07: Cooking with Fry (Part 1)
17 - Ant Kingdom
When we left off last time, we'd just finished exploring the Ant Palace. Today we're going to take a look around the greater Ant City area.

It's impressive how well the palace stood the test of time.

...I wonder if the Hive's been remodeled, or something...
New banter in the bridge area.

Doesn't she have anything better to do?

You're one to talk.
And a new one about this ant. No, she doesn't have anything better to do, she has to stay here to ensure players can get the discovery! (Yes, she'll be here for the entire game.)
When we return to the Ant Plaza, Leif stumbles after a few steps and this conversation begins.

Sorry about that.

Heheh! Well now... Leif, after all you've gone through, you must be famished!

...Welp, he ain't the only one!

We should grab something to eat.

Yeah. It would also be a good time to prepare for the trip, would it not?

Yup! And the commercial area is right over there!
The camera pans over to the western exit here.

Indeed, and it's got it all! Medals, items, and even a chef!

With all that's been going on, a little shopping wouldn't be the worst.

Just go easy on the budget.

Anyways, let's go hit up Fry for some food!
So this is our next immediate objective. Nice and simple. This is a sort of tutorial, the game is making sure we know about the cooking system and forcing us to try it out. That said, I like the way they integrated it, it's not like the characters being hungry is hard to believe.
We can also inspect that statue that Eetl wouldn't let us inspect before.

Hmm, isn't it weird? I heard the Queen led everyone here.

How come she didn't make a statue of herself?

Apparently, the Queen was heading in a different direction when this ant got lost.

Rather than abandoning it, she decided to return with her people to find the ant.

When they finally regrouped... they were standing on this very soil.

Huh. So this whole town was built thanks to a clumsy ant?

Life works in mysterious ways.

The first Queen was extremely humble. Even if that ant hadn't gotten lost...

I'm sure she would have wanted this statue. It resonates with the people.

...Goodbye, Your Majesty.
Some nice detail in that conversation, the game is really making sure we don't forget how nice Elizant I was. (Also, of course, Vi being Vi.)
It's a discovery!
Once we have the discovery, checking the statue instead just shows this inscription.
There's also a general banter for the plaza now:

Ah, the Ant Kingdom's main plaza. It greets both tourists and citizens alike.

It is the bridge between the commercial area, the castle and the residential area.

To top it off, it has many historical points such as the Inn, the Theatre, and the founder statue.

Kabbu, you should look into the tour guide business.
Before we go west, we can also find this distressed lady over here by the theatre.
All right, Kabbu.

Sob... Sob...

Excuse us, fine lady. Is everything alright?

No! N-no, it's not. I've been trying to play in the theater for so long...

And I felt like I could f-finally do it... But now Mothiva's so popular... they only want her.

They said I'd never be as good as her... And now I don't know what to do, or how to make money.

So what? If someone says you can't do something...

If you enjoy it... just play! Just do what you can! Who needs that dumb theater!?

Y-You're right!

I just need to get fans of my own! Um... I'm hoping you'll be my first!

If there's any songs you like, I can play them for you. P-please bring berries and come hear me play soon!
Our team walk just out of earshot and keep talking.

You being so uplifting... We must say we're surprised.

I was just being honest! You don't have to make such a big deal about it!

I assure you, you've made a huge difference today!

Yeah, whatever... It's all up to her now, you know?

She'll be fine. Let us drop by later and see what she can do.
It's nice seeing Vi have a supportive side, even if it does get filtered through her... unique worldview.
Let's see what she has to offer, shall we?

