeat Paladin.
20. Defeat Guardian.
21. Acquire the Great Bird.
22. Talk to Claris.
23. Acquire ThvsTomd's treasure.
24. Recruit Seny.
25. Defeat Necroman.
26. Incorrectly answer the guard's question in Evrai.
27. Defeating (spoiler).
28. Trigger the trap in Evrai
29. Recruit Solo the Earth Shaman
30. Defeat Guardeyes.
31. Recruit Shin.

GOOD ENDING CONDITIONS:
1) Visit the Well
2) Talk to Eichichi/Gigi Kapp in Guntz (find a hidden stairwell in the upper building—she'll be hidden by the foreground in the room below)
3) Save Ganer in Evrai
4) Visit the Well again

HABALK/BABARUKU[sic] AI:
If at exactly 0 or 256 (max): 75% to Drain AP on the character with the highest current AP
Otherwise, if the party leader has at least 625 HP: AoEs (31.25%), Buffs (25%), Debuffs (12.5%), Healing (31.25%)
Otherwise, AoEs (56.25%) or Debuffs (44.75%)
AoEs: Bolt X/Valhalla, Hail/Blizzard, Fireball/Inferno, Missile/Sirocco
Debuffs: Hush/Silence, Def-Down/Weaken, Pwr.Down/Blunt, Ag-Down/Slow
Buffs: Def-Up/Protect, Shield/Barrier
Healing: Cure 2/Rejuvinate, Cure 4/Restore, Sap/Drain (targets HP), Drain/Leech Power (targets AP)
The current AP condition is a bug. The condition is intended to be “if at most 12.5% AP”, but this check is done in 8-bit mode.

The HP threshold is probably meant to apply to Habalk/Babaruku[sic], not the party leader. In fact, there are two more thresholds, but the highest HP any party member can have is 828. The intended attacks at higher HP are:
1875 HP or higher: AoEs (50%), Debuffs (25%), Buffs (25%)
1250-1874 HP: AoEs (37.5%), Debuffs (25%), Buffs (25%), Healing (12.5%)
625-1249 HP: AoEs (31.25%), Buffs (25%), Debuffs (12.5%), Healing (31.25%)
Less than 625 HP: AoEs (56.25%) or Debuffs (44.75%)
THE ROUTE:
Township:
—CHANGE PARTY: Make a Ryu/Sten/Aspara/Nina party
Visit the well to unlock the good ending!
Snag the Wisdom Fruit from the middle building
Warp to Gate for scenes!
Enter Abyss Tower from the left and cast Exit (recruit Synne, if you wish)
Warp to Kotto to talk to dude
Warp to Township & meet Patty in the middle room on 2nd floor of PC Chat building
Warp to Gate

---------------------------------------------------------
VS. Habalk (2500 HP): (Defensive)
Turn 1: Ryu uses Kaiser Dragon, while Aspara & Rand use Wisdom Seeds on him
Turn 2: Same as Turn 1, except Sten heals as needed (use Moon Drops or Hardtack/Biscuit, if an AoE was used last round)
Turn 3: Ryu finishes with Kaiser Dragon, while Sten heals as needed
---------------------------------------------------------

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The next video is almost here—in the meantime, have the final set of party chats!

PARTY CHAT (Patty & Halk):

Image Bosch: Feels like we're moving into the endgame now... Whatever's lurking behind that dragon, god or devil, I know you can handle it!
You know, Bosch, at LVL 33, is actually a really good choice for a final party member—if you didn't pick the cooking carpenter. He learns Vitalize then, which heals 120 HP to your whole party. Sadly, he's obsolete if you DID pick that carpenter.
Image Rand: The world beyond the gate... All right, let's move out! This one's for all the marbles!
This basically means "putting it all on the line". Ryu and friends have everything to gain, and everything to lose.
Image Lin: I'll do everything I can to help! ...The sooner we get this over with, the better. No one else should have to suffer because of these maniacs...

