Balance Is Made Up & Stat Caps Don't Matter - Fire Emblem: Sacred War

Put your Let's Plays in here.
User avatar
New video!

Image

This is one of those map gimmicks that will absolutely cause a reset your first time through because it will super catch you off guard. Thankfully, I know of it already. Doesn't mean this map will be reset-less, though. Also, Kinu returns!

Well at least the water thing is vaguely telegraphed and just a one turn thing.

Astra Sword seems more useful than Astra has been in at least half the FE games that had it at least, so I guess it's probably literally Swordmaster exclusive.

User avatar
RandomKesaranPasaran wrote:
Wed Jul 21, 2021 4:21 pm
Astra Sword seems more useful than Astra has been in at least half the FE games that had it at least, so I guess it's probably literally Swordmaster exclusive.
Yeah, it's a swordmaster class weapon.

User avatar
New video!

Image

Things are really starting to get out of hand now. The bosses now have legendary weapons, and the map's a wide open clusterfuck. It ain't getting better.

Now I'm getting some FE Green HM flashbacks and that's probably not a good sign.

Though honestly in some ways it's worse because at least in that hack you basically had FE7 Luna to work with.

User avatar
RandomKesaranPasaran wrote:
Wed Jul 28, 2021 6:51 pm
Now I'm getting some FE Green HM flashbacks and that's probably not a good sign.

Though honestly in some ways it's worse because at least in that hack you basically had FE7 Luna to work with.
Is the Green hack worth playing? I've heard about it off and on for years but never got around to trying it, always vaguely wanted to.

(Also, if it is, do you know where the most current version can be found? I have an old one downloaded but it's nearly impossible to find information on ever since Fates introduced a character named 'Midori' who overwhelms the hack in search results...)

Explopyro wrote:
Wed Jul 28, 2021 7:02 pm
Is the Green hack worth playing? I've heard about it off and on for years but never got around to trying it, always vaguely wanted to.

(Also, if it is, do you know where the most current version can be found? I have an old one downloaded but it's nearly impossible to find information on ever since Fates introduced a character named 'Midori' who overwhelms the hack in search results...)
I don't think it's especially worth playing these days. I played it a bit before FE8 hacking got blown open and thought it was at least kind of interesting in comparison to what was coming out of the western FE fanbase then but these days it seems pretty kludgy and there's definitely some very questionable decisions made wrt map design. I did consider getting off my lazy ass to try to LP it but I just couldn't muster up the effort to go through that hack's iteration of Ghost Ship a third time.

This thread should have the latest version that I know of (as well as a patch that makes the fog maps less bad) if you're still interested.

User avatar
Thanks! I'm pretty sure that's the version I had. Still don't know if I can be bothered, honestly, guess we'll see if I ever feel up to it.

User avatar
New video!

Image

I hate this map so much. I'm sure there's a better approach than what I did, but I'll be fucked if I can figure that out. Also, there's some insane reinforcements here.

that sure was a reinforcement flood alright

Also what was that, a dozen assassins? Probably more? At least this isn't set up for ninja spawns but still, rude af.

User avatar
New video!

Image

How do you make postgame maps worse? Desert maps, of course! Desert maps with ridiculous bosses that practically force a single strategy!

+60 def/res. What the actual fuck.

User avatar
New video!

Image

We're coming close to the end of the Rift, and we're starting to run out of bosses for the hack to throw at us. It's really pulling out all the stops now.

The inventory boss continues to be the worst thing, despite the 22 charm staff and well, that entire clusterfuck of a map.

Love to see it when reinforcement spam hurts someone enough that they start waiting until turn 50 to see if it's finally over. at least since it's FE8 you don't have to protect your convoy from it unlike some merficully dead romhacks

User avatar
New video!

Image

The final map of the Rift. But we don't really have a lot of bosses left for the hack to use. Unless...?

of course there's a third postgame, why would i even doubt.

I'm morbidly curious as to how this is getting... topped, I guess but I'm sure the answer is just completely dumb and not even mildly amusing.

User avatar
New video!

Image
Image

The second tower begins. This is where Sacred War gets really fun. And by fun I mean painful.

Ah, yes, the attack and dethrone god portion of the postgame. Why would I assume it would be anything else?

Also god seems to have a magic seal aura when she shows up I'm sure that won't be anything annoying at all.

User avatar
New video!

Image

In this video, we have some fun, because we've finally managed to acquire that which we've desired for so long.

I was expecting some sort of incoherent nonsense from this added plotline but I'm pretty sure I wasn't expecting Young Magvel Creationism.

I'd say something about yay Lyon but knowing what this hack has pulled so far I'm sure there's something even more BS coming.

User avatar
New video!

Image
Image

We take our new toy into the second tower. It can't deal.

There continues to be nothing about this that isn't stupid. The math's fallen to pieces and probably harder than in Awakening at that, the map design is uninspired, and the plot is Radiant Dawn's endgame but dumber and less coherent, and for all that I like Radiant Dawn its endgame wasn't exactly setting a high bar to clear in those respects. Like okay the maingame and the Rift weren't particularly great shakes but at least they tried to be interesting in places, meanwhile this is just gratuitous.

Post Reply