H-hello. I'm really happy you came back!
Samira here is the game's sound test, more or less. Every song we've heard will be here, and she can play them for us (replacing the background music until we leave the screen). She charges a fee of 2 berries the first time you play each song; there is also a reward we can get if we buy every song (though not until the postgame, because "every song" includes things like the final boss theme), so don't feel like those berries are wasted.
It's also a bit odd: songs appear in the list in the order you encounter them ingame, meaning they may not be in the same order from file to file. This might drive you absolutely bonkers if you have certain kinds of obsessive tendencies, like me (I eventually got over it, but it was a struggle). I also really don't understand why it works that way from a programming perspective; are they actually storing the songs as some kind of list, rather than just binary flags? That has to be rather inefficient, if so. Why do this?
Also, you may notice some of the song titles are slightly different than in the OST. In some cases this is because they were too long and didn't fit (e.g. the Spider theme is just "Don't Call Him Spuder" here), but I'm not sure what happened with some of the others (e.g. "FIGHT!" became "Let's fight, Team!"). I'll be sticking with the OST names for this LP.
I don't understand how she's playing an ocarina with that proboscis. Does she have a mouth under there too? What is this anatomy.
(Also, she is a beefly; when I looked this up, I found out it is also occasionally known as humblefly. If her personality was deliberately chosen with that in mind, that's quite clever.)

O-Ok. I'm always here if you want to hear me play.
There's also a new banter about her now:

Samira's been doing good.

We do pay well.

Geez, it's not just that. Other bugs come to hear her play too!

Heh. I hope she gets a big following soon.
This one assumes we've come back sometime later, it's a bit silly seeing it now when we've barely paid her anything. Even so.
The two buildings here in the plaza are the inn and the theatre. We'll be back to see them later, for now I want to get on with things. Let's go to the Commercial District. (If we try to go the wrong direction, like back to the Outskirts, Leif will stop us.)

...Please. We need to eat.
The entry to the commercial district.

This is the commercial area, the best area of them all!

There's a Medal shop, a chef...

And Madame Butterfly's store! No other store can compare!

Commerce excites you too much, Vi.

Heheh. And there's a little something else. But I can't tell you what it is!

I suddenly feel like leaving no stone unturned...
The banter for this area.
Let's immediately get distracted by an obvious secret behind those weeds. Is this what Vi was talking about?
There's a big arrow on that building pointing at the ground, or more specifically, at that conspicuous lid (look at that! it's a cardboard box with "this way up" on the side, and the manhole cover is a bottle cap. There are a lot of repurposed human artifacts lying around, but the game almost never draws attention to them, it's just a nice subtle background detail). Also, hey, conspicuous dirt mound.

Hmm? What is this place?

Heheh. Check THIS out!

Entry Code.

2 - 4 - 0 - 5!

Last month's code is no longer valid after... the incident. Please use the new code.

That was great, Vi.

Shut it!

Hey! Let me in! It's me, Vi! Ask Shades about me or something!

There's no one here unless you know the code. Scram.

This place seems... shady.

Excuse me, what is this place?

...! Vi, you brought others with you!?

Seriously, what is happening here?

If you know what's best for you, you better stay away. All of you.

Well, that was a fun detour. Thanks for the good time, Vi.

Hmph... I guess we'll have to find the new code somewhere.

Maybe someone we help out comes here too!

Err... sure. But let us not get too sidetracked.
If we ask the party about it, all we get is this:

Hm. A weird cover on a shady place. I wonder what is underneath.
And interacting with it just gets a voice telling us to leave.

Scram.
This is obviously something suspicious, and it seems quite important, but there's nothing we can do about it. Vi has gotten herself barred from entry somehow (I love this detail) and we'll have to find another solution. It'll be a while.
Just past there, there's someone quite helpful to meet!

That bag looks really heavy.

Ants can carry many times their weight. It is quite inspiring.

Such strength... Perhaps we were born as the wrong bug...

You don't get to complain, you can shoot ice!

Please, do not fight in front of Lady Amber. Her work is stressful enough already.
Let's talk to her.

For a limited time, we're letting you sign up for a junior account! You can store and take out 35 items for free. For free!

Free!?

No more tears over having to skip that Crunchy Leaf!

Sounds pretty good.

Right? There's no way you wouldn't want this. I'll sign you up right now!

How wonderful. It's our lucky day!