Image Nina: I wonder where the Church of Eva priest in Gate stands in all this. He may be simply another blinded fool like the rest, but I can't help but wonder...

Image Sten: It gives me the shivers to imagine what might be lurking behind those gates... Swarms of foul beasts...like locusts...

Image Tapeta: Why does not the priest understand that our enemy is not the dragon? C'est incomprehensible...

Image Aspara: I heard that the dragon in the town of Gate saved the village from a monster attack over a decade ago. Why would they now be trying to destroy it?...
Probably one of the memories Alzheimer wiped.
Image Deis (in the lobby): This is the end of the line, people! Only thing left to do now is to get down there and kick some ass! Gahahaha!

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PARTY CHAT (Final Voyage):

Image Deis (in the lobby): [Same as before]

Image Bosch: I'll go anywhere you want to take me, as long as you can call me 'partner'!

Image Rand: I understand how the Dragonbrood must've felt. 'With great power comes great responsibility' and all that...

Image Lin: Even an idiot like me can lend the Fated Child a helping hand! ...Right, Ryu?
The fact Lin thinks of herself that way hurts my heart :(
Image Sten: Whatever happens, we have no choice any more but to push onwards!

Image Tapeta: It is the happiest thing I have ever done, to see the Fated Child through his venerable mission. Merci beaucoup.

Image Aspara: In my travels with you, I believe I have discovered something... I find hard to explain. When our final battle has concluded, I believe you, too, will understand...
Ryu vs Aspara! Coming to you live, on Pay-Per-View!
Image Nina: I shall bind my fate to yours, Ryu. And together, we shall see that the destiny of this world is a bright one!
Loyalty, or a declaration of love? You decided!

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In any case, welcome to the final dungeon! Whoisthisgit calls it one of the worst final levels in video game history—but is it really? Find out, today!

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Part 29: Breath of Fire II Walkthrough—Crooked Ladder (Infinity/Abyss Tower)

THUMBNAIL ART BY:
The cover of "Pandemonium: Devourer of the Lost" (by "Derek Edgington"). This is a cropped version of the full cover.

WARNING:
The overlays for the Bighands and Wraith Guards are slightly off, regarding their AI and attacks. Find them this description, instead.

RE: "I INVENTED THIS SPEED RUN STRAT" STATEMENT:
My memory was a bit self-serving—the truth is that it was a team effort. A GameFAQs member called "DrugsRBad" discovered that dead PCs did not add to your run chance. I realized the possibilities of that—so I made a test video to confirm that it was true. It was! My Djinni Sten could run from enemies with near impunity!

I brought up the idea to Xujhan (the main Glitchless runner), who then battle-tested the strat. He found that Devil Lin would often outrun things even at LVL 17, hence...the strat! See our conversation, here:

https://lpix.org/4159360/Screenshot.png

WISDOM FRUIT RECIPE (have at least two before the final dungeon):
x2 Stamina Ups + x2 Tunas (If you got Daiye)
SprRib/Sirloin + Fire Spice + x2 Vtmns/Sacred Dews (If you don't have Daiye)
Sirloin is earned by killing a Grizzly Bear in a hunting spot—I recommend fusing Saynie + Synne to Bosch to create Robo Bosch. He has great range, and a fast enough rate of fire to stun-lock the animals you hunt (though you don't want to mash too fast or too slow).

Fire Spices are buyable from Guntz (x2 Fire Spices + x2 Tunas = Stamina). Vtmns/Sacred Dews are buyable from every early-game shop, up to SimaFort/Fort Nageur.

THE RUN FORMULA:
Subtract the average enemy Vigor from that of every living PC, and you'll get these run chances...
-33 or less: 8/64
-32 to -9: 10/64
-8 to -1: 16/64
0 to 7: 22/64
8 to 15: 28/64
16-31: 32/64
32-55: 36/64 (where Solo Djinni Sten is)
56-95: 40/64 (where Djinni Sten + Devil Lin would have been)
96-143: 44/64 (where Devil Lin might have reached)
144-199: 48/64
200-255: 52/64
256-511: 30/64 (*shrug*)
Check your current HP, and see if it's more than 70% of your max HP:
more than 70% HP: x1.0
70% or less: x1.4
Finally, you will gain an additional multiplier (or penalty) depending on where the internal clock was at (viewable via Address $CAC, in RAM Watch on your emulator of choice). Take this graph...
0-3: 32
4-7: 32
8-11: 96
12-15: 96
16-19: 160
20-23: 224
24-27: 160
28-31: 96
And then add it to the average Luck of everyone in your party. Compare the result to this chart here:
0: x0.95 (will only happen if you're Cursed)
1-63: x1.0 (Will not realistically happen, with the party in this video)
64-127: x1.05
128-191: x1.1
192-255: x1.3
Unfortunately, there's not a precise way of observing this on console—but a similar process is used for determining what each character's Condition is. Check Ryu's Condition, and see if he's in Super/Great. If he is, you'll be guaranteed the 10% or 30% boost, with my party—otherwise, it's a crapshoot. With Djinni Sten + Devil Lin alive, and nobody else, that's a 96-100% chance of running away from every single enemy, besides the Ganymedes & Charons.

MONSTER AI:
Humus/Hypnos (Weak to Holy; Halved damage from most else):
1/64 defend
Otherwise, Attack (75%), SwtBrth/Dream Breath (12.5%), or Death (12.5%; Never has enough AP)

Bighand (Weak to Fire; Resists Ice; Moderately weak to status ailments):
75% to Attack Twice
Otherwise, 1/64 defend
Otherwise, Attack Once or Def-Down/Weaken

G.Rider/Cavalrider (50% Critical Hits; Weak to Holy & Fire):
1/64 defend
Otherwise, Attack (75%) or Death (25%)

Racegude/Wraith Guard (Weak to Holy; Halved damage from most else; Immune to Status Ailments):
1/64 defend
Otherwise, cast a spell with probability 17/256 (if over 50% HP), 33/256 (if over 25% and at most 50%), 65/256 (if over 12.5% and at most 25%), or 129/256 (if 12.5% HP or under)
Otherwise Attack
Spell List: Sap/Drain (Steal HP) or Drain/Leech Power (Steal AP)

Ganymede (Always goes first; Full immunity to all spells—but not weapons or items):
1/64 defend
Otherwise, Attack (50%), Cure 2/Rejuvenate (12.5%), Atk-Up/Might (12.5%), Def-Up/Protect (12.5%), or Hush/Silence (12.5%)

Daedalus (Always goes last; Immune to Status Ailments):
1/64 defend
Otherwise, with probability 100% (turn 1), 62.5% (turn 2), 25% (turn 3), or 0% (turn 4+), Atk-Up/Might
Otherwise attack

[Note that in a lead-off attack, the first enemy action occurs on turn 2. As with all enemies who target one of their allies with a spell, if the intended target of Atk-Up/Might is dead, Dadelous will instead attack a random party member.]

Ifeleet/Ifrit (Weak to Ice; Resists Fire):
1/64 defend
Otherwise, Attack (25%), Fire Breath (56.25%), or Fireball/Inferno (18.75%)

Evil Dragon (Weak to Wind):
75% to Attack Twice
Otherwise, 1/64 defend
Otherwise, Attack (50%), Fire Breath (25%), or Curse (25%)

Skeleton (Weak to Holy & Fire; Full Immunity to all spells—but not weapons or items):
1/64 defend
Otherwise, Attack (50%), Poison Attack (25%), or Zombie Attack (25%)

Dragoon (50% Critical Hits; Weak to Ice; Resists Fire):
1/64 defend
Otherwise, Attack (25%) or Fire Breath (75%)

Carm/Charon (50% Critical Hits; Weak to Holy; Halved damage from most else):
1/64 defend
Otherwise, Attack (75%), Freeze/Iceblast (12.5%), or Hail/Blizzard (12.5%)