It sure feels nice to get cool stuff without doing anything.
This is Amber. She's very enthusiastic about her job! Which is good, because it's a useful one. She manages storage for consumable items. As she said, she can hold up to 35, which helps alleviate inventory frustration (she can hold onto extra things we don't need and free up room to pick up more, keep the things that are too valuable or good to use right away, etc). She can be found offering her services in nearly every town, usually near shops, and even occasionally some other places (don't ask how she gets around or how she's always there when we are).
Don't ask me where the number 35 came from though, I have no idea.
The "select multiples" option is new in v1.1, you can press (Y) on an item to highlight it and then give her all the highlighted things at once.

Thank you! I will guard it with my life.

Would you like to store anything else?

(No) Oh, okay! Have a nice day!
As proof of concept, I gave her my Magic Seed.
And now it's in her stock, for us to take back whenever we need it.
Next to Amber is the shop, but let's talk to some people outside first.

Who's tough now, Seedlings!? COME GET SOME!
This guy's name in the internal files is literally "Seedling Slayer", by the way.

Pfft. Who boasts about beating up Seedlings? A little kid could do it!

That armor looks cheap, too. Oh lord.
Oh dear.

M-Maybe I should press (Back) near the townsfolk to learn a bit more about them?
Who are we to refuse?

Geez, Mun's still in the same spot as always.

Still gossiping, huh.

Yeah, that can't be a good look!

You two can't talk!
Over here we have some ant workers who seem to be erecting a new structure.

It's weird to see a Miner Ant out on the surface.

I wonder what they'll build here.

Maybe a house for us.

This is the commercial area, Leif. That is unlikely.

Details. A house is just what we need!

...I'm just going to end the conversation here.
Put a pin in this one.
Further west is the other exit, but we're not done here yet. That would take us to the Residential District, which can also be reached by heading east from the Plaza (don't ask me about the topology of this, maybe it's a long circular path that runs around behind the castle or something? It's convenient, though).
Let's go inside Madame Butterfly's shop.

It's Madame Butterfly! She's got the best prices in the whole kingdom!

Ahem.

Oh, sorry. I always get excited when I come here.

Everything's so cheap, and Madame Butterfly's so pretty!

I bet she's super rich, too...

Everyone has a role model.

Indeed. Let's make sure to shop here for what we need.
Honestly, Vi sounds like she has a crush.

If you wish to purchase something, stand in front of the item you desire and press (A).

You can do that by yourself, can't you?
Just like with the caravan, we can also sell items here.
Let's check out what she has in stock:

Mushroom (3 berries)

Danger Shroom (3 berries)

Aphid Egg (2 berries)

Honey Drop (4 berries)

Crunchy Leaf (3 berries)
Vi wasn't kidding about everything being cheap, either. This is a good place to get basic goods if we need them. She doesn't have anything we haven't seen before, though.
This person gives us more hints. I don't know the exact formulae, but this isn't a lie - the higher level an enemy is relative to you (and the longer you take on the button sequence), the more berries you lose when running away from battle. Generally speaking, though, if you need to run away, you probably don't care much about the berries.

Poor fellow. It must be rough being so preoccupied while traveling.

That's what explorers are for. Post an escort quest, or something.

But then you have to pay a reward!

As opposed to dropping berries all over Bugaria?

Fair.
Further south...

Aren't those poisonous?

To someone such as I, poison is nothing.

Hmm. We will have to try one as well...

Uh, no. We really shouldn't.
A hint that there might be reasons to eat poisonous items. There's also a banter about him:

This Beetle's always at Fry's. He eats pretty much anything...

Ah, a true gourmet. We may have things in common.

Yeah. You're both weirdos, alright.

...
Just to the left of him is the person we came to see.
21 - Fry it Up!
Fry's theme is proximity-based, it starts playing when we get close enough to him.

This is Fry, the fly!

Most chefs live in the royal castle, but he chose to work here.

Though I don't get it. He could make more profit at the castle.