Conch/Zircon Shell (Weak to Lightning; Full Immunity to all spells—but not weapons or items):
1/64 defend
Otherwise, Attack (75%) or Def-Down/Weaken (12.5%)

Magicmas/Magic Master (50% Critical Hits; Weak to Wind):
1/64 defend
Otherwise, Attack (75%), Typhoon (12.5%), Fireball/Inferno (6.25%), or Hail/Blizzard (6.25%)

Dark Paladin:
If any monster is under 75% HP, Cure 4/Restore on whoever's most hurt. If there is a tie, choose the last monster slot among those qualifying. If no AP, attack instead.
Otherwise, 1/64 defend
Otherwise, Attack or Hush/Silence

Amom/Ammon (Weak to Wind):
75% to Attack Twice
Otherwise, 1/64 defend
Otherwise, Attack (25%) or Typhoon (75%)

-----------------------------------------

THE ROUTE:
Newhaven:
—Buy a weapon for Ryu so you can remove the Emperor's Edge

Township:
Re-do Djinni Sten and create Devil Lin with Synne
Find a Wisdom Fruit in the middle house
—Cook another Wisdom Fruit if this doesn't bring you up to two—or don't. It's not essential.
Warp to Gate

Gate:
—CHANGE PARTY: Ryu/Rand/Lin/Sten
—EQUIP: Speed Shoes + Speed Suit + all your mightiest armor on Sten. Equip Tiara + all Vigor boosters to Lin, or the weakest armor you have (depending on if you allow optional fusions). Equip the weakest armor you have on Ryu & Rand.

Infinity/Abyss Tower, Part 1:
Slay Ryu & Rand (and Lin, if you're banning optional fusions).
Collect the Shiny Helm, Shadowstitch, & Final Blow on your way down
—Get the DreamBR/Hell Brace, if you plan to solo the semi-final boss.
Flee from every random encounter, except for those with Ganymedes—possibly Bighands, Evil Dragons, & x2 Cavalriders too, if you want to be safe.
—Ganymede Swarm: Use Emperor's Edge to ORKO
—Ganymede + Daedalus: Switch
—Bighands, Evil Dragons, or x2 Cavalriders: Switch if you want to be safe—you're not reaching 100% Flee rates unless the game's internal clock was in the right spot before entering. These foes can do enough damage in one round to undo your fusion. x1 Cavalrider can be OHKOed via Ares Shield + Sten Attack (w/Crimson Dirk/BananaDR equipped).

Dologany/Dragnier:
AVOID TALKING TO MEN WITH ORANGE HAIR!
—SELL: Vitamins, Restoratives, Ammonias, Blast Fist, Holy Tears, Ice Shield, Earth Armor, Fire Spices, Crimson Dirk, Rainbow Robe, Circlet, & Bare Knuckle
—BUY: Vitamin & Ammonia stacks till you have 9 open slots left.

Infinity/Abyss Tower, Part 2:
Avoid Infinity for now—that will undo fusions, and we can death warp here later.
Get Riot Staff, Dragon Armor, & Dragon Sword on the way to the dark room
—Switch out Charons & Ammons—maybe Dragoons for safety.
Do your equipment swapping outside the dark room, lest you risk crashing your game :\ ...

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Kept you waiting, eh? Well, here's the fated rematch with Barbaroi, at last! Who will come out on top this time? Find out, today!

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Part 30: Breath of Fire II Walkthrough—Nightmare (Barbaroi: Team & Solo)

LEFT PART OF THUMBNAIL ART BY: Unknown Artist
RIGHT PART OF THUMBNAIL ART BY: 「せいはち」
せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832/illustrations
Special thanks for giving me permission to use it!

BARBAROI AI (16%, 31%, or 47% Counter-Attacks, depending on HP thresholds. Also increases its attacking, according to these same thresholds):

Code: Select all

Attack All (50%)
Fire Breath (25%)
Ice Breath (12.5%)
Bolt X/Valhalla (12.5%)

2500 HP or higher: 380 Attack & 16% Counter-Attacks
1250-2499 HP: 473 Attack & 31% Counter-Attacks
1249 HP or less:  511 Attack & 47% Counter-Attacks
Round 1 ends after 1250 Damage. Barbaroi then starts the next with 5000 HP (if you fight him as a team) or 3750 HP (if you fight him alone).

Barbaroi was also supposed to have a 12.5%, 25%, or 37.5% chance to score Critical Hits, according to the HP thresholds... But you cannot crit on either Attack Alls or Counter-Attacks. Thus, the boost is effectively dummied out.

EXTRACT/RESTORATIVE RECIPE:
x2 HelpBLs/Vitamins (available in every Item Shop)

WISDOM FRUIT RECIPE (I forgot about the Sirloin recipe, at the time I made the video slides):
x2 Stamina Ups + x2 Tunas (If you got Daiye)
SprRib/Sirloin + Fire Spice + x2 Vtmns/Sacred Dews (If you don't have Daiye)

Sirloin is earned by killing a Grizzly Bear in a hunting spot—I recommend fusing Saynie + Synne to Bosch to create Robo Bosch. He has great range, and a fast enough rate of fire to stun-lock the animals you hunt (though you don't want to mash too fast or too slow).

Fire Spices are buyable from Guntz (x2 Fire Spices + x2 Tunas = Stamina). Vtmns/Sacred Dews are buyable from every early-game shop, up to SimaFort/Fort Nageur.

You could also fish out Tunas from many mid-late game locations, but I wouldn't recommend it—too much hassle.

-----------------------------------------

THE ROUTE:

EQUIPMENT SETUP (Team Fight): Two pieces of Thunder resistance to Lin, as well as one piece to Ryu & Sten. Make sure Ryu can switch between having at least 90 Vigor, and having less than that.

EQUIPMENT SETUP (Solo Fight): Make sure Ryu has a Dream/Hell Brace equipped—this sometimes nullifies Bolt X/Valhalla. Make sure he can switch between having at least 90 Vigor, and having less than that.

ITEMS WANTED (Solo Fight): x45 HelpBLs/Vitamins, x1 Biscuit/Hardtack, & as many Extracts/Restoratives as possible.
---------------------------------------------------------
VS. Barbaroi, Round 1 (1250 HP): (Defensive, then Normal)
Turn 1: Buff Ryu while using Emperor Edge (Lin & Sten), Ryu uses Kaiser Dragon, Rand uses Wisdom Seed
Turn 2: Two Wisdom Seeds on Ryu, while he Attacks in Normal Formation.
---------------------------------------------------------

---------------------------------------------------------
VS. Barbaroi, as a Team (5000 HP): (Defensive)
Turn 1: Speedy pair use Emperor Edge while healing all, Ryu uses Kaiser Dragon, Rand uses Wisdom Seed
Turn 2: Speedy pair uses a Wisdom Seed while healing all, Ryu uses Kaiser Dragon, Rand uses Wisdom Seed.
Turn 3: Speedy pair use Emperor Edge while healing all, Ryu uses Kaiser Dragon, Rand uses Wisdom Fruit
Turn 4: Speedy pair use Emperor Edge while healing all, Ryu equips Life Armor before using Kaiser Dragon, Rand uses Wisdom Fruit
Turn 5: Speedy pair heal Ryu & Rand with Vitamins, Ryu uses Kaiser Dragon, Rand uses Wisdom Fruit. Make sure
Turn 6: Make sure Sten & Lin are unfused. Ryu puts the Dragon Armor back on, then finishes with one last Kaiser Dragon!
---------------------------------------------------------