He probably just wants to see his fellow common bug smile.

There has to be more to it than that...

What matters is I'm really hungry. Let's get him to cook for us!

We could go for a Mushroom Salad.

Hmm, a Cooked Shroom would do me good.

What's with you two and shrooms? Aphid Omelette all the way!

Let's make sure we have the proper ingredients, first.
Before we get into it with Fry, let's check to his left.

It's cute sleeping like that...

Uh. Well... Fry isn't complaining, so I guess we can just leave him here.
According to the wiki, Oma here represents one of the developers. He has several different lines when we talk to him, chosen randomly (I actually don't know if I've seen all of them), giving hints about various recipes we can try to make.

Wrapping some leaves with eggs... zzz...

Mushrooms go well with honey... zzz...

Cooked... or with honey... both are different... zzz...

A big seed... can be served for a trio... zzz...
There may well be more. There are a bunch of hints here and there about recipes, but this is a decent start.
Let's stop dawdling and talk to Fry.
Interestingly, we can choose whether to cook with one or two ingredients right away, unlike in Paper Mario where two ingredients had to be unlocked by finding a cookbook. Other than that, though, it's basically the same system: we give him one or two items, and get back something else.
(Two ingredients)

Oh! We've got some hungry bugs! First ingredient, now!

Second ingredient, now!
Let's try this first.

Watch a master do his work!
Fry puts the items in his pot and stirs them around. Hearts coming out indicates a successful recipe!

Here it is, a masterwork! Eat up, small fry!
And we get a new item.

Come back later when your stomach growls again! Ahahahaha!!
Fry is certainly enthusiastic.
Normally we'd just get the item and be done, but because this is our first time cooking (and loosely part of the plot), everyone goes over to some nearby seating and we have a cutscene.

Can't explore on an empty stomach!

It's nice to be able to share like this...
Everyone eats. (And, yes, they do eat the item we just made. It won't be in our inventory when we check. If you're trying to be practical here, make something cheap.)

Huff... We feel just like new. Literal ages since we ate something. And we get hungry real fast, so...

We'll definitely eat here again. It's been nice to share.

Sounds good. But it's time to get back to the mission!

We've gotta go south, to the Golden Settlement! Off we go!
The recipe gets added to the appropriate page of our logbook. I won't bother showing these, as there isn't any new information in them; I'll make an appendix for the recipes and add them to it as we discover them.
So why did I go out of my way to get a Burly Berry earlier, if whatever recipe we cook here is wasted? (I had to buy it then if I wanted to use it here, because Leif wouldn't let us go back to the outskirts after entering the palace.) Well, there are a bunch of different versions of this scene, depending on what we cook, so I wanted to test it exhaustively with every recipe that it's possible to make at this point. (I'm obviously not going to keep the save in which I wasted these expensive berries, I'll remake the Berry Jam later.)
This is also why I grabbed that Mistake from Leby and Dib. If I hadn't kept that one there'd be no way to test what happens if you cook it. And yes, something happens if you cook that:

Well well, you gave me bad quality ingredients! Not much I could salvage with this!
Yes, this is a real recipe. You can compound your Mistakes and make them even worse. (What does this thing do? If someone eats this thing, they'll instantly be sent to 1 HP as well as poisoned for 4 turns.)

Ngh... For the sake of the mission, we must eat...

(Poor them. I'll just eat some of my secret stash later!)
Then they eat it and the scene picks up from before. (You get this version of the scene for making any "bad" recipe. It's the same for a regular mistake, or also...)
...this thing, which is what you get if you disregard Vi's advice and combine two drops of honey. (What is "a big price"? This reduces the user to 1 HP. 12 TP is pretty good though, I can see situations in which someone might consider using this.)
Then there are special variations for making specific things our team likes.
Kabbu likes Cooked Shrooms:

Ah... Nothing like a plain smoked shroom. Healthy, yet filling...

It's such a boring meal though... Needs some honey!

We're just grateful to have a full stomach at this point. Thanks.
Vi, naturally, likes honey:

Glazed Honey is just the best! It's honey, but even better!

Mmm... A bit sweet for my taste.

We'll eat anything, really... Except a Mistake.
And Leif likes Mushroom Salad:

Ah... Our favorite. Fate has smiled upon us.

The textures work so well together!

... A bit too savoury. We shoulda put honey in it!
It's interesting that two of these (Cooked Shrooms and Mushroom Salad) were mentioned in the banter about Fry, but Vi said something about Aphid Omelette (which is actually called Leaf Omelet) and doesn't react to that.
I didn't find any other variations when testing the rest of the recipes, but let's have a full list of what we can make with the ingredients we currently have access to:

Mistake (01)
"Why would you let this happen? It recovers 1 TP, but don't eat it. Don't say you weren't warned."
Recovers 1 TP, poisons user (2 turns).
Sell: 1 berry
Results from any invalid combination of ingredients.

Big Mistake (70)
"Please don't."
Sets user to 1 HP, poisons user (4 turns).
Sell: 1 berry
Made by cooking a

Mistake.

Leaf Salad (02)
"This salad is just many crunchy leaves chopped up, but it looks fancy. Restores 6 HP to one ally."
Sell: 3 berries
Made by cooking

by itself.

Glazed Honey (03)
"This warm honey's delicious taste is the pride of the Bee Kingdom. Restores 8 TP."
Sell: 4 berries
Made by cooking

by itself.

Abomihoney (04)
"You should never improperly mix honey! Restores 12 TP at a big price."
Sets user to 1 HP.
Sell: 4 berries
Made by combining two

Cooked Shroom (05)
"Nothing like some smoking to improve a shroom. Restores 6 HP to an ally and cures poison."
Sell: 2 berries
Made by cooking

by itself.

Cooked Danger (06)
"Cooking amplified this mushroom's taste and danger. Restores 5 TP. At a price."
Poisons user for 2 turns.
Sell: 3 berries.
Made by cooking

by itself.

Sweet Shroom (07)
"A mushroom with some honey on top. Yum! Restores 5 HP to an ally and 4 TP."
Sell: 5 berries
Made by combining

and

Sweet Danger (08)
"While this looks AND tastes good, it is still bad for you. Restores 7 TP. At a price."
Poisons user for 2 turns.
Sell: 5 berries
Made by combining

and

Fried Egg (09)
"Fry the Fly came up with the frying technique. Restores 6 HP to an ally."
Sell: 3 berries
Made by cooking

by itself.

Leaf Omelet (10)
"Leaves wrapped in fried egg casing. Restores 9 HP to an ally."
Sell: 5 berries
Made by combining

and

Honey'd Leaf (11)
"This is definitely more honey than leaf. Restores 5 HP to an ally and 5 TP."
Sell: 5 berries
Made by combining

and

Roasted Berries (12)
"A plate of roasted berries, family serving. Restores 2 HP to the party."
Sell: 4 berries
Made by cooking a

or

by itself.

Mushroom Skewer (16)
"Mushrooms cooked on a stick! Restores 6 HP to an ally and 3 TP."
Not poisonous!
Sell: 6 berries
Made by combining two types of mushroom, such as

and

Hearty Breakfast (17)
"Bugaria's staple breakfast. Restores 5 HP to an ally, 3 TP, and cures poison."
Sell: 6 berries
Made by combining

and

Mushroom Salad (18)
"It has a different, yummy texture in every bite. Restores 8 HP to an ally and cures poison."
Sell: 4 berries
Made by combining

and

Berry Jam (42)
"A thick and spicy jam made from two kinds of berries that boosts attack and defense during battle for 2 turns."
Sell: 12 berries
Made by combining

and
That's a pretty good variety of things we can make! At this point I usually just see what I can make out of whatever I had lying around after Snakemouth.
Here's what I ended up with.
I will draw your attention to Roasted Berries, too: this is the first source of full-party healing we've seen (and the only way to do that right now), though it's not exactly efficient. It's expensive to make and not very strong. There will be a cheaper way to make them soon enough, but it involves an ingredient we can't get just yet.
That's it for cooking, at least for right now. From where our team gathered to eat, we can glimpse hints that there's a medal shop just to the east. Let's have a look at that.