---------------------------------------------------------
VS. Barbaroi, in a one-on-one (3750 HP):
Strategy: Get off a Kaiser Dragon at the start, then equip the Medusa/Ares Shield and use a Biscuit/Hardtack for boosted defense. Use HelpBLs/Vitamins to heal off Breath Attacks and Unboosted Melee Attacks—Use Extracts/Restoratives to heal off Boosted Attacks & Bolt X/Valhalla. Keep healing until you either dodge a Melee Attack or nullify a Bolt X/Valhalla, then restore your AP and/or use another Kaiser Dragon. Repeat until dead (swap to heavier armor for one turn before the 2nd & 3rd Kaiser Dragons—this way you take less melee damage).
---------------------------------------------------------

Aftermath:
—Lin smashes the hidden boulder to her right, Sten gets you across a gap in the invisible pathway, then you collect the Life Brace!
—Go into the next room and save.

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And now, after a long train of unexpected delays (sick with CO-VID19, unexpected quirks with Hitfilm Express, me realizing there was stuff I hadn't had Nitrodon crack yet, and etc.), we finally have our next episode! The big story sequence before the final battle!

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Part 31: Breath of Fire II Walkthrough—What it Takes to be a Hero (Anfini/Infinity)

THUMBNAIL ART BY: 「せいはち」
せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832/illustrations
Special thanks for giving me permission to use it!

CORRECTION REGARDING CHOP/CLEAVE'S CHANCE TO WORK:
The values in the slides are also modified by Tapeta's Condition, as follows:

Cursed: -75%
Tired: neutral
Fine: + 10%
Good: + 25%
Great: + 50%

So its accuracy can be reasonable, if Tapeta's condition is high enough.

DREAM BREATH'S EXACT CHANCE TO WORK:
Note that Poison Attack, Zombie Attack, Poison Breath, Miasma (Joker), & Zombie Breath also work via the following formula:

PC Resistance X Caster Bonus
-------------------------------------------------
256

The product of that formula (rounded down) is the monster's chance out of 64.

The PC's Resistance is determined via their Luck, and is based on the following chart:

0-31: 32
32-63: 30
64-95: 28
96-127: 26
128-159: 24
160-191: 22
192-223: 20
224-255: 18

The monster's Caster Bonus is determined by their "monster level", and is based on the following chart:

0-15: 12
16-31: 25
32-47: 38
48-63: 51
64-79: 64
80-95: 76 (No enemy is higher than 80--dunno why the upper values exist)
96-111: 89
112-127: 102

As for Aspara's Dream Breath (which she uses on you during a failed Spore attempt), she is using what was supposed to be an "enemy only" skill--one that uses the enemy's "monster level" (which can be found in BSiron's FAQ for each monster... though he calls it "Luck").

Since Aspara doesn't HAVE a "monster level", the game mistakenly uses her current helmet instead (which there are only 7 of, despite what my slides said). The values are as follows:

Bandana, SaladBwl/Headband, & Circlet: 87
Sun Mask or Silver Tiara: 88
Glass Helm or CrmsnRB/Red Scarf: 236

So if Aspara were to use Dream Breath on, say, Sten (115 Luck), and she were wearing a Bandana, the formula would be as follows:

26 (Sten's Resistance) X 87 (Aspara's Accuracy)
----------------------------------------------------------------------------
256

The product of that formula (rounded down) would be 7. Thus, Aspara has a 7/64 chance to put Sten to sleep. But, if she were to wear a Glass Helm or Red Scarf, that chance would jump to 23/64 (more than triple, despite what my slides said).

STATS FOR THE "ZODIAC" & "POWER DRAGON" MONSTERS:

Zodiac (Weak to Lightning):
HP: 890
AP: 100
Attack: 441
Defense: 151
Vigor: 142
Magic Immunity: 89-90%
AI: Attack Twice (75%), Attack Once (12.5%), Fire or Ice Breath (12.5%)

Power Dragon (37.5% to Counter; Weak to Holy; Halved damage from most everything else):
HP: 999
AP: 200
Attack: 478
Defense: 162
Vigor: 133
Magic Immunity: 100%
AI: Attack (50%), Inferno/Fireball (25%), Zombie Breath (25%)