Ever picked up a resistance Medal and thought "Pfft! I can just block! I don't need them!"

Well, they actually have a hidden effect! If you have them equipped and eat an item that causes a status effect...

Let's just say the results of that experiment should be obvious, huh?
This is an interesting hint! Medals like Poison Resistance give 50% resistance to the status when inflicted by an enemy attack (if you don't block; as he says, blocking, even a regular block, will prevent status from being inflicted), but confer immunity to that status from items. There are certainly times when this can be good to know.
There's also a banter about this guy:

What a fanatic! Some bugs truly live to equip Medals!

Medals ARE awesome! Wish they were cheaper, though...

Costing a bit less MP wouldn't be the worst, either.
I'm never sure how to feel about characters openly acknowledging game mechanics in dialogue. I usually dislike it outside the context of tutorials, as it can really break immersion.

Which he is now selling at high prices.

Indeed. It's surprising that he would part with his possessions, but I won't judge.

After all, these will be quite useful on our journey.

Travel, treasure, and power! Now that's the life!
This is Merab. He sells medals.

Medals! Those great things you see on display! They are really useful!

By equipping them, you can get many effects, from simple stat changes to new moves and challenges!

You can equip them to anyone on your team, so mix and match for different effects!

I change up my stock now and then, so be sure to check back often!
Specifically, he tends to get new medals in stock each time we finish a chapter.
(How do we use medals)

Easy! You can press (Start) and equip them from under the Medal menu!

Medals require MP to equip, and each Medal requires a different quantity of it. Your MP is shared across your team.

Some medals can be equipped to different teammates, others affect everyone at once!

Make sure to use (D-pad Left) and (D-pad Right) to switch who you are equipping to!

Please try out multiple Medal combinations to triumph in any situation!
He's not really telling us anything we don't know, but still, good to have it in one place I guess.
"We'd like to see more medals" will cause him to reshuffle which medals are on display; he can have more than three in stock, but only a random three will be displayed (and therefore available for us to purchase) at any given time. Let's see what he has right now:

HP Plus (45 berries)

Poison Resistance (35 berries)

Hard Hits (30 berries)

TP Plus (55 berries)

Sleep Resistance (30 berries)
We have HP Plus and Poison Resistance already, but we can get an additional copy of each if we so desire. Sleep Resistance is just like Poison Resistance, but for sleep.
TP Plus costs 3 MP and gives us 3 TP, so it's the equivalent of converting a level of MP into a level of TP (just like in Paper Mario, though in that game HP Plus was also a direct counterpart to levels. Here, well, we could give each bug an HP Plus and that would be the equivalent of taking two levels in HP, but we can't simulate a finer granularity with medals). That's good to have.
Hard Hits is a challenge medal, it increases enemies' attack by 25% in return for doubling the berries they drop. This is convenient if you feel the need for grinding, or also just if you're getting bored and want to ramp up the challenge a bit. I'm not planning to use it on-screen in this LP, but I'll definitely grab it for offscreen grinding if/when that becomes necessary.

Alright, take it on a great adventure!
Whenever we buy a medal, it also reshuffles the entire current stock.

Please check for other wares you might want!
Merab seems to have multiple possible lines after you buy something.
I also bought Hard Hits and TP Plus. I can't afford the other two right now, but I'll be back for them soon enough; I have other priorities for my remaining berries.
TP Plus is obviously going on. I gave the second HP Plus to Leif for now.
That's all for the Commercial District (for now). Let's go check out the rest of the town.
(Once again, I hit the character limit and need to split the post. Really hoping I'm not going to make a habit of this...)