NATURE'S CHANCE TO WORK (Base Aspara | Dragon Aspara):
LVL 0-7: 40/64 | 48/64
LVL 8-15: 44/64 | 52/64
LVL 16-23: 48/64 | 56/64
LVL 24-31: 52/64 | 58/64
LVL 32-39: 54/64 | 60/64
LVL 40-47: 56/64 | 61/64
LVL 48-63: 58/64 | 62/64
LVL 64-99: 60/64 | 63/64

SPORE'S MECHANICS:
It has a 75% chance to target all monsters with the Idle/Paralyze spell (resistances apply), and a 25% chance to use Dream Breath on your own party.

CHOP/CLEAVE'S CHANCE TO WORK (based on "monster level", modified by Tapeta's condition, as listed at the start of this description):
1-7: 52/64
8-15: 48/64
16-23: 44/64
24-31: 42/64
32-39: 40/64
40-47: 36/64
48-55: 32/64
56-63: 28/64
64-71: 24/64
72-79: 22/64
80-87: 18/64 (no monster is higher than this)
88-95: 16/64
96-99: 0

-----------------------------------------

THE ROUTE:

Abyss Tower (Lower Levels):
Save your game
—CHANGE PARTY: Rand, Lin, Aspara, & Ryu
Warp out of this part of the dungeon

Dragnier:
Rest at the Inn before going back down

Abyss Tower (Lower Levels):
Go slightly down and right into the small room
Talk to the Dragon Sage, then go through the doors till you meet your clone
Go back to the Dragon Sage, go back to the clone, then repeatedly choose No to get Infinity!
Follow the video if you want your fusions back--otherwise, Death Warp back to the save point

-----------------------------------------

THE ROUTE TO GET FUSIONS BACK:

Abyss Tower (Lower Levels):
Exit

Dragnier:
Walk back up to the upper levels

Abyss Tower (Upper Levels):
Exit

Overworld:
Warp to Township

Township:
Re-establish fusions, then swap out Sten & Lin for weaklings
Warp to Gate, then Death Warp

-----------------------------------------

Abyss Tower (Lower Levels):
—CHANGE PARTY: Ryu, Rand, Sten, Lin

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And sure enough, here's the last bonus episode—the flashback sequence we skipped in Part 29! After this will be the final boss himself!

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Bonus #8: Breath of Fire II Walkthrough—Valerie (Ryu's Mother)

CLARIFICATION ON THE "POORLY IMPLEMENTED" COMMENT:

I've always thought this flashback would've made more sense while Ryu was actually talking to Valerie... Perhaps just after she had reverted from her dragon form. It wouldn't have been missable, it would've been more directly relevant to what was happening on-screen, and it also would've explained why it was being narrated in the 1st-person... Though it also may've dragged out the scene for too long.

I don't know. I just always found it a bit jank, the way it just pops out of nowhere, then spends 12 minutes on mostly known information (the only real revelation being that the dragon of Gate was Ryu's mother...which was already pretty heavily implied anyway).

OTHER QUESTION:

This could be me taking things too literally, but... I was also confused by the stated objective of "Watch for signs that the Dark God may be awakening", as Valerie states in 2:10. It implies that she's going to investigate and report back what she finds... But there's such an air of finality to the goodbyes, like they're not expecting to see her again. She never goes back to visit, either...

It seems like it would've been simpler to just directly state "the seal's gonna start breaking any day now. Go out there, wait for however long that takes, then stand guard once it does". That is what she ends up doing anyway...

THE ROUTE:

Dragnier:
Talk to the orange man in Dragnier's lower-right house, then walk out to become Valerie.
Go down to the lower floor, enter its rightmost house, then talk to the old woman.
Go back in the house Ryu was in to move on.

Gate:
Go down to the village, then enter the lower-left church for the next cutscene.
Go back inside the house, go upstairs to talk to Ryu, then go back downstairs for the next cutscene.
Go all the way back up to the sealed door, then go through the last cutscene.